RE: Seeking OSX Code signing consultant...
The only downside of Android signing is if you lose your local signing file(keystore) or forget any of the passwords(keystore master or app) you can never update the app again on the PlayStore. I have the iOS thingy under control. I run multiple Xcodes. If anyone needs any help just ask me. I can get you though setup and the signing process but can only make suggestions getting you though the Apple approval gauntlet. When deploying to external testers I suggest JLM's AirLaunch plug-in. Ralph DiMola IT Director Evergreen Information Services rdim...@evergreeninfo.net -Original Message- From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of J. Landman Gay via use-livecode Sent: Thursday, December 13, 2018 4:20 PM To: How to use LiveCode Cc: J. Landman Gay Subject: Re: Seeking OSX Code signing consultant... On 12/12/18 1:20 PM, Paul Dupuis via use-livecode wrote: > Either there are not enough people willing to pay for 3rd party > developer services for 3rd party developers to make a living at it OR > the market of people wanting LC related developer expertise is larger > than the available number of "experts". > > Also, if you are making a commercial application in LiveCode for > Windows, OSX, and probably Linux too, you pretty much have to code > sign the app or your sales will suffer (if you get any at all). For > Android and iOS code signing is required. I don't know about others, but I haven't built an iOS app for some years now. I did learn how to do it a long time ago, but a lot has changed since then so I'm no longer qualified to call myself an expert. The reason I haven't built for iOS lately is because of Apple's many restrictions which disqualify my clients' apps, so we release for Android instead where there is more flexibility to make apps that do what we need. (One example: Apple's unfathomable restriction on reading an NFC tag ID. We'd have an iOS app if it weren't for that.) Codesigning for Android is dead simple, and once you've created a signing key on your own hard drive you can continue to use it indefinitely. There are one-click tools for codesigning on Windows and OS X, which helps, but even OS X requires the certificate juggling game, and Windows requires a lengthy process (and some cost) to get developer verification. But in any case, if the problem is with your certificates, there's not much anyone else can do; as the developer you need to know how to create and manage those yourself, or allow someone else to access your account and do it. While it isn't strictly LC-related, a lesson on how to deal with Apple certificates wouldn't hurt. Apple is the only company that requires those. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant... [ANSWER]
That is good! So, what is the process of selling with Apple? 1. Pay for a developers license 2. Create standalone 3. Get a certificate 4. Strip out all of the 32-bit files 5. Code sign the app with terminal or another app 6. Place app on the app store or wherever JB > On Dec 13, 2018, at 1:42 PM, Paul Dupuis via use-livecode > wrote: > > For anyone interested, my OSX Code Signing nightmare has been resolved. > > Only one person contacted me with an offer of consulting on an online > meeting, Sean Cole of Pi Digital Products Ltd. > > A huge thank you to Sean. Our online meeting lasted 15 minutes. As I > expected, in a few minutes he noticed that I was missing an Intermediate > Certificate. Once that have been downloaded and installed in my Keychain, I > could regenerate and reinstall my app and installer signing certificates from > the Apple Developer site and XCode and was able to sign OSX apps again in > about another hour of refreshing things after our online meeting was done. > > Should I have probably been able to discover the missing Intermediate > Certificate on my own. Well sure, eventually. However, that is the difference > between someone who sets up code signing perhaps every 4 years (or more as I > noticed by regenerated certificates don't expire until 2023)! It probably > would have taken me another couple of DAYS to solve on my own, or I might > have figured it out in another few hours. However, some one who has the > technical details of code signing fresh on their mind was able to help in > minutes. > > Due to the quickness of the resolution Sean was kind enough to offer this aid > gratis, but you can bet that the next time Researchware has need of for pay > supplemental development assistance, we'll be talking to him again. > > Paul Dupuis > > Researchare > > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant...
I, myself am right now trying to figure out Apple’s system so I can publish my (not-mobile, not-App Store) program which is distributed from my website, and not have the user see dire warnings. I’m in the Dev program, have the certificate, but am still having the issue. So I am very interested in being educated about this whole world. Peter Bogdanoff ArtsInteractiveInc.com > On Dec 13, 2018, at 1:19 PM, J. Landman Gay via use-livecode > wrote: > > On 12/12/18 1:20 PM, Paul Dupuis via use-livecode wrote: >> Either there are not enough people willing to pay for 3rd party developer >> services for 3rd party developers to make a living at it OR the market of >> people wanting LC related developer expertise is larger than the available >> number of "experts". >> Also, if you are making a commercial application in LiveCode for Windows, >> OSX, and probably Linux too, you pretty much have to code sign the app or >> your sales will suffer (if you get any at all). For Android and iOS code >> signing is required. > > I don't know about others, but I haven't built an iOS app for some years now. > I did learn how to do it a long time ago, but a lot has changed since then so > I'm no longer qualified to call myself an expert. The reason I haven't built > for iOS lately is because of Apple's many restrictions which disqualify my > clients' apps, so we release for Android instead where there is more > flexibility to make apps that do what we need. (One example: Apple's > unfathomable restriction on reading an NFC tag ID. We'd have an iOS app if it > weren't for that.) > > Codesigning for Android is dead simple, and once you've created a signing key > on your own hard drive you can continue to use it indefinitely. There are > one-click tools for codesigning on Windows and OS X, which helps, but even OS > X requires the certificate juggling game, and Windows requires a lengthy > process (and some cost) to get developer verification. But in any case, if > the problem is with your certificates, there's not much anyone else can do; > as the developer you need to know how to create and manage those yourself, or > allow someone else to access your account and do it. > > While it isn't strictly LC-related, a lesson on how to deal with Apple > certificates wouldn't hurt. Apple is the only company that requires those. > > -- > Jacqueline Landman Gay | jac...@hyperactivesw.com > HyperActive Software | http://www.hyperactivesw.com > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant... [ANSWER]
For anyone interested, my OSX Code Signing nightmare has been resolved. Only one person contacted me with an offer of consulting on an online meeting, Sean Cole of Pi Digital Products Ltd. A huge thank you to Sean. Our online meeting lasted 15 minutes. As I expected, in a few minutes he noticed that I was missing an Intermediate Certificate. Once that have been downloaded and installed in my Keychain, I could regenerate and reinstall my app and installer signing certificates from the Apple Developer site and XCode and was able to sign OSX apps again in about another hour of refreshing things after our online meeting was done. Should I have probably been able to discover the missing Intermediate Certificate on my own. Well sure, eventually. However, that is the difference between someone who sets up code signing perhaps every 4 years (or more as I noticed by regenerated certificates don't expire until 2023)! It probably would have taken me another couple of DAYS to solve on my own, or I might have figured it out in another few hours. However, some one who has the technical details of code signing fresh on their mind was able to help in minutes. Due to the quickness of the resolution Sean was kind enough to offer this aid gratis, but you can bet that the next time Researchware has need of for pay supplemental development assistance, we'll be talking to him again. Paul Dupuis Researchare ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant...
