Re: Stack Files

2020-04-20 Thread Bob Sneidar via use-livecode
Hmmm… it seems to be  sticking now. I wonder if I had a crash before getting a 
chance to save the stack. 

So false alarm I guess. 

Bob S


> On Apr 20, 2020, at 2:23 PM, Bob Sneidar via use-livecode 
>  wrote:
> 
> Isn’t that just for standalone building?
> 
> Bob S
> 
> 
>> On Apr 20, 2020, at 2:10 PM, scott--- via use-livecode 
>>  wrote:
>> 
>> Bob, I don’t use script only stacks but aren’t they just text files? If they 
>> were all in the same folder you could just add that directory in the Copy 
>> Files pane.
>> 
>> Scott Morrow
>> 
>> Elementary Software
> 
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Re: Stack Files

2020-04-20 Thread Bob Sneidar via use-livecode
They are a little more than text files. My first attempt I tried simply 
creating a text file that ended in .livecodescript and it didn’t work. The 
Lesson says you need to create a new stack and select the Script Only Stack, 
then edit the script of the stack. Also, creating a behavior in the Properties 
Advanced pane, and creating a behavior from the object script will create a 
script only stack, but the link to the stack is just something like  (or whatever you name it when you save it). This process 
does not add the script only stack to anything like the StackFiles, I’m 
thinking I have to do that myself. 

Bob S


> On Apr 20, 2020, at 2:10 PM, scott--- via use-livecode 
>  wrote:
> 
> Bob, I don’t use script only stacks but aren’t they just text files? If they 
> were all in the same folder you could just add that directory in the Copy 
> Files pane.
> 
> Scott Morrow
> 
> Elementary Software

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Re: Stack Files

2020-04-20 Thread Bob Sneidar via use-livecode
Isn’t that just for standalone building?

Bob S


> On Apr 20, 2020, at 2:10 PM, scott--- via use-livecode 
>  wrote:
> 
> Bob, I don’t use script only stacks but aren’t they just text files? If they 
> were all in the same folder you could just add that directory in the Copy 
> Files pane.
> 
> Scott Morrow
> 
> Elementary Software

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Re: Stack Files

2020-04-20 Thread scott--- via use-livecode
Bob, I don’t use script only stacks but aren’t they just text files? If they 
were all in the same folder you could just add that directory in the Copy Files 
pane.

Scott Morrow

Elementary Software
(Now with 20% less chalk dust!)
web   https://elementarysoftware.com/
email sc...@elementarysoftware.com
booth1-800-615-0867
--








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Stack Files

2020-04-20 Thread Bob Sneidar via use-livecode
I am beginning to move a lot of things over to script only stacks to be used by 
behaviors. I created a script only stack from an existing object’s property, 
and it was working fine, but after closing and re-opening the stack, the 
behavior doesn’t work. When I try to re-select the behavior for the object, it 
isn’t in the list of objects anymore. 

Do I have to add EVERY SINGLE script only stack I want to use as a behavior to 
the stack files?? That would SUCK! 

Bob S

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RE: Standalone compile problem including more than two stack files to the mainstack

2018-03-12 Thread R.H. via use-livecode
I like to thank everyone for help and suggestions !)

The suggestion from Jaqueline Landman gave me the workaround that I was
knowing that it would work: Using the "Copy Files" pane in the Standalone
Settings instead of using "Stacks".

So, thank you especially for this hint that saved me.

(For new and casual users: After compiling at least 50 x to find my error
and to know about errors generated in the Standalone and NOT in the IDE, I
created a handler that would receive information from each and every
statement writing "the result" and other information to a text file on disk
with a timestamp and some execution details. Simply setting a flag using a
hidden checkbox would stop executing this error catching. So, I am using a
"command catchError pMessage" handler in the lowest (or highest?) message
level (in my case library stack) that can be invoked from anywhere and
opens the error text file for append and immediately closes it. This works
pretty well even in a standalone for debugging purposes. The overhead is
manageable. Even on mobile that should work.)

I found one error in my code that had some bad influence. When the main
stack is opened from the complied splash stack and turning focus to the
main stack, trying to execute further instructions in the same handler
reverts back to the Splash stack and may find it impossible to execute.
Once the main stack is opened and control is given to it, Splash stack must
simply close and do nothing more.

Context Sensitive Help Suggestion

I was thinking of what especially new users might benefit from. I think it
is mainly information that might be missing. For example, what is the
meaning of a field "Destination Folder:" when it does not allow to enter a
path selected from disk? Or it should explain that these folders are
folders inside the specialfolderpath("resources") folder and that this
specialfolderpath("resources") changes for the compiled version, of course.
But what seems obvious is not always so obvious to a casual or new user.

The meaning and consequences of certain settings for compilation work (and
elsewhere) should ideally be available with a context-sensitive help right
at the spot describing more than just giving a title, and it could be
realized simply using a pop-up pane or opening a help window or opening an
appropriate help page in the browser. I would favor a context-sensitive
webpage help. This is a task that could be assigned to us in the community
may be. I would at least try to spend some time here.

Roland
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Re: Standalone compile problem including more than two stack files to the mainstack

2018-03-09 Thread Bob Sneidar via use-livecode
I suppose you decide after the fact whether or not the short or the long straw 
gets to go??

Bob S


> On Mar 9, 2018, at 09:04 , J. Landman Gay via use-livecode 
>  wrote:
> 
> It only holds two, you'll have to draw straws.
> 
> --
> Jacqueline Landman Gay 


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RE: Standalone compile problem including more than two stack files to the mainstack

2018-03-09 Thread J. Landman Gay via use-livecode

It only holds two, you'll have to draw straws.

--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com



On March 9, 2018 10:36:04 AM Ralph DiMola via use-livecode 
<use-livecode@lists.runrev.com> wrote:



And then Jacque fires up her time machine and saves us all!

Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net


-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf
Of Bob Sneidar via use-livecode
Sent: Friday, March 09, 2018 10:58 AM
To: How to use LiveCode
Cc: Bob Sneidar
Subject: Re: Standalone compile problem including more than two stack files
to the mainstack

I suppose that's fine, but I usually run into the bathroom, where there is
no hope of escape, then cower in the bathtub, ensuring there's plenty of
water in it, and an electric blow dryer handy on the counter.

Bob S



On Mar 9, 2018, at 07:48 , Ralph DiMola via use-livecode

<use-livecode@lists.runrev.com> wrote:


I usually panic and run into the barn with all the chain saws hanging
from the ceiling to hide.

Ralph DiMola



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Re: Standalone compile problem including more than two stack files to the mainstack

2018-03-09 Thread J. Landman Gay via use-livecode
On March 9, 2018 9:42:28 AM Bob Sneidar via use-livecode 
 wrote:


On Mar 8, 2018, at 13:45 , dunbarx via use-livecode 
 wrote:


Jacque usually has a way out.



If she were in a horror film, she'd be the one who survives. ;-)

Bob S


Thanks, gentlemen. Your compensation will be delivered as soon as it's 
laundered.


--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com



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Re: Standalone compile problem including more than two stack files to the mainstack

2018-03-09 Thread Bob Sneidar via use-livecode
I suppose that's fine, but I usually run into the bathroom, where there is no 
hope of escape, then cower in the bathtub, ensuring there's plenty of water in 
it, and an electric blow dryer handy on the counter. 

Bob S


> On Mar 9, 2018, at 07:48 , Ralph DiMola via use-livecode 
>  wrote:
> 
> I usually panic and run into the barn with all the chain saws hanging from
> the ceiling to hide.
> 
> Ralph DiMola


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RE: Standalone compile problem including more than two stack files to the mainstack

2018-03-09 Thread Ralph DiMola via use-livecode
I usually panic and run into the barn with all the chain saws hanging from
the ceiling to hide.

Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net


-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf
Of Bob Sneidar via use-livecode
Sent: Friday, March 09, 2018 10:40 AM
To: How to use LiveCode
Cc: Bob Sneidar
Subject: Re: Standalone compile problem including more than two stack files
to the mainstack



> On Mar 8, 2018, at 13:45 , dunbarx via use-livecode
<use-livecode@lists.runrev.com> wrote:
> 
> Jacque usually has a way out.


If she were in a horror film, she'd be the one who survives. ;-)

Bob S


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Re: Standalone compile problem including more than two stack files to the mainstack

2018-03-09 Thread Bob Sneidar via use-livecode


> On Mar 8, 2018, at 13:45 , dunbarx via use-livecode 
>  wrote:
> 
> Jacque usually has a way out.


If she were in a horror film, she'd be the one who survives. ;-)

Bob S


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Re: Standalone compile problem including more than two stack files to the mainstack

2018-03-08 Thread dunbarx via use-livecode
Jacque usually has a way out.

But I have no problem making a standalone with two added stack files.

Craig Newman



--
Sent from: 
http://runtime-revolution.278305.n4.nabble.com/Revolution-User-f278306.html

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Re: Standalone compile problem including more than two stack files to the mainstack

2018-03-08 Thread J. Landman Gay via use-livecode

On 3/7/18 2:49 PM, R.H. via use-livecode wrote:

I am using a
splash stack as the "main stack" for compilation and I am including the
application stack using the dialogs in the "Stacks" pane of the "Standalone
Application Settings" window.

When I add this one application stack file all is fine. It compiles.

Now I want to add a library stack using the same "Stacks" pane just adding
this other stack to the same subfolder "resources" which also contains the
app file.

Compilation completely fails when adding this library stack


Put everything into the Copy Files pane instead. Anything there will be 
copied to the Resources folder.


--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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Standalone compile problem including more than two stack files to the mainstack

2018-03-07 Thread R.H. via use-livecode
Window 10, LC 8.1.9, Trying to compile a standalone with more than just one
application file to the main file (mainfile = splash screen stack).

I have a problem and working on this for many hours now. I am using a
splash stack as the "main stack" for compilation and I am including the
application stack using the dialogs in the "Stacks" pane of the "Standalone
Application Settings" window.

When I add this one application stack file all is fine. It compiles.

Now I want to add a library stack using the same "Stacks" pane just adding
this other stack to the same subfolder "resources" which also contains the
app file.

Compilation completely fails when adding this library stack (or any other
stack file I tested). During such compile, only the resources folder is
created and one of the included stacks is placed in there. Then the
compilation process quits without error.

I tried everything I could imagine to find out what is going wrong. Maybe
there is some script error in the application file or the splash stack. But
I have no idea as it all works in the IDE and it works in the limited
setting just using this one app file. An also in debugging mode nothing can
be detected. But somehow LiveCode does not like any additional brother or
sister for my application file.

When I do this with completely independent stack files it works though. I
made some test stacks to find out whether is a general problem. But
there... all is ok.

Maybe someone had similar experiences?

How can we check what is going wrong during compilation?

I am at the end of my wisdom. Sigh.

Roland
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Re: Stack Files and Behaviors

2017-06-13 Thread Trevor DeVore via use-livecode
On Tue, Jun 13, 2017 at 12:43 PM, Sannyasin Brahmanathaswami via
use-livecode <use-livecode@lists.runrev.com> wrote:
>
> 3) By default, all the behaviors were added at the beginning of this
project, but, a recent "event" tells me that you *do not* need to add
behaviors to the stack files.
>
> Assuming a behavior is saved and open in memory at the time you assign
the behavior_*some*.livecodescript to someControl X
>
> then the behavior *will* be opened even if not in the stackfiles
>
> Of course I can test this with a unit test separate from our big
framework, but can anyone confirm?

This is incorrect. Assigning a stack as a behavior doesn’t not allow the
engine to automatically find it. The behavior property only contains the
stack name, not the path to the stack on disk. You need to add the stack
being used as the behavior to the stackfiles property.

