Hi Colin
Thanks for the comments. In this particular case I'm not modifying my interface
layout for different screen sizes - it's a quick implementation and at this
stage isn't a concern.
The reminder about the splash screens solved the issue for me though there
still must have been some "misfit" - as the app was working ok (in relation to
this) in LC8. On re-selecting the same splash screen files, it successfully
filled and stretched to cover the screen... what I was expecting. So thanks for
the reminder!
cheers
Alan :-)
On 7 Jul 2017, at 6:47 am, Colin Holgate wrote:
> Date: Thu, 6 Jul 2017 08:42:27 -0700
> From: Colin Holgate <colinholg...@gmail.com>
> To: How to use LiveCode <use-livecode@lists.runrev.com>
> Subject: Re: mobile - fullscreenmode "exactFit"
> Message-ID: <c7e3256e-5403-44a3-993c-d52b8788a...@gmail.com>
> Content-Type: text/plain; charset=utf-8
>
> On the exactFit question, I still can?t think of a use case for that mode.
> What it should do is stretch your card contents to fill the screen. The other
> fullscreenmodes are more useful.
>
> Do you lay out your interface with code? If not, what?s your approach for
> handling 16:9 iPhone screen and 4:3 iPad screen?
>
> One other thing, if you?re testing on a physical iPhone, whether the card
> fills the whole screen depends on if you have included the
> default-5...@2x.png splash screen. Without that it will only fill the center
> area, there would be borders too.
>
>
>
>> On Jul 5, 2017, at 11:52 PM, Alan via use-livecode
>> <use-livecode@lists.runrev.com> wrote:
>>
>> On mobile, shouldn't
>>
>> set the fullscreenmode of this stack to "exactFit"
>>
>> scale the stack so that it fits on, and fills, the mobile screen?
>>
>> I seem to having problems with this using LC9dp7 currently.
>>
>> Also have an unrelated problem with a menuButton option called "Dead" not
>> being passed through when selected, though the "Alive" one is successfully
>> on the same button. Weird. Perhaps time to re-boot...
>>
>> Ideas?
>>
>> cheers
>>
>> Alan :-)
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