On 12/12/18 1:20 PM, Paul Dupuis via use-livecode wrote: Either there are not enough people willing to pay for 3rd party developer services for 3rd party developers to make a living at it OR the market of people wanting LC related developer expertise is larger than the available number of "experts". Also, if you are making a commercial application in LiveCode for Windows, OSX, and probably Linux too, you pretty much have to code sign the app or your sales will suffer (if you get any at all). For Android and iOS code signing is required. I don't know about others, but I haven't built an iOS app for some years now. I did learn how to do it a long time ago, but a lot has changed since then so I'm no longer qualified to call myself an expert. The reason I haven't built for iOS lately is because of Apple's many restrictions which disqualify my clients' apps, so we release for Android instead where there is more flexibility to make apps that do what we need. (One example: Apple's unfathomable restriction on reading an NFC tag ID. We'd have an iOS app if it weren't for that.) Codesigning for Android is dead simple, and once you've created a signing key on your own hard drive you can continue to use it indefinitely. There are one-click tools for codesigning on Windows and OS X, which helps, but even OS X requires the certificate juggling game, and Windows requires a lengthy process (and some cost) to get developer verification. But in any case, if the problem is with your certificates, there's not much anyone else can do; as the developer you need to know how to create and manage those yourself, or allow someone else to access your account and do it. While it isn't strictly LC-related, a lesson on how to deal with Apple certificates wouldn't hurt. Apple is the only company that requires those. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant...
Thanks for the kind words Marty! I’m glad it has been a worthwhile transition for you. The Sparkle and WinSparkle helpers are great examples of what the Foreign Function Interface in LCB makes available to LiveCode. And by using the “helper” component in Levure a developer can combine complex LCB and LCS code into a single folder that other developers can just drop into their Levure projects. Bob - I would be surprised if anything you have working in your current project didn’t work in Levure. While Levure provides lots of great ways to organize your application logic, it doesn’t require that you do. -- Trevor DeVore ScreenSteps On Wed, Dec 12, 2018 at 12:15 PM Bob Sneidar via use-livecode < use-livecode@lists.runrev.com> wrote: > I really want to switch to Levure too, but my main project is quite > complicated, and it will take a goodly amount of time. Plus, since I > implemented chained behaviors for my datagrids, I'm not sure I can > incorporate that into Levure. > > Bob S > > > > On Dec 12, 2018, at 09:56 , Knapp Martin via use-livecode < > use-livecode@lists.runrev.com> wrote: > > > > In my experience, it’s easy to make a mess of your certificates from > Apple. Then, if you’re like me, you finally get it set up but when you need > to renew them a few years later you’ve forgotten what you did the last time > to get it right (or is that just me?). > > > > I’d like to give a plug here for Trevor’s “Levure” framework. It has the > ability to code sign your Mac apps. You just need to give it your > certificate name. I had used Trevor’s GLX framework for many years and was > a little concerned about switching to Levure. While I did have to unlearn a > few things (assumptions from my GLX experience) it was easier to make the > switch than I though it would be. Now that I've been using it for a while I > will say that it’s absolutely great. And Trevor is wonderful about > answering question (in the forums). My favorite feature is the > incorporation of the Sparkle framework to give your apps a very > professional means of updating your apps. And while it’s configured to > handle version control/script only stacks that is not necessary if, like > me, you don’t need those features. Plus, there is no cost! A big thank you > to Trevor. > > > > Marty > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant...
Tips from LiceCode.com or from Google searches or Apple articles or on 3rd party web sites (like Trevor's) are great ... for the people who want to setup code signing themselves. For LiveCode to be really considered an effective development environment for building commercial application, a population of "experts" that can be hired needs to be cultivated. For a number of areas this exists. When we wanted a External built, we didn't have to learn C++. We found several people in the LiveCode community who had the skills and would build an External for us to our specs - that effort became the XPDF external (later acquired by LiveCode) for displaying and extracting PDF content. When we wanted to provide graphs in our applications, we didn't have to follow lots of LiveCode Script tutorials on how to draw bar charts by sizing various rectangle graphic objects, we purchase a graphics library that did this for us. And so on with quite a few example. However, Code Signing seems to be stuck at the "you have to learn to do it yourself" level. That is not entirely true, as I did have one response to my inquiry for a paid consultation. But still, only 1? That in and of itself says something about the LiveCode market place. Either there are not enough people willing to pay for 3rd party developer services for 3rd party developers to make a living at it OR the market of people wanting LC related developer expertise is larger than the available number of "experts". Also, if you are making a commercial application in LiveCode for Windows, OSX, and probably Linux too, you pretty much have to code sign the app or your sales will suffer (if you get any at all). For Android and iOS code signing is required. I've currently narrowed our problem (I think) to an issue with our Certificates from the Apple Developer site. I've now spent probably 10 hours on this (and its still not working) in what would probably take an experienced person less than a couple hours. Tomorrow, I will work with a consultant and hopefully discover the obvious thing I should have been doing that I have not been doing. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant...
I really want to switch to Levure too, but my main project is quite complicated, and it will take a goodly amount of time. Plus, since I implemented chained behaviors for my datagrids, I'm not sure I can incorporate that into Levure. Bob S > On Dec 12, 2018, at 09:56 , Knapp Martin via use-livecode > wrote: > > In my experience, it’s easy to make a mess of your certificates from Apple. > Then, if you’re like me, you finally get it set up but when you need to renew > them a few years later you’ve forgotten what you did the last time to get it > right (or is that just me?). > > I’d like to give a plug here for Trevor’s “Levure” framework. It has the > ability to code sign your Mac apps. You just need to give it your certificate > name. I had used Trevor’s GLX framework for many years and was a little > concerned about switching to Levure. While I did have to unlearn a few things > (assumptions from my GLX experience) it was easier to make the switch than I > though it would be. Now that I've been using it for a while I will say that > it’s absolutely great. And Trevor is wonderful about answering question (in > the forums). My favorite feature is the incorporation of the Sparkle > framework to give your apps a very professional means of updating your apps. > And while it’s configured to handle version control/script only stacks that > is not necessary if, like me, you don’t need those features. Plus, there is > no cost! A big thank you to Trevor. > > Marty ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant...
