Re: Exiting a repeat loop

2018-10-04 Thread hh via use-livecode
BR, you could try to "send in time" instead of a repeat loop. say use 32 millisecs. Then every action to stop has enough time to come in. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and ma

Re: Exiting a repeat loop

2018-10-04 Thread kee nethery via use-livecode
This might not work for you but, I put: if the optionkey is down then exit repeat end if So not trying to capture a specific event, just looking to see if a key is pressed down. What happens is that I put one of these within every repeat loop and when it hits one, it quickly dumps out of th

Re: Exiting a repeat loop

2018-10-04 Thread Brian Milby via use-livecode
Yes, probably need a wait with messages inside the loop. Also the reset probably needs to go above the exit. Thanks, Brian On Oct 4, 2018, 4:14 PM -0400, Sannyasin Brahmanathaswami via use-livecode , wrote: > I have little game where the user runs a repeat loop. And I want to let > the user stop

Exiting a repeat loop

2018-10-04 Thread Sannyasin Brahmanathaswami via use-livecode
I have little game where the user runs a repeat loop. And I want to let the user stop at any time. So what I do set a local flag. Here is the simple logic -- local sStopFlag *on mouseup* *repeat* sCycles times *if* sStopFlag=1*then* *exit* *repeat* **