Thanks Chris. The bug report is mostly about time to load, but yes it
seems somewhat related. The main issue is there's some disconnect between
what the fontNames function reports and what is needed by the system for
fonts to render properly. To apply a font name, the basic approach seems
to be
Scott,
Sorry I’m late to the party, but I ran into this quite a while ago and wrote
this post to LiveCodeJournal:
http://livecodejournal.com/forum/viewtopic.php?f=23t=48
http://livecodejournal.com/forum/viewtopic.php?f=23t=48
I had to create a series of routines that would work off of a font
Hi All:
I just spent two hours with a colleague trying to track down why a custom
font wasn't rendering correctly on iOS, and apparently it seems that
something changed with either the way LiveCode 7 or iOS 8 handles font
names.
It used to be that grabbing the installed name of a font on iOS was
Scott,
Could this possibly be related to this issue bug 14116
http://quality.runrev.com/show_bug.cgi?id=14116?
Mark W. stated in a comment there that the screen loading times may have
something to do with a change in the way that fonts were handled between LC 6.6
and LC 6.7. I wonder if the