In my experience, it’s easy to make a mess of your certificates from Apple. Then, if you’re like me, you finally get it set up but when you need to renew them a few years later you’ve forgotten what you did the last time to get it right (or is that just me?). I’d like to give a plug here for Trevor’s “Levure” framework. It has the ability to code sign your Mac apps. You just need to give it your certificate name. I had used Trevor’s GLX framework for many years and was a little concerned about switching to Levure. While I did have to unlearn a few things (assumptions from my GLX experience) it was easier to make the switch than I though it would be. Now that I've been using it for a while I will say that it’s absolutely great. And Trevor is wonderful about answering question (in the forums). My favorite feature is the incorporation of the Sparkle framework to give your apps a very professional means of updating your apps. And while it’s configured to handle version control/script only stacks that is not necessary if, like me, you don’t need those features. Plus, there is no cost! A big thank you to Trevor. Marty > On Dec 12, 2018, at 8:26 AM, JJS via use-livecode > wrote: > > Google kows how to find some interesting topics about this too. > > BTW i'm on mojave and it run with double clicking it, so i assumed it was not > really neccessary. But for the store you need it, same as for windows store > you need to sign it too. > > > Maybe this can help some people too: > > https://developer.apple.com/library/archive/documentation/Security/Conceptual/CodeSigningGuide/Introduction/Introduction.html > > some nice links in this topic: > > https://stackoverflow.com/questions/5341755/how-to-sign-mac-os-x-application > > and > > http://osxdaily.com/2016/03/14/verify-code-sign-apps-mac-os-x/ > > > Op 12-12-2018 om 05:29 schreef Tom Glod via use-livecode: >> I would love to know if you accomplished your goal and what the price tag >> ended up being, I'm interested in the same service...or at least be taught >> how to do it. >> >> Lots of tips in this thread as well, but I too would rather save the >> research in the learning curve in this respect esp for mac. >> >> Thanks, >> >> Tom >> >> On Tue, Dec 11, 2018 at 5:57 PM Pi Digital via use-livecode < >> use-livecode@lists.runrev.com> wrote: >> >>> Hi Paul >>> >>> I was unable to look properly at your email earlier as I was working on >>> something else but noted the subject as something to follow up on. I’m >>> sorry that no one else seemed to be of help. It is unusual as I was sure >>> that someone would have offered. >>> >>> If you are still in need I have some free time tomorrow. I am UK based but >>> work all sorts of times into the very early hours. We can do a Skype or >>> join.me screen share to walk you through it all. From experience it takes >>> a good couple of hours if it’s gotten really messy but we should be able to >>> getting you running again. >>> >>> Let me know. My direct email is sean at pidigital dot co.uk >>> >>> Sean Cole >>> Pi Digital Prod Ltd >>> On 11 Dec 2018, at 21:18, Paul Dupuis via use-livecode < >>> use-livecode@lists.runrev.com> wrote: I do appreciate the tips. However, the reason we want to PAY someone who knows this is to avoid >>> the learning time. Also, we do not develop for iOS nor do we deploy to the >>> Mac App store, so hopefully none of the lessons pertaining to those apply >>> to us. As stated in my initial email, we develop in LC under Windows. We build >>> standalones for OSX and Window. We want to PAY someone to help us set up >>> code signing under El Capitan (10.11.x) and XCode 8.2.1. I can't imagine >>> that for someone who knows what they are doing it would take more than a >>> couple hours on an online meeting (screen sharing ) with us. I am astonished there are no takers among the LC community. How about >>> LiveCode Professional Services? > On 12/11/2018 1:53 PM, JJS via use-livecode wrote: > Did you do these lessons on lessons.livecode.com ? > > >>> http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios > >>> http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile > >>> http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store > >>> http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer > > > in a nutshell for iOs: > > - create an account at the apple dev portal https://idmsa.apple.com >>> either payed or unpayed > - then open Xcode, create a new project , choose game (if i'm correct >>> out of my head, i'm on windows now, have to reboot to check) but do as told >>> in the lesson > - then at the creation you need to add the com.mycompany.myappname and >>> enter the credentials of your apple dev portal login > - now a Provisioning Profile
Re: Seeking OSX Code signing consultant...
Google kows how to find some interesting topics about this too. BTW i'm on mojave and it run with double clicking it, so i assumed it was not really neccessary. But for the store you need it, same as for windows store you need to sign it too. Maybe this can help some people too: https://developer.apple.com/library/archive/documentation/Security/Conceptual/CodeSigningGuide/Introduction/Introduction.html some nice links in this topic: https://stackoverflow.com/questions/5341755/how-to-sign-mac-os-x-application and http://osxdaily.com/2016/03/14/verify-code-sign-apps-mac-os-x/ Op 12-12-2018 om 05:29 schreef Tom Glod via use-livecode: I would love to know if you accomplished your goal and what the price tag ended up being, I'm interested in the same service...or at least be taught how to do it. Lots of tips in this thread as well, but I too would rather save the research in the learning curve in this respect esp for mac. Thanks, Tom On Tue, Dec 11, 2018 at 5:57 PM Pi Digital via use-livecode < use-livecode@lists.runrev.com> wrote: Hi Paul I was unable to look properly at your email earlier as I was working on something else but noted the subject as something to follow up on. I’m sorry that no one else seemed to be of help. It is unusual as I was sure that someone would have offered. If you are still in need I have some free time tomorrow. I am UK based but work all sorts of times into the very early hours. We can do a Skype or join.me screen share to walk you through it all. From experience it takes a good couple of hours if it’s gotten really messy but we should be able to getting you running again. Let me know. My direct email is sean at pidigital dot co.uk Sean Cole Pi Digital Prod Ltd On 11 Dec 2018, at 21:18, Paul Dupuis via use-livecode < use-livecode@lists.runrev.com> wrote: I do appreciate the tips. However, the reason we want to PAY someone who knows this is to avoid the learning time. Also, we do not develop for iOS nor do we deploy to the Mac App store, so hopefully none of the lessons pertaining to those apply to us. As stated in my initial email, we develop in LC under Windows. We build standalones for OSX and Window. We want to PAY someone to help us set up code signing under El Capitan (10.11.x) and XCode 8.2.1. I can't imagine that for someone who knows what they are doing it would take more than a couple hours on an online meeting (screen sharing ) with us. I am astonished there are no takers among the LC community. How about LiveCode Professional Services? On 12/11/2018 1:53 PM, JJS via use-livecode wrote: Did you do these lessons on lessons.livecode.com ? http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer in a nutshell for iOs: - create an account at the apple dev portal https://idmsa.apple.com either payed or unpayed - then open Xcode, create a new project , choose game (if i'm correct out of my head, i'm on windows now, have to reboot to check) but do as told in the lesson - then at the creation you need to add the com.mycompany.myappname and enter the credentials of your apple dev portal login - now a Provisioning Profile is created by Xcode (for unpaid dev's this is valid for 6 days) -save the project in xcode - then in Livecode in your app standalone settings you need to choose the correct Provisioning Profile ANY takers? $$$ for a little assistance for someone who's done this? ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode __
Re: Seeking OSX Code signing consultant...
