Re: Consumable In App Purchases on Android
Panos, Again, thank you for your help! mobileStoreProductProperty works beautifully! As for the lesson, it’s not that it could have been better, it’s actually pretty good (as most LC lessons are). It’s just that it needs to be updated to reflect newer methods and procedures. Given how long your todo list is, I appreciate the time you always take to help me, and all the others out. It’s GREATLY appreciated! -Dan From: use-livecode on behalf of panagiotis m via use-livecode Date: Wednesday, August 9, 2023 at 12:46 PM To: How to use LiveCode Cc: panagiotis m Subject: Re: Consumable In App Purchases on Android Hello Dan, Thanks for the update. RE 1, I *think* yes, but I would suggest you double check this anyway. RE 2, I would suggest not using mobilePurchaseGet(). This function is from the older API for in-app purchases, and we have kept it for backwards compatibility. I suggest using mobileStoreProductProperty (productID, propertyName) instead. In fact, using mobileStoreProductProperty (productID, "purchaseToken") is what you need in this use-case. RE the lessons, yes, they could have been better. I'll add this to my (long!) todo list :) Kind regards, Panos ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Consumable In App Purchases on Android
Hello Dan, Thanks for the update. RE 1, I *think* yes, but I would suggest you double check this anyway. RE 2, I would suggest not using mobilePurchaseGet(). This function is from the older API for in-app purchases, and we have kept it for backwards compatibility. I suggest using mobileStoreProductProperty (productID, propertyName) instead. In fact, using mobileStoreProductProperty (productID, "purchaseToken") is what you need in this use-case. RE the lessons, yes, they could have been better. I'll add this to my (long!) todo list :) Kind regards, Panos -- On Wed, 9 Aug 2023 at 22:29, Dan Friedman via use-livecode < use-livecode@lists.runrev.com> wrote: > Panos and others… > > First, thank you for your assistance and advise with this. Panos’ > suggestions were spot on!Restoring the purchases, then calling > mobileStoreConsumePurchase worked for consumption. And, adding a > “complete” case to purchaseStateUpdate and handeling the > mobilePurchaseGet() as well as the mobileStoreConsumePurchase worked > beautifully. A couple of follow up questions… > > 1 - Does the “complete” case get returned with the Apple Store as well? > 2 – Is there a way to get the purchase token from mobilePurchaseGet() on > Android? The “transactionIdentifier” returns the order number, not the > purchase token. The purchase token is needed to verify the purchase server > side. > > Lastly, it would be terrific if the lesson on the LC website was updated > to these options/methods. It might save the next guy some grief. > > -Dan > > > From: use-livecode on behalf of > panagiotis m via use-livecode > Date: Wednesday, August 9, 2023 at 7:51 AM > To: How to use LiveCode > Cc: panagiotis m > Subject: Re: Consumable In App Purchases on Android > Hello all, > > Also, it might be worth trying this as well - add a new button with this > code: > > on mouseUp >mobileStoreEnablePurchaseUpdates >mobileStoreRestorePurchases > end mouseUp > > Then press the button, and *then* call mobileStoreConsumePurchase > pProductID . > Hopefully now it should be properly consumed, and you should be able to buy > it (and consume it) again. > > Cheers, > Panos > -- > > On Wed, 9 Aug 2023 at 11:37, panagiotis m wrote: > > > Hello Dan, > > > > The call to mobileStoreConfirmPurchase pProductID causes the > > purchaseStateUpdate message to be sent again with status=complete. > > > > So I would not suggest putting the call to mobileStoreConsumePurchase > > pProductID just after mobileStoreConfirmPurchase. > > > > You could either put it in a separate button and see if it works, > > otherwise add a [case "complete"] in the purchaseStateUpdate msg and > there > > consume the product and disable purchase updates, i.e.: > > > > on purchaseStateUpdate pPurchaseID, pProductID, pState > >switch pState > > case "paymentReceived" > > answer "Payment received!" > > offerPurchasedProduct pProductID > > mobileStoreConfirmPurchase pProductID > > break > > case "error" > > answer "Error occured during purchase handling:" & return & > > return & mobileStorePurchaseError(pPurchaseID) > > mobileStoreDisablePurchaseUpdates > > break > > case "invalidSKU" > > answer "Invalid SKU." > > mobileStoreDisablePurchaseUpdates > > break > > case "alreadyEntitled" > > answer "Already Owned." > > mobileStoreDisablePurchaseUpdates > > break > > case "restored" > > put "Restored: " & pProductID & cr after field "restored" > > offerPurchasedProduct pProductID > > mobileStoreConfirmPurchase pProductID > > break > > case "cancelled" > > answer "Purchase Cancelled:" && pProductID > > mobileStoreDisablePurchaseUpdates > > break > > case "complete" > > answer "Purchase Complete:" && pProductID > > mobileStoreConsumePurchase pProductID // <-- ADD THIS HERE > > mobileStoreDisablePurchaseUpdates > > break > >end switch > > end purchaseStateUpdate > > > > Hope this helps. > > > > Kind regards, > > Panos > > -- > > > > > > > > On Tue, 8 Aug 2023 at 22:52, Dan Friedman via use-livecode < > > use-li
Re: Consumable In App Purchases on Android
Panos and others… First, thank you for your assistance and advise with this. Panos’ suggestions were spot on!Restoring the purchases, then calling mobileStoreConsumePurchase worked for consumption. And, adding a “complete” case to purchaseStateUpdate and handeling the mobilePurchaseGet() as well as the mobileStoreConsumePurchase worked beautifully. A couple of follow up questions… 1 - Does the “complete” case get returned with the Apple Store as well? 2 – Is there a way to get the purchase token from mobilePurchaseGet() on Android? The “transactionIdentifier” returns the order number, not the purchase token. The purchase token is needed to verify the purchase server side. Lastly, it would be terrific if the lesson on the LC website was updated to these options/methods. It might save the next guy some grief. -Dan From: use-livecode on behalf of panagiotis m via use-livecode Date: Wednesday, August 9, 2023 at 7:51 AM To: How to use LiveCode Cc: panagiotis m Subject: Re: Consumable In App Purchases on Android Hello all, Also, it might be worth trying this as well - add a new button with this code: on mouseUp mobileStoreEnablePurchaseUpdates mobileStoreRestorePurchases end mouseUp Then press the button, and *then* call mobileStoreConsumePurchase pProductID . Hopefully now it should be properly consumed, and you should be able to buy it (and consume it) again. Cheers, Panos -- On Wed, 9 Aug 2023 at 11:37, panagiotis m wrote: > Hello Dan, > > The call to mobileStoreConfirmPurchase pProductID causes the > purchaseStateUpdate message to be sent again with status=complete. > > So I would not suggest putting the call to mobileStoreConsumePurchase > pProductID just after mobileStoreConfirmPurchase. > > You could either put it in a separate button and see if it works, > otherwise add a [case "complete"] in the purchaseStateUpdate msg and there > consume the product and disable purchase updates, i.e.: > > on purchaseStateUpdate pPurchaseID, pProductID, pState >switch pState > case "paymentReceived" > answer "Payment received!" > offerPurchasedProduct pProductID > mobileStoreConfirmPurchase pProductID > break > case "error" > answer "Error occured during purchase handling:" & return & > return & mobileStorePurchaseError(pPurchaseID) > mobileStoreDisablePurchaseUpdates > break > case "invalidSKU" > answer "Invalid SKU." > mobileStoreDisablePurchaseUpdates > break > case "alreadyEntitled" > answer "Already Owned." > mobileStoreDisablePurchaseUpdates > break > case "restored" > put "Restored: " & pProductID & cr after field "restored" > offerPurchasedProduct pProductID > mobileStoreConfirmPurchase pProductID > break > case "cancelled" > answer "Purchase Cancelled:" && pProductID > mobileStoreDisablePurchaseUpdates > break > case "complete" > answer "Purchase Complete:" && pProductID > mobileStoreConsumePurchase pProductID // <-- ADD THIS HERE > mobileStoreDisablePurchaseUpdates > break >end switch > end purchaseStateUpdate > > Hope this helps. > > Kind regards, > Panos > -- > > > > On Tue, 8 Aug 2023 at 22:52, Dan Friedman via use-livecode < > use-livecode@lists.runrev.com> wrote: > >> Andrew, >> >> Thank you for the input. The code snippet you said you are using has >> mobileStoreConsumePurchase IMMEDIATELY following mobileStoreMakePurchase. >> Is that what you are doing? The LC example show that >> mobileStoreMakePurchase should be handled in the purchaseStateUpdate >> message after the purchase is paymentReceived” >> >> If that’s true, then I feel like I’m doing exactly what you are >> suggesting. The purchase is fine, but the consumption if not working for >> me. Here’s what I’m doing: >> >> on startInAppPurchase numCredits >> //setup purchase id >> if numCredits = 1 then >> put 1001 into productID >> put "$0.99" into productAmount >> else if numCredits = 2 then >> put 1002 into productID >> put "$1.99" into productAmount >> else if numCredits = 3 then >> put 1003 into productID >> put "$2.99" into productAmount >> else if numCredits = 11 then >> put 1011 into productID >> p
Re: Consumable In App Purchases on Android
te >> global user >> >> switch pState >> case "paymentReceived" >> put mobilePurchaseGet(pPurchaseID,"receipt") into rawReciptData >> >> //tell our server is was sucessful and log users credits to database >> if isIPhone() then >> if db_validateAppleReceipt(rawReciptData) then >> add (pProductID-1000) to user["credits"] >> end if >> else >> //will add Android database call when ready >> end if >> >> mobileStoreConfirmPurchase pProductID //Inform the store that the >> purchase identifier productID was successfully delivered >> if isAndroid() then >> mobileStoreConsumePurchase pProductID. // <--- DOES NOT SEEM TO >> CONSUME THE PRODUCT !! >> end if >> >> mobileStoreDisablePurchaseUpdates >> loadMeUp //refresh our display >> break >> case "error" >> answer "Error occured during purchase handling:" & return & return >> & mobileStorePurchaseError(pPurchaseID) >> mobileStoreDisablePurchaseUpdates >> break >> case "invalidSKU" >> answer "Invalid SKU." >> mobileStoreDisablePurchaseUpdates >> break >> case "alreadyEntitled" >> answer "Already Owned." >> mobileStoreDisablePurchaseUpdates >> break >> case "restored" >> answer "restored" >> offerPurchasedProduct pProductID >> mobileStoreConfirmPurchase pProductID >> mobileStoreDisablePurchaseUpdates >> >> loadMeUp //refresh our display >> break >> case "canceled" >> case "cancelled" >> answer "Purchase Cancelled:" && pProductID >> mobileStoreDisablePurchaseUpdates >> break >> end switch >> end purchaseStateUpdate >> >> >> >> Do you see anything wonky in my code? >> >> --Dan >> >> From: use-livecode on behalf of >> Andrew at MidWest Coast Media via use-livecode < >> use-livecode@lists.runrev.com> >> Date: Tuesday, August 8, 2023 at 10:57 AM >> To: use-livecode@lists.runrev.com >> Cc: Andrew at MidWest Coast Media >> Subject: Re: Consumable In App Purchases on Android >> If I’m consuming instantly, this is the code working in my Android/iOS >> project with comment lines explaining the values being passed in the >> Android build (note that the product ID values are more specific for >> Android than iOS): >> >> if tPlatform = "android" then >> put "com.midwestcoastmedia.dj3pm." into tProductIDbase >> else if tPlatform = "iPhone" then >> put EMPTY into tProductIDbase >> end if >> put tProductIDbase & pWhichProduct into tProductID >> >> mobileStoreEnablePurchaseUpdates >> ## mobileStoreSetProductType "com.midwestcoastmedia.dj3pm.tip01", >> "inapp" >> mobileStoreSetProductType tProductID, "inapp" >> ## mobileStoreMakePurchase "com.midwestcoastmedia.dj3pm.tip01", >> "1", "Thanks for the buck!" >> mobileStoreMakePurchase tProductID, "1", tMessage >> ## mobileStoreConsumePurchase "com.midwestcoastmedia.dj3pm.tip01" >> mobileStoreConsumePurchase tProductID >> put the result into tCatch >> >> BUT you’ll also need to implement the on purchaseStateUpdate handler to >> completely execute the purchase cycle. The lesson is sometimes hard to >> follow when Android changes their branding/naming but >> https://lessons.livecode.com/m/4069/l/184481-how-do-i-implement-in-app-purchases-in-livecode-google-play-store >> < >> https://lessons.livecode.com/m/4069/l/184481-how-do-i-implement-in-app-purchases-in-livecode-google-play-store> >> has a good example of this. >> >> —Andrew Bell >> ___ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode >> > ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Consumable In App Purchases on Android
