Re: Next iOS question - why is my app so slow?

2012-02-17 Thread Mike Bonner
I believe the layermode (static, dynamic, scrolling) can be set before build and will retain their state. Pretty sure the acceleratedrendering must be set at runtime as you mention. On Fri, Feb 17, 2012 at 10:24 AM, Graham Samuel wrote: > Chris, this is fantastic! Despite years of LC/Rev script

Re: Next iOS question - why is my app so slow?

2012-02-17 Thread Graham Samuel
Chris, this is fantastic! Despite years of LC/Rev scripting, I had never heard of either of the properties you mention, and now I've read a bit more about them I really don't understand them much - presumably there must be a payoff between using "static" and "dynamic" layerModes, or the engine w

Re: Next iOS question - why is my app so slow?

2012-02-17 Thread Chris Sheffield
Without seeing any code, I would advise looking at the acceleratedRendering and layerMode properties if you haven't already. These might make a difference when moving objects. Honestly, though, I'm not sure if they apply to dragging or not. I haven't personally done anything like that. Maybe som

Re: Next iOS question - why is my app so slow?

2012-02-17 Thread Ken Corey
On 17/02/2012 13:34, Graham Samuel wrote: Well, I was fleetingly pleased with myself that I got my first iOS app installed and running on my iPad 2. It didn't last. The thing runs as though wading through glue - MUCH slower than on my Mac (a not particularly new MacBook) and even slower even t

Next iOS question - why is my app so slow?

2012-02-17 Thread Graham Samuel
Well, I was fleetingly pleased with myself that I got my first iOS app installed and running on my iPad 2. It didn't last. The thing runs as though wading through glue - MUCH slower than on my Mac (a not particularly new MacBook) and even slower even than on the simulator. The amount of scriptin