I store the behavior stack in a folder that sits alongside the binary stack
with the UI. You can use a relative path that points to the behavior and
then you don’t have to worry about adding anything to the general json
file. The Levure docs explain my approach:

https://github.com/trevordevore/levure/wiki/ui

At the bottom of the page is a link to a video that shows how to use the
Property Inspector in LC 8.1.5 and above to easily add script only stack
behaviors. RC-1 is now available.

- -
Trevor DeVore
ScreenSteps
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Stack Files and Behaviors

2017-06-13 Thread Sannyasin Brahmanathaswami via use-livecode
1) Can someone confirm the end it the description of the stackfile entry in the 
dictionary seems to be truncated… i.e. someword missing there?

2) Maintaining stack files  for the main stack from which the standalone is 
being built, across a project in active development by a team has caveats.

We (andre) finally opted to set them dynamically from a json file on init, so 
that we are not constantly facing a GIT conflict with the main binary's stack 
files property being updated. by another team member.

3) By default, all the behaviors were added at the beginning of this project, 
but, a recent "event" tells me that you *do not* need to add behaviors to the 
stack files.

Assuming a behavior is saved and open in memory at the time you assign the 
behavior_*some*.livecodescript to someControl X

then the behavior *will* be opened even if not in the stackfiles

Of course I can test this with a unit test separate from our big framework, but 
can anyone confirm?

BR
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Open Stacks / Stacks in Use All Stack Files Appear in Project Browser as open

2017-04-01 Thread Sannyasin Brahmanathaswami via use-livecode
Well, I got my Android test deployment working again, but the app completely 
dies on the phone now and even if I set a break point on the preopencard of the 
init script, it will not fire in the debugger.

I note something peculiar:

If I open myApp.livecode stack: which has stack files set and is the stack we 
build the standalone from… we have a json file that is read on init that 
specifics with stacks should be put into use on initialization.

But, and this is the odd thing: after running a build, I go back to the Project 
Browser or revApplicationOverview

and, now, I see *all* the stacks that are listed in the stack files of the 
mainstack  all appear in the list.

My assumption has always been: if stacks appear in the Project Browser or 
revApplicationOver view, they must be open.

But, from the msg box:

put stacksinuse()  but the message box is now beeping at me… I cannot back 
space and I cannot even enter

put the stacksinuse

if I quit LC and reopen myApp.livecode  then I can use "put thestacksinuse" and 
see the list as expected… project browser also only show those stacks open.

Run the standalone builder…

in the msg box "put the stacksinuse && the openstacks"  and I only see 
myApp.livecode and a few rev stacks

but in the project browser *all* the stacks in my app listed in the stack files 
appear.

I worry that the reason the android standalone if failing is because the SA 
build is in fact cause all those stacks to be loaded on the phone (Nexus 5)… 
all open and in RAM… and, of course it will die because it simply overruns the 
entire memory

What is going on?


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Re: Stack files on Mobile How to open an external Behavior Stack

2016-07-06 Thread Richard Gaskin

Sannyasin Brahmanathaswami wrote:
> 4) some day we need a "map" for the IDE and then one could study it
> to better advantage but opening the files that open when it runs, one
> after another.. .I could not quit determine Who's On First" with the
> IDE, in terms of loading order..

"There's no place like home..."

Everything in LiveCode begins with a startup message.  The development 
engine looks for a home stack and attempts to load that.  From there 
Home's startup handler takes over.


To begin the journey, in the Message Box run:

  edit script of stack "home"

--
 Richard Gaskin
 Fourth World Systems
 Software Design and Development for the Desktop, Mobile, and the Web
 
 ambassa...@fourthworld.comhttp://www.FourthWorld.com


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Re: Stack files on Mobile How to open an external Behavior Stack

2016-07-06 Thread Sannyasin Brahmanathaswami

RALPH:

I include all stacks(all library stacks and my "Main stack") in the "copy
files" pane of the standalone settings. My main stack is just a stub. I then
open the "main" stack from the stub and "start using" the library stacks.


BR: yes, I was about to do that, since adding stack files was dimmed (I 
reported it) but someone on my team explained that, for behaviors, then all the 
lib stacks are in the message hierarchy, so if you wanted to get them in 
memory, just ask if they exist, then they are in memory, but "private" to the 
"parent" objects that use them as behaviors.
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Re: Stack files on Mobile How to open an external Behavior Stack

2016-07-06 Thread Sannyasin Brahmanathaswami
Richard writes:

There are many ways to solve most problems in LC.

Everything in the LC IDE is made with LC.  Everything is scriptable.
Let nothing hold you back.


Indeed… we are going in that direction on several counts

1) Start Using works… but clutters the message hierarchy
2) apparently, merely asking about the existence of a stack will put it into 
memory, without putting it into the message path…but it is now available for 
behaviors.
3) setting behaviors in the IDE works of course, but leaves you blind. So let's 
set them all dynamically in the pre0penstack handler(s) that's how the IDE 
seems to do it if you go sleuthing through the IDE files.

Then you can see quickly in your stacks script all the behaviors and external 
files that may be in play.. (otherwise you have  mystery set of objects with 
behaviors, could be anywhere)

 and you get the extra benefit of assuring your framework that paths are good.

4) some day we need a "map" for the IDE and then one could study it to better 
advantage but opening the files that open when it runs, one after another.. .I 
could not quit determine Who's On First" with the IDE, in terms of loading 
order..

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Re: Stack files on Mobile How to open an external Behavior Stack

2016-07-06 Thread Richard Gaskin

Sannyasin Brahmanathaswami wrote:

> related bug report from April here:
>
> http://quality.livecode.com/show_bug.cgi?id=17409
>
> still unresolved… my next attempt will be the "start using "  method.
> We know where the script only stack is… so we can get the local path
> and get it into memory … hopefully the behavior will fire.

You could load it yourself.

One of the benefits of having spent years with the spartan MC IDE is 
that I learned that as long as the engine will let me do something I 
needn't ever be held back by limitations in other people's tools.


