Re: [ANN] Casey's Solitaire published on Android Market

2012-02-10 Thread Andrew Henshaw
Ill do some digging!

On 10 Feb 2012, at 00:20, J. Landman Gay wrote:

 On 2/9/12 5:54 PM, J. Landman Gay wrote:
 
 My scripts do the same, calling out to another handler for resizing. But
 I did make some changes to lock screen so I bet that's it. I took most
 of them out. I'll try bracketing the handler with lock/unlock. Thanks
 for the idea.
 
 
 Didn't help. :(


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Re: [ANN] Casey's Solitaire published on Android Market

2012-02-09 Thread John Craig
Kudos for getting it published!   Any timescale for the iOS version?  I 
think my old android phone has died  :(



On 08/02/2012 17:23, J. Landman Gay wrote:

My first Android release:
https://market.android.com/details?id=com.hyperactivesw.casey

The Market accepted the upload without any problem and listed the app 
exactly as the manifest said it should (I did customize the manifest 
file a bit to limit downloads to large screens.) I was impressed with 
how well LiveCode managed all the details. I had absolutely no trouble 
at all with the app.


This was way easier than the Apple horror stories I've been reading, 
but that's next. An iOS version will follow after a couple of engine 
glitches get fixed.


A comment on pricing: I have noticed that free apps get panned a lot, 
and sometimes for no reason. I actually saw a comment that said, I 
had a fight with my girlfriend so I'm giving this app one star. 
People who pay a small fee seem to write more legitimate feedback. So 
the fee is an experiment. Hopefully it's low enough that it isn't 
off-putting.


I learned a lot doing this.



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Re: [ANN] Casey's Solitaire published on Android Market

2012-02-09 Thread John Craig
Hi, Thomas.  I've been writing PNGs directly from LiveCode - can you 
send an example of one of the misbehaving ones?  I'm curious if I can 
identify the rogue data and maybe strip it out.


John.

On 09/02/2012 14:57, Thomas McGrath III wrote:

Jac,

Congratulations, Looks great. I hope it does very well for you.

As far as the artifacts, Were these PNGs under the fields? From Photoshop? If 
so there is a very weird instance where transparencies produce this kind of 
visual effect. I have been able to solve that problem on a Mac. The problem is 
there is something 'legacy' left over in the way photoshop (and some other apps 
as well) saves pngs that only shows up in certain applications and or when 
using certain techniques to display a png with transparency. A lot of people 
mistakenly have been blaming powerpoint/preview/etc. on the internet, but it is 
actually an issue with legacy code used to write out transparencies in pngs.

If this is the case I can box up my workaround (it is a kludge however) and 
send it to you.

-- Tom McGrath III
http://lazyriver.on-rev.com
3mcgr...@comcast.net

On Feb 8, 2012, at 5:49 PM, J. Landman Gay wrote:


On 2/8/12 4:26 PM, Ralph DiMola wrote:

Jacque,

I can't find it in the Market. Is it my device/OS version?

Yeah, probably, and I'm sorry about that. :( I had to set the manifest to allow 
only Android 2.3 or higher. I had got it to work on 2.2 by using software 
rendering instead of OpenGL, but the engine started drawing crazy blue 
artifacts around all the transparent fields. They didn't coincide with any 
object shapes, it was random blocks of noise. I couldn't release it that way.

If you're curious what it was doing, I put screen shots in the QCC:
http://quality.runrev.com/show_bug.cgi?id=9881. It's wild.

So I'm hoping that gets fixed in the engine, and if it does I'll change the 
manifest to allow 2.2. It still won't be the fastest rendering but at least the 
screen will look right.

I'll shoot you a private email if/when I can update the app, if you want, and 
to anyone else who just can't wait to clean up bird poop.

