Re: "Silly" fun for the weekend

2017-07-15 Thread Mark Wieder via use-livecode

On 07/14/2017 11:01 PM, Scott Rossi via use-livecode wrote:

Mark, Monument Valley isn’t Apple, it's Ustwo Games. Blame them :-)


Scott- yeah, I get that. But the fact is that Apple managed to get UsTwo 
to give them an exclusive so they could announce the new game with the 
new iStuff announcements and thumb their nose at Google. So I can still 
throw shade on Apple for this.




If MV2 isn’t in the Play Store yet, have you gotten ahold of the add-ons for 
MV1?
Forgotten Shores and Ida’s (RED) Dream?  Definitely worth purchasing, IMO.


Yep - been through all of those. And as soon as I did I said I'd buy 
whatever UsTwo came out with. Brilliant. Now I'm sitting here with money 
in hand anxiously waiting for the gates to open.


--
 Mark Wieder
 ahsoftw...@gmail.com


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Re: "Silly" fun for the weekend

2017-07-15 Thread J. Landman Gay via use-livecode

Got you beat, 319 seconds.

Richmond, you need to set the navigationArrows to false (and hopefully 
back to the user setting after the game.) I had other stacks open and 
the up arrow key kept popping them to the front. That caused script 
errors about how it couldn't find object "ant".


Even so, it was fun and cute. I think your kids will love it. :)

On 7/14/17 2:35 PM, Sannyasin Brahmanathaswami via use-livecode wrote:

I'm not bored or at loose ends.. but looking for game models, this 60+ couldn't 
stop. got all 7 raisins, out in 349 secs… you could speed it up a lot!

How would we (how do "they") implement the movement of a player on screen (in 
this case, the ant) on mobile?

Silly fun was in fact addictive. I don' t think I could have stopped if I had 
wanted to. I can use this!



On 7/14/17, 7:01 AM, "use-livecode on behalf of Mike Bonner via use-livecode" 
 wrote:

 Heres my take.
 https://www.dropbox.com/s/c40jiwn36lrohgy/Ant%20Maze.livecode?dl=0
 
 On Fri, Jul 14, 2017 at 2:45 AM, Richmond Mathewson via use-livecode <

 use-livecode@lists.runrev.com> wrote:
 
 >Anyone who is bored/at a loose end/slightly bonkers

 >can fool around with my "exam" for my kids:
 >
 >http://forums.livecode.com/viewtopic.php?f=22=29498=155915#p155915
 >
 >Would be glad of feedback.
 >
 >Richmond.

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--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com


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Re: "Silly" fun for the weekend

2017-07-15 Thread Scott Rossi via use-livecode
Mark, Monument Valley isn’t Apple, it's Ustwo Games. Blame them :-)

If MV2 isn’t in the Play Store yet, have you gotten ahold of the add-ons for 
MV1?
Forgotten Shores and Ida’s (RED) Dream?  Definitely worth purchasing, IMO.

Generally, people seem to be complaining that the challenge in the new version 
is lower than v1.  But there are some new mechanics to be played, there are 
some touching moments between the new characters, and the splitting of story 
between the characters is quite creative.

The best description I ever read of the game: “Monument Valley isn't a game, 
it’s an experience.”  It won an Apple Design Award for good reason.

Scott Rossi 
Creative Director 
Tactile Media, UX/UI Design 



> On Jul 14, 2017, at 7:16 PM, Mark Wieder via use-livecode 
>  wrote:
> 
> On 07/14/2017 06:53 PM, Sannyasin Brahmanathaswami via use-livecode wrote:
> 
>> Monument Valley just released their latest.
> 
> But  not for Android yet.
> ...damn you, Apple...
> 
> -- 
> Mark Wieder
> ahsoftw...@gmail.com
> 

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Re: "Silly" fun for the weekend

2017-07-14 Thread Mark Wieder via use-livecode

On 07/14/2017 06:53 PM, Sannyasin Brahmanathaswami via use-livecode wrote:


Monument Valley just released their latest.


But  not for Android yet.
...damn you, Apple...

--
 Mark Wieder
 ahsoftw...@gmail.com

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Re: "Silly" fun for the weekend

2017-07-14 Thread Sannyasin Brahmanathaswami via use-livecode
confirmed, I just re-downloaded again Monument Valley 1, that's exactly how 
they make "little alice" (or whatever her name is) move around the castle 
walkways. tap and she goes there (if she can)

So I guess the algorithm would be

1) when you tap on a place on the maze that in fact the little girl can get to… 
2) you have a path stored
3) you move the player along the path to the point of the last tap.

But we need more

all paths thru out the maze would have to be present.  But that's almost too 
easy… you could spot an apple off in the corner, scan the maze and see that 
it's reachable, then all you do it click on the apple and the player would move 
through… 

Monument valley solves this by setting up barriers; then you not only move 
Alice along.. you have to change the scene to provide the right "gangway" for 
her to get upstairs and then out that's the actual challenge…  using that model 
without all the added barriers may not work, with out their million dollar 
budget we would never get it done.

