RE: Xcode, iOS 14 and Livecode

2020-10-08 Thread Ralph DiMola via use-livecode
You can have more than one version of Xcode on your system. You can install a 
more recent version as not to get that error message and still build against a 
previous version. When I say "install" I mean download from the Apple dev site. 
I don’t even have an xcode version in the Applications folder. I keep all 
versions in a separate folder renamed to their version. You just have to make 
sure LC build's against the one it expects. Using these commands in the a 
terminal window:

To see what your building against==> xcode-select --print-path
To change the build path==> sudo xcode-select -switch "/path/to/xcode_xx.xx.app"
where xx.xx is the renamed xcode.app to include version.

Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net


-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of 
Graham Samuel via use-livecode
Sent: Thursday, October 08, 2020 2:09 PM
To: How to use LiveCode
Cc: Graham Samuel
Subject: Re: Xcode, iOS 14 and Livecode

Ralph, thanks - it worked! I was taking the error messages too seriously. They 
say “the current device configuration is unsupported. This phone is running iOS 
14.0.1… “. Enough to stop me in my tracks.

Thanks so much for that.

Graham

> On 8 Oct 2020, at 19:44, Ralph DiMola via use-livecode 
>  wrote:
> 
> Graham,
> 
> If you referring to the message in the "Devices and Simulator" window can 
> ignore it. Just drag you .app in to window and it will work just fine.
> 
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdim...@evergreeninfo.net
> 
> -Original Message-
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf 
> Of Graham Samuel via use-livecode
> Sent: Thursday, October 08, 2020 12:03 PM
> To: How to use LiveCode
> Cc: Graham Samuel
> Subject: Xcode, iOS 14 and Livecode
> 
> I’ve come back to an iOS app that I left for a time, before the advent of iOS 
> 14. My beta version works very nicely in the Simulator available in Xcode 
> 11.5, which I understand is the one LC9.6.1 expects one to have. I’m 
> simulating an iPhone XS, largely because I’ve got one of thos,e so it makes a 
> good testbed.
> 
> The problem comes when I want to upload my beta to my real phone, which is 
> running iOS 14.0.1. Xcode wants me to update, presumably to the latest 
> version.
> 
> What are my options, e.g.
> 
> 1. Stop work
> 
> 2. Carry on developing using the simulator and hope for better times.
> 
> 3. Download another version of Xcode but keep the old one for LC development.
> 
> Of course I’ve looked for an answer from the mother ship, but although there 
> is a very interesting mail from Panos on the subject of different versions of 
> XCode and the way the work with LC, repeated in a Forum post in March, it 
> doesn’t cover the case I have now, AFAIKS. I just don’t know how to get my 
> app into my own phone - publishing the app in the Store will of course come 
> later.
> 
> What are other folks doing?
> 
> Graham
> ___
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Re: Xcode, iOS 14 and Livecode

2020-10-08 Thread Graham Samuel via use-livecode
Ralph, thanks - it worked! I was taking the error messages too seriously. They 
say “the current device configuration is unsupported. This phone is running iOS 
14.0.1… “. Enough to stop me in my tracks.

Thanks so much for that.

Graham

> On 8 Oct 2020, at 19:44, Ralph DiMola via use-livecode 
>  wrote:
> 
> Graham,
> 
> If you referring to the message in the "Devices and Simulator" window can 
> ignore it. Just drag you .app in to window and it will work just fine.
> 
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdim...@evergreeninfo.net
> 
> -Original Message-
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf 
> Of Graham Samuel via use-livecode
> Sent: Thursday, October 08, 2020 12:03 PM
> To: How to use LiveCode
> Cc: Graham Samuel
> Subject: Xcode, iOS 14 and Livecode
> 
> I’ve come back to an iOS app that I left for a time, before the advent of iOS 
> 14. My beta version works very nicely in the Simulator available in Xcode 
> 11.5, which I understand is the one LC9.6.1 expects one to have. I’m 
> simulating an iPhone XS, largely because I’ve got one of thos,e so it makes a 
> good testbed.
> 
> The problem comes when I want to upload my beta to my real phone, which is 
> running iOS 14.0.1. Xcode wants me to update, presumably to the latest 
> version.
> 
> What are my options, e.g.
> 
> 1. Stop work
> 
> 2. Carry on developing using the simulator and hope for better times.
> 
> 3. Download another version of Xcode but keep the old one for LC development.
> 
> Of course I’ve looked for an answer from the mother ship, but although there 
> is a very interesting mail from Panos on the subject of different versions of 
> XCode and the way the work with LC, repeated in a Forum post in March, it 
> doesn’t cover the case I have now, AFAIKS. I just don’t know how to get my 
> app into my own phone - publishing the app in the Store will of course come 
> later.
> 
> What are other folks doing?
> 
> Graham
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode
> 
> 
> ___
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> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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RE: Xcode, iOS 14 and Livecode

2020-10-08 Thread Ralph DiMola via use-livecode
Graham,

If you referring to the message in the "Devices and Simulator" window can 
ignore it. Just drag you .app in to window and it will work just fine.

Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net

-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of 
Graham Samuel via use-livecode
Sent: Thursday, October 08, 2020 12:03 PM
To: How to use LiveCode
Cc: Graham Samuel
Subject: Xcode, iOS 14 and Livecode

I’ve come back to an iOS app that I left for a time, before the advent of iOS 
14. My beta version works very nicely in the Simulator available in Xcode 11.5, 
which I understand is the one LC9.6.1 expects one to have. I’m simulating an 
iPhone XS, largely because I’ve got one of thos,e so it makes a good testbed.

The problem comes when I want to upload my beta to my real phone, which is 
running iOS 14.0.1. Xcode wants me to update, presumably to the latest version.

What are my options, e.g.

1. Stop work

2. Carry on developing using the simulator and hope for better times.

3. Download another version of Xcode but keep the old one for LC development.

Of course I’ve looked for an answer from the mother ship, but although there is 
a very interesting mail from Panos on the subject of different versions of 
XCode and the way the work with LC, repeated in a Forum post in March, it 
doesn’t cover the case I have now, AFAIKS. I just don’t know how to get my app 
into my own phone - publishing the app in the Store will of course come later.

What are other folks doing?

Graham
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Xcode, iOS 14 and Livecode

2020-10-08 Thread Graham Samuel via use-livecode
I’ve come back to an iOS app that I left for a time, before the advent of iOS 
14. My beta version works very nicely in the Simulator available in Xcode 11.5, 
which I understand is the one LC9.6.1 expects one to have. I’m simulating an 
iPhone XS, largely because I’ve got one of thos,e so it makes a good testbed.

The problem comes when I want to upload my beta to my real phone, which is 
running iOS 14.0.1. Xcode wants me to update, presumably to the latest version.

What are my options, e.g.

1. Stop work

2. Carry on developing using the simulator and hope for better times.

3. Download another version of Xcode but keep the old one for LC development.

Of course I’ve looked for an answer from the mother ship, but although there is 
a very interesting mail from Panos on the subject of different versions of 
XCode and the way the work with LC, repeated in a Forum post in March, it 
doesn’t cover the case I have now, AFAIKS. I just don’t know how to get my app 
into my own phone - publishing the app in the Store will of course come later.

What are other folks doing?

Graham
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