--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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Re: [ANN] Casey's Solitaire published on Android Market

2012-02-09 Thread J. Landman Gay

On 2/9/12 4:37 AM, John Craig wrote:

Kudos for getting it published! Any timescale for the iOS version? I
think my old android phone has died :(


Thanks John. The only thing that's holding up the iOS release is the 
glitchy rotation bug in the engine. RR has reproduced the problem and I 
imagine it will be fixed in the next release. After that I can proceed, 
provided I can figure out Apple's submission procedure, which I admit 
I've been avoiding. Then there's the wait for approval too, of course.


--
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HyperActive Software   | http://www.hyperactivesw.com

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Re: [ANN] Casey's Solitaire published on Android Market

2012-02-09 Thread J. Landman Gay

On 2/9/12 8:57 AM, Thomas McGrath III wrote:

As far as the artifacts, Were these PNGs under the fields? From
Photoshop? If so there is a very weird instance where transparencies
produce this kind of visual effect. I have been able to solve that
problem on a Mac. The problem is there is something 'legacy' left
over in the way photoshop (and some other apps as well) saves pngs
that only shows up in certain applications and or when using certain
techniques to display a png with transparency. A lot of people
mistakenly have been blaming powerpoint/preview/etc. on the internet,
but it is actually an issue with legacy code used to write out
transparencies in pngs.


Interesting, I didn't know that. The images are Photoshop, yes. Both 
screenshots are actually from the same card, the only difference is 
which objects are hidden or displayed. The weird part though is that the 
blue areas don't coincide with any of the image rects. If you look at 
the history field, the blue partly surrounds the field and partly cuts 
into it on one line. There are no objects of that size or shape on the 
card, not even hidden ones.


This didn't used to happen, only a week or two ago it was fine. It 
occured to me last night that my Archos tablet had a firmware update 2 
days ago. I've sent a copy of the game off to the ever-helpful Ralph 
DiMola to take a look. If he doesn't see what I see, then it's my tablet 
and I can release for 2.2 users. Ralph also said he's seen this before 
and it is a due to a bad algorithm, but I don't know who's algorithm is 
responsible.


If it does turn out to be the Photoshop problem, it might be easier for 
me to just resave the image in Graphic Converter and see if that's any 
better. Maybe I'll try that today.


--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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RE: [ANN] Casey's Solitaire published on Android Market

2012-02-09 Thread John Dixon

Jacque... What problems are you experiencing with rotation. I have been playing 
with it quite a lot and have not found it to misbehave... Or in other words, 
'What am I doing wrong ?... Where's my glitch ?'... :-)

 Date: Thu, 9 Feb 2012 11:09:31 -0600
 From: jac...@hyperactivesw.com

 Thanks John. The only thing that's holding up the iOS release is the 
 glitchy rotation bug in the engine. RR has reproduced the problem and I 
 imagine it will be fixed in the next release. After that I can proceed, 
 provided I can figure out Apple's submission procedure, which I admit 
 I've been avoiding. Then there's the wait for approval too, of course.

  
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Re: [ANN] Casey's Solitaire published on Android Market

2012-02-09 Thread J. Landman Gay

On 2/9/12 11:44 AM, John Dixon wrote:


Jacque... What problems are you experiencing with rotation. I have
been playing with it quite a lot and have not found it to
misbehave... Or in other words, 'What am I doing wrong ?... Where's
my glitch ?'... :-)


This one: http://quality.runrev.com/show_bug.cgi?id=9985


--
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HyperActive Software   | http://www.hyperactivesw.com

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Re: [ANN] Casey's Solitaire published on Android Market

2012-02-09 Thread Thomas McGrath III
John,

I have examples at work so it will have to wait until next week. I will post 
them then.

-- Tom McGrath III
http://lazyriver.on-rev.com
3mcgr...@comcast.net

On Feb 9, 2012, at 11:44 AM, John Craig wrote:

 Hi, Thomas.  I've been writing PNGs directly from LiveCode - can you send an 
 example of one of the misbehaving ones?  I'm curious if I can identify the 
 rogue data and maybe strip it out.
 
 John.
 
