RE: Seeking OSX Code signing consultant...

2018-12-14 Thread Ralph DiMola via use-livecode
The only downside of Android signing is if you lose your local signing
file(keystore) or forget any of the passwords(keystore master or app) you
can never update the app again on the PlayStore.

I have the iOS thingy under control. I run multiple Xcodes. If anyone needs
any help just ask me. I can get you though setup and the signing process but
can only make suggestions getting you though the Apple approval gauntlet.
When deploying to external testers I suggest JLM's AirLaunch plug-in.

Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net

-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf
Of J. Landman Gay via use-livecode
Sent: Thursday, December 13, 2018 4:20 PM
To: How to use LiveCode
Cc: J. Landman Gay
Subject: Re: Seeking OSX Code signing consultant...

On 12/12/18 1:20 PM, Paul Dupuis via use-livecode wrote:
> Either there are not enough people willing to pay for 3rd party 
> developer services for 3rd party developers to make a living at it OR 
> the market of people wanting LC related developer expertise is larger 
> than the available number of "experts".
> 
> Also, if you are making a commercial application in LiveCode for 
> Windows, OSX, and probably Linux too, you pretty much have to code 
> sign the app or your sales will suffer (if you get any at all). For 
> Android and iOS code signing is required.

I don't know about others, but I haven't built an iOS app for some years
now. I did learn how to do it a long time ago, but a lot has changed since
then so I'm no longer qualified to call myself an expert. The reason I
haven't built for iOS lately is because of Apple's many restrictions which
disqualify my clients' apps, so we release for Android instead where there
is more flexibility to make apps that do what we need. (One example: Apple's
unfathomable restriction on reading an NFC tag ID. We'd have an iOS app if
it weren't for that.)

Codesigning for Android is dead simple, and once you've created a signing
key on your own hard drive you can continue to use it indefinitely. There
are one-click tools for codesigning on Windows and OS X, which helps, but
even OS X requires the certificate juggling game, and Windows requires a
lengthy process (and some cost) to get developer verification. But in any
case, if the problem is with your certificates, there's not much anyone else
can do; as the developer you need to know how to create and manage those
yourself, or allow someone else to access your account and do it.

While it isn't strictly LC-related, a lesson on how to deal with Apple
certificates wouldn't hurt. Apple is the only company that requires those.

-- 
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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Re: Seeking OSX Code signing consultant... [ANSWER]

2018-12-13 Thread JB via use-livecode
That is good!

So, what is the process of selling with Apple?

1.  Pay for a developers license
2.  Create standalone
3.  Get a certificate
4.  Strip out all of the 32-bit files
5.  Code sign the app with terminal or another app
6.  Place app on the app store or wherever

JB


> On Dec 13, 2018, at 1:42 PM, Paul Dupuis via use-livecode 
>  wrote:
> 
> For anyone interested, my OSX Code Signing nightmare has been resolved.
> 
> Only one person contacted me with an offer of consulting on an online 
> meeting, Sean Cole of Pi Digital Products Ltd.
> 
> A huge thank you to Sean. Our online meeting lasted 15 minutes. As I 
> expected, in a few minutes he noticed that I was missing an Intermediate 
> Certificate. Once that have been downloaded and installed in my Keychain, I 
> could regenerate and reinstall my app and installer signing certificates from 
> the Apple Developer site and XCode and was able to sign OSX apps again in 
> about another hour of refreshing things after our online meeting was done.
> 
> Should I have probably been able to discover the missing Intermediate 
> Certificate on my own. Well sure, eventually. However, that is the difference 
> between someone who sets up code signing perhaps every 4 years (or more as I 
> noticed by regenerated certificates don't expire until 2023)! It probably 
> would have taken me another couple of DAYS to solve on my own, or I might 
> have figured it out in another few hours. However, some one who has the 
> technical details of code signing fresh on their mind was able to help in 
> minutes.
> 
> Due to the quickness of the resolution Sean was kind enough to offer this aid 
> gratis, but you can bet that the next time Researchware has need of for pay 
> supplemental development assistance, we'll be talking to him again.
> 
> Paul Dupuis
> 
> Researchare
> 
> 
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Re: Seeking OSX Code signing consultant...

2018-12-13 Thread Peter Bogdanoff via use-livecode
I, myself am right now trying to figure out Apple’s system so I can publish my 
(not-mobile, not-App Store) program which is distributed from my website, and 
not have the user see dire warnings.

I’m in the Dev program, have the certificate, but am still having the issue. So 
I am very interested in being educated about this whole world.

Peter Bogdanoff
ArtsInteractiveInc.com


> On Dec 13, 2018, at 1:19 PM, J. Landman Gay via use-livecode 
>  wrote:
> 
> On 12/12/18 1:20 PM, Paul Dupuis via use-livecode wrote:
>> Either there are not enough people willing to pay for 3rd party developer 
>> services for 3rd party developers to make a living at it OR the market of 
>> people wanting LC related developer expertise is larger than the available 
>> number of "experts".
>> Also, if you are making a commercial application in LiveCode for Windows, 
>> OSX, and probably Linux too, you pretty much have to code sign the app or 
>> your sales will suffer (if you get any at all). For Android and iOS code 
>> signing is required.
> 
> I don't know about others, but I haven't built an iOS app for some years now. 
> I did learn how to do it a long time ago, but a lot has changed since then so 
> I'm no longer qualified to call myself an expert. The reason I haven't built 
> for iOS lately is because of Apple's many restrictions which disqualify my 
> clients' apps, so we release for Android instead where there is more 
> flexibility to make apps that do what we need. (One example: Apple's 
> unfathomable restriction on reading an NFC tag ID. We'd have an iOS app if it 
> weren't for that.)
> 
> Codesigning for Android is dead simple, and once you've created a signing key 
> on your own hard drive you can continue to use it indefinitely. There are 
> one-click tools for codesigning on Windows and OS X, which helps, but even OS 
> X requires the certificate juggling game, and Windows requires a lengthy 
> process (and some cost) to get developer verification. But in any case, if 
> the problem is with your certificates, there's not much anyone else can do; 
> as the developer you need to know how to create and manage those yourself, or 
> allow someone else to access your account and do it.
> 
> While it isn't strictly LC-related, a lesson on how to deal with Apple 
> certificates wouldn't hurt. Apple is the only company that requires those.
> 
> -- 
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software   | http://www.hyperactivesw.com
> 
> ___
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> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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Re: Seeking OSX Code signing consultant... [ANSWER]

2018-12-13 Thread Paul Dupuis via use-livecode

For anyone interested, my OSX Code Signing nightmare has been resolved.

Only one person contacted me with an offer of consulting on an online 
meeting, Sean Cole of Pi Digital Products Ltd.


A huge thank you to Sean. Our online meeting lasted 15 minutes. As I 
expected, in a few minutes he noticed that I was missing an Intermediate 
Certificate. Once that have been downloaded and installed in my 
Keychain, I could regenerate and reinstall my app and installer signing 
certificates from the Apple Developer site and XCode and was able to 
sign OSX apps again in about another hour of refreshing things after our 
online meeting was done.