play > break > case "error" > answer "Error occured during purchase handling:" & return & return & > mobileStorePurchaseError(pPurchaseID) > mobileStoreDisablePurchaseUpdates > break > case "invalidSKU" > answer "Invalid SKU." > mobileStoreDisablePurchaseUpdates > break > case "alreadyEntitled" > answer "Already Owned." > mobileStoreDisablePurchaseUpdates > break > case "restored" > answer "restored" > offerPurchasedProduct pProductID > mobileStoreConfirmPurchase pProductID > mobileStoreDisablePurchaseUpdates > > loadMeUp //refresh our display > break > case "canceled" > case "cancelled" > answer "Purchase Cancelled:" && pProductID > mobileStoreDisablePurchaseUpdates > break > end switch > end purchaseStateUpdate > > > > Do you see anything wonky in my code? > > --Dan > > From: use-livecode on behalf of > Andrew at MidWest Coast Media via use-livecode < > use-livecode@lists.runrev.com> > Date: Tuesday, August 8, 2023 at 10:57 AM > To: use-livecode@lists.runrev.com > Cc: Andrew at MidWest Coast Media > Subject: Re: Consumable In App Purchases on Android > If I’m consuming instantly, this is the code working in my Android/iOS > project with comment lines explaining the values being passed in the > Android build (note that the product ID values are more specific for > Android than iOS): > > if tPlatform = "android" then > put "com.midwestcoastmedia.dj3pm." into tProductIDbase > else if tPlatform = "iPhone" then > put EMPTY into tProductIDbase > end if > put tProductIDbase & pWhichProduct into tProductID > > mobileStoreEnablePurchaseUpdates > ## mobileStoreSetProductType "com.midwestcoastmedia.dj3pm.tip01", > "inapp" > mobileStoreSetProductType tProductID, "inapp" > ## mobileStoreMakePurchase "com.midwestcoastmedia.dj3pm.tip01", "1", > "Thanks for the buck!" > mobileStoreMakePurchase tProductID, "1", tMessage > ## mobileStoreConsumePurchase "com.midwestcoastmedia.dj3pm.tip01" > mobileStoreConsumePurchase tProductID > put the result into tCatch > > BUT you’ll also need to implement the on purchaseStateUpdate handler to > completely execute the purchase cycle. The lesson is sometimes hard to > follow when Android changes their branding/naming but > https://lessons.livecode.com/m/4069/l/184481-how-do-i-implement-in-app-purchases-in-livecode-google-play-store > < > https://lessons.livecode.com/m/4069/l/184481-how-do-i-implement-in-app-purchases-in-livecode-google-play-store> > has a good example of this. > > —Andrew Bell > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Consumable In App Purchases on Android
Andrew, Thank you for the input. The code snippet you said you are using has mobileStoreConsumePurchase IMMEDIATELY following mobileStoreMakePurchase. Is that what you are doing? The LC example show that mobileStoreMakePurchase should be handled in the purchaseStateUpdate message after the purchase is paymentReceived” If that’s true, then I feel like I’m doing exactly what you are suggesting. The purchase is fine, but the consumption if not working for me. Here’s what I’m doing: on startInAppPurchase numCredits //setup purchase id if numCredits = 1 then put 1001 into productID put "$0.99" into productAmount else if numCredits = 2 then put 1002 into productID put "$1.99" into productAmount else if numCredits = 3 then put 1003 into productID put "$2.99" into productAmount else if numCredits = 11 then put 1011 into productID put "$9.99" into productAmount end if //confirm with user if numCredits = 1 then put "Are you sure you want to purchase 1 credit for" && productAmount & "?" into pString else put "Are you sure you want to