 On 09/02/2012 14:57, Thomas McGrath III wrote:
 Jac,
 
 Congratulations, Looks great. I hope it does very well for you.
 
 As far as the artifacts, Were these PNGs under the fields? From Photoshop? 
 If so there is a very weird instance where transparencies produce this kind 
 of visual effect. I have been able to solve that problem on a Mac. The 
 problem is there is something 'legacy' left over in the way photoshop (and 
 some other apps as well) saves pngs that only shows up in certain 
 applications and or when using certain techniques to display a png with 
 transparency. A lot of people mistakenly have been blaming 
 powerpoint/preview/etc. on the internet, but it is actually an issue with 
 legacy code used to write out transparencies in pngs.
 
 If this is the case I can box up my workaround (it is a kludge however) and 
 send it to you.
 
 -- Tom McGrath III
 http://lazyriver.on-rev.com
 3mcgr...@comcast.net
 
 On Feb 8, 2012, at 5:49 PM, J. Landman Gay wrote:
 
 On 2/8/12 4:26 PM, Ralph DiMola wrote:
 Jacque,
 
 I can't find it in the Market. Is it my device/OS version?
 Yeah, probably, and I'm sorry about that. :( I had to set the manifest to 
 allow only Android 2.3 or higher. I had got it to work on 2.2 by using 
 software rendering instead of OpenGL, but the engine started drawing crazy 
 blue artifacts around all the transparent fields. They didn't coincide with 
 any object shapes, it was random blocks of noise. I couldn't release it 
 that way.
 
 If you're curious what it was doing, I put screen shots in the QCC:
 http://quality.runrev.com/show_bug.cgi?id=9881. It's wild.
 
 So I'm hoping that gets fixed in the engine, and if it does I'll change the 
 manifest to allow 2.2. It still won't be the fastest rendering but at least 
 the screen will look right.
 
 I'll shoot you a private email if/when I can update the app, if you want, 
 and to anyone else who just can't wait to clean up bird poop.
 
 -- 
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com
 
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Re: [ANN] Casey's Solitaire published on Android Market

2012-02-09 Thread Andrew Henshaw
Really frustratingly,  ive had this problem before,  and I dont have it now so 
I know its fixable but not how.

Ill try to dig round in the time machine backups to see if I can go back to a 
flashing version,  then compare the code to see whats changed,  but its 
definitely fixable and im sure it existed before the accelerated rendering.

The only things I changed were changes to lock screen etc,  and all my 
rotations now call any resizing code in a separate sub to avoid problems I had 
with mobgui undoing changes I wanted,  eg

on resizestack
send doresize to me in 1
end resizestack

Might be worth a go.

Andy

On 9 Feb 2012, at 17:51, J. Landman Gay wrote:

 On 2/9/12 11:44 AM, John Dixon wrote:
 
 Jacque... What problems are you experiencing with rotation. I have
 been playing with it quite a lot and have not found it to
 misbehave... Or in other words, 'What am I doing wrong ?... Where's
 my glitch ?'... :-)
 
 This one: http://quality.runrev.com/show_bug.cgi?id=9985
 

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Re: [ANN] Casey's Solitaire published on Android Market

2012-02-09 Thread J. Landman Gay

On 2/9/12 5:43 PM, Andrew Henshaw wrote:


The only things I changed were changes to lock screen etc, and all
my  rotations now call any resizing code in a separate sub to avoid problems

I had with mobgui undoing changes I wanted, eg


on resizestack
send doresize to me in 1
end resizestack

Might be worth a go.


My scripts do the same, calling out to another handler for resizing. But 
I did make some changes to lock screen so I bet that's it. I took most 
of them out. I'll try bracketing the handler with lock/unlock. Thanks 
for the idea.


--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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Re: [ANN] Casey's Solitaire published on Android Market

2012-02-09 Thread J. Landman Gay

On 2/9/12 5:54 PM, J. Landman Gay wrote:


My scripts do the same, calling out to another handler for resizing. But
I did make some changes to lock screen so I bet that's it. I took most
of them out. I'll try bracketing the handler with lock/unlock. Thanks
for the idea.