Should I have probably been able to discover the missing Intermediate 
Certificate on my own. Well sure, eventually. However, that is the 
difference between someone who sets up code signing perhaps every 4 
years (or more as I noticed by regenerated certificates don't expire 
until 2023)! It probably would have taken me another couple of DAYS to 
solve on my own, or I might have figured it out in another few hours. 
However, some one who has the technical details of code signing fresh on 
their mind was able to help in minutes.


Due to the quickness of the resolution Sean was kind enough to offer 
this aid gratis, but you can bet that the next time Researchware has 
need of for pay supplemental development assistance, we'll be talking to 
him again.


Paul Dupuis

Researchare


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Re: Seeking OSX Code signing consultant...

2018-12-13 Thread J. Landman Gay via use-livecode

On 12/12/18 1:20 PM, Paul Dupuis via use-livecode wrote:
Either there are not enough people willing to pay for 3rd party 
developer services for 3rd party developers to make a living at it OR 
the market of people wanting LC related developer expertise is larger 
than the available number of "experts".


Also, if you are making a commercial application in LiveCode for 
Windows, OSX, and probably Linux too, you pretty much have to code sign 
the app or your sales will suffer (if you get any at all). For Android 
and iOS code signing is required.


I don't know about others, but I haven't built an iOS app for some years 
now. I did learn how to do it a long time ago, but a lot has changed 
since then so I'm no longer qualified to call myself an expert. The 
reason I haven't built for iOS lately is because of Apple's many 
restrictions which disqualify my clients' apps, so we release for 
Android instead where there is more flexibility to make apps that do 
what we need. (One example: Apple's unfathomable restriction on reading 
an NFC tag ID. We'd have an iOS app if it weren't for that.)


Codesigning for Android is dead simple, and once you've created a 
signing key on your own hard drive you can continue to use it 
indefinitely. There are one-click tools for codesigning on Windows and 
OS X, which helps, but even OS X requires the certificate juggling game, 
and Windows requires a lengthy process (and some cost) to get developer 
verification. But in any case, if the problem is with your certificates, 
there's not much anyone else can do; as the developer you need to know 
how to create and manage those yourself, or allow someone else to access 
your account and do it.


While it isn't strictly LC-related, a lesson on how to deal with Apple 
certificates wouldn't hurt. Apple is the only company that requires those.


--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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Re: Seeking OSX Code signing consultant...

2018-12-12 Thread Trevor DeVore via use-livecode
Thanks for the kind words Marty! I’m glad it has been a worthwhile
transition for you.

The Sparkle and WinSparkle helpers are great examples of what the Foreign
Function Interface in LCB makes available to LiveCode. And by using the
“helper” component in Levure a developer can combine complex LCB and LCS
code into a single folder that other developers can just drop into their
Levure projects.

Bob - I would be surprised if anything you have working in your current
project didn’t work in Levure. While Levure provides lots of great ways to
organize your application logic, it doesn’t require that you do.

-- 
Trevor DeVore
ScreenSteps

On Wed, Dec 12, 2018 at 12:15 PM Bob Sneidar via use-livecode <
use-livecode@lists.runrev.com> wrote:

> I really want to switch to Levure too, but my main project is quite
> complicated, and it will take a goodly amount of time. Plus, since I
> implemented chained behaviors for my datagrids, I'm not sure I can
> incorporate that into Levure.
>
> Bob S
>
>
> > On Dec 12, 2018, at 09:56 , Knapp Martin via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > In my experience, it’s easy to make a mess of your certificates from
> Apple. Then, if you’re like me, you finally get it set up but when you need
> to renew them a few years later you’ve forgotten what you did the last time
> to get it right (or is that just me?).
> >
> > I’d like to give a plug here for Trevor’s “Levure” framework. It has the
> ability to code sign your Mac apps. You just need to give it your
> certificate name. I had used Trevor’s GLX framework for many years and was
> a little concerned about switching to Levure. While I did have to unlearn a
> few things (assumptions from my GLX experience) it was easier to make the
> switch than I though it would be. Now that I've been using it for a while I
> will say that it’s absolutely great. And Trevor is wonderful about
> answering question (in the forums). My favorite feature is the
> incorporation of the Sparkle framework to give your apps a very
> professional means of updating your apps. And while it’s configured to
> handle version control/script only stacks that is not necessary if, like
> me, you don’t need those features. Plus, there is no cost! A big thank you
> to Trevor.
> >
> > Marty
>
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Re: Seeking OSX Code signing consultant...

2018-12-12 Thread Paul Dupuis via use-livecode
Tips from LiceCode.com or from Google searches or Apple articles or on 
3rd party web sites (like Trevor's) are great ... for the people who 
want to setup code signing themselves.


For LiveCode to be really considered an effective development 
environment for building commercial application, a population of 
"experts" that can be hired needs to be cultivated. For a number of 
areas this exists.


When we wanted a External built, we didn't have to learn C++. We found 
several people in the LiveCode community who had the skills and would 
build an External for us to our specs - that effort became the XPDF 
external (later acquired by LiveCode) for displaying and extracting PDF 
content.


When we wanted to provide graphs in our applications, we didn't have to 
follow lots of LiveCode Script tutorials on how to draw bar charts by 
sizing various rectangle graphic objects, we purchase a graphics library 
that did this for us.


And so on  with quite a few example. However, Code Signing seems to 
be stuck at the "you have to learn to do it yourself" level. That is not 
entirely true, as I did have one response to my inquiry for a paid 
consultation. But still, only 1? That in and of itself says something 
about the LiveCode market place. Either there are not enough people 
willing to pay for 3rd party developer services for 3rd party developers 
to make a living at it OR the market of people wanting LC related 
developer expertise is larger than the available number of "experts".


Also, if you are making a commercial application in LiveCode for 
Windows, OSX, and probably Linux too, you pretty much have to code sign 
the app or your sales will suffer (if you get any at all). For Android 
and iOS code signing is required.


I've currently narrowed our problem (I think) to an issue with our 
Certificates from the Apple Developer site. I've now spent probably 10 
hours on this (and its still not working) in what would probably take an 
experienced person less than a couple hours. Tomorrow, I will work with 
a consultant  and hopefully discover the obvious thing I should have 
been doing that I have not been doing.




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Re: Seeking OSX Code signing consultant...

2018-12-12 Thread Bob Sneidar via use-livecode
I really want to switch to Levure too, but my main project is quite 
complicated, and it will take a goodly amount of time. Plus, since I 
implemented chained behaviors for my datagrids, I'm not sure I can incorporate 
that into Levure. 

Bob S


> On Dec 12, 2018, at 09:56 , Knapp Martin via use-livecode 
>  wrote:
> 
> In my experience, it’s easy to make a mess of your certificates from Apple. 
> Then, if you’re like me, you finally get it set up but when you need to renew 
> them a few years later you’ve forgotten what you did the last time to get it 
> right (or is that just me?).
> 
> I’d like to give a plug here for Trevor’s “Levure” framework. It has the 
> ability to code sign your Mac apps. You just need to give it your certificate 
> name. I had used Trevor’s GLX framework for many years and was a little 
> concerned about switching to Levure. While I did have to unlearn a few things 
> (assumptions from my GLX experience) it was easier to make the switch than I 
> though it would be. Now that I've been using it for a while I will say that 
> it’s absolutely great. And Trevor is wonderful about answering question (in 
> the forums). My favorite feature is the incorporation of the Sparkle 
> framework to give your apps a very professional means of updating your apps. 
> And while it’s configured to handle version control/script only stacks that 
> is not necessary if, like me, you don’t need those features. Plus, there is 
> no cost! A big thank you to Trevor.
> 
> Marty

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Re: Seeking OSX Code signing consultant...

