I believe the layermode (static, dynamic, scrolling) can be set before
build and will retain their state. Pretty sure the acceleratedrendering
must be set at runtime as you mention.
On Fri, Feb 17, 2012 at 10:24 AM, Graham Samuel wrote:
> Chris, this is fantastic! Despite years of LC/Rev script
Chris, this is fantastic! Despite years of LC/Rev scripting, I had never heard
of either of the properties you mention, and now I've read a bit more about
them I really don't understand them much - presumably there must be a payoff
between using "static" and "dynamic" layerModes, or the engine w
Without seeing any code, I would advise looking at the acceleratedRendering and
layerMode properties if you haven't already. These might make a difference when
moving objects. Honestly, though, I'm not sure if they apply to dragging or
not. I haven't personally done anything like that. Maybe som
On 17/02/2012 13:34, Graham Samuel wrote:
Well, I was fleetingly pleased with myself that I got my first iOS app
installed and running on my iPad 2. It didn't last. The thing runs as though
wading through glue - MUCH slower than on my Mac (a not particularly new
MacBook) and even slower even t
Well, I was fleetingly pleased with myself that I got my first iOS app
installed and running on my iPad 2. It didn't last. The thing runs as though
wading through glue - MUCH slower than on my Mac (a not particularly new
MacBook) and even slower even than on the simulator. The amount of scriptin