Re: Sound and the Xcode simulator

2020-04-19 Thread Graham Samuel via use-livecode
Oops, read Jacque’s email first. I replied that I am using an audioclip - in an earlier conversation, it seemed that people were saying that if you want to embed a sound (rather than have it as a file) then it can’t be an mp3. In fact I’d started with an mp3 and had to grumpily change it to WAV

Re: Sound and the Xcode simulator

2020-04-19 Thread Graham Samuel via use-livecode
My script (which works fine in the IDE) is just play audioclip “myClip.wav" looping The audioclip is certainly there in the stack, and that snippet can be run in the message box. It can be stopped by play stop Is this stuff not available on mobile? After all, phones make sounds! Graham >

Re: Sound and the Xcode simulator

2020-04-18 Thread J. Landman Gay via use-livecode
Are you using a scripted player? -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com On April 18, 2020 4:19:52 PM Graham Samuel via use-livecode wrote: This is a simple one. I have a sound (and audioclip) that plays in the IDE (it’s a WAV

Re: Sound and the Xcode simulator

2020-04-18 Thread Mark Talluto via use-livecode
On Apr 18, 2020, at 2:17 PM, Graham Samuel via use-livecode wrote: > > This is a simple one. > > I have a sound (and audioclip) that plays in the IDE (it’s a WAV), but when I > try it in the iPhone simulator it doesn’t play. The simulated phone is not > silent and has a decent amount of sound

Sound and the Xcode simulator

2020-04-18 Thread Graham Samuel via use-livecode
This is a simple one. I have a sound (and audioclip) that plays in the IDE (it’s a WAV), but when I try it in the iPhone simulator it doesn’t play. The simulated phone is not silent and has a decent amount of sound volume. I have tried both ‘System’ and ‘Internal Speakers’ as outputs from the s