Didn't help. :(

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HyperActive Software   | http://www.hyperactivesw.com

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[ANN] Casey's Solitaire published on Android Market

2012-02-08 Thread J. Landman Gay

My first Android release:
https://market.android.com/details?id=com.hyperactivesw.casey

The Market accepted the upload without any problem and listed the app 
exactly as the manifest said it should (I did customize the manifest 
file a bit to limit downloads to large screens.) I was impressed with 
how well LiveCode managed all the details. I had absolutely no trouble 
at all with the app.


This was way easier than the Apple horror stories I've been reading, but 
that's next. An iOS version will follow after a couple of engine 
glitches get fixed.


A comment on pricing: I have noticed that free apps get panned a lot, 
and sometimes for no reason. I actually saw a comment that said, I had 
a fight with my girlfriend so I'm giving this app one star. People who 
pay a small fee seem to write more legitimate feedback. So the fee is an 
experiment. Hopefully it's low enough that it isn't off-putting.


I learned a lot doing this.

--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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Re: [ANN] Casey's Solitaire published on Android Market

2012-02-08 Thread Bob Sneidar
Looks nice, and fun too. I like the bird theme. I don't have an Android, but 
when it comes out for iPhone I will certainly buy it. 

Bob


On Feb 8, 2012, at 9:23 AM, J. Landman Gay wrote:

 My first Android release:
 https://market.android.com/details?id=com.hyperactivesw.casey
 
 The Market accepted the upload without any problem and listed the app exactly 
 as the manifest said it should (I did customize the manifest file a bit to 
 limit downloads to large screens.) I was impressed with how well LiveCode 
 managed all the details. I had absolutely no trouble at all with the app.
 
 This was way easier than the Apple horror stories I've been reading, but 
 that's next. An iOS version will follow after a couple of engine glitches get 
 fixed.
 
 A comment on pricing: I have noticed that free apps get panned a lot, and 
 sometimes for no reason. I actually saw a comment that said, I had a fight 
 with my girlfriend so I'm giving this app one star. People who pay a small 
 fee seem to write more legitimate feedback. So the fee is an experiment. 
 Hopefully it's low enough that it isn't off-putting.
 
 I learned a lot doing this.
 
 -- 
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com
 
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RE: [ANN] Casey's Solitaire published on Android Market

2012-02-08 Thread Ralph DiMola
Congrats!!!

Great fun Game with a twist! I still haven't forgiven you for letting me get
addicted to Casey using that test version you sent me when we were testing
on Froyo.



Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net

-Original Message-
From: use-livecode-boun...@lists.runrev.com
[mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of J. Landman Gay
Sent: Wednesday, February 08, 2012 12:23 PM
To: LiveCode Mailing List
Subject: [ANN] Casey's Solitaire published on Android Market

My first Android release:
https://market.android.com/details?id=com.hyperactivesw.casey

The Market accepted the upload without any problem and listed the app 
exactly as the manifest said it should (I did customize the manifest 
file a bit to limit downloads to large screens.) I was impressed with 
how well LiveCode managed all the details. I had absolutely no trouble 
at all with the app.

This was way easier than the Apple horror stories I've been reading, but 
that's next. An iOS version will follow after a couple of engine 
glitches get fixed.

A comment on pricing: I have noticed that free apps get panned a lot, 
and sometimes for no reason. I actually saw a comment that said, I had 
a fight with my girlfriend so I'm giving this app one star. People who 
pay a small fee seem to write more legitimate feedback. So the fee is an 
experiment. Hopefully it's low enough that it isn't off-putting.

I learned a lot doing this.

-- 
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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RE: [ANN] Casey's Solitaire published on Android Market

2012-02-08 Thread John Dixon

Nicely done, Jacque... but whilst reading your app description I began to feel 
sorry for 'Casey' and his... err... 'hen-pecked' existence..:-)



 Date: Wed, 8 Feb 2012 11:23:07 -0600
 From: jac...@hyperactivesw.com
 To: use-livecode@lists.runrev.com
 Subject: [ANN] Casey's Solitaire published on Android Market
 
 My first Android release:
 https://market.android.com/details?id=com.hyperactivesw.casey
 
 The Market accepted the upload without any problem and listed the app 
 exactly as the manifest said it should (I did customize the manifest 
 file a bit to limit downloads to large screens.) I was impressed with 
 how well LiveCode managed all the details. I had absolutely no trouble 
 at all with the app.
 
 This was way easier than the Apple horror stories I've been reading, but 
 that's next. An iOS version will follow after a couple of engine 
 glitches get fixed.
 
 A comment on pricing: I have noticed that free apps get panned a lot, 
 and sometimes for no reason. I actually saw a comment that said, I had 
 a fight with my girlfriend so I'm giving this app one star. People who 
 pay a small fee seem to write more legitimate feedback. So the fee is an 
 experiment. Hopefully it's low enough that it isn't off-putting.
 
 I learned a lot doing this.
 
 -- 
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com
 
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Re: [ANN] Casey's Solitaire published on Android Market

2012-02-08 Thread Ken Corey

On 08/02/2012 17:23, J. Landman Gay wrote:

My first Android release:
https://market.android.com/details?id=com.hyperactivesw.casey


Got mine.  Congrats!

-Ken

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Re: [ANN] Casey's Solitaire published on Android Market

2012-02-08 Thread Roger Eller
On Wed, Feb 8, 2012 at 12:23 PM, J. Landman Gay wrote:

 My first Android release:
 https://market.android.com/details?id=com.hyperactivesw.casey


Bought mine!  :-)

~Roger
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Re: [ANN] Casey's Solitaire published on Android Market

2012-02-08 Thread J. Landman Gay
Thanks everyone. It took a whole lot of courage to push that Publish 
button. I stared at it a long time.


On 2/8/12 11:43 AM, John Dixon wrote:


Nicely done, Jacque... but whilst reading your app description I
began to feel sorry for 'Casey' and his... err... 'hen-pecked'
existence..:-)


That's just half of what goes on here. And when I holler at Casey, my 
other parrot Sierra laughs in my voice. But sometimes I don't have to 
say anything, because Sierra hisses at him and says, shut up!


I have no idea where she learned that...

--
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HyperActive Software   | http://www.hyperactivesw.com

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Re: [ANN] Casey's Solitaire published on Android Market

2012-02-08 Thread Pierre Sahores
Jacque,

Congratulations for realizing your android Casey project and thanks for your 
report. Will helps soon there. Don't worry about its iOS port : i'm working on 
an iPad app and the Apple process is't that hard to handle as soon as the dev 
account enrollment is done.

Best,
--
Pierre Sahores
mobile : 06 03 95 77 70
www.spimsco.net : la première solution saas open source et commerciale de 
développement sémantique préprogrammé

Le 8 févr. 2012 à 18:23, J. Landman Gay a écrit :

 My first Android release:
 https://market.android.com/details?id=com.hyperactivesw.casey
 
 The Market accepted the upload without any problem and listed the app exactly 
 as the manifest said it should (I did customize the manifest file a bit to 
 limit downloads to large screens.) I was impressed with how well LiveCode 
 managed all the details. I had absolutely no trouble at all with the app.
 
 This was way easier than the Apple horror stories I've been reading, but 
 that's next. An iOS version will follow after a couple of engine glitches get 
 fixed.
 
 A comment on pricing: I have noticed that free apps get panned a lot, and 
 sometimes for no reason. I actually saw a comment that said, I had a fight 
 with my girlfriend so I'm giving this app one star. People who pay a small 
 fee seem to write more legitimate feedback. So the fee is an experiment. 
 Hopefully it's low enough that it isn't off-putting.
 
 I learned a lot doing this.
 