The stackfiles is a scriptable property, and as we've discussed at 
length months ago a stack can be loaded into memory as simply as 
accessing a property within it, or as Ralph suggested perhaps it could 
be a library loaded with "start using".


There are many ways to solve most problems in LC.

Everything in the LC IDE is made with LC.  Everything is scriptable. 
Let nothing hold you back.


--
 Richard Gaskin
 Fourth World Systems
 Software Design and Development for the Desktop, Mobile, and the Web
 
 ambassa...@fourthworld.comhttp://www.FourthWorld.com


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RE: Stack files on Mobile How to open an external Behavior Stack

2016-07-06 Thread Ralph DiMola
I include all stacks(all library stacks and my "Main stack") in the "copy
files" pane of the standalone settings. My main stack is just a stub. I then
open the "main" stack from the stub and "start using" the library stacks.

Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net

-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf
Of Sannyasin Brahmanathaswami
Sent: Wednesday, July 06, 2016 3:12 PM
To: How to use LiveCode
Subject: Re: Stack files on Mobile How to open an external Behavior Stack

Related post on the forums:

http://forums.livecode.com/phpBB2/viewtopic.php?f=8=25730


We've been around this barn before.

1) create an external script only stack. e.g. mobileControls.livecode
2) set that as behavior for other stacks
3) add to stack files
4) go stack "movileControls.livecode"  when starting the app.
# dictionary says it will be found if it is in the stackfiles property
5) the behavior is now in the message path

BUT: the stack files property is dimmed in the standalone settings for
mobile.
8.1 DP2

yet the dictionary indicates StackFiles is a valid property for all
platforms including mobile

??
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Re: Stack files on Mobile How to open an external Behavior Stack

2016-07-06 Thread Sannyasin Brahmanathaswami
related bug report from April here:

http://quality.livecode.com/show_bug.cgi?id=17409

still unresolved… my next attempt will be the "start using "  method. We know 
where the script only stack is… so we can get the local path and get it into 
memory … hopefully the behavior will fire.

From: use-livecode <use-livecode-boun...@lists.runrev.com> on behalf of 
Brahmanathaswami <bra...@hindu.org>
Reply-To: How LiveCode <use-livecode@lists.runrev.com>
Date: Wednesday, July 6, 2016 at 9:12 AM
To: How LiveCode <use-livecode@lists.runrev.com>
Subject: Re: Stack files on Mobile How to open an external Behavior Stack

Related post on the forums:

http://forums.livecode.com/phpBB2/viewtopic.php?f=8=25730


We've been around this barn before.

1) create an external script only stack. e.g. mobileControls.livecode
2) set that as behavior for other stacks
3) add to stack files
4) go stack "movileControls.livecode"  when starting the app.
# dictionary says it will be found if it is in the stackfiles property
5) the behavior is now in the message path

BUT: the stack files property is dimmed in the standalone settings for mobile.
8.1 DP2

yet the dictionary indicates StackFiles is a valid property for all platforms 
including mobile

??
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Re: Stack files on Mobile How to open an external Behavior Stack

2016-07-06 Thread Sannyasin Brahmanathaswami
Related post on the forums:

http://forums.livecode.com/phpBB2/viewtopic.php?f=8=25730


We've been around this barn before.

1) create an external script only stack. e.g. mobileControls.livecode
2) set that as behavior for other stacks
3) add to stack files
4) go stack "movileControls.livecode"  when starting the app.
# dictionary says it will be found if it is in the stackfiles property
5) the behavior is now in the message path

BUT: the stack files property is dimmed in the standalone settings for mobile.
8.1 DP2

yet the dictionary indicates StackFiles is a valid property for all platforms 
including mobile

??
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Stack files on Mobile How to open an external Behavior Stack

2016-07-05 Thread Sannyasin Brahmanathaswami
We've been around this barn before.

1) create an external script only stack. e.g. mobileControls.livecode
2) set that as behavior for other stacks
3) add to stack files
4) go stack "movileControls.livecode"  when starting the app.
# dictionary says it will be found if it is in the stackfiles property
5) the behavior is now in the message path

BUT: the stack files property is dimmed in the standalone settings for mobile.
8.1 DP2

yet the dictionary indicates StackFiles is a valid property for all platforms 
including mobile

??


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Re: temporary stack files?

2015-05-16 Thread Richard Gaskin

Tim Selander wrote:

 I'm having one such issue now, that I would like to ask for
 collective help with. I set up a stack, imported a csv file of
 about 150,000 records as individual cards -- only about 9MB of
 data total -- and then 'saved' the stack.

 The import took hours. OK. The save seems to have hung. Spinning
 beachball, 'Saving' LC dialog stuck on screen, Mac reporting
 that LC is 'not responding.'

I've seen that with large numbers of cards going back to MetaCard 2.1. 
The stack structure does an excellent job of proving a place for UI for 
a database, but not as a substitute for a database itself.  Beyond about 
5,000 cards things get exponentially slower, as you've found.


Some here will tell you to put all that in a database, and indeed SQLite 
is very useful.


But you might even consider just keeping the data in a delimited file 
(though tab-delimited is much more efficient than CSV).


Use the stacks for UI, and keep the data in a variable, displaying what 
you need as you need it, and you'll be fine.



 In the Finder, the stack shows a file size of a few kilobytes.
 But 9MB of data has been imported...

 So, after this wordy intro...

 Does LC7, like much other software, use temporary, pre-saved,
 files as the user manipulates things? If so, where are they? Can
 they be accessed? And is there any way to get that temporary file
 saved so that the hours of import time are not wasted?

Stacks exist only in memory until a save is successfully completed.  If 
a save is unable to be completed, you should find a copy of the stack 
file that was being written to in the same folder as the one you have 
open, with the name being the same but preceded with ~.  This 
temporary file will be checked after a save to ensure integrity, and 
when all goes well the original is deleted and this temp file renamed to 
match the original.  But if the save is interrupted, you should find 
that incomplete file in that folder.


