Testing to iPad 8.0 Simulator is working again.
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Hmm, in the new 6.6.4 my iOS simulator always defaults to iPhone 4s (in which
my apps appear to run fine except for the fact no keyboard appears when
focusing on a native field is fine on a real device) - but if I choose
iPhone 5 or above there is no sign of my app, the only iPhone simulator my
I tried iPhone and iPad, 7.1 and 8.0, and apart from one time when there was an
error dialog it worked fine, and gave me the right device.
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+1 for the Mother ship on the rapid 6.6.4 fixes.
I have one thing I can't understand.
When the Privacy==Location Services for my app is set to While Using the
App A dialog pops up every time the app is launched with this dialog:
Background location is not enabled
To use background location you
Do your apps seem slower in this version, anybody, or is that just an ios8
thing?
Some of my screen transitions in this version seem downright pokey.
On Thu, Oct 16, 2014 at 1:39 PM, Ralph DiMola rdim...@evergreeninfo.net
wrote:
+1 for the Mother ship on the rapid 6.6.4 fixes.
I have one
[mailto:use-livecode-boun...@lists.runrev.com] On Behalf
Of Mike Kerner
Sent: Thursday, October 16, 2014 3:44 PM
To: How to use LiveCode
Subject: Re: LiveCode 6.6.4
Do your apps seem slower in this version, anybody, or is that just an ios8
thing?
Some of my screen transitions in this version seem
...@lists.runrev.com] On
Behalf
Of Mike Kerner
Sent: Thursday, October 16, 2014 3:44 PM
To: How to use LiveCode
Subject: Re: LiveCode 6.6.4
Do your apps seem slower in this version, anybody, or is that just an ios8
thing?
Some of my screen transitions in this version seem downright pokey.
On Thu, Oct 16
And another one: I changed nothing between the RC 2 version and the release
version and I can't now run my apps in the simulator - I get a message that
says Unable to start simulation: Unable to run app in simulator.
Ugh.
Gerry
On 17 Oct 2014, at 7:28 am, Mike Kerner
I have the reverse situation, where I couldn’t before but now I can. Are you
using Xcode 6.0.1?
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Yup.
g
On 17 Oct 2014, at 12:28 pm, Colin Holgate co...@verizon.net wrote:
I have the reverse situation, where I couldn’t before but now I can. Are you
using Xcode 6.0.1?
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When I get the simulator message, I go to the simulator, make sure there
isn't an instance of the app already running, and if there is, exit it,
then go back, and fire it off, again, from LC.
I suspect we have a communication problem between LC and the simulator.
On Thu, Oct 16, 2014 at 9:30 PM,
When I get the simulator message, I go to the simulator, make sure there
isn't an instance of the app already running, and if there is, exit it,
then go back, and fire it off, again, from LC.
You get the same error message I do?
g
___
LiveCode
Subject: Re: LiveCode 6.6.4
And another one: I changed nothing between the RC 2 version and the release
version and I can't now run my apps in the simulator - I get a message that
says Unable to start simulation: Unable to run app in simulator.
Ugh.
Gerry
On 17 Oct 2014, at 7:28 am, Mike
Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf
Of Mike Kerner
Sent: Thursday, October 16, 2014 3:44 PM
To: How to use LiveCode
Subject: Re: LiveCode 6.6.4
Do your apps seem slower in this version, anybody, or is that just an ios8
thing?
Some
Sorry lovely people, a bit slow on the uptake this time;
anyway, just fired up my iMac G5 [that's a PPC Mac running Mac OS 10.5.8
for those
who are recent arrivals to the Mac fan club] . . .
1. Still no installer icons inside the DMG in icon view.
1.1 icon is visible in list view; queer or
Is that better or worse than a plastic trap?
Terry...
On 16/10/2014 5:55 am, Peter M. Brigham pmb...@gmail.com wrote:
On Oct 14, 2014, at 6:56 PM, Bob Sneidar wrote:
My IT brain is like an open drain. Stuff swirls around for a bit then
it¹s gone.
One of my patients, complaining of memory
:32 PM, Benjamin Beaumont b...@runrev.com wrote:
Dear list members,
We're please the announce the release of LiveCode 6.6.4 RC3.
Release Contents
LiveCode 6.6.4 RC3 primarily addresses bugs associated with iOS 8 Support.
For full details of the changes please see the release notes
happens. I get a black screen like the app is launching, but I don't get
past that. Is the splash screen now mandatory, perhaps?
