Re: Device implementation problems

2017-11-04 Thread Pyyhtiä Christer via use-livecode
0 From: "J. Landman Gay" <jac...@hyperactivesw.com <mailto:jac...@hyperactivesw.com>> To: How to use LiveCode <use-livecode@lists.runrev.com <mailto:use-livecode@lists.runrev.com>> Subject: Re: Device implementation problems Message-ID: <d0ef401

Re: Device implementation problems

2017-11-04 Thread Pyyhtiä Christer via use-livecode
That is true. However, just adding the single command "lock screen" before the "go card xyz" removes the problem. I have tried to understand what could be "illegal" in the target device point of view in the script code following, but so far haven't figured it out. Actually the script runs

Re: Device implementation problems

2017-11-03 Thread J. Landman Gay via use-livecode
On 11/3/17 12:55 AM, Pyyhtiä Christer via use-livecode wrote: When I issue the "go" and let the script run, many of the objects won't get done completely, for example card background, button or field colouring gets only partially done. However, if I either add "lock screen" before the "go"

Re: Device implementation problems

2017-11-03 Thread Bob Sneidar via use-livecode
I've seen this happen when something goes wrong in the code and in a standalone that can fail silently. If it does, the engine exits to top and that is why things get left undone. Bob S > On Nov 2, 2017, at 22:55 , Pyyhtiä Christer via use-livecode > wrote: >

Device implementation problems

2017-11-02 Thread Pyyhtiä Christer via use-livecode
A few days ago I raised the question on how the device behaviour differs from how it is in the IDE environment. The question posed was if there is a command go card "xyz" and the script continues to run immediately, would there be interference in terms of "getting the go done".