--
 Richard Gaskin
 Fourth World Systems
 Software Design and Development for the Desktop, Mobile, and the Web
 
 ambassa...@fourthworld.comhttp://www.FourthWorld.com

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temporary stack files?

2015-05-16 Thread Tim Selander
With the advent of v.7 and 'just works' Unicode, I am making 
serious efforts at finally moving my company's HyperCard based 
programs over to Livecode. A lot of what we did 'way back has 
been ported to FileMaker, but I've got a couple of jobs that just 
wouldn't work in FM the way we wanted them to. All our data and 
interfaces are in Japanese.


I'm having a love-hate relationship with LC7 at this point. Some 
of it is very nice, very fast. I, like others, am having a lot of 
trouble with the GUI going suddenly slow, suddenly 
crashing/disappearing, etc.


I'm having one such issue now, that I would like to ask for 
collective help with. I set up a stack, imported a csv file of 
about 150,000 records as individual cards -- only about 9MB of 
data total -- and then 'saved' the stack.


The import took hours. OK. The save seems to have hung. Spinning 
beachball, 'Saving' LC dialog stuck on screen, Mac reporting 
that LC is 'not responding.'


In the Finder, the stack shows a file size of a few kilobytes. 
But 9MB of data has been imported...


So, after this wordy intro...

Does LC7, like much other software, use temporary, pre-saved, 
files as the user manipulates things? If so, where are they? Can 
they be accessed? And is there any way to get that temporary file 
saved so that the hours of import time are not wasted?


Thanks,

Tim Selander
Tokyo, Japan

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Re: AW: 7.0.2 RC1 Crashes and Corrupts Stack Files

2015-01-27 Thread Ray
Agreed.  I'm not seeing any of the major problems on 6.5.2 which 7.X has 
regarding players.  If you're considering updating my suggestion would 
be to wait until you're sure 7.X is truly stable in this area.  The only 
issue I have with 6.5.2, a minor issue, is I can't see Quicktime movies 
when re-assigning the Source.  The easy work-around is to choose to show 
All Files.


On 1/27/2015 5:18 AM, Tiemo Hollmann TB wrote:

Hi Ray,
I am only working with 6.5.2 for my live product and the major feature is
playing videos. I have never had any issues with changing the source pretty
straight forward with this version.
Tiemo


-Ursprüngliche Nachricht-
Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im Auftrag
von Ray
Gesendet: Montag, 26. Januar 2015 19:40
An: use-livecode@lists.runrev.com
Betreff: Re: 7.0.2 RC1 Crashes and Corrupts Stack Files

Exactly - this is actually under two different bug reports now, #14437 and
#14449.  I realized after adding to the 2nd report that I'm also not able to
'see' Quicktime movies, even in 6.5.2, when assigning a new Source to a
player.  Hopefully all these things will be addressed when the team at
Livecode looks into these bugs.

Thanks...

On 1/26/2015 2:38 PM, Peter Haworth wrote:

Seems like most of the problems with the player control have been in
LC 7 but I'm seeing issues in 6.7.

Hard hang in circumstances I haven't quite nailed down yet.
Command-period doesn't work and have to force quit.



Pete
lcSQL Software http://www.lcsql.com
Home of lcStackBrowser http://www.lcsql.com/lcstackbrowser.html and
SQLiteAdmin http://www.lcsql.com/sqliteadmin.html

On Sat, Jan 24, 2015 at 12:14 PM, Richmond
richmondmathew...@gmail.com
wrote:


On 24/01/15 02:29, Ray wrote:


On my Windows 8.1 system I do the following:

 1)  create a new main stack
 2)  drag a player object onto it
 3)  remove the default fileName (source)
 4)  save the stack file

At this point I get Livecode has stopped working.  With no other
options I close the program and find my entire stack file has been
corrupted and will not re-open.

Anybody know anything about this?



I just tried this (sorry, late to the party) with 7.0.2 rc1 on Ubuntu
Studio 14.10 and it crashed the IDE . . .

I looked here: /home/richmond/.runrev/crashlogs but the directory was
empty

as was: /home/richmond/.runrev/logs

Richmond.


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AW: 7.0.2 RC1 Crashes and Corrupts Stack Files

2015-01-27 Thread Tiemo Hollmann TB
Hi Ray,
I am only working with 6.5.2 for my live product and the major feature is
playing videos. I have never had any issues with changing the source pretty
straight forward with this version.
Tiemo


-Ursprüngliche Nachricht-
Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im Auftrag
von Ray
Gesendet: Montag, 26. Januar 2015 19:40
An: use-livecode@lists.runrev.com
Betreff: Re: 7.0.2 RC1 Crashes and Corrupts Stack Files

Exactly - this is actually under two different bug reports now, #14437 and
#14449.  I realized after adding to the 2nd report that I'm also not able to
'see' Quicktime movies, even in 6.5.2, when assigning a new Source to a
player.  Hopefully all these things will be addressed when the team at
Livecode looks into these bugs.

Thanks...

On 1/26/2015 2:38 PM, Peter Haworth wrote:
 Seems like most of the problems with the player control have been in 
 LC 7 but I'm seeing issues in 6.7.

 Hard hang in circumstances I haven't quite nailed down yet. 
 Command-period doesn't work and have to force quit.



 Pete
 lcSQL Software http://www.lcsql.com
 Home of lcStackBrowser http://www.lcsql.com/lcstackbrowser.html and 
 SQLiteAdmin http://www.lcsql.com/sqliteadmin.html

 On Sat, Jan 24, 2015 at 12:14 PM, Richmond 
 richmondmathew...@gmail.com
 wrote:

 On 24/01/15 02:29, Ray wrote:

 On my Windows 8.1 system I do the following:

 1)  create a new main stack
 2)  drag a player object onto it
 3)  remove the default fileName (source)
 4)  save the stack file

 At this point I get Livecode has stopped working.  With no other 
 options I close the program and find my entire stack file has been 
 corrupted and will not re-open.