I would love to know if you accomplished your goal and what the price tag ended up being, I'm interested in the same service...or at least be taught how to do it. Lots of tips in this thread as well, but I too would rather save the research in the learning curve in this respect esp for mac. Thanks, Tom On Tue, Dec 11, 2018 at 5:57 PM Pi Digital via use-livecode < use-livecode@lists.runrev.com> wrote: > Hi Paul > > I was unable to look properly at your email earlier as I was working on > something else but noted the subject as something to follow up on. I’m > sorry that no one else seemed to be of help. It is unusual as I was sure > that someone would have offered. > > If you are still in need I have some free time tomorrow. I am UK based but > work all sorts of times into the very early hours. We can do a Skype or > join.me screen share to walk you through it all. From experience it takes > a good couple of hours if it’s gotten really messy but we should be able to > getting you running again. > > Let me know. My direct email is sean at pidigital dot co.uk > > Sean Cole > Pi Digital Prod Ltd > > > On 11 Dec 2018, at 21:18, Paul Dupuis via use-livecode < > use-livecode@lists.runrev.com> wrote: > > > > I do appreciate the tips. > > > > However, the reason we want to PAY someone who knows this is to avoid > the learning time. Also, we do not develop for iOS nor do we deploy to the > Mac App store, so hopefully none of the lessons pertaining to those apply > to us. > > > > As stated in my initial email, we develop in LC under Windows. We build > standalones for OSX and Window. We want to PAY someone to help us set up > code signing under El Capitan (10.11.x) and XCode 8.2.1. I can't imagine > that for someone who knows what they are doing it would take more than a > couple hours on an online meeting (screen sharing ) with us. > > > > I am astonished there are no takers among the LC community. How about > LiveCode Professional Services? > > > > > >> On 12/11/2018 1:53 PM, JJS via use-livecode wrote: > >> Did you do these lessons on lessons.livecode.com ? > >> > >> > http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios > >> > >> > http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile > >> > >> > http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store > >> > >> > http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer > >> > >> > >> > >> in a nutshell for iOs: > >> > >> - create an account at the apple dev portal https://idmsa.apple.com > either payed or unpayed > >> > >> - then open Xcode, create a new project , choose game (if i'm correct > out of my head, i'm on windows now, have to reboot to check) but do as told > in the lesson > >> > >> - then at the creation you need to add the com.mycompany.myappname and > enter the credentials of your apple dev portal login > >> > >> - now a Provisioning Profile is created by Xcode (for unpaid dev's this > is valid for 6 days) > >> > >> -save the project in xcode > >> > >> - then in Livecode in your app standalone settings you need to choose > the correct Provisioning Profile > >> > >>> > >>> ANY takers? > >>> > >>> $$$ for a little assistance for someone who's done this? > >>> > >>> > >>> ___ > >>> use-livecode mailing list > >>> use-livecode@lists.runrev.com > >>> Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > >>> http://lists.runrev.com/mailman/listinfo/use-livecode > >> > >> ___ > >> use-livecode mailing list > >> use-livecode@lists.runrev.com > >> Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > >> http://lists.runrev.com/mailman/listinfo/use-livecode > > > > > > > > ___ > > use-livecode mailing list > > use-livecode@lists.runrev.com > > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > > http://lists.runrev.com/mailman/listinfo/use-livecode > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant...
Hi Paul I was unable to look properly at your email earlier as I was working on something else but noted the subject as something to follow up on. I’m sorry that no one else seemed to be of help. It is unusual as I was sure that someone would have offered. If you are still in need I have some free time tomorrow. I am UK based but work all sorts of times into the very early hours. We can do a Skype or join.me screen share to walk you through it all. From experience it takes a good couple of hours if it’s gotten really messy but we should be able to getting you running again. Let me know. My direct email is sean at pidigital dot co.uk Sean Cole Pi Digital Prod Ltd > On 11 Dec 2018, at 21:18, Paul Dupuis via use-livecode > wrote: > > I do appreciate the tips. > > However, the reason we want to PAY someone who knows this is to avoid the > learning time. Also, we do not develop for iOS nor do we deploy to the Mac > App store, so hopefully none of the lessons pertaining to those apply to us. > > As stated in my initial email, we develop in LC under Windows. We build > standalones for OSX and Window. We want to PAY someone to help us set up code > signing under El Capitan (10.11.x) and XCode 8.2.1. I can't imagine that for > someone who knows what they are doing it would take more than a couple hours > on an online meeting (screen sharing ) with us. > > I am astonished there are no takers among the LC community. How about > LiveCode Professional Services? > > >> On 12/11/2018 1:53 PM, JJS via use-livecode wrote: >> Did you do these lessons on lessons.livecode.com ? >> >> http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios >> >> >> http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile >> >> >> http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store >> >> >> http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer >> >> >> >> in a nutshell for iOs: >> >> - create an account at the apple dev portal https://idmsa.apple.com either >> payed or unpayed >> >> - then open Xcode, create a new project , choose game (if i'm correct out of >> my head, i'm on windows now, have to reboot to check) but do as told in the >> lesson >> >> - then at the creation you need to add the com.mycompany.myappname and enter >> the credentials of your apple dev portal login >> >> - now a Provisioning Profile is created by Xcode (for unpaid dev's this is >> valid for 6 days) >> >> -save the project in xcode >> >> - then in Livecode in your app standalone settings you need to choose the >> correct Provisioning Profile >> >>> >>> ANY takers? >>> >>> $$$ for a little assistance for someone who's done this? >>> >>> >>> ___ >>> use-livecode mailing list >>> use-livecode@lists.runrev.com >>> Please visit this url to subscribe, unsubscribe and manage your >>> subscription preferences: >>> http://lists.runrev.com/mailman/listinfo/use-livecode >> >> ___ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your subscription >> preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode > > > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant...
