Re: Really need In App Purchasing for macOS

2021-05-15 Thread kee nethery via use-livecode


> On May 14, 2021, at 9:32 AM, Rick Harrison via use-livecode 
>  wrote:
> 
> Hi Kee,
> 
> IAP in the Apple World only applies to iOS apps in their environment for now 
> as I understand it.
> That may change in the future as Apple starts making iOS Apps available for 
> macOS.

https://developer.apple.com/in-app-purchase/
“… Users can make in‑app purchases on iOS, iPadOS, macOS, watchOS, and tvOS. …"

> To implement what you want, you would probably have to add a link to your 
> website in your Mac App.
> At your website you can offer the user a chance to upgrade to another version 
> of your app.
> (Of course Apple may not like this because at this point you might be cutting 
> them out of the equation
> and it might violate your terms with Apple.  You will have to research that.)

My understanding is that for a free downloaded app from the app store that has 
in-app purchasing, they want to manage that process and collect their cut.

> 
> You may even just refer them to another Mac App on the Apple Store which 
> would not violate anything
> in your terms because Apple will still be able to take their cut.
> 
> The old strategy was to give the users a cheap or free version of your 
> product, and then provide a link
> to the Pro-version or SuperPro or Ultra-Pro version of your software with 
> more capability each time.

I’ll ponder two versions. Crippled / free, and Pro / costing money. I currently 
deploy the “pro / costing money” version. Want to have a free version that 
demonstrates what it does as a teaser. 

Thanks,
kee

> 
> Please let us know how you solve your problem, and what extra success you had 
> with the strategy.
> 
> Good luck!
> 
> Rick
> 
> 
>> On May 14, 2021, at 11:27 AM, Kee Nethery via use-livecode 
>>  wrote:
>> 
>> Any suggestions? Each month my app gets 800+ views on the App Store and 1 
>> purchase. With IAP I could convert so many more into paying customers. Any 
>> suggestions on how to add IAP to a Mac app?
>> 
>> Kee Nethery
> 
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Re: Really need In App Purchasing for macOS

2021-05-14 Thread matthias rebbe via use-livecode
As LC currently does not support In App Purchase for macOS, why not offering a 
free "lite" version and a "pro" version that can be purchased. 
Instead of an In App Purchase option in the free version you could link to the 
pro version in the app store.



> Am 14.05.2021 um 17:27 schrieb Kee Nethery via use-livecode 
> :
> 
> Any suggestions? Each month my app gets 800+ views on the App Store and 1 
> purchase. With IAP I could convert so many more into paying customers. Any 
> suggestions on how to add IAP to a Mac app?
> 
> Kee Nethery
> 
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Re: Really need In App Purchasing for macOS

2021-05-14 Thread Rick Harrison via use-livecode
Hi Kee,

IAP in the Apple World only applies to iOS apps in their environment for now as 
I understand it.
That may change in the future as Apple starts making iOS Apps available for 
macOS.

To implement what you want, you would probably have to add a link to your 
website in your Mac App.
At your website you can offer the user a chance to upgrade to another version 
of your app.
(Of course Apple may not like this because at this point you might be cutting 
them out of the equation
and it might violate your terms with Apple.  You will have to research that.)

You may even just refer them to another Mac App on the Apple Store which would 
not violate anything
in your terms because Apple will still be able to take their cut.

The old strategy was to give the users a cheap or free version of your product, 
and then provide a link
to the Pro-version or SuperPro or Ultra-Pro version of your software with more 
capability each time.

Please let us know how you solve your problem, and what extra success you had 
with the strategy.

Good luck!

Rick


> On May 14, 2021, at 11:27 AM, Kee Nethery via use-livecode 
>  wrote:
> 
> Any suggestions? Each month my app gets 800+ views on the App Store and 1 
> purchase. With IAP I could convert so many more into paying customers. Any 
> suggestions on how to add IAP to a Mac app?
> 
> Kee Nethery

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Really need In App Purchasing for macOS

2021-05-14 Thread Kee Nethery via use-livecode
Any suggestions? Each month my app gets 800+ views on the App Store and 1 
purchase. With IAP I could convert so many more into paying customers. Any 
suggestions on how to add IAP to a Mac app?

Kee Nethery

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RE: In-app purchasing

2021-01-19 Thread Ralph DiMola via use-livecode
Yes it works. I've done it on both platforms. The tutorial in the LC lesions
pretty much says it all. 

1) Name your in-app purchase products exactly the same on both platforms.
Make them all lowercase. One of them does not allow uppercase(forgot which)
and of course I used the upper on the one that allowed it first. The LC
calls to purchase commands are case sensitive.

2) It's an async environment. So you have to set up a wait loop while
watching the progress of the mobileStoreMakePurchase using some global var
or property. This starts the ball rolling and then messages from the store
are sent to "purchaseStateUpdate pPurchaseID, pProductID, pState" depending
on pState you either bail from a user's cancel or bad user credentials... or
confirm the purchase. When a final type of pstate is received then bail out
of the loop and let the user know the final status of the purchase attempt.

purchaseStateUpdate is just switch on pState with these cases
"SendingRequest, paymentReceived, alreadyEntitled, invalidSKU, complete,
restored, cancelled, error).

3) Setup your sandbox environment on both platforms. Apple is pretty
straight forward except you can never change a tester password, so if you
forget the password your done and have to make another tester username.
>>>> Android does not allow a device using your PlayStore developer
Gmail account to make sandbox purchases. The device can never have been
logged into that account. I found the android sandbox device registration a
little wonky sometimes, but it will work.

On iOS You can also monitor the purchases/in-app purchase activities real
time via a web api that you create and host on your server. The format is
straight forward so LC server is your friend here. Then save the purchase
data in a DB. The PlayStore has an API that you can get purchase information
to load into a DB.

If you run into any snags give me a shout.

Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net

-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf
Of J. Landman Gay via use-livecode
Sent: Tuesday, January 19, 2021 3:57 PM
To: LiveCode Mailing List
Cc: J. Landman Gay
Subject: In-app purchasing

Has anyone done in-app purchasing on iOS and Android? Does it work?

We're looking into possibly implementing this but I've never done it before.
Any tips welcome.

-- 
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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In-app purchasing

2021-01-19 Thread J. Landman Gay via use-livecode

Has anyone done in-app purchasing on iOS and Android? Does it work?

We're looking into possibly implementing this but I've never done it before. 
Any tips welcome.

--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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