OK back to Mike's idea:  we just emulate a game control d-pad on  screen… 
custom control group. draggable If you need to get it out of the way

4 triangles with a pause button in the center. yep that would work… and another 
option  laid out horizontally. 
users will recognize it like any audio movie controller, takes less space

left  up pause  downright
<^   = _  >

where my chars above are small player control icons with no labels.

But d-Pad might be easier reached with the thumb  if he  is holding her phone 
in the same hand at the same time.


On 7/14/17, 10:20 AM, "use-livecode on behalf of J. Landman Gay via 
use-livecode"  wrote:

I've also seen mobile games where just touching the screen moves the 
avatar to that position.



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Re: "Silly" fun for the weekend

2017-07-14 Thread Sannyasin Brahmanathaswami via use-livecode
1) We just dress up the screen with some incredible artwork (of which we have 
tons)
2) instead of picking up food, you hit on "surprises" which make a sound or say 
something and then give you a teaser question like

What is the difference between "empirical" and "metaphysical"
 __ 1) none really
 __ 2) It's all in your mind one way or the other
 __  3) These silly nit picky points have nothing to do with 
unconditional love
 
when the person choose # 3 they get to move on thru the maze.. 

i.e. turn it into super fun "edutainment"

just how to move the player along… 

Monument Valley just released their latest. 
That *entire* app is based on this maze model  at least $ ½ million in graphic 
arts and CGI programming
Except that you come out dumber than you went in
Because your brain shuts down for the duration…
But the graphics are awesome

BR

 

On 7/14/17, 10:11 AM, "use-livecode on behalf of Richmond Mathewson via 
use-livecode"  wrote:

Please do feel free to use this, I'm glad that it might be slightly more 
use than just an end of quickie summer course test.

Best, Richmond.

On 7/14/17 10:35 pm, Sannyasin Brahmanathaswami via use-livecode wrote:
>I'm not bored or at loose ends.. but looking for game models, this 60+ 
couldn't stop. got all 7 raisins, out in 349 secs… you could speed it up a lot!
>
>How would we (how do "they") implement the movement of a player on screen 
(in this case, the ant) on mobile?
>
>Silly fun was in fact addictive. I don' t think I could have stopped if I 
had wanted to. I can use this!
>
>
>
>On 7/14/17, 7:01 AM, "use-livecode on behalf of Mike Bonner via 
use-livecode"  wrote:
>
>  Heres my take.
>  https://www.dropbox.com/s/c40jiwn36lrohgy/Ant%20Maze.livecode?dl=0

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Re: "Silly" fun for the weekend

2017-07-14 Thread J. Landman Gay via use-livecode

On 7/14/17 2:59 PM, Mike Bonner via use-livecode wrote:

A standard on mobile for this sort of thing seems to be a simulated d-pad
type control.  Though using the accelerometers isn't difficult and could
make it a real challenge when trying not to touch walls.


I've also seen mobile games where just touching the screen moves the 
avatar to that position.


--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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Re: "Silly" fun for the weekend

2017-07-14 Thread Richmond Mathewson via use-livecode
Please do feel free to use this, I'm glad that it might be slightly more 
use than just an end of quickie summer course test.


Best, Richmond.

On 7/14/17 10:35 pm, Sannyasin Brahmanathaswami via use-livecode wrote:

I'm not bored or at loose ends.. but looking for game models, this 60+ couldn't 
stop. got all 7 raisins, out in 349 secs… you could speed it up a lot!

How would we (how do "they") implement the movement of a player on screen (in 
this case, the ant) on mobile?

Silly fun was in fact addictive. I don' t think I could have stopped if I had 
wanted to. I can use this!



On 7/14/17, 7:01 AM, "use-livecode on behalf of Mike Bonner via use-livecode" 
 wrote:

 Heres my take.
 https://www.dropbox.com/s/c40jiwn36lrohgy/Ant%20Maze.livecode?dl=0
 
 On Fri, Jul 14, 2017 at 2:45 AM, Richmond Mathewson via use-livecode <

 use-livecode@lists.runrev.com> wrote:
 
 >Anyone who is bored/at a loose end/slightly bonkers

 >can fool around with my "exam" for my kids:
 >
 >http://forums.livecode.com/viewtopic.php?f=22=29498=155915#p155915
 >
 >Would be glad of feedback.
 >
 >Richmond.

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Re: "Silly" fun for the weekend

2017-07-14 Thread Mike Bonner via use-livecode
A standard on mobile for this sort of thing seems to be a simulated d-pad
type control.  Though using the accelerometers isn't difficult and could
make it a real challenge when trying not to touch walls. (perhaps change
things so that wall touches are ok, but there are holes to avoid like a
marble maze game)

I keep hoping someone will implement box2d, but that will probably
(hopefully) happen once we reach 10.