> 11. des. 2018 kl. 23:40 skrev Bob Sneidar via use-livecode > : > > I'm on High Sierra, and that is how it works for me. > > Bob S I am on Mojave now, so I may remember wrongly about High Sierra, but the contextual menu method works on both of them anyhow. Tore ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant...
I'm on High Sierra, and that is how it works for me. Bob S > On Dec 11, 2018, at 14:33 , Tore Nilsen via use-livecode > wrote: > >> 11. des. 2018 kl. 23:28 skrev Bob Sneidar via use-livecode >> : >> >> I think if you double click it and get the unsafe app dialog, you can open >> Security & Privacy, and there should be a button to approve the most recent >> "unsafe" app. > > Not in High Sierra or Mojave. The only options are Only App Store or App > Store and identified developers. > > Tore ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant...
I agree Bob. But there really does need to be a basis of trust or you’re asking for trouble. I did that once and very much regretted it - downloaded a demo installer for an app I was interested in. What I got was a trojan horse that attempted to divert my internet connection in an ploy to send me to a PayPal phishing site. Fortunately I caught it in time and learned my lesson. Certainly code signing isn’t fool proof but it could be easier! > On Dec 11, 2018, at 2:30 PM, Bob Sneidar via use-livecode > wrote: > > Agreed, but for a local deployment, like the company I work for, I should > never be forced to sign my apps. That would be onerous in my opinion. > > Bob S > > >> On Dec 11, 2018, at 14:26 , Knapp Martin via use-livecode >> wrote: >> >> I think on Sierra and older there was a 3rd option in the security section >> to choose from “Anywhere” but that is gone in High Sierra and Mojave. There >> is a trick to get around this, outlined here: >> https://www.macworld.co.uk/how-to/mac-software/mac-app-unidentified-developer-3669596/ >> >> But you can’t really seriously (in my opinion) distribute apps this way. >> Code signing is a hassle but it’s only going to get worse. > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant...
> 11. des. 2018 kl. 23:28 skrev Bob Sneidar via use-livecode > : > > I think if you double click it and get the unsafe app dialog, you can open > Security & Privacy, and there should be a button to approve the most recent > "unsafe" app. Not in High Sierra or Mojave. The only options are Only App Store or App Store and identified developers. Tore ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant...
Agreed, but for a local deployment, like the company I work for, I should never be forced to sign my apps. That would be onerous in my opinion. Bob S > On Dec 11, 2018, at 14:26 , Knapp Martin via use-livecode > wrote: > > I think on Sierra and older there was a 3rd option in the security section to > choose from “Anywhere” but that is gone in High Sierra and Mojave. There is a > trick to get around this, outlined here: > https://www.macworld.co.uk/how-to/mac-software/mac-app-unidentified-developer-3669596/ > > But you can’t really seriously (in my opinion) distribute apps this way. Code > signing is a hassle but it’s only going to get worse. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant...
You are right, there was this third option prior to High Sierra. I agree that if you distribute an application as a professional developer, you need to code sign it. Tore Nilsen > 11. des. 2018 kl. 23:26 skrev Knapp Martin via use-livecode > : > > I think on Sierra and older there was a 3rd option in the security section to > choose from “Anywhere” but that is gone in High Sierra and Mojave. There is a > trick to get around this, outlined here: > https://www.macworld.co.uk/how-to/mac-software/mac-app-unidentified-developer-3669596/ > > But you can’t really seriously (in my opinion) distribute apps this way. Code > signing is a hassle but it’s only going to get worse. > >> On Dec 11, 2018, at 2:08 PM, Bob Sneidar via use-livecode >> wrote: >> >> Can't you do a one time approval for an unsigned app? Also, I think you can >> turn that feature off in Security & Privacy. >> >>> On Dec 11, 2018, at 13:58 , Knapp Martin via use-livecode >>> wrote: >>> >>> Maybe you can run unsigned apps downloaded on older Mac OSs but you cannot >>> do it on either High Sierra or Mojave. The app has to be either from the >>> "App Store" or from "Identified developers” (code signed). You can run an >>> app you build on your own computer but to distribute and download they need >>> to be code signed. >>> >>> Marty >> >> ___ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your subscription >> preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode > > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant...
I think if you double click it and get the unsafe app dialog, you can open Security & Privacy, and there should be a button to approve the most recent "unsafe" app. Bob S > On Dec 11, 2018, at 14:24 , Tore Nilsen via use-livecode > wrote: > > You can easily run an unsigned app on High Sierra or Mojave. But you can not > start the application by double clicking it the first time you run it. You > need to open it from a contextual menu (right click or ctrl click) and then > choose «Open» in the resulting dialog window. Afterwards you can use the > unsigned application just as a signed application. > > I do this all the time with apps I give to my students > > > Best regards > Tore Nilsen ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant...
I think on Sierra and older there was a 3rd option in the security section to choose from “Anywhere” but that is gone in High Sierra and Mojave. There is a trick to get around this, outlined here: https://www.macworld.co.uk/how-to/mac-software/mac-app-unidentified-developer-3669596/ But you can’t really seriously (in my opinion) distribute apps this way. Code signing is a hassle but it’s only going to get worse. > On Dec 11, 2018, at 2:08 PM, Bob Sneidar via use-livecode > wrote: > > Can't you do a one time approval for an unsigned app? Also, I think you can > turn that feature off in Security & Privacy. > >> On Dec 11, 2018, at 13:58 , Knapp Martin via use-livecode >> wrote: >> >> Maybe you can run unsigned apps downloaded on older Mac OSs but you cannot >> do it on either High Sierra or Mojave. The app has to be either from the >> "App Store" or from "Identified developers” (code signed). You can run an >> app you build on your own computer but to distribute and download they need >> to be code signed. >> >> Marty > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant...
