Re: App Rejected: IPv6 network?

2017-08-11 Thread Andre Garzia via use-livecode
It used to be the case that Apple would only allow JS to be downloaded, all other languages could not run. Of course the static analysis system is not perfect and probably it can't detect that that is what is happening with our LC apps, but the terms were clear that you could not download code

Re: App Rejected: IPv6 network?

2017-08-11 Thread Bob Sneidar via use-livecode
I think they mean a binary executable, one that can instruct the processor to go do something. The engine is a binary executable. The scripts the engine interprets and runs is not, even though they are "compiled" in a sense. They are not compiled like a C++ code would be. It's more like

Re: App Rejected: IPv6 network?

2017-08-10 Thread Charles Warwick via use-livecode
Hi Dan, On 11/08/2017 7:43 AM, Dan Friedman via use-livecode wrote: To begin, the original purpose of this thread was to discover why the app was rejected by Apple. It turns out that my app disables tsNet (because I have had tons of trouble with it) and that’s why the first stack was

Re: App Rejected: IPv6 network?

2017-08-10 Thread Dan Friedman via use-livecode
To begin, the original purpose of this thread was to discover why the app was rejected by Apple. It turns out that my app disables tsNet (because I have had tons of trouble with it) and that’s why the first stack was successful and the second one failed. Simply not disabling tsNet resolved

Re: App Rejected: IPv6 network?

2017-08-10 Thread Richard Gaskin via use-livecode
J. Landman Gay wrote: > On 8/10/17 2:27 PM, Richard Gaskin via use-livecode wrote: >> jonathandlynch wrote: >> > LC scripts are not executable code? >> >> They are to the LiveCode engine, but not to the OS. >> >> LiveCode Script has no access to the OS, and can't touch anything >> outside of

Re: App Rejected: IPv6 network?

2017-08-10 Thread Jonathan Lynch via use-livecode
If this were allowed, LC could create a player app for iPhone and android and allow people to exchange stacks outside of the app stores. It could be quite big. Sent from my iPhone > On Aug 10, 2017, at 3:42 PM, J. Landman Gay via use-livecode > wrote: > >> On

Re: App Rejected: IPv6 network?

2017-08-10 Thread Richmond Mathewson via use-livecode
On 8/10/17 9:51 pm, Sannyasin Brahmanathaswami via use-livecode wrote: Dan: this is "big news" -- I thought the downloading of LC binary stacks was definitely forbidden fruit inside Apple's Walled Garden Somehow the metaphor's are getting a bit mixed there. For starters if Tim Cook is

Re: App Rejected: IPv6 network?

2017-08-10 Thread J. Landman Gay via use-livecode
On 8/10/17 2:27 PM, Richard Gaskin via use-livecode wrote: jonathandlynch wrote: > LC scripts are not executable code? They are to the LiveCode engine, but not to the OS. LiveCode Script has no access to the OS, and can't touch anything outside of the LiveCode engine. So from the OS

Re: App Rejected: IPv6 network?

2017-08-10 Thread Richard Gaskin via use-livecode
jonathandlynch wrote: > LC scripts are not executable code? They are to the LiveCode engine, but not to the OS. LiveCode Script has no access to the OS, and can't touch anything outside of the LiveCode engine. So from the OS perspective, scripts are just data, like glorified spreadsheet

Re: App Rejected: IPv6 network?

2017-08-10 Thread J. Landman Gay via use-livecode
On 8/10/17 2:10 PM, Mike Kerner via use-livecode wrote: I didn't know that downloading stacks onto an app was ever a problem. It's not downloading a file of any sort that has been a no-no, it's loading executable code, which LC scripts are not, and LC stacks are not. If a script isn't

Re: App Rejected: IPv6 network?

2017-08-10 Thread Jonathan Lynch via use-livecode
LC scripts are not executable code? Sent from my iPhone > On Aug 10, 2017, at 3:10 PM, Mike Kerner via use-livecode > wrote: > > I didn't know that downloading stacks onto an app was ever a problem. It's > not downloading a file of any sort that has been a

Re: App Rejected: IPv6 network?

2017-08-10 Thread Mike Kerner via use-livecode
I didn't know that downloading stacks onto an app was ever a problem. It's not downloading a file of any sort that has been a no-no, it's loading executable code, which LC scripts are not, and LC stacks are not. On Thu, Aug 10, 2017 at 2:51 PM, Sannyasin Brahmanathaswami via use-livecode

App Rejected: IPv6 network?

2017-08-10 Thread Sannyasin Brahmanathaswami via use-livecode
Dan: this is "big news" -- I thought the downloading of LC binary stacks was definitely forbidden fruit inside Apple's Walled Garden Dan wrote: "The app, on launch, downloads a file (a compressed stack) from my server. I know for fact that went without error. That freshly downloaded stack

Re: App Rejected: IPv6 network?

2017-08-01 Thread Monte Goulding via use-livecode
Are you using sockets? We do not support IPv6 sockets and they will rejection from Apple when they test on an IPv6 _only_ network which is their policy to do. Cheers Monte > On 2 Aug 2017, at 3:14 pm, Dan Friedman via use-livecode > wrote: > > Hello. My app

App Rejected: IPv6 network?

2017-08-01 Thread Dan Friedman via use-livecode
Hello. My app was rejected my Apple today. :( Here’s what they said: We discovered one or more bugs in your app when reviewed on iPhone and iPad running iOS 10.3.3 on Wi-Fi connected to an IPv6 network. The error occurs after launch with the only