purchase" && numCredits && "credits for" && productAmount & "?" into pString end if if myAnswer(pString,"Cancel|Buy Now","Purchase Confirmation","|appBlue") = "Cancel" then //my custom answer dialog exit startInAppPurchase end if //initiate the purchase mobileStoreEnablePurchaseUpdates mobileStoreSetProductType productID,"inapp" mobileStoreMakePurchase productID,"1","testPayload - Android Only" end startInAppPurchase on purchaseStateUpdate pPurchaseID,pProductID,pState global user switch pState case "paymentReceived" put mobilePurchaseGet(pPurchaseID,"receipt") into rawReciptData //tell our server is was sucessful and log users credits to database if isIPhone() then if db_validateAppleReceipt(rawReciptData) then add (pProductID-1000) to user["credits"] end if else //will add Android database call when ready end if mobileStoreConfirmPurchase pProductID //Inform the store that the purchase identifier productID was successfully delivered if isAndroid() then mobileStoreConsumePurchase pProductID. // <--- DOES NOT SEEM TO CONSUME THE PRODUCT !! end if mobileStoreDisablePurchaseUpdates loadMeUp //refresh our display break case "error" answer "Error occured during purchase handling:" & return & return & mobileStorePurchaseError(pPurchaseID) mobileStoreDisablePurchaseUpdates break case "invalidSKU" answer "Invalid SKU." mobileStoreDisablePurchaseUpdates break case "alreadyEntitled" answer "Already Owned." mobileStoreDisablePurchaseUpdates break case "restored" answer "restored" offerPurchasedProduct pProductID mobileStoreConfirmPurchase pProductID mobileStoreDisablePurchaseUpdates loadMeUp //refresh our display break case "canceled" case "cancelled" answer "Purchase Cancelled:" && pProductID mobileStoreDisablePurchaseUpdates break end switch end purchaseStateUpdate Do you see anything wonky in my code? --Dan From: use-livecode on behalf of Andrew at MidWest Coast Media via use-livecode Date: Tuesday, August 8, 2023 at 10:57 AM To: use-livecode@lists.runrev.com Cc: Andrew at MidWest Coast Media Subject: Re: Consumable In App Purchases on Android If I’m consuming instantly, this is the code working in my Android/iOS project with comment lines explaining the values being passed in the Android build (note that the product ID values are more specific for Android than iOS): if tPlatform = "android" then put "com.midwestcoastmedia.dj3pm." into tProductIDbase else if tPlatform = "iPhone" then put EMPTY into tProductIDbase end if put tProductIDbase & pWhichProduct into tProductID mobileStoreEnablePurchaseUpdates ## mobileStoreSetProductType "com.midwestcoastmedia.dj3pm.tip01", "inapp" mobileStoreSetProductType tProductID, "inapp" ## mobileStoreMakePurchase "com.midwestcoastmedia.dj3pm.tip01", "1", "Thanks for the buck!" mobileStoreMakePurchase tProductID, "1", tMessage ## mobileStoreConsumePurchase "com.midwestcoastmedia.dj3pm.tip01" mobileStoreConsumePurchase tProductID put the result into tCatch BUT you’ll also need to implement the on purchaseSta
Re: Consumable In App Purchases on Android
If I’m consuming instantly, this is the code working in my Android/iOS project with comment lines explaining the values being passed in the Android build (note that the product ID values are more specific for Android than iOS): if tPlatform = "android" then put "com.midwestcoastmedia.dj3pm." into tProductIDbase else if tPlatform = "iPhone" then put EMPTY into tProductIDbase end if put tProductIDbase & pWhichProduct into tProductID mobileStoreEnablePurchaseUpdates ## mobileStoreSetProductType "com.midwestcoastmedia.dj3pm.tip01", "inapp" mobileStoreSetProductType tProductID, "inapp" ## mobileStoreMakePurchase "com.midwestcoastmedia.dj3pm.tip01", "1", "Thanks for the buck!" mobileStoreMakePurchase tProductID, "1", tMessage ## mobileStoreConsumePurchase "com.midwestcoastmedia.dj3pm.tip01" mobileStoreConsumePurchase tProductID put the result into tCatch BUT you’ll also need to implement the on purchaseStateUpdate handler to completely execute the purchase cycle. The lesson is sometimes hard to follow when Android changes their branding/naming but