You can easily run an unsigned app on High Sierra or Mojave. But you can not start the application by double clicking it the first time you run it. You need to open it from a contextual menu (right click or ctrl click) and then choose «Open» in the resulting dialog window. Afterwards you can use the unsigned application just as a signed application. I do this all the time with apps I give to my students Best regards Tore Nilsen > 11. des. 2018 kl. 22:58 skrev Knapp Martin via use-livecode > : > > Maybe you can run unsigned apps downloaded on older Mac OSs but you cannot do > it on either High Sierra or Mojave. The app has to be either from the "App > Store" or from "Identified developers” (code signed). You can run an app you > build on your own computer but to distribute and download they need to be > code signed. > > Marty > >> On Dec 11, 2018, at 12:51 PM, JJS via use-livecode >> wrote: >> >> just made a quick test with the MacOsx standalone >> >> i just runs >> >> you don't need to code sign as far as i could see >> >> >> just try it, and if you don't have a MAC but have a fairly new PC then try >> to create a multiboot with hackintosh look on tonymacx86.com on how to do it >> >> >> Op 11-12-2018 om 22:46 schreef JJS via use-livecode: >>> Is it then needed to code sign it? (i'm not really sure but) >>> >>> Did you already try to run a macos standalone on a mac? >>> >>> And you mean the signature where is set? >>> >>> I f i'm correct you can just run the standalone on mac. >>> >>> I also develop on windows, but i think i jump to macos for the android and >>> ios, because always the locs and sizes are shifted when first created on >>> windows. And the i only have to do it once. >>> >>> i have created a standalone for win, linux and macos. will test tomorrow >>> and see how it reacts on mojave >>> >>> >>> Op 11-12-2018 om 22:18 schreef Paul Dupuis via use-livecode: I do appreciate the tips. However, the reason we want to PAY someone who knows this is to avoid the learning time. Also, we do not develop for iOS nor do we deploy to the Mac App store, so hopefully none of the lessons pertaining to those apply to us. As stated in my initial email, we develop in LC under Windows. We build standalones for OSX and Window. We want to PAY someone to help us set up code signing under El Capitan (10.11.x) and XCode 8.2.1. I can't imagine that for someone who knows what they are doing it would take more than a couple hours on an online meeting (screen sharing ) with us. I am astonished there are no takers among the LC community. How about LiveCode Professional Services? On 12/11/2018 1:53 PM, JJS via use-livecode wrote: > Did you do these lessons on lessons.livecode.com ? > > http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios > > > http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile > > > http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store > > > http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer > > > > > in a nutshell for iOs: > > - create an account at the apple dev portal https://idmsa.apple.com > either payed or unpayed > > - then open Xcode, create a new project , choose game (if i'm correct out > of my head, i'm on windows now, have to reboot to check) but do as told > in the lesson > > - then at the creation you need to add the com.mycompany.myappname and > enter the credentials of your apple dev portal login > > - now a Provisioning Profile is created by Xcode (for unpaid dev's this > is valid for 6 days) > > -save the project in xcode > > - then in Livecode in your app standalone settings you need to choose > the correct Provisioning Profile > >> >> ANY takers? >> >> $$$ for a little assistance for someone who's done this? >> > > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant...
Can't you do a one time approval for an unsigned app? Also, I think you can turn that feature off in Security & Privacy. > On Dec 11, 2018, at 13:58 , Knapp Martin via use-livecode > wrote: > > Maybe you can run unsigned apps downloaded on older Mac OSs but you cannot do > it on either High Sierra or Mojave. The app has to be either from the "App > Store" or from "Identified developers” (code signed). You can run an app you > build on your own computer but to distribute and download they need to be > code signed. > > Marty ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant...
Maybe you can run unsigned apps downloaded on older Mac OSs but you cannot do it on either High Sierra or Mojave. The app has to be either from the "App Store" or from "Identified developers” (code signed). You can run an app you build on your own computer but to distribute and download they need to be code signed. Marty > On Dec 11, 2018, at 12:51 PM, JJS via use-livecode > wrote: > > just made a quick test with the MacOsx standalone > > i just runs > > you don't need to code sign as far as i could see > > > just try it, and if you don't have a MAC but have a fairly new PC then try to > create a multiboot with hackintosh look on tonymacx86.com on how to do it > > > Op 11-12-2018 om 22:46 schreef JJS via use-livecode: >> Is it then needed to code sign it? (i'm not really sure but) >> >> Did you already try to run a macos standalone on a mac? >> >> And you mean the signature where is set? >> >> I f i'm correct you can just run the standalone on mac. >> >> I also develop on windows, but i think i jump to macos for the android and >> ios, because always the locs and sizes are shifted when first created on >> windows. And the i only have to do it once. >> >> i have created a standalone for win, linux and macos. will test tomorrow and >> see how it reacts on mojave >> >> >> Op 11-12-2018 om 22:18 schreef Paul Dupuis via use-livecode: >>> I do appreciate the tips. >>> >>> However, the reason we want to PAY someone who knows this is to avoid the >>> learning time. Also, we do not develop for iOS nor do we deploy to the Mac >>> App store, so hopefully none of the lessons pertaining to those apply to us. >>> >>> As stated in my initial email, we develop in LC under Windows. We build >>> standalones for OSX and Window. We want to PAY someone to help us set up >>> code signing under El Capitan (10.11.x) and XCode 8.2.1. I can't imagine >>> that for someone who knows what they are doing it would take more than a >>> couple hours on an online meeting (screen sharing ) with us. >>> >>> I am astonished there are no takers among the LC community. How about >>> LiveCode Professional Services? >>> >>> >>> On 12/11/2018 1:53 PM, JJS via use-livecode wrote: Did you do these lessons on lessons.livecode.com ? http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer in a nutshell for iOs: - create an account at the apple dev portal https://idmsa.apple.com either payed or unpayed - then open Xcode, create a new project , choose game (if i'm correct out of my head, i'm on windows now, have to reboot to check) but do as told in the lesson - then at the creation you need to add the com.mycompany.myappname and enter the credentials of your apple dev portal login - now a Provisioning Profile is created by Xcode (for unpaid dev's this is valid for 6 days) -save the project in xcode - then in Livecode in your app standalone settings you need to choose the correct Provisioning Profile > > ANY takers? > > $$$ for a little assistance for someone who's done this? > ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant...