2018-12-12 Thread Knapp Martin via use-livecode
In my experience, it’s easy to make a mess of your certificates from Apple. 
Then, if you’re like me, you finally get it set up but when you need to renew 
them a few years later you’ve forgotten what you did the last time to get it 
right (or is that just me?).

I’d like to give a plug here for Trevor’s “Levure” framework. It has the 
ability to code sign your Mac apps. You just need to give it your certificate 
name. I had used Trevor’s GLX framework for many years and was a little 
concerned about switching to Levure. While I did have to unlearn a few things 
(assumptions from my GLX experience) it was easier to make the switch than I 
though it would be. Now that I've been using it for a while I will say that 
it’s absolutely great. And Trevor is wonderful about answering question (in the 
forums). My favorite feature is the incorporation of the Sparkle framework to 
give your apps a very professional means of updating your apps. And while it’s 
configured to handle version control/script only stacks that is not necessary 
if, like me, you don’t need those features. Plus, there is no cost! A big thank 
you to Trevor.

Marty

> On Dec 12, 2018, at 8:26 AM, JJS via use-livecode 
>  wrote:
> 
> Google kows how to find some interesting topics about this too.
> 
> BTW i'm on mojave and it run with double clicking it, so i assumed it was not 
> really neccessary. But for the store you need it, same as for windows store 
> you need to sign it too.
> 
> 
> Maybe this can help some people too:
> 
> https://developer.apple.com/library/archive/documentation/Security/Conceptual/CodeSigningGuide/Introduction/Introduction.html
> 
> some nice links in this topic:
> 
> https://stackoverflow.com/questions/5341755/how-to-sign-mac-os-x-application
> 
> and
> 
> http://osxdaily.com/2016/03/14/verify-code-sign-apps-mac-os-x/
> 
> 
> Op 12-12-2018 om 05:29 schreef Tom Glod via use-livecode:
>> I would love to know if you accomplished your goal and what the price tag
>> ended up being, I'm interested in the same service...or at least be taught
>> how to do it.
>> 
>> Lots of tips in this thread as well, but I too would rather save the
>> research in the learning curve in this respect esp for mac.
>> 
>> Thanks,
>> 
>> Tom
>> 
>> On Tue, Dec 11, 2018 at 5:57 PM Pi Digital via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>> 
>>> Hi Paul
>>> 
>>> I was unable to look properly at your email earlier as I was working on
>>> something else but noted the subject as something to follow up on. I’m
>>> sorry that no one else seemed to be of help. It is unusual as I was sure
>>> that someone would have offered.
>>> 
>>> If you are still in need I have some free time tomorrow. I am UK based but
>>> work all sorts of times into the very early hours. We can do a Skype or
>>> join.me screen share to walk you through it all. From experience it takes
>>> a good couple of hours if it’s gotten really messy but we should be able to
>>> getting you running again.
>>> 
>>> Let me know. My direct email is sean at pidigital dot co.uk
>>> 
>>> Sean Cole
>>> Pi Digital Prod Ltd
>>> 
 On 11 Dec 2018, at 21:18, Paul Dupuis via use-livecode <
>>> use-livecode@lists.runrev.com> wrote:
 I do appreciate the tips.
 
 However, the reason we want to PAY someone who knows this is to avoid
>>> the learning time. Also, we do not develop for iOS nor do we deploy to the
>>> Mac App store, so hopefully none of the lessons pertaining to those apply
>>> to us.
 As stated in my initial email, we develop in LC under Windows. We build
>>> standalones for OSX and Window. We want to PAY someone to help us set up
>>> code signing under El Capitan (10.11.x) and XCode 8.2.1. I can't imagine
>>> that for someone who knows what they are doing it would take more than a
>>> couple hours on an online meeting (screen sharing ) with us.
 I am astonished there are no takers among the LC community. How about
>>> LiveCode Professional Services?
 
> On 12/11/2018 1:53 PM, JJS via use-livecode wrote:
> Did you do these lessons on lessons.livecode.com ?
> 
> 
>>> http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios
> 
>>> http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile
> 
>>> http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store
> 
>>> http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer
> 
> 
> in a nutshell for iOs:
> 
> - create an account at the apple dev portal https://idmsa.apple.com
>>> either payed or unpayed
> - then open Xcode, create a new project , choose game (if i'm correct
>>> out of my head, i'm on windows now, have to reboot to check) but do as told
>>> in the lesson
> - then at the creation you need to add the com.mycompany.myappname and
>>> enter the credentials of your apple dev portal login
> - now a Provisioning Profile

Re: Seeking OSX Code signing consultant...

2018-12-12 Thread JJS via use-livecode

Google kows how to find some interesting topics about this too.

BTW i'm on mojave and it run with double clicking it, so i assumed it 
was not really neccessary. But for the store you need it, same as for 
windows store you need to sign it too.



Maybe this can help some people too:

https://developer.apple.com/library/archive/documentation/Security/Conceptual/CodeSigningGuide/Introduction/Introduction.html

some nice links in this topic:

https://stackoverflow.com/questions/5341755/how-to-sign-mac-os-x-application

and

http://osxdaily.com/2016/03/14/verify-code-sign-apps-mac-os-x/


Op 12-12-2018 om 05:29 schreef Tom Glod via use-livecode:

I would love to know if you accomplished your goal and what the price tag
ended up being, I'm interested in the same service...or at least be taught
how to do it.

Lots of tips in this thread as well, but I too would rather save the
research in the learning curve in this respect esp for mac.

Thanks,

Tom

On Tue, Dec 11, 2018 at 5:57 PM Pi Digital via use-livecode <
use-livecode@lists.runrev.com> wrote:


Hi Paul

I was unable to look properly at your email earlier as I was working on
something else but noted the subject as something to follow up on. I’m
sorry that no one else seemed to be of help. It is unusual as I was sure
that someone would have offered.

If you are still in need I have some free time tomorrow. I am UK based but
work all sorts of times into the very early hours. We can do a Skype or
join.me screen share to walk you through it all. From experience it takes
a good couple of hours if it’s gotten really messy but we should be able to
getting you running again.

Let me know. My direct email is sean at pidigital dot co.uk

Sean Cole
Pi Digital Prod Ltd


On 11 Dec 2018, at 21:18, Paul Dupuis via use-livecode <

use-livecode@lists.runrev.com> wrote:

I do appreciate the tips.

However, the reason we want to PAY someone who knows this is to avoid

the learning time. Also, we do not develop for iOS nor do we deploy to the
Mac App store, so hopefully none of the lessons pertaining to those apply
to us.

As stated in my initial email, we develop in LC under Windows. We build

standalones for OSX and Window. We want to PAY someone to help us set up
code signing under El Capitan (10.11.x) and XCode 8.2.1. I can't imagine
that for someone who knows what they are doing it would take more than a
couple hours on an online meeting (screen sharing ) with us.

