BR,
you could try to "send in time" instead of a repeat loop.
say use 32 millisecs.
Then every action to stop has enough time to come in.
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This might not work for you but, I put:
if the optionkey is down then
exit repeat
end if
So not trying to capture a specific event, just looking to see if a key is
pressed down. What happens is that I put one of these within every repeat loop
and when it hits one, it quickly dumps out of th
Yes, probably need a wait with messages inside the loop. Also the reset
probably needs to go above the exit.
Thanks,
Brian
On Oct 4, 2018, 4:14 PM -0400, Sannyasin Brahmanathaswami via use-livecode
, wrote:
> I have little game where the user runs a repeat loop. And I want to let
> the user stop
I have little game where the user runs a repeat loop. And I want to let
the user stop at any time. So what I do set a local flag.
Here is the simple logic
--
local sStopFlag
*on mouseup*
*repeat* sCycles times
*if* sStopFlag=1*then*
*exit* *repeat*
**