just made a quick test with the MacOsx standalone i just runs you don't need to code sign as far as i could see just try it, and if you don't have a MAC but have a fairly new PC then try to create a multiboot with hackintosh look on tonymacx86.com on how to do it Op 11-12-2018 om 22:46 schreef JJS via use-livecode: Is it then needed to code sign it? (i'm not really sure but) Did you already try to run a macos standalone on a mac? And you mean the signature where is set? I f i'm correct you can just run the standalone on mac. I also develop on windows, but i think i jump to macos for the android and ios, because always the locs and sizes are shifted when first created on windows. And the i only have to do it once. i have created a standalone for win, linux and macos. will test tomorrow and see how it reacts on mojave Op 11-12-2018 om 22:18 schreef Paul Dupuis via use-livecode: I do appreciate the tips. However, the reason we want to PAY someone who knows this is to avoid the learning time. Also, we do not develop for iOS nor do we deploy to the Mac App store, so hopefully none of the lessons pertaining to those apply to us. As stated in my initial email, we develop in LC under Windows. We build standalones for OSX and Window. We want to PAY someone to help us set up code signing under El Capitan (10.11.x) and XCode 8.2.1. I can't imagine that for someone who knows what they are doing it would take more than a couple hours on an online meeting (screen sharing ) with us. I am astonished there are no takers among the LC community. How about LiveCode Professional Services? On 12/11/2018 1:53 PM, JJS via use-livecode wrote: Did you do these lessons on lessons.livecode.com ? http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer in a nutshell for iOs: - create an account at the apple dev portal https://idmsa.apple.com either payed or unpayed - then open Xcode, create a new project , choose game (if i'm correct out of my head, i'm on windows now, have to reboot to check) but do as told in the lesson - then at the creation you need to add the com.mycompany.myappname and enter the credentials of your apple dev portal login - now a Provisioning Profile is created by Xcode (for unpaid dev's this is valid for 6 days) -save the project in xcode - then in Livecode in your app standalone settings you need to choose the correct Provisioning Profile ANY takers? $$$ for a little assistance for someone who's done this? ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant...
Is it then needed to code sign it? (i'm not really sure but) Did you already try to run a macos standalone on a mac? And you mean the signature where is set? I f i'm correct you can just run the standalone on mac. I also develop on windows, but i think i jump to macos for the android and ios, because always the locs and sizes are shifted when first created on windows. And the i only have to do it once. i have created a standalone for win, linux and macos. will test tomorrow and see how it reacts on mojave Op 11-12-2018 om 22:18 schreef Paul Dupuis via use-livecode: I do appreciate the tips. However, the reason we want to PAY someone who knows this is to avoid the learning time. Also, we do not develop for iOS nor do we deploy to the Mac App store, so hopefully none of the lessons pertaining to those apply to us. As stated in my initial email, we develop in LC under Windows. We build standalones for OSX and Window. We want to PAY someone to help us set up code signing under El Capitan (10.11.x) and XCode 8.2.1. I can't imagine that for someone who knows what they are doing it would take more than a couple hours on an online meeting (screen sharing ) with us. I am astonished there are no takers among the LC community. How about LiveCode Professional Services? On 12/11/2018 1:53 PM, JJS via use-livecode wrote: Did you do these lessons on lessons.livecode.com ? http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer in a nutshell for iOs: - create an account at the apple dev portal https://idmsa.apple.com either payed or unpayed - then open Xcode, create a new project , choose game (if i'm correct out of my head, i'm on windows now, have to reboot to check) but do as told in the lesson - then at the creation you need to add the com.mycompany.myappname and enter the credentials of your apple dev portal login - now a Provisioning Profile is created by Xcode (for unpaid dev's this is valid for 6 days) -save the project in xcode - then in Livecode in your app standalone settings you need to choose the correct Provisioning Profile ANY takers? $$$ for a little assistance for someone who's done this? ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant...
I do appreciate the tips. However, the reason we want to PAY someone who knows this is to avoid the learning time. Also, we do not develop for iOS nor do we deploy to the Mac App store, so hopefully none of the lessons pertaining to those apply to us. As stated in my initial email, we develop in LC under Windows. We build standalones for OSX and Window. We want to PAY someone to help us set up code signing under El Capitan (10.11.x) and XCode 8.2.1. I can't imagine that for someone who knows what they are doing it would take more than a couple hours on an online meeting (screen sharing ) with us. I am astonished there are no takers among the LC community. How about LiveCode Professional Services? On 12/11/2018 1:53 PM, JJS via use-livecode wrote: Did you do these lessons on lessons.livecode.com ? http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer in a nutshell for iOs: - create an account at the apple dev portal https://idmsa.apple.com either payed or unpayed - then open Xcode, create a new project , choose game (if i'm correct out of my head, i'm on windows now, have to reboot to check) but do as told in the lesson - then at the creation you need to add the com.mycompany.myappname and enter the credentials of your apple dev portal login - now a Provisioning Profile is created by Xcode (for unpaid dev's this is valid for 6 days) -save the project in xcode - then in Livecode in your app standalone settings you need to choose the correct Provisioning Profile ANY takers? $$$ for a little assistance for someone who's done this? ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant...
Did you do these lessons on lessons.livecode.com ? http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer in a nutshell for iOs: - create an account at the apple dev portal https://idmsa.apple.com either payed or unpayed - then open Xcode, create a new project , choose game (if i'm correct out of my head, i'm on windows now, have to reboot to check) but do as told in the lesson - then at the creation you need to add the com.mycompany.myappname and enter the credentials of your apple dev portal login - now a Provisioning Profile is created by Xcode (for unpaid dev's this is valid for 6 days) -save the project in xcode - then in Livecode in your app standalone settings you need to choose the correct Provisioning Profile ANY takers? $$$ for a little assistance for someone who's done this? ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant...
On 12/10/2018 3:32 PM, Paul Dupuis via use-livecode wrote: I have a Macbook Pro with El Capitn (10.11) and XCode 8.2.1. I also have AppWrapper 3 by Ohanaware. I need help setting up to be able to code sign OSX applications for distribution from our web site (NOT via the MacOS App Store). I am willing to pay some one who knows how to do this for their time on an online meeting to walk me through: 1) Generating the correct certificates under our Apple Developer Account (we have now generated so many we're not sure what is what) 2) Getting the correct Certificate(s) into our KeyChain on the MacBook Pro 3) Either successful code signing via the Terminal and codesign command line tool OR successful code signing via AppWrapper. In our latest attempt at command line code signing we got the error: /Users/paul/Desktop/MacOSX/HyperRESEARCH.app: code object is not signed at all In subcomponent: /Users/Paul/Desktop/MacOSX/HyperRESEARCH.app/Contents/Frameworks/Chromium Embedded Framework.framework In older Xcode, you could use the option -deep to recursively sign all code objects in a .app bundle, but that does not appear to work with the Xcode 8.2.1 version of codesign. Email me off list if you know how to setup code signing on El Capitan and Xcode 8.2.1 with a hourly price. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ANY takers? $$$ for a little assistance for someone who's done this? ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant...