I am astonished there are no takers among the LC community. How about

LiveCode Professional Services?



On 12/11/2018 1:53 PM, JJS via use-livecode wrote:
Did you do these lessons on lessons.livecode.com ?



http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios



http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile



http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store



http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer



in a nutshell for iOs:

- create an account at the apple dev portal https://idmsa.apple.com

either payed or unpayed

- then open Xcode, create a new project , choose game (if i'm correct

out of my head, i'm on windows now, have to reboot to check) but do as told
in the lesson

- then at the creation you need to add the com.mycompany.myappname and

enter the credentials of your apple dev portal login

- now a Provisioning Profile is created by Xcode (for unpaid dev's this

is valid for 6 days)

-save the project in xcode

- then in Livecode in your app standalone settings you  need to choose

the correct Provisioning Profile

ANY takers?

$$$ for a little assistance for someone who's done this?


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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Tom Glod via use-livecode
I would love to know if you accomplished your goal and what the price tag
ended up being, I'm interested in the same service...or at least be taught
how to do it.

Lots of tips in this thread as well, but I too would rather save the
research in the learning curve in this respect esp for mac.

Thanks,

Tom

On Tue, Dec 11, 2018 at 5:57 PM Pi Digital via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi Paul
>
> I was unable to look properly at your email earlier as I was working on
> something else but noted the subject as something to follow up on. I’m
> sorry that no one else seemed to be of help. It is unusual as I was sure
> that someone would have offered.
>
> If you are still in need I have some free time tomorrow. I am UK based but
> work all sorts of times into the very early hours. We can do a Skype or
> join.me screen share to walk you through it all. From experience it takes
> a good couple of hours if it’s gotten really messy but we should be able to
> getting you running again.
>
> Let me know. My direct email is sean at pidigital dot co.uk
>
> Sean Cole
> Pi Digital Prod Ltd
>
> > On 11 Dec 2018, at 21:18, Paul Dupuis via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > I do appreciate the tips.
> >
> > However, the reason we want to PAY someone who knows this is to avoid
> the learning time. Also, we do not develop for iOS nor do we deploy to the
> Mac App store, so hopefully none of the lessons pertaining to those apply
> to us.
> >
> > As stated in my initial email, we develop in LC under Windows. We build
> standalones for OSX and Window. We want to PAY someone to help us set up
> code signing under El Capitan (10.11.x) and XCode 8.2.1. I can't imagine
> that for someone who knows what they are doing it would take more than a
> couple hours on an online meeting (screen sharing ) with us.
> >
> > I am astonished there are no takers among the LC community. How about
> LiveCode Professional Services?
> >
> >
> >> On 12/11/2018 1:53 PM, JJS via use-livecode wrote:
> >> Did you do these lessons on lessons.livecode.com ?
> >>
> >>
> http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios
> >>
> >>
> http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile
> >>
> >>
> http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store
> >>
> >>
> http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer
> >>
> >>
> >>
> >> in a nutshell for iOs:
> >>
> >> - create an account at the apple dev portal https://idmsa.apple.com
> either payed or unpayed
> >>
> >> - then open Xcode, create a new project , choose game (if i'm correct
> out of my head, i'm on windows now, have to reboot to check) but do as told
> in the lesson
> >>
> >> - then at the creation you need to add the com.mycompany.myappname and
> enter the credentials of your apple dev portal login
> >>
> >> - now a Provisioning Profile is created by Xcode (for unpaid dev's this
> is valid for 6 days)
> >>
> >> -save the project in xcode
> >>
> >> - then in Livecode in your app standalone settings you  need to choose
> the correct Provisioning Profile
> >>
> >>>
> >>> ANY takers?
> >>>
> >>> $$$ for a little assistance for someone who's done this?
> >>>
> >>>
> >>> ___
> >>> use-livecode mailing list
> >>> use-livecode@lists.runrev.com
> >>> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
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> >>
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> subscription preferences:
> >> http://lists.runrev.com/mailman/listinfo/use-livecode
> >
> >
> >
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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Pi Digital via use-livecode
Hi Paul

I was unable to look properly at your email earlier as I was working on 
something else but noted the subject as something to follow up on. I’m sorry 
that no one else seemed to be of help. It is unusual as I was sure that someone 
would have offered.

If you are still in need I have some free time tomorrow. I am UK based but work 
all sorts of times into the very early hours. We can do a Skype or join.me 
screen share to walk you through it all. From experience it takes a good couple 
of hours if it’s gotten really messy but we should be able to getting you 
running again. 

Let me know. My direct email is sean at pidigital dot co.uk  

Sean Cole
Pi Digital Prod Ltd

> On 11 Dec 2018, at 21:18, Paul Dupuis via use-livecode 
>  wrote:
> 
> I do appreciate the tips.
> 
> However, the reason we want to PAY someone who knows this is to avoid the 
> learning time. Also, we do not develop for iOS nor do we deploy to the Mac 
> App store, so hopefully none of the lessons pertaining to those apply to us.
> 
> As stated in my initial email, we develop in LC under Windows. We build 
> standalones for OSX and Window. We want to PAY someone to help us set up code 
> signing under El Capitan (10.11.x) and XCode 8.2.1. I can't imagine that for 
> someone who knows what they are doing it would take more than a couple hours 
> on an online meeting (screen sharing ) with us.
> 
> I am astonished there are no takers among the LC community. How about 
> LiveCode Professional Services?
> 
> 
>> On 12/11/2018 1:53 PM, JJS via use-livecode wrote:
>> Did you do these lessons on lessons.livecode.com ?
>> 
>> http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios
>>  
>> 
>> http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile
>>  
>> 
>> http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store
>>  
>> 
>> http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer 
>> 
>> 
>> 
>> in a nutshell for iOs:
>> 
>> - create an account at the apple dev portal https://idmsa.apple.com either 
>> payed or unpayed
>> 
>> - then open Xcode, create a new project , choose game (if i'm correct out of 
>> my head, i'm on windows now, have to reboot to check) but do as told in the 
>> lesson
>> 
>> - then at the creation you need to add the com.mycompany.myappname and enter 
>> the credentials of your apple dev portal login
>> 
>> - now a Provisioning Profile is created by Xcode (for unpaid dev's this is 
>> valid for 6 days)
>> 
>> -save the project in xcode
>> 
>> - then in Livecode in your app standalone settings you  need to choose the 
>> correct Provisioning Profile
>> 
>>> 
>>> ANY takers?
>>> 
>>> $$$ for a little assistance for someone who's done this?
>>> 
>>> 
>>> ___
>>> use-livecode mailing list
>>> use-livecode@lists.runrev.com
>>> Please visit this url to subscribe, unsubscribe and manage your 
>>> subscription preferences:
>>> http://lists.runrev.com/mailman/listinfo/use-livecode
>> 
>> ___
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>> use-livecode@lists.runrev.com
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>> preferences:
>> http://lists.runrev.com/mailman/listinfo/use-livecode
> 
> 
> 
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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Tore Nilsen via use-livecode


> 11. des. 2018 kl. 23:40 skrev Bob Sneidar via use-livecode 
> :
> 
> I'm on High Sierra, and that is how it works for me. 
> 
> Bob S

I am on Mojave now, so I may remember wrongly about High Sierra, but the 
contextual menu method works on both of them anyhow.