On Mon, Oct 13, 2014 at 12:32 PM, Benjamin Beaumont b...@runrev.com
wrote:
Dear list members,
We're please the announce the release of LiveCode 6.6.4 RC3
Hi Mike. I opened this to see what someone was responding to concerning
LiveCode 6.6.4 RC3 and got a post about preOpenStack instead! LOL!
preOpenStack is a tricky beast. Since it’s prior to the stack opening, certain
things will not be in place, so things won’t function the way you might
to verify his report, now.
On Tue, Oct 14, 2014 at 12:56 PM, Bob Sneidar bobsnei...@iotecdigital.com
wrote:
Hi Mike. I opened this to see what someone was responding to concerning
LiveCode 6.6.4 RC3 and got a post about preOpenStack instead! LOL!
preOpenStack is a tricky beast. Since it’s
like the app is launching, but I don't get past that.
Is the splash screen now mandatory, perhaps?
On Mon, Oct 13, 2014 at 12:32 PM, Benjamin Beaumont b...@runrev.com
wrote:
Dear list members,
We're please the announce the release of LiveCode 6.6.4 RC3.
Release Contents
LiveCode
LiveCode 6.6.4 RC3 and got a post about preOpenStack instead! LOL!
preOpenStack is a tricky beast. Since it’s prior to the stack opening,
certain things will not be in place, so things won’t function the way you
might expect. This is especially true with standalones.
There were some good posts about
Dear list members,
We're please the announce the release of LiveCode 6.6.4 RC3.
Release Contents
LiveCode 6.6.4 RC3 primarily addresses bugs associated with iOS 8 Support.
For full details of the changes please see the release notes.
Getting the release
You can get this release by selecting
Just a quick note to say that LC 6.6.4 (RC2) has fixed the problem and the
iOS simulator is back working again for me
-
Some are born coders, some achieve coding, and some have coding thrust upon
them. - William Shakespeare Hugh Senior
--
View this message in context:
Thanks Steve Gerry
Yep I also manually downloaded simulators via Xcode - what I'm now seeing is
that with LC 6.6.4 that the simulator opens when I click the 'test' button
but immediately goes into the background (i.e. my LC app - even a 'hello
world' app made wholly in 6.6.4 - does not open) -
Dave,
Maybe you know this already, but I found with Xcode 6 it is now necessary to go
in and set up the device simulators that you need for testing. Open Xcode, then
open the Devices window from the Window menu. There might be some default ones,
but you can click the + button to set up
And for me I had to manually download the iOS 7.1 simulator - it didn't install
by default. Found it at xCode Preferences... Downloads.
g
On 7 Oct 2014, at 6:52 am, Chris Sheffield cmsheffi...@icloud.com wrote:
Maybe you know this already, but I found with Xcode 6 it is now necessary to
Dear list members,
We're please the announce the release of LiveCode 6.6.4 RC1.
*Release Contents*
6.6.4-rc-1 brings iOS 8 support to LiveCode. As well as adding the ability
to produce device builds using the iOS 8 SDK (required for app store
submission) and test with the iOS 8 simulator
To everyone at RunRev - THANK YOU AND WELL DONE FOR FIXING IT!
-
Some are born coders, some achieve coding, and some have coding thrust upon
them. - William Shakespeare Hugh Senior
--
View this message in context:
Subject: Re: RELEASE: LiveCode 6.6.4 RC1
To everyone at RunRev - THANK YOU AND WELL DONE FOR FIXING IT!
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Thrilled to report that 6.6.4 rc1 while remaining iconless
installs, launches and works on my iMac G5 running Mac OS 10.5.8 PPC.
Thanks loads!
Richmond.
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screen size still fails on iphone 5 and 6
On Thu, Oct 2, 2014 at 1:44 PM, Richmond richmondmathew...@gmail.com
wrote:
Thrilled to report that 6.6.4 rc1 while remaining iconless
installs, launches and works on my iMac G5 running Mac OS 10.5.8 PPC.
Thanks loads!
Richmond.
Running Mavericks and using 6.6.4 and Xcode 6.0.1 I can't get anything to run
on the iOS 8 simulator (simulated device of any size) - even a 'hello world'
stack made purely in 6.6.4 fails
However my 'hello world' and my current app-in-development seem to run fine
on an iPad4 running iOS 8.0.2
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