On 12/10/2018 9:57 PM, Brian Milby via use-livecode wrote: Does the Xcode option for it to manage certificates help? So far I just compile for iOS testing (don’t have a paid dev account yet), but it automatically updates the cert when needed. Thanks, Brian On Dec 10, 2018, 8:40 PM -0600, prothero--- via use-livecode , wrote: Brian, With respect, I don't know about the "XCode option for ... well anything" and I don't want to invest the time to learn which is why I am trying to hire a consultant who already knows this stuff. A few hours of an experts time is a better investment than many hours of my time for the degree of use that we we have for OSX code signing. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant...
Does the Xcode option for it to manage certificates help? So far I just compile for iOS testing (don’t have a paid dev account yet), but it automatically updates the cert when needed. Thanks, Brian On Dec 10, 2018, 8:40 PM -0600, prothero--- via use-livecode , wrote: > Folks, > This is sooo needed. I had to shake my head at the situation where so many > certificates have been downloaded that you (me too) lose track of what’s > what. My best strategy was to delete them all and start over. But, they seem > to be stored in multiple locations, so it wasn’t easy to find them all. I > don’t do this often, but when I do, I allow at least a day to pull my hair > and curse at the opaqueness of the task. > > This is complicated further by Apple’s regular “improvements” that require > more hair pulling to respond to. > > It would be wonderful if there was more help for this, written to address the > hurdles faced by those of us who don’t do this very often. > > —End of rant—— > > Best, > Bill > > William Prothero > http://es.earthednet.org > > > On Dec 10, 2018, at 10:32 AM, Paul Dupuis via use-livecode > > wrote: > > > > I have a Macbook Pro with El Capitn (10.11) and XCode 8.2.1. I also have > > AppWrapper 3 by Ohanaware. > > > > I need help setting up to be able to code sign OSX applications for > > distribution from our web site (NOT via the MacOS App Store). I am willing > > to pay some one who knows how to do this for their time on an online > > meeting to walk me through: > > > > 1) Generating the correct certificates under our Apple Developer Account > > (we have now generated so many we're not sure what is what) > > > > 2) Getting the correct Certificate(s) into our KeyChain on the MacBook Pro > > > > 3) Either successful code signing via the Terminal and codesign command > > line tool OR successful code signing via AppWrapper. > > > > In our latest attempt at command line code signing we got the error: > > > > /Users/paul/Desktop/MacOSX/HyperRESEARCH.app: code object is not signed at > > all > > In subcomponent: > > /Users/Paul/Desktop/MacOSX/HyperRESEARCH.app/Contents/Frameworks/Chromium > > Embedded Framework.framework > > > > In older Xcode, you could use the option -deep to recursively sign all code > > objects in a .app bundle, but that does not appear to work with the Xcode > > 8.2.1 version of codesign. > > > > Email me off list if you know how to setup code signing on El Capitan and > > Xcode 8.2.1 with a hourly price. > > > > > > > > ___ > > use-livecode mailing list > > use-livecode@lists.runrev.com > > Please visit this url to subscribe, unsubscribe and manage your > > subscription preferences: > > http://lists.runrev.com/mailman/listinfo/use-livecode > > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Seeking OSX Code signing consultant...
Folks, This is sooo needed. I had to shake my head at the situation where so many certificates have been downloaded that you (me too) lose track of what’s what. My best strategy was to delete them all and start over. But, they seem to be stored in multiple locations, so it wasn’t easy to find them all. I don’t do this often, but when I do, I allow at least a day to pull my hair and curse at the opaqueness of the task. This is complicated further by Apple’s regular “improvements” that require more hair pulling to respond to. It would be wonderful if there was more help for this, written to address the hurdles faced by those of us who don’t do this very often. —End of rant—— Best, Bill William Prothero http://es.earthednet.org > On Dec 10, 2018, at 10:32 AM, Paul Dupuis via use-livecode > wrote: > > I have a Macbook Pro with El Capitn (10.11) and XCode 8.2.1. I also have > AppWrapper 3 by Ohanaware. > > I need help setting up to be able to code sign OSX applications for > distribution from our web site (NOT via the MacOS App Store). I am willing to > pay some one who knows how to do this for their time on an online meeting to > walk me through: > > 1) Generating the correct certificates under our Apple Developer Account (we > have now generated so many we're not sure what is what) > > 2) Getting the correct Certificate(s) into our KeyChain on the MacBook Pro > > 3) Either successful code signing via the Terminal and codesign command line > tool OR successful code signing via AppWrapper. > > In our latest attempt at command line code signing we got the error: > > /Users/paul/Desktop/MacOSX/HyperRESEARCH.app: code object is not signed at all > In subcomponent: > /Users/Paul/Desktop/MacOSX/HyperRESEARCH.app/Contents/Frameworks/Chromium > Embedded Framework.framework > > In older Xcode, you could use the option -deep to recursively sign all code > objects in a .app bundle, but that does not appear to work with the Xcode > 8.2.1 version of codesign. > > Email me off list if you know how to setup code signing on El Capitan and > Xcode 8.2.1 with a hourly price. > > > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Seeking OSX Code signing consultant...
I have a Macbook Pro with El Capitn (10.11) and XCode 8.2.1. I also have AppWrapper 3 by Ohanaware. I need help setting up to be able to code sign OSX applications for distribution from our web site (NOT via the MacOS App Store). I am willing to pay some one who knows how to do this for their time on an online meeting to walk me through: 1) Generating the correct certificates under our Apple Developer Account (we have now generated so many we're not sure what is what) 2) Getting the correct Certificate(s) into our KeyChain on the MacBook Pro 3) Either successful code signing via the Terminal and codesign command line tool OR successful code signing via AppWrapper. In our latest attempt at command line code signing we got the error: /Users/paul/Desktop/MacOSX/HyperRESEARCH.app: code object is not signed at all In subcomponent: /Users/Paul/Desktop/MacOSX/HyperRESEARCH.app/Contents/Frameworks/Chromium Embedded Framework.framework In older Xcode, you could use the option -deep to recursively sign all code objects in a .app bundle, but that does not appear to work with the Xcode 8.2.1 version of codesign. Email me off list if you know how to setup code signing on El Capitan and Xcode 8.2.1 with a hourly price. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode