Re: New Way To Deal With Custom Fonts on iOS?

2015-04-15 Thread Scott Rossi
Thanks Chris. The bug report is mostly about time to load, but yes it seems somewhat related. The main issue is there's some disconnect between what the fontNames function reports and what is needed by the system for fonts to render properly. To apply a font name, the basic approach seems to be

Re: New Way To Deal With Custom Fonts on iOS?

2015-04-15 Thread Ken Ray
Scott, Sorry I’m late to the party, but I ran into this quite a while ago and wrote this post to LiveCodeJournal: http://livecodejournal.com/forum/viewtopic.php?f=23t=48 http://livecodejournal.com/forum/viewtopic.php?f=23t=48 I had to create a series of routines that would work off of a font

New Way To Deal With Custom Fonts on iOS?

2015-04-14 Thread Scott Rossi
Hi All: I just spent two hours with a colleague trying to track down why a custom font wasn't rendering correctly on iOS, and apparently it seems that something changed with either the way LiveCode 7 or iOS 8 handles font names. It used to be that grabbing the installed name of a font on iOS was

Re: New Way To Deal With Custom Fonts on iOS?

2015-04-14 Thread Chris Sheffield
Scott, Could this possibly be related to this issue bug 14116 http://quality.runrev.com/show_bug.cgi?id=14116? Mark W. stated in a comment there that the screen loading times may have something to do with a change in the way that fonts were handled between LC 6.6 and LC 6.7. I wonder if the