 Anybody know anything about this?


 I just tried this (sorry, late to the party) with 7.0.2 rc1 on Ubuntu 
 Studio 14.10 and it crashed the IDE . . .

 I looked here: /home/richmond/.runrev/crashlogs but the directory was 
 empty

 as was: /home/richmond/.runrev/logs

 Richmond.


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Re: 7.0.2 RC1 Crashes and Corrupts Stack Files

2015-01-26 Thread Peter Haworth
Seems like most of the problems with the player control have been in LC 7
but I'm seeing issues in 6.7.

Hard hang in circumstances I haven't quite nailed down yet. Command-period
doesn't work and have to force quit.



Pete
lcSQL Software http://www.lcsql.com
Home of lcStackBrowser http://www.lcsql.com/lcstackbrowser.html and
SQLiteAdmin http://www.lcsql.com/sqliteadmin.html

On Sat, Jan 24, 2015 at 12:14 PM, Richmond richmondmathew...@gmail.com
wrote:

 On 24/01/15 02:29, Ray wrote:

 On my Windows 8.1 system I do the following:

1)  create a new main stack
2)  drag a player object onto it
3)  remove the default fileName (source)
4)  save the stack file

 At this point I get Livecode has stopped working.  With no other
 options I close the program and find my entire stack file has been
 corrupted and will not re-open.

 Anybody know anything about this?


 I just tried this (sorry, late to the party) with 7.0.2 rc1 on Ubuntu
 Studio 14.10
 and it crashed the IDE . . .

 I looked here: /home/richmond/.runrev/crashlogs but the directory was
 empty

 as was: /home/richmond/.runrev/logs

 Richmond.


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Re: 7.0.2 RC1 Crashes and Corrupts Stack Files

2015-01-26 Thread Ray
Exactly - this is actually under two different bug reports now, #14437 
and #14449.  I realized after adding to the 2nd report that I'm also not 
able to 'see' Quicktime movies, even in 6.5.2, when assigning a new 
Source to a player.  Hopefully all these things will be addressed when 
the team at Livecode looks into these bugs.


Thanks...

On 1/26/2015 2:38 PM, Peter Haworth wrote:

Seems like most of the problems with the player control have been in LC 7
but I'm seeing issues in 6.7.

Hard hang in circumstances I haven't quite nailed down yet. Command-period
doesn't work and have to force quit.



Pete
lcSQL Software http://www.lcsql.com
Home of lcStackBrowser http://www.lcsql.com/lcstackbrowser.html and
SQLiteAdmin http://www.lcsql.com/sqliteadmin.html

On Sat, Jan 24, 2015 at 12:14 PM, Richmond richmondmathew...@gmail.com
wrote:


On 24/01/15 02:29, Ray wrote:


On my Windows 8.1 system I do the following:

1)  create a new main stack
2)  drag a player object onto it
3)  remove the default fileName (source)
4)  save the stack file

At this point I get Livecode has stopped working.  With no other
options I close the program and find my entire stack file has been
corrupted and will not re-open.

Anybody know anything about this?



I just tried this (sorry, late to the party) with 7.0.2 rc1 on Ubuntu
Studio 14.10
and it crashed the IDE . . .

I looked here: /home/richmond/.runrev/crashlogs but the directory was
empty

as was: /home/richmond/.runrev/logs

Richmond.


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Re: 7.0.2 RC1 Crashes and Corrupts Stack Files

2015-01-24 Thread Peter Haworth
I get the same problem here with Yosemite and LC 7.0.2.  Works OK with
7.0.1.

Ray, you can vary the playback speed by setting the playRate property of
the player.  A value of 1 is normal speed, 0.5 is half speed, etc.  As long
as you're not using LC 7 of course since it won't play anything right now.

Pete
lcSQL Software http://www.lcsql.com
Home of lcStackBrowser http://www.lcsql.com/lcstackbrowser.html and
SQLiteAdmin http://www.lcsql.com/sqliteadmin.html

On Sat, Jan 24, 2015 at 6:15 AM, Ray r...@linkit.com wrote:

 Bob, thanks for your insight regarding the saved stack files and Paul,
 thanks for posting this bug.  I might add something to it since I'm having
 trouble getting a player in 7.0.2 RC1 to play anything at all.

 If you know of any other way for me to play a sound at half speed or any
 other speed than the normal speed please let me know.

 Thanks!


 On 1/24/2015 2:49 AM, Paul Hibbert wrote:

 Ray,

 I tried this a couple of times and realised that it is definitely a
 serious bug so I decided to report it, hope you don't mind, the number is
 http://quality.runrev.com/show_bug.cgi?id=14437 if you would like to add
 to it.

 Regards

 Paul


  On Jan 23, 2015, at 9:09 PM, Paul Hibbert p...@livecode.org wrote:

 Just tried this on OS X 10.10.1 (Yosemite) and only managed to get to
 step 3, then LC crashed!

 Have you filed a bug report yet?

 If you have I can add to it, if not I'll file one and you can add to it.

 Paul

  On Jan 23, 2015, at 4:29 PM, Ray r...@linkit.com wrote:

 On my Windows 8.1 system I do the following:

   1)  create a new main stack
   2)  drag a player object onto it
   3)  remove the default fileName (source)
   4)  save the stack file

 At this point I get Livecode has stopped working.  With no other
 options I close the program and find my entire stack file has been
 corrupted and will not re-open.

 Anybody know anything about this?

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Re: 7.0.2 RC1 Crashes and Corrupts Stack Files

2015-01-24 Thread Ray

Sorry Richmond, not sure about that one.  Thanks for the added report.

On 1/24/2015 5:54 PM, Richmond wrote:

Tangentially . . .

Where ARE Livecode crash logs stored on Linux?

Richmond.

