It used to be the case that Apple would only allow JS to be downloaded, all
other languages could not run. Of course the static analysis system is not
perfect and probably it can't detect that that is what is happening with
our LC apps, but the terms were clear that you could not download code
I think they mean a binary executable, one that can instruct the processor to
go do something. The engine is a binary executable. The scripts the engine
interprets and runs is not, even though they are "compiled" in a sense. They
are not compiled like a C++ code would be. It's more like
Hi Dan,
On 11/08/2017 7:43 AM, Dan Friedman via use-livecode wrote:
To begin, the original purpose of this thread was to discover why the app was
rejected by Apple. It turns out that my app disables tsNet (because I have had
tons of trouble with it) and that’s why the first stack was
To begin, the original purpose of this thread was to discover why the app was
rejected by Apple. It turns out that my app disables tsNet (because I have had
tons of trouble with it) and that’s why the first stack was successful and the
second one failed. Simply not disabling tsNet resolved
J. Landman Gay wrote:
> On 8/10/17 2:27 PM, Richard Gaskin via use-livecode wrote:
>> jonathandlynch wrote:
>> > LC scripts are not executable code?
>>
>> They are to the LiveCode engine, but not to the OS.
>>
>> LiveCode Script has no access to the OS, and can't touch anything
>> outside of
If this were allowed, LC could create a player app for iPhone and android and
allow people to exchange stacks outside of the app stores.
It could be quite big.
Sent from my iPhone
> On Aug 10, 2017, at 3:42 PM, J. Landman Gay via use-livecode
> wrote:
>
>> On
On 8/10/17 9:51 pm, Sannyasin Brahmanathaswami via use-livecode wrote:
Dan:
this is "big news" -- I thought the downloading of LC binary stacks was
definitely forbidden fruit inside Apple's Walled Garden
Somehow the metaphor's are getting a bit mixed there.
For starters if Tim Cook is
On 8/10/17 2:27 PM, Richard Gaskin via use-livecode wrote:
jonathandlynch wrote:
> LC scripts are not executable code?
They are to the LiveCode engine, but not to the OS.
LiveCode Script has no access to the OS, and can't touch anything
outside of the LiveCode engine.
So from the OS
jonathandlynch wrote:
> LC scripts are not executable code?
They are to the LiveCode engine, but not to the OS.
LiveCode Script has no access to the OS, and can't touch anything
outside of the LiveCode engine.
So from the OS perspective, scripts are just data, like glorified
spreadsheet
On 8/10/17 2:10 PM, Mike Kerner via use-livecode wrote:
I didn't know that downloading stacks onto an app was ever a problem. It's
not downloading a file of any sort that has been a no-no, it's loading
executable code, which LC scripts are not, and LC stacks are not.
If a script isn't
LC scripts are not executable code?
Sent from my iPhone
> On Aug 10, 2017, at 3:10 PM, Mike Kerner via use-livecode
> wrote:
>
> I didn't know that downloading stacks onto an app was ever a problem. It's
> not downloading a file of any sort that has been a
I didn't know that downloading stacks onto an app was ever a problem. It's
not downloading a file of any sort that has been a no-no, it's loading
executable code, which LC scripts are not, and LC stacks are not.
On Thu, Aug 10, 2017 at 2:51 PM, Sannyasin Brahmanathaswami via
use-livecode
Dan:
this is "big news" -- I thought the downloading of LC binary stacks was
definitely forbidden fruit inside Apple's Walled Garden
Dan wrote:
"The app, on launch, downloads a file (a compressed stack) from my server. I
know for fact that went without error. That freshly downloaded stack
Are you using sockets? We do not support IPv6 sockets and they will rejection
from Apple when they test on an IPv6 _only_ network which is their policy to do.
Cheers
Monte
> On 2 Aug 2017, at 3:14 pm, Dan Friedman via use-livecode
> wrote:
>
> Hello. My app
Hello. My app was rejected my Apple today. :( Here’s what they said:
We discovered one or more bugs in your app when reviewed on iPhone and iPad
running iOS 10.3.3 on Wi-Fi connected to an IPv6 network.
The error occurs after launch with the only
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