 -- 
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com
 
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Re: [ANN] Casey's Solitaire published on Android Market

2012-02-08 Thread Scott Rossi
Recently, Jacque Landman Gay wrote:

 My first Android release:
 https://market.android.com/details?id=com.hyperactivesw.casey

Cool to see this happen.  Purchased, and congratulations.  :-)

Regards,

Scott Rossi
Creative Director
Tactile Media, UX Design



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Re: [ANN] Casey's Solitaire published on Android Market

2012-02-08 Thread Bill Vlahos
I attended a Macworld conference and the presenter said basically the same 
thing about reviews. The more expensive the app the better the reviews are.

You app looks good. I'll get it when you put in on iOS.

Bill Vlahos
_
InfoWallet (http://www.infowallet.com) is about keeping your important life 
information with you, accessible, and secure.

On Feb 8, 2012, at 9:23 AM, J. Landman Gay wrote:

 A comment on pricing: I have noticed that free apps get panned a lot, and 
 sometimes for no reason. I actually saw a comment that said, I had a fight 
 with my girlfriend so I'm giving this app one star. People who pay a small 
 fee seem to write more legitimate feedback. So the fee is an experiment. 
 Hopefully it's low enough that it isn't off-putting.

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Re: [ANN] Casey's Solitaire published on Android Market

2012-02-08 Thread Ken Ray

On Feb 8, 2012, at 11:23 AM, J. Landman Gay wrote:

 My first Android release:
 https://market.android.com/details?id=com.hyperactivesw.casey

Congrats, Jacque! I'll download it right away…

:D

Ken Ray
Sons of Thunder Software, Inc.
Email: k...@sonsothunder.com
Web Site: http://www.sonsothunder.com/  

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RE: [ANN] Casey's Solitaire published on Android Market

2012-02-08 Thread Ralph DiMola
Jacque,

I can't find it in the Market. Is it my device/OS version?

Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net


-Original Message-
From: use-livecode-boun...@lists.runrev.com
[mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of J. Landman Gay
Sent: Wednesday, February 08, 2012 12:23 PM
To: LiveCode Mailing List
Subject: [ANN] Casey's Solitaire published on Android Market

My first Android release:
https://market.android.com/details?id=com.hyperactivesw.casey

The Market accepted the upload without any problem and listed the app 
exactly as the manifest said it should (I did customize the manifest 
file a bit to limit downloads to large screens.) I was impressed with 
how well LiveCode managed all the details. I had absolutely no trouble 
at all with the app.

This was way easier than the Apple horror stories I've been reading, but 
that's next. An iOS version will follow after a couple of engine 
glitches get fixed.

A comment on pricing: I have noticed that free apps get panned a lot, 
and sometimes for no reason. I actually saw a comment that said, I had 
a fight with my girlfriend so I'm giving this app one star. People who 
pay a small fee seem to write more legitimate feedback. So the fee is an 
experiment. Hopefully it's low enough that it isn't off-putting.

I learned a lot doing this.

-- 
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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Re: [ANN] Casey's Solitaire published on Android Market

2012-02-08 Thread Scott Rossi
There might be a trailing bracket in the URL.  I spent several frustrating
moments trying to get the store browser to recognize the address until I
realized a  symbol was mistakenly included in the link.  Searching for
the title seems hit or miss, probably because it's new.

Regards,

Scott Rossi
Creative Director
Tactile Media, UX Design



Recently, Ralph DiMola wrote:

 Jacque,
 
 I can't find it in the Market. Is it my device/OS version?
 
 Ralph DiMola
 IT Director
 Evergreen Information Services
 rdim...@evergreeninfo.net
 
 
 -Original Message-
 From: use-livecode-boun...@lists.runrev.com
 [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of J. Landman Gay
 Sent: Wednesday, February 08, 2012 12:23 PM
 To: LiveCode Mailing List
 Subject: [ANN] Casey's Solitaire published on Android Market
 
 My first Android release:
 https://market.android.com/details?id=com.hyperactivesw.casey



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