Tore
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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Bob Sneidar via use-livecode
I'm on High Sierra, and that is how it works for me. 

Bob S


> On Dec 11, 2018, at 14:33 , Tore Nilsen via use-livecode 
>  wrote:
> 
>> 11. des. 2018 kl. 23:28 skrev Bob Sneidar via use-livecode 
>> :
>> 
>> I think if you double click it and get the unsafe app dialog, you can open 
>> Security & Privacy, and there should be a button to approve the most recent 
>> "unsafe" app. 
> 
> Not in High Sierra or Mojave. The only options are Only App Store or App 
> Store and identified developers.
> 
> Tore


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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Knapp Martin via use-livecode
I agree Bob. But there really does need to be a basis of trust or you’re asking 
for trouble. I did that once and very much regretted it - downloaded a demo 
installer for an app I was interested in. What I got was a trojan horse that 
attempted to divert my internet connection in an ploy to send me to a PayPal 
phishing site. Fortunately I caught it in time and learned my lesson. Certainly 
code signing isn’t fool proof but it could be easier!

> On Dec 11, 2018, at 2:30 PM, Bob Sneidar via use-livecode 
>  wrote:
> 
> Agreed, but for a local deployment, like the company I work for, I should 
> never be forced to sign my apps. That would be onerous in my opinion. 
> 
> Bob S
> 
> 
>> On Dec 11, 2018, at 14:26 , Knapp Martin via use-livecode 
>>  wrote:
>> 
>> I think on Sierra and older there was a 3rd option in the security section 
>> to choose from “Anywhere” but that is gone in High Sierra and Mojave. There 
>> is a trick to get around this, outlined here:
>> https://www.macworld.co.uk/how-to/mac-software/mac-app-unidentified-developer-3669596/
>> 
>> But you can’t really seriously (in my opinion) distribute apps this way. 
>> Code signing is a hassle but it’s only going to get worse.
> 
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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Tore Nilsen via use-livecode


> 11. des. 2018 kl. 23:28 skrev Bob Sneidar via use-livecode 
> :
> 
> I think if you double click it and get the unsafe app dialog, you can open 
> Security & Privacy, and there should be a button to approve the most recent 
> "unsafe" app. 

Not in High Sierra or Mojave. The only options are Only App Store or App Store 
and identified developers.

Tore
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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Bob Sneidar via use-livecode
Agreed, but for a local deployment, like the company I work for, I should never 
be forced to sign my apps. That would be onerous in my opinion. 

Bob S


> On Dec 11, 2018, at 14:26 , Knapp Martin via use-livecode 
>  wrote:
> 
> I think on Sierra and older there was a 3rd option in the security section to 
> choose from “Anywhere” but that is gone in High Sierra and Mojave. There is a 
> trick to get around this, outlined here:
> https://www.macworld.co.uk/how-to/mac-software/mac-app-unidentified-developer-3669596/
> 
> But you can’t really seriously (in my opinion) distribute apps this way. Code 
> signing is a hassle but it’s only going to get worse.

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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Tore Nilsen via use-livecode
You are right, there was this third option prior to High Sierra. I agree that 
if you distribute an application  as a professional developer, you need to code 
sign it.


Tore Nilsen


> 11. des. 2018 kl. 23:26 skrev Knapp Martin via use-livecode 
> :
> 
> I think on Sierra and older there was a 3rd option in the security section to 
> choose from “Anywhere” but that is gone in High Sierra and Mojave. There is a 
> trick to get around this, outlined here:
> https://www.macworld.co.uk/how-to/mac-software/mac-app-unidentified-developer-3669596/
> 
> But you can’t really seriously (in my opinion) distribute apps this way. Code 
> signing is a hassle but it’s only going to get worse.
> 
>> On Dec 11, 2018, at 2:08 PM, Bob Sneidar via use-livecode 
>>  wrote:
>> 
>> Can't you do a one time approval for an unsigned app? Also, I think you can 
>> turn that feature off in Security & Privacy. 
>> 
>>> On Dec 11, 2018, at 13:58 , Knapp Martin via use-livecode 
>>>  wrote:
>>> 
>>> Maybe you can run unsigned apps downloaded on older Mac OSs but you cannot 
>>> do it on either High Sierra or Mojave. The app has to be either from the 
>>> "App Store" or from "Identified developers” (code signed). You can run an 
>>> app you build on your own computer but to distribute and download they need 
>>> to be code signed.
>>> 
>>> Marty
>> 
>> ___
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> 
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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Bob Sneidar via use-livecode
I think if you double click it and get the unsafe app dialog, you can open 
Security & Privacy, and there should be a button to approve the most recent 
"unsafe" app. 

Bob S


> On Dec 11, 2018, at 14:24 , Tore Nilsen via use-livecode 
>  wrote:
> 
> You can easily run an unsigned app on High Sierra or Mojave. But you can not 
> start the application by double clicking it the first time you run it. You 
> need to open it from a contextual menu (right click or ctrl click) and then 
> choose «Open» in the resulting dialog window. Afterwards you can use the 
> unsigned application just as a signed application.
> 
> I do this all the time with apps I give to my students
> 
> 
> Best regards
> Tore Nilsen

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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Knapp Martin via use-livecode
I think on Sierra and older there was a 3rd option in the security section to 
choose from “Anywhere” but that is gone in High Sierra and Mojave. There is a 
trick to get around this, outlined here:
https://www.macworld.co.uk/how-to/mac-software/mac-app-unidentified-developer-3669596/

But you can’t really seriously (in my opinion) distribute apps this way. Code 
signing is a hassle but it’s only going to get worse.

> On Dec 11, 2018, at 2:08 PM, Bob Sneidar via use-livecode 
>  wrote:
> 
> Can't you do a one time approval for an unsigned app? Also, I think you can 
> turn that feature off in Security & Privacy. 
> 
>> On Dec 11, 2018, at 13:58 , Knapp Martin via use-livecode 
>>  wrote:
>> 
>> Maybe you can run unsigned apps downloaded on older Mac OSs but you cannot 
>> do it on either High Sierra or Mojave. The app has to be either from the 
>> "App Store" or from "Identified developers” (code signed). You can run an 
>> app you build on your own computer but to distribute and download they need 
>> to be code signed.
>> 
>> Marty
> 
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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Tore Nilsen via use-livecode
You can easily run an unsigned app on High Sierra or Mojave. But you can not 
start the application by double clicking it the first time you run it. You need 
to open it from a contextual menu (right click or ctrl click) and then choose 
«Open» in the resulting dialog window. Afterwards you can use the unsigned 
application just as a signed application.