On Fri, Jul 14, 2017 at 1:35 PM, Sannyasin Brahmanathaswami via
use-livecode  wrote:

> I'm not bored or at loose ends.. but looking for game models, this 60+
> couldn't stop. got all 7 raisins, out in 349 secs… you could speed it up a
> lot!
>
> How would we (how do "they") implement the movement of a player on screen
> (in this case, the ant) on mobile?
>
> Silly fun was in fact addictive. I don' t think I could have stopped if I
> had wanted to. I can use this!
>
>
>
> On 7/14/17, 7:01 AM, "use-livecode on behalf of Mike Bonner via
> use-livecode"  use-livecode@lists.runrev.com> wrote:
>
> Heres my take.
> https://www.dropbox.com/s/c40jiwn36lrohgy/Ant%20Maze.livecode?dl=0
>
> On Fri, Jul 14, 2017 at 2:45 AM, Richmond Mathewson via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> >Anyone who is bored/at a loose end/slightly bonkers
> >can fool around with my "exam" for my kids:
> >
> >http://forums.livecode.com/viewtopic.php?f=22=29498=
> 155915#p155915
> >
> >Would be glad of feedback.
> >
> >Richmond.
>
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Re: "Silly" fun for the weekend

2017-07-14 Thread Dr. Hawkins via use-livecode
On Fri, Jul 14, 2017 at 10:59 AM, Richmond Mathewson via use-livecode <
use-livecode@lists.runrev.com> wrote:

> You are a lot kinder than me; when my "ant" bashed into a wall
> I sent it all the way back to the start and took away its points
> and made the food items reappear.
>
> I've somehow managed to overcome my inclination to write a genetic
algorithm to evolve the ant that can do this optimally . . . I'm just too
far behind on my main project, and even further on my game . ..

-- 
Dr. Richard E. Hawkins, Esq.
(702) 508-8462
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Re: "Silly" fun for the weekend

2017-07-14 Thread Sannyasin Brahmanathaswami via use-livecode
I'm not bored or at loose ends.. but looking for game models, this 60+ couldn't 
stop. got all 7 raisins, out in 349 secs… you could speed it up a lot!

How would we (how do "they") implement the movement of a player on screen (in 
this case, the ant) on mobile?  

Silly fun was in fact addictive. I don' t think I could have stopped if I had 
wanted to. I can use this!



On 7/14/17, 7:01 AM, "use-livecode on behalf of Mike Bonner via use-livecode" 
 wrote:

Heres my take.
https://www.dropbox.com/s/c40jiwn36lrohgy/Ant%20Maze.livecode?dl=0

On Fri, Jul 14, 2017 at 2:45 AM, Richmond Mathewson via use-livecode <
use-livecode@lists.runrev.com> wrote:

>Anyone who is bored/at a loose end/slightly bonkers
>can fool around with my "exam" for my kids:
>
>http://forums.livecode.com/viewtopic.php?f=22=29498=155915#p155915
>
>Would be glad of feedback.
>
>Richmond.

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Re: "Silly" fun for the weekend

2017-07-14 Thread Richmond Mathewson via use-livecode

You are a lot kinder than me; when my "ant" bashed into a wall
I sent it all the way back to the start and took away its points
and made the food items reappear.

Richmond.

On 7/14/17 8:01 pm, Mike Bonner via use-livecode wrote:

Heres my take.
https://www.dropbox.com/s/c40jiwn36lrohgy/Ant%20Maze.livecode?dl=0

On Fri, Jul 14, 2017 at 2:45 AM, Richmond Mathewson via use-livecode <
use-livecode@lists.runrev.com> wrote:


Anyone who is bored/at a loose end/slightly bonkers
can fool around with my "exam" for my kids:

http://forums.livecode.com/viewtopic.php?f=22=29498=155915#p155915

Would be glad of feedback.

Richmond.
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Re: "Silly" fun for the weekend

2017-07-14 Thread Richmond Mathewson via use-livecode

Why not post it to the Forum?

R.

On 7/14/17 8:01 pm, Mike Bonner via use-livecode wrote:

Heres my take.
https://www.dropbox.com/s/c40jiwn36lrohgy/Ant%20Maze.livecode?dl=0

On Fri, Jul 14, 2017 at 2:45 AM, Richmond Mathewson via use-livecode <
use-livecode@lists.runrev.com> wrote:


Anyone who is bored/at a loose end/slightly bonkers
can fool around with my "exam" for my kids:

http://forums.livecode.com/viewtopic.php?f=22=29498=155915#p155915

Would be glad of feedback.

Richmond.
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Re: "Silly" fun for the weekend

2017-07-14 Thread Mike Bonner via use-livecode
Heres my take.
https://www.dropbox.com/s/c40jiwn36lrohgy/Ant%20Maze.livecode?dl=0

On Fri, Jul 14, 2017 at 2:45 AM, Richmond Mathewson via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Anyone who is bored/at a loose end/slightly bonkers
> can fool around with my "exam" for my kids:
>
> http://forums.livecode.com/viewtopic.php?f=22=29498=155915#p155915
>
> Would be glad of feedback.
>
> Richmond.
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"Silly" fun for the weekend

2017-07-14 Thread Richmond Mathewson via use-livecode

Anyone who is bored/at a loose end/slightly bonkers
can fool around with my "exam" for my kids:

http://forums.livecode.com/viewtopic.php?f=22=29498=155915#p155915

Would be glad of feedback.

Richmond.
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