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Re: 7.0.2 RC1 Crashes and Corrupts Stack Files

2015-01-24 Thread Richmond

On 24/01/15 02:29, Ray wrote:

On my Windows 8.1 system I do the following:

   1)  create a new main stack
   2)  drag a player object onto it
   3)  remove the default fileName (source)
   4)  save the stack file

At this point I get Livecode has stopped working.  With no other 
options I close the program and find my entire stack file has been 
corrupted and will not re-open.


Anybody know anything about this?



I just tried this (sorry, late to the party) with 7.0.2 rc1 on Ubuntu 
Studio 14.10

and it crashed the IDE . . .

I looked here: /home/richmond/.runrev/crashlogs but the directory was empty

as was: /home/richmond/.runrev/logs

Richmond.

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Re: 7.0.2 RC1 Crashes and Corrupts Stack Files

2015-01-24 Thread Richmond

Tangentially . . .

Where ARE Livecode crash logs stored on Linux?

Richmond.

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Re: 7.0.2 RC1 Crashes and Corrupts Stack Files

2015-01-24 Thread Peter Haworth
I've been trying the player in 6.7 and it too has problems although not as
bad as 7.

It looks like the 7 player but actually plays music files.  However, I've
experienced hard hangs with it which require a force quit. Haven't nailed
down the circumstances yet.

Pete
lcSQL Software http://www.lcsql.com
Home of lcStackBrowser http://www.lcsql.com/lcstackbrowser.html and
SQLiteAdmin http://www.lcsql.com/sqliteadmin.html

On Sat, Jan 24, 2015 at 2:35 PM, Ray r...@linkit.com wrote:

 Guys - I've just downloaded (once again) Livecode 6.5.2 and found as to be
 expected everything working fine regarding the playback of audio and video
 files via a player object.  This includes setting the playRate to something
 other than 1.  I set it to .5 to play at half speed.

 I also get the expected controller in the player window running 6.5.2,
 another thing which is missing in 7.x players.  The entire player in 7.x
 seems to be non-functional in every way.

 On 1/24/2015 2:36 PM, Peter Haworth wrote:

 I get the same problem here with Yosemite and LC 7.0.2.  Works OK with
 7.0.1.

 Ray, you can vary the playback speed by setting the playRate property of
 the player.  A value of 1 is normal speed, 0.5 is half speed, etc.  As
 long
 as you're not using LC 7 of course since it won't play anything right now.

 Pete
 lcSQL Software http://www.lcsql.com
 Home of lcStackBrowser http://www.lcsql.com/lcstackbrowser.html and
 SQLiteAdmin http://www.lcsql.com/sqliteadmin.html

 On Sat, Jan 24, 2015 at 6:15 AM, Ray r...@linkit.com wrote:

  Bob, thanks for your insight regarding the saved stack files and Paul,
 thanks for posting this bug.  I might add something to it since I'm
 having
 trouble getting a player in 7.0.2 RC1 to play anything at all.

 If you know of any other way for me to play a sound at half speed or any
 other speed than the normal speed please let me know.

 Thanks!


 On 1/24/2015 2:49 AM, Paul Hibbert wrote:

  Ray,

 I tried this a couple of times and realised that it is definitely a
 serious bug so I decided to report it, hope you don't mind, the number
 is
 http://quality.runrev.com/show_bug.cgi?id=14437 if you would like to
 add
 to it.

 Regards

 Paul


   On Jan 23, 2015, at 9:09 PM, Paul Hibbert p...@livecode.org wrote:

 Just tried this on OS X 10.10.1 (Yosemite) and only managed to get to
 step 3, then LC crashed!

 Have you filed a bug report yet?

 If you have I can add to it, if not I'll file one and you can add to
 it.

 Paul

   On Jan 23, 2015, at 4:29 PM, Ray r...@linkit.com wrote:

 On my Windows 8.1 system I do the following:

1)  create a new main stack
2)  drag a player object onto it
3)  remove the default fileName (source)
4)  save the stack file

 At this point I get Livecode has stopped working.  With no other
 options I close the program and find my entire stack file has been
 corrupted and will not re-open.

 Anybody know anything about this?

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Re: 7.0.2 RC1 Crashes and Corrupts Stack Files

2015-01-24 Thread ray
I'll check it and get back to you but in my situation that would be really 
unattractive.  We just came through rough upgrade from 6.5.2 to the (stable) 
7.x and new audio bugs are still being found.  Now that audio will play after a 
wait I'd hate to return to considering downgrading 6.5.2 again.  But I'll test 
the play rate in 6.5.2 and post...


Sent from my Samsung Galaxy smartphone.


 Original message 
From: Peter Haworth p...@lcsql.com 
Date:01/24/2015  2:36 PM  (GMT-04:00) 
To: How to use LiveCode use-livecode@lists.runrev.com 
Cc:  
Subject: Re: 7.0.2 RC1 Crashes and Corrupts Stack Files 

I get the same problem here with Yosemite and LC 7.0.2.  Works OK with
7.0.1.

Ray, you can vary the playback speed by setting the playRate property of
the player.  A value of 1 is normal speed, 0.5 is half speed, etc.  As long
as you're not using LC 7 of course since it won't play anything right now.

Pete
lcSQL Software http://www.lcsql.com
Home of lcStackBrowser http://www.lcsql.com/lcstackbrowser.html and
SQLiteAdmin http://www.lcsql.com/sqliteadmin.html

On Sat, Jan 24, 2015 at 6:15 AM, Ray r...@linkit.com wrote:

 Bob, thanks for your insight regarding the saved stack files and Paul,
 thanks for posting this bug.  I might add something to it since I'm having
 trouble getting a player in 7.0.2 RC1 to play anything at all.

 If you know of any other way for me to play a sound at half speed or any
 other speed than the normal speed please let me know.

 Thanks!


 On 1/24/2015 2:49 AM, Paul Hibbert wrote:

 Ray,

 I tried this a couple of times and realised that it is definitely a
 serious bug so I decided to report it, hope you don't mind, the number is
 http://quality.runrev.com/show_bug.cgi?id=14437 if you would like to add
 to it.

 Regards

 Paul


  On Jan 23, 2015, at 9:09 PM, Paul Hibbert p...@livecode.org wrote:

 Just tried this on OS X 10.10.1 (Yosemite) and only managed to get to
 step 3, then LC crashed!

 Have you filed a bug report yet?

 If you have I can add to it, if not I'll file one and you can add to it.

 Paul

  On Jan 23, 2015, at 4:29 PM, Ray r...@linkit.com wrote:

 On my Windows 8.1 system I do the following:

   1)  create a new main stack
   2)  drag a player object onto it
   3)  remove the default fileName (source)
   4)  save the stack file

 At this point I get Livecode has stopped working.  With no other
 options I close the program and find my entire stack file has been
 corrupted and will not re-open.

 Anybody know anything about this?

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Re: 7.0.2 RC1 Crashes and Corrupts Stack Files

2015-01-24 Thread Ray
Bob, thanks for your insight regarding the saved stack files and Paul, 
thanks for posting this bug.  I might add something to it since I'm 
having trouble getting a player in 7.0.2 RC1 to play anything at all.


If you know of any other way for me to play a sound at half speed or any 
other speed than the normal speed please let me know.


Thanks!

On 1/24/2015 2:49 AM, Paul Hibbert wrote:

Ray,

I tried this a couple of times and realised that it is definitely a serious bug 
so I decided to report it, hope you don't mind, the number is 
http://quality.runrev.com/show_bug.cgi?id=14437 if you would like to add to it.

Regards

Paul



On Jan 23, 2015, at 9:09 PM, Paul Hibbert p...@livecode.org wrote:

Just tried this on OS X 10.10.1 (Yosemite) and only managed to get to step 3, 
then LC crashed!

Have you filed a bug report yet?

If you have I can add to it, if not I'll file one and you can add to it.

Paul


On Jan 23, 2015, at 4:29 PM, Ray r...@linkit.com wrote:

On my Windows 8.1 system I do the following:

  1)  create a new main stack
  2)  drag a player object onto it
  3)  remove the default fileName (source)
  4)  save the stack file

At this point I get Livecode has stopped working.  With no other options I 
close the program and find my entire stack file has been corrupted and will not re-open.

Anybody know anything about this?

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Re: 7.0.2 RC1 Crashes and Corrupts Stack Files

2015-01-24 Thread Ray
Guys - I've just downloaded (once again) Livecode 6.5.2 and found as to 
be expected everything working fine regarding the playback of audio and 
video files via a player object.  This includes setting the playRate to 
something other than 1.  I set it to .5 to play at half speed.


I also get the expected controller in the player window running 6.5.2, 
another thing which is missing in 7.x players.  The entire player in 7.x 
seems to be non-functional in every way.


On 1/24/2015 2:36 PM, Peter Haworth wrote:

I get the same problem here with Yosemite and LC 7.0.2.  Works OK with
7.0.1.

Ray, you can vary the playback speed by setting the playRate property of
the player.  A value of 1 is normal speed, 0.5 is half speed, etc.  As long
as you're not using LC 7 of course since it won't play anything right now.

Pete
lcSQL Software http://www.lcsql.com
Home of lcStackBrowser http://www.lcsql.com/lcstackbrowser.html and
SQLiteAdmin http://www.lcsql.com/sqliteadmin.html

On Sat, Jan 24, 2015 at 6:15 AM, Ray r...@linkit.com wrote:


Bob, thanks for your insight regarding the saved stack files and Paul,
thanks for posting this bug.  I might add something to it since I'm having
trouble getting a player in 7.0.2 RC1 to play anything at all.

If you know of any other way for me to play a sound at half speed or any
other speed than the normal speed please let me know.

Thanks!


On 1/24/2015 2:49 AM, Paul Hibbert wrote:


Ray,

I tried this a couple of times and realised that it is definitely a
serious bug so I decided to report it, hope you don't mind, the number is
http://quality.runrev.com/show_bug.cgi?id=14437 if you would like to add
to it.

Regards

Paul


  On Jan 23, 2015, at 9:09 PM, Paul Hibbert p...@livecode.org wrote:

Just tried this on OS X 10.10.1 (Yosemite) and only managed to get to
step 3, then LC crashed!

Have you filed a bug report yet?

If you have I can add to it, if not I'll file one and you can add to it.

Paul

  On Jan 23, 2015, at 4:29 PM, Ray r...@linkit.com wrote:

On my Windows 8.1 system I do the following:

   1)  create a new main stack
   2)  drag a player object onto it
   3)  remove the default fileName (source)
   4)  save the stack file

At this point I get Livecode has stopped working.  With no other
options I close the program and find my entire stack file has been
corrupted and will not re-open.

Anybody know anything about this?

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7.0.2 RC1 Crashes and Corrupts Stack Files

2015-01-23 Thread Ray

On my Windows 8.1 system I do the following:

   1)  create a new main stack
   2)  drag a player object onto it
   3)  remove the default fileName (source)
   4)  save the stack file

At this point I get Livecode has stopped working.  With no other 
options I close the program and find my entire stack file has been 
corrupted and will not re-open.


Anybody know anything about this?

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Re: 7.0.2 RC1 Crashes and Corrupts Stack Files

2015-01-23 Thread Bob Sneidar
Check if there is a file at the same location as you original with a tilde in 
the file name (~). If the crash happened during the save, this file is your old 
file before you saved it.

Bob S


On Jan 23, 2015, at 16:29 , Ray r...@linkit.commailto:r...@linkit.com wrote:

On my Windows 8.1 system I do the following:

  1)  create a new main stack
  2)  drag a player object onto it
  3)  remove the default fileName (source)
  4)  save the stack file

At this point I get Livecode has stopped working.  With no other options I 
close the program and find my entire stack file has been corrupted and will not 
re-open.

Anybody know anything about this?

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Re: 7.0.2 RC1 Crashes and Corrupts Stack Files

2015-01-23 Thread Paul Hibbert
Ray,