I do this all the time with apps I give to my students


Best regards
Tore Nilsen








> 11. des. 2018 kl. 22:58 skrev Knapp Martin via use-livecode 
> :
> 
> Maybe you can run unsigned apps downloaded on older Mac OSs but you cannot do 
> it on either High Sierra or Mojave. The app has to be either from the "App 
> Store" or from "Identified developers” (code signed). You can run an app you 
> build on your own computer but to distribute and download they need to be 
> code signed.
> 
> Marty
> 
>> On Dec 11, 2018, at 12:51 PM, JJS via use-livecode 
>>  wrote:
>> 
>> just made a quick test with the MacOsx standalone
>> 
>> i just runs
>> 
>> you don't need to code sign as far as i could see
>> 
>> 
>> just try it, and if you don't have a MAC but have a fairly new PC then try 
>> to create a multiboot with hackintosh look on tonymacx86.com on how to do it
>> 
>> 
>> Op 11-12-2018 om 22:46 schreef JJS via use-livecode:
>>> Is it then needed to code sign it? (i'm not really sure but)
>>> 
>>> Did you already try to run a macos standalone on a mac?
>>> 
>>> And you mean the signature where  is set?
>>> 
>>> I f i'm correct you can just run the standalone on mac.
>>> 
>>> I also develop on windows, but i think i jump to macos for the android and 
>>> ios, because always the locs and sizes are shifted when first created on 
>>> windows. And the i only have to do it once.
>>> 
>>> i have created a standalone for win, linux and macos. will test tomorrow 
>>> and see how it reacts on mojave
>>> 
>>> 
>>> Op 11-12-2018 om 22:18 schreef Paul Dupuis via use-livecode:
 I do appreciate the tips.
 
 However, the reason we want to PAY someone who knows this is to avoid the 
 learning time. Also, we do not develop for iOS nor do we deploy to the Mac 
 App store, so hopefully none of the lessons pertaining to those apply to 
 us.
 
 As stated in my initial email, we develop in LC under Windows. We build 
 standalones for OSX and Window. We want to PAY someone to help us set up 
 code signing under El Capitan (10.11.x) and XCode 8.2.1. I can't imagine 
 that for someone who knows what they are doing it would take more than a 
 couple hours on an online meeting (screen sharing ) with us.
 
 I am astonished there are no takers among the LC community. How about 
 LiveCode Professional Services?
 
 
 On 12/11/2018 1:53 PM, JJS via use-livecode wrote:
> Did you do these lessons on lessons.livecode.com ?
> 
> http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios
>  
> 
> http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile
>  
> 
> http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store
>  
> 
> http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer
>  
> 
> 
> 
> in a nutshell for iOs:
> 
> - create an account at the apple dev portal https://idmsa.apple.com 
> either payed or unpayed
> 
> - then open Xcode, create a new project , choose game (if i'm correct out 
> of my head, i'm on windows now, have to reboot to check) but do as told 
> in the lesson
> 
> - then at the creation you need to add the com.mycompany.myappname and 
> enter the credentials of your apple dev portal login
> 
> - now a Provisioning Profile is created by Xcode (for unpaid dev's this 
> is valid for 6 days)
> 
> -save the project in xcode
> 
> - then in Livecode in your app standalone settings you  need to choose 
> the correct Provisioning Profile
> 
>> 
>> ANY takers?
>> 
>> $$$ for a little assistance for someone who's done this?
>> 
> 
> 
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> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Bob Sneidar via use-livecode
Can't you do a one time approval for an unsigned app? Also, I think you can 
turn that feature off in Security & Privacy. 

> On Dec 11, 2018, at 13:58 , Knapp Martin via use-livecode 
>  wrote:
> 
> Maybe you can run unsigned apps downloaded on older Mac OSs but you cannot do 
> it on either High Sierra or Mojave. The app has to be either from the "App 
> Store" or from "Identified developers” (code signed). You can run an app you 
> build on your own computer but to distribute and download they need to be 
> code signed.
> 
> Marty

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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Knapp Martin via use-livecode
Maybe you can run unsigned apps downloaded on older Mac OSs but you cannot do 
it on either High Sierra or Mojave. The app has to be either from the "App 
Store" or from "Identified developers” (code signed). You can run an app you 
build on your own computer but to distribute and download they need to be code 
signed.

Marty

> On Dec 11, 2018, at 12:51 PM, JJS via use-livecode 
>  wrote:
> 
> just made a quick test with the MacOsx standalone
> 
> i just runs
> 
> you don't need to code sign as far as i could see
> 
> 
> just try it, and if you don't have a MAC but have a fairly new PC then try to 
> create a multiboot with hackintosh look on tonymacx86.com on how to do it
> 
> 
> Op 11-12-2018 om 22:46 schreef JJS via use-livecode:
>> Is it then needed to code sign it? (i'm not really sure but)
>> 
>> Did you already try to run a macos standalone on a mac?
>> 
>> And you mean the signature where  is set?
>> 
>> I f i'm correct you can just run the standalone on mac.
>> 
>> I also develop on windows, but i think i jump to macos for the android and 
>> ios, because always the locs and sizes are shifted when first created on 
>> windows. And the i only have to do it once.
>> 
>> i have created a standalone for win, linux and macos. will test tomorrow and 
>> see how it reacts on mojave
>> 
>> 
>> Op 11-12-2018 om 22:18 schreef Paul Dupuis via use-livecode:
>>> I do appreciate the tips.
>>> 
>>> However, the reason we want to PAY someone who knows this is to avoid the 
>>> learning time. Also, we do not develop for iOS nor do we deploy to the Mac 
>>> App store, so hopefully none of the lessons pertaining to those apply to us.
>>> 
>>> As stated in my initial email, we develop in LC under Windows. We build 
>>> standalones for OSX and Window. We want to PAY someone to help us set up 
>>> code signing under El Capitan (10.11.x) and XCode 8.2.1. I can't imagine 
>>> that for someone who knows what they are doing it would take more than a 
>>> couple hours on an online meeting (screen sharing ) with us.
>>> 
>>> I am astonished there are no takers among the LC community. How about 
>>> LiveCode Professional Services?
>>> 
>>> 
>>> On 12/11/2018 1:53 PM, JJS via use-livecode wrote:
 Did you do these lessons on lessons.livecode.com ?
 
 http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios
  
 
 http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile
  
 
 http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store
  
 
 http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer
  
 
 
 
 in a nutshell for iOs:
 
 - create an account at the apple dev portal https://idmsa.apple.com either 
 payed or unpayed
 
 - then open Xcode, create a new project , choose game (if i'm correct out 
 of my head, i'm on windows now, have to reboot to check) but do as told in 
 the lesson
 
 - then at the creation you need to add the com.mycompany.myappname and 
 enter the credentials of your apple dev portal login
 
 - now a Provisioning Profile is created by Xcode (for unpaid dev's this is 
 valid for 6 days)
 
 -save the project in xcode
 
 - then in Livecode in your app standalone settings you  need to choose the 
 correct Provisioning Profile
 
> 
> ANY takers?
> 
> $$$ for a little assistance for someone who's done this?
> 


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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread JJS via use-livecode

just made a quick test with the MacOsx standalone

i just runs

you don't need to code sign as far as i could see


just try it, and if you don't have a MAC but have a fairly new PC then 
try to create a multiboot with hackintosh look on tonymacx86.com on how 
to do it



Op 11-12-2018 om 22:46 schreef JJS via use-livecode:

Is it then needed to code sign it? (i'm not really sure but)

Did you already try to run a macos standalone on a mac?

And you mean the signature where  is set?

I f i'm correct you can just run the standalone on mac.

I also develop on windows, but i think i jump to macos for the android 
and ios, because always the locs and sizes are shifted when first 
created on windows. And the i only have to do it once.


i have created a standalone for win, linux and macos. will test 
tomorrow and see how it reacts on mojave



Op 11-12-2018 om 22:18 schreef Paul Dupuis via use-livecode:

I do appreciate the tips.

However, the reason we want to PAY someone who knows this is to avoid 
the learning time. Also, we do not develop for iOS nor do we deploy 
to the Mac App store, so hopefully none of the lessons pertaining to 
those apply to us.


As stated in my initial email, we develop in LC under Windows. We 
build standalones for OSX and Window. We want to PAY someone to help 
us set up code signing under El Capitan (10.11.x) and XCode 8.2.1. I 
can't imagine that for someone who knows what they are doing it would 
take more than a couple hours on an online meeting (screen sharing ) 
with us.


I am astonished there are no takers among the LC community. How about 
LiveCode Professional Services?



On 12/11/2018 1:53 PM, JJS via use-livecode wrote:

Did you do these lessons on lessons.livecode.com ?

http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios 



http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile 



http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store 



http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer 





in a nutshell for iOs:

- create an account at the apple dev portal https://idmsa.apple.com 
either payed or unpayed


- then open Xcode, create a new project , choose game (if i'm 
correct out of my head, i'm on windows now, have to reboot to check) 
but do as told in the lesson


- then at the creation you need to add the com.mycompany.myappname 
and enter the credentials of your apple dev portal login


- now a Provisioning Profile is created by Xcode (for unpaid dev's 
this is valid for 6 days)


-save the project in xcode

- then in Livecode in your app standalone settings you  need to 
choose the correct Provisioning Profile




ANY takers?

$$$ for a little assistance for someone who's done this?


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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread JJS via use-livecode

Is it then needed to code sign it? (i'm not really sure but)

Did you already try to run a macos standalone on a mac?

And you mean the signature where  is set?

I f i'm correct you can just run the standalone on mac.

I also develop on windows, but i think i jump to macos for the android 
and ios, because always the locs and sizes are shifted when first 
created on windows. And the i only have to do it once.


i have created a standalone for win, linux and macos. will test tomorrow 
and see how it reacts on mojave



Op 11-12-2018 om 22:18 schreef Paul Dupuis via use-livecode:

I do appreciate the tips.

However, the reason we want to PAY someone who knows this is to avoid 
the learning time. Also, we do not develop for iOS nor do we deploy to 
the Mac App store, so hopefully none of the lessons pertaining to 
those apply to us.


As stated in my initial email, we develop in LC under Windows. We 
build standalones for OSX and Window. We want to PAY someone to help 
us set up code signing under El Capitan (10.11.x) and XCode 8.2.1. I 
can't imagine that for someone who knows what they are doing it would 
take more than a couple hours on an online meeting (screen sharing ) 
with us.


I am astonished there are no takers among the LC community. How about 
LiveCode Professional Services?



On 12/11/2018 1:53 PM, JJS via use-livecode wrote:

Did you do these lessons on lessons.livecode.com ?

http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios 



http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile 



http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store 



http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer 





in a nutshell for iOs:

- create an account at the apple dev portal https://idmsa.apple.com 
either payed or unpayed


- then open Xcode, create a new project , choose game (if i'm correct 
out of my head, i'm on windows now, have to reboot to check) but do 
as told in the lesson


- then at the creation you need to add the com.mycompany.myappname 
and enter the credentials of your apple dev portal login


- now a Provisioning Profile is created by Xcode (for unpaid dev's 
this is valid for 6 days)


-save the project in xcode

- then in Livecode in your app standalone settings you  need to 
choose the correct Provisioning Profile




ANY takers?

$$$ for a little assistance for someone who's done this?


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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Paul Dupuis via use-livecode

I do appreciate the tips.

However, the reason we want to PAY someone who knows this is to avoid 
the learning time. Also, we do not develop for iOS nor do we deploy to 
the Mac App store, so hopefully none of the lessons pertaining to those 
apply to us.


As stated in my initial email, we develop in LC under Windows. We build 
standalones for OSX and Window. We want to PAY someone to help us set up 
code signing under El Capitan (10.11.x) and XCode 8.2.1. I can't imagine 
that for someone who knows what they are doing it would take more than a 
couple hours on an online meeting (screen sharing ) with us.


I am astonished there are no takers among the LC community. How about 
LiveCode Professional Services?



On 12/11/2018 1:53 PM, JJS via use-livecode wrote:

Did you do these lessons on lessons.livecode.com ?

http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios 



http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile 



http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store 



http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer 





in a nutshell for iOs:

- create an account at the apple dev portal https://idmsa.apple.com 
either payed or unpayed


- then open Xcode, create a new project , choose game (if i'm correct 
out of my head, i'm on windows now, have to reboot to check) but do as 
told in the lesson


- then at the creation you need to add the com.mycompany.myappname and 
enter the credentials of your apple dev portal login


- now a Provisioning Profile is created by Xcode (for unpaid dev's 
this is valid for 6 days)


-save the project in xcode

- then in Livecode in your app standalone settings you  need to choose 
the correct Provisioning Profile




ANY takers?

$$$ for a little assistance for someone who's done this?


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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread JJS via use-livecode

Did you do these lessons on lessons.livecode.com ?

http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios

http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile

http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store

http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer



in a nutshell for iOs:

- create an account at the apple dev portal https://idmsa.apple.com 
either payed or unpayed


- then open Xcode, create a new project , choose game (if i'm correct 
out of my head, i'm on windows now, have to reboot to check) but do as 
told in the lesson


- then at the creation you need to add the com.mycompany.myappname and 
enter the credentials of your apple dev portal login


- now a Provisioning Profile is created by Xcode (for unpaid dev's this 
is valid for 6 days)


-save the project in xcode

- then in Livecode in your app standalone settings you  need to choose 
the correct Provisioning Profile




ANY takers?

$$$ for a little assistance for someone who's done this?


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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Paul Dupuis via use-livecode

On 12/10/2018 3:32 PM, Paul Dupuis via use-livecode wrote:
I have a Macbook Pro with El Capitn (10.11) and XCode 8.2.1. I also 
have AppWrapper 3 by Ohanaware.


I need help setting up to be able to code sign OSX applications for 
distribution from our web site (NOT via the MacOS App Store). I am 
willing to pay some one who knows how to do this for their time on an 
online meeting  to walk me through:


1) Generating the correct certificates under our Apple Developer 
Account (we have now generated so many we're not sure what is what)


2) Getting the correct Certificate(s) into our KeyChain on the MacBook 
Pro


3) Either successful code signing via the Terminal and codesign 
command line tool OR successful code signing via AppWrapper.


In our latest attempt at command line code signing we got the error:

/Users/paul/Desktop/MacOSX/HyperRESEARCH.app: code object is not 
signed at all
In subcomponent: 
/Users/Paul/Desktop/MacOSX/HyperRESEARCH.app/Contents/Frameworks/Chromium 
Embedded Framework.framework


In older Xcode, you could use the option -deep to recursively sign all 
code objects in a .app bundle, but that does not appear to work with 
the Xcode 8.2.1 version of codesign.


Email me off list if you know how to setup code signing on El Capitan 
and Xcode 8.2.1 with a hourly price.




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ANY takers?

$$$ for a little assistance for someone who's done this?


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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Paul Dupuis via use-livecode

On 12/10/2018 9:57 PM, Brian Milby via use-livecode wrote:

Does the Xcode option for it to manage certificates help?  So far I just 
compile for iOS testing (don’t have a paid dev account yet), but it 
automatically updates the cert when needed.

Thanks,
Brian
On Dec 10, 2018, 8:40 PM -0600, prothero--- via use-livecode 
, wrote:



Brian,

With respect, I don't know about the "XCode option for ... well 
anything" and I don't want to invest the time to learn which is why I am 
trying to hire a consultant who already knows this stuff. A few hours of 
an experts time is a better investment than many hours of my time for 
the degree of use that we  we have for OSX code signing.




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Re: Seeking OSX Code signing consultant...

2018-12-10 Thread Brian Milby via use-livecode
Does the Xcode option for it to manage certificates help?  So far I just 
compile for iOS testing (don’t have a paid dev account yet), but it 
automatically updates the cert when needed.

Thanks,
Brian
On Dec 10, 2018, 8:40 PM -0600, prothero--- via use-livecode 
, wrote:
> Folks,
> This is sooo needed. I had to shake my head at the situation where so many 
> certificates have been downloaded that you (me too) lose track of what’s 
> what. My best strategy was to delete them all and start over. But, they seem 
> to be stored in multiple locations, so it wasn’t easy to find them all. I 
> don’t do this often, but when I do, I allow at least a day to pull my hair 
> and curse at the opaqueness of the task.
>
> This is complicated further by Apple’s regular “improvements” that require 
> more hair pulling to respond to.
>
> It would be wonderful if there was more help for this, written to address the 
> hurdles faced by those of us who don’t do this very often.
>
> —End of rant——
>
> Best,
> Bill
>
> William Prothero
> http://es.earthednet.org
>
> > On Dec 10, 2018, at 10:32 AM, Paul Dupuis via use-livecode 
> >  wrote:
> >
> > I have a Macbook Pro with El Capitn (10.11) and XCode 8.2.1. I also have 
> > AppWrapper 3 by Ohanaware.
> >
> > I need help setting up to be able to code sign OSX applications for 
> > distribution from our web site (NOT via the MacOS App Store). I am willing 
> > to pay some one who knows how to do this for their time on an online 
> > meeting to walk me through:
> >
> > 1) Generating the correct certificates under our Apple Developer Account 
> > (we have now generated so many we're not sure what is what)
> >
> > 2) Getting the correct Certificate(s) into our KeyChain on the MacBook Pro
> >
> > 3) Either successful code signing via the Terminal and codesign command 
> > line tool OR successful code signing via AppWrapper.
> >
> > In our latest attempt at command line code signing we got the error:
> >
> > /Users/paul/Desktop/MacOSX/HyperRESEARCH.app: code object is not signed at 
> > all
> > In subcomponent: 
> > /Users/Paul/Desktop/MacOSX/HyperRESEARCH.app/Contents/Frameworks/Chromium 
> > Embedded Framework.framework
> >
> > In older Xcode, you could use the option -deep to recursively sign all code 
> > objects in a .app bundle, but that does not appear to work with the Xcode 
> > 8.2.1 version of codesign.
> >
> > Email me off list if you know how to setup code signing on El Capitan and 
> > Xcode 8.2.1 with a hourly price.
> >
> >
> >
> > ___
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>
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Re: Seeking OSX Code signing consultant...

2018-12-10 Thread prothero--- via use-livecode
Folks,
This is sooo needed. I had to shake my head at the situation where so many 
certificates have been downloaded that you (me too) lose track of what’s what. 
My best strategy was to delete them all and start over. But, they seem to be 
stored in multiple locations, so it wasn’t easy to find them all. I don’t do 
this often, but when I do, I allow at least a day to pull my hair and curse at 
the opaqueness of the task.

This is complicated further by Apple’s regular “improvements” that require more 
hair pulling to respond to.

It would be wonderful if there was more help for this, written to address the 
hurdles faced by those of us who don’t do this very often.

—End of rant——

Best,
Bill

William Prothero
http://es.earthednet.org

> On Dec 10, 2018, at 10:32 AM, Paul Dupuis via use-livecode 
>  wrote:
> 
> I have a Macbook Pro with El Capitn (10.11) and XCode 8.2.1. I also have 
> AppWrapper 3 by Ohanaware.
> 
> I need help setting up to be able to code sign OSX applications for 
> distribution from our web site (NOT via the MacOS App Store). I am willing to 
> pay some one who knows how to do this for their time on an online meeting  to 
> walk me through:
> 
> 1) Generating the correct certificates under our Apple Developer Account (we 
> have now generated so many we're not sure what is what)
> 
> 2) Getting the correct Certificate(s) into our KeyChain on the MacBook Pro
> 
> 3) Either successful code signing via the Terminal and codesign command line 
> tool OR successful code signing via AppWrapper.
> 
> In our latest attempt at command line code signing we got the error:
> 
> /Users/paul/Desktop/MacOSX/HyperRESEARCH.app: code object is not signed at all
> In subcomponent: 
> /Users/Paul/Desktop/MacOSX/HyperRESEARCH.app/Contents/Frameworks/Chromium 
> Embedded Framework.framework
> 
> In older Xcode, you could use the option -deep to recursively sign all code 
> objects in a .app bundle, but that does not appear to work with the Xcode 
> 8.2.1 version of codesign.
> 
> Email me off list if you know how to setup code signing on El Capitan and 
> Xcode 8.2.1 with a hourly price.
> 
> 
> 
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Seeking OSX Code signing consultant...

2018-12-10 Thread Paul Dupuis via use-livecode
I have a Macbook Pro with El Capitn (10.11) and XCode 8.2.1. I also have 
AppWrapper 3 by Ohanaware.


I need help setting up to be able to code sign OSX applications for 
distribution from our web site (NOT via the MacOS App Store). I am 
willing to pay some one who knows how to do this for their time on an 
online meeting  to walk me through:


1) Generating the correct certificates under our Apple Developer Account 
(we have now generated so many we're not sure what is what)


2) Getting the correct Certificate(s) into our KeyChain on the MacBook Pro

3) Either successful code signing via the Terminal and codesign command 
line tool OR successful code signing via AppWrapper.


In our latest attempt at command line code signing we got the error:

/Users/paul/Desktop/MacOSX/HyperRESEARCH.app: code object is not signed 
at all
In subcomponent: 
/Users/Paul/Desktop/MacOSX/HyperRESEARCH.app/Contents/Frameworks/Chromium 
Embedded Framework.framework


In older Xcode, you could use the option -deep to recursively sign all 
code objects in a .app bundle, but that does not appear to work with the 
Xcode 8.2.1 version of codesign.


Email me off list if you know how to setup code signing on El Capitan 
and Xcode 8.2.1 with a hourly price.




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