Re: Remote Debugging on iOS

2017-12-26 Thread J. Landman Gay via use-livecode
I haven't tried that, but if seems like it should work actually. On 12/26/17 12:14 PM, Mike Kerner via use-livecode wrote: But can you just put the "breakpoint" line in the SOS? On Sun, Dec 24, 2017 at 9:55 PM, Sannyasin Brahmanathaswami via use-livecode wrote:

Re: Remote Debugging on iOS

2017-12-26 Thread Mike Kerner via use-livecode
But can you just put the "breakpoint" line in the SOS? On Sun, Dec 24, 2017 at 9:55 PM, Sannyasin Brahmanathaswami via use-livecode wrote: > jacque wrote: > > Remote debugging doesn't work with script-only stacks (I had to ask > here > on the list myself a

Re: Remote Debugging on iOS

2017-12-24 Thread Sannyasin Brahmanathaswami via use-livecode
jacque wrote: Remote debugging doesn't work with script-only stacks (I had to ask here on the list myself a while back.) The breakpoint has to be saved with the standalone, and script-only stacks don't have properties so breakpoints can't be saved. Hmm OK, so that means we have

Re: Remote Debugging on iOS

2017-12-23 Thread Mike Kerner via use-livecode
what about "breakpoint"? On Sat, Dec 23, 2017 at 7:34 PM, J. Landman Gay via use-livecode < use-livecode@lists.runrev.com> wrote: > On 12/23/17 4:43 PM, Sannyasin Brahmanathaswami via use-livecode wrote: > >> Does remote debugging (in 9.*) only fire on Android? I added it to my >>

Re: Remote Debugging on iOS

2017-12-23 Thread J. Landman Gay via use-livecode
On 12/23/17 4:43 PM, Sannyasin Brahmanathaswami via use-livecode wrote: Does remote debugging (in 9.*) only fire on Android? I added it to my standalone/inclusions set a break point in a script and save the script and tested with my iPhone as a target… the app ran but did not break the break

Remote Debugging on iOS

2017-12-23 Thread Sannyasin Brahmanathaswami via use-livecode
I made a few changes to a stack that was some working, and still works on desktop, but hangs on iOS. I think I even have recipe for the UX/UI tapping-navigation across handlers/stacks/screens that will cause the app to crash in iOS. I used to only dev test SA's on Android because if it worked