https://lessons.livecode.com/m/4069/l/184481-how-do-i-implement-in-app-purchases-in-livecode-google-play-store <https://lessons.livecode.com/m/4069/l/184481-how-do-i-implement-in-app-purchases-in-livecode-google-play-store> has a good example of this. —Andrew Bell > To: How to use LiveCode > Subject: Re: Consumable In App Purchases on Android > Message-ID: > > > > Content-Type: text/plain; charset="Windows-1252" > > Panos, > > Thank you for the reply. Unfortunately, this isn?t working for me? maybe > I?m doing something wrong? Product ID is ?1001?. I was able to purchase > that product no problem. If I attempt to purchase it again, I get > ?alreadyEntitled?. > > In a button I put: > > on mouseUp >mobileStoreConsumePurchase 1001 >answer the result > end mouseUp > > The result is empty (I assume that is success). Then, I attempt to purchase > 1001 and again I get ?alreadyEntitled?. > > I then tried (just guessing at what I need to do as the docs are very vague > on how to use it): > > on mouseUp >mobileStoreEnablePurchaseUpdates >mobileStoreSetProductType 1001,"inapp" >mobileStoreConsumePurchase 1001 >answer the result > end mouseUp > > Again, result is empty and an attempt to purchase 1001 again, gets > ?alreadyEntitled?. > > What am I doing wrong? > > -Dan > > > > From: use-livecode on behalf of > panagiotis m via use-livecode > Date: Tuesday, August 8, 2023 at 9:21 AM > To: How to use LiveCode > Cc: panagiotis m > Subject: Re: Consumable In App Purchases on Android > Hello Dan, > > I think Google no longer differentiates between consumables and > non-consumables when setting up the in-app product - they are both marked > as "In-App Products?. However, in LiveCode, you have to call > mobileStoreConsumePurchase pProductID to be able to buy the product again - > otherwise you get a "alreadyEntitled" status. > > If you do this, and still get "alreadyEntitled", then you have to ensure > that the pProductID param passed to mobileStoreConsumePurchase indeed > matches exactly the product id of the product you set up in the google dev > console. > > Hope this helps. > > Kind regards, > Panos > > On Tue, 8 Aug 2023 at 01:57, Dan Friedman via use-livecode < > use-livecode@lists.runrev.com> wrote: > >> Does anyone have any experience with consumable in-app purchases on >> Android? I can?t seem to figure out how to (1) create a consumable >> product, and (2) how to consume it. mobileStoreConsumePurchase pProductID >> doesn?t seem to function right? I get back a result that is ?true?, but >> attempting to purchase the same product, returns ?alreadyEntitled?. >> >> The ?How do I implement in-app purchases in LiveCode - Google Play Store?? >> lesson says: click "In-App Products? and click ?Add new product?. From >> there, follow the instructions to create the type of in-app purchase you >> wish to use. >> >> In Google Play Console > Monitize > In-App Products > Create Product, >> there isn?t a place to select the type of in-app purchase. >> >> Any insight or instructions you may have would be greatly appreciated!! >> >> -Dan >> ___ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Pleas
Re: Consumable In App Purchases on Android
Panos, Thank you for the reply. Unfortunately, this isn’t working for me… maybe I’m doing something wrong? Product ID is “1001”. I was able to purchase that product no problem. If I attempt to purchase it again, I get “alreadyEntitled”. In a button I put: on mouseUp mobileStoreConsumePurchase 1001 answer the result end mouseUp The result is empty (I assume that is success). Then, I attempt to purchase 1001 and again I get “alreadyEntitled”. I then tried (just guessing at what I need to do as the docs are very vague on how to use it): on mouseUp mobileStoreEnablePurchaseUpdates mobileStoreSetProductType 1001,"inapp" mobileStoreConsumePurchase 1001 answer the result end mouseUp Again, result is empty and an attempt to purchase 1001 again, gets “alreadyEntitled”. What am I doing wrong? -Dan From: use-livecode on behalf of panagiotis m via use-livecode Date: Tuesday, August 8, 2023 at 9:21 AM To: How to use LiveCode Cc: panagiotis m Subject: Re: Consumable In App Purchases on Android Hello Dan, I think Google no longer differentiates between consumables and non-consumables when setting up the in-app product - they are both marked as "In-App Products”. However, in LiveCode, you have to call mobileStoreConsumePurchase pProductID to be able to buy the product again - otherwise you get a "alreadyEntitled" status. If you do this, and still get "alreadyEntitled", then you have to ensure that the pProductID param passed to mobileStoreConsumePurchase indeed matches exactly the product id of the product you set up in the google dev console. Hope this helps. Kind regards, Panos On Tue, 8 Aug 2023 at 01:57, Dan Friedman via use-livecode < use-livecode@lists.runrev.com> wrote: > Does anyone have any experience with consumable in-app purchases on > Android? I can’t seem to figure out how to (1) create a consumable > product, and (2) how to consume it. mobileStoreConsumePurchase pProductID > doesn’t seem to function right… I get back a result that is “true”, but > attempting to purchase the same product, returns “alreadyEntitled”. > > The “How do I implement in-app purchases in LiveCode - Google Play Store?” > lesson says: click "In-App Products” and click “Add new product”. From > there, follow the instructions to create the type of in-app purchase you > wish to use. > > In Google Play Console > Monitize > In-App Products > Create Product, > there isn’t a place to select the type of in-app purchase. > > Any insight or instructions you may have would be greatly appreciated!! > > -Dan > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Consumable In App Purchases on Android
Hello Dan, I think Google no longer differentiates between consumables and non-consumables when setting up the in-app product - they are both marked as "In-App Products”. However, in LiveCode, you have to call mobileStoreConsumePurchase pProductID to be able to buy the product again - otherwise you get a "alreadyEntitled" status. If you do this, and still get "alreadyEntitled", then you have to ensure that the pProductID param passed to mobileStoreConsumePurchase indeed matches exactly the product id of the product you set up in the google dev console. Hope this helps. Kind regards, Panos On Tue, 8 Aug 2023 at 01:57, Dan Friedman via use-livecode < use-livecode@lists.runrev.com> wrote: > Does anyone have any experience with consumable in-app purchases on > Android? I can’t seem to figure out how to (1) create a consumable > product, and (2) how to consume it. mobileStoreConsumePurchase pProductID > doesn’t seem to function right… I get back a result that is “true”, but > attempting to purchase the same product, returns “alreadyEntitled”. > > The “How do I implement in-app purchases in LiveCode - Google Play Store?” > lesson says: click "In-App Products” and click “Add new product”. From > there, follow the instructions to create the type of in-app purchase you > wish to use. > > In Google Play Console > Monitize > In-App Products > Create Product, > there isn’t a place to select the type of in-app purchase. > > Any insight or instructions you may have would be greatly appreciated!! > > -Dan > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Consumable In App Purchases on Android
Does anyone have any experience with consumable in-app purchases on Android? I can’t seem to figure out how to (1) create a consumable product, and (2) how to consume it. mobileStoreConsumePurchase pProductID doesn’t seem to function right… I get back a result that is “true”, but attempting to purchase the same product, returns “alreadyEntitled”. The “How do I implement in-app purchases in LiveCode - Google Play Store?” lesson says: click "In-App Products” and click “Add new product”. From there, follow the instructions to create the type of in-app purchase you wish to use. In Google Play Console > Monitize > In-App Products > Create Product, there isn’t a place to select the type of in-app purchase. Any insight or instructions you may have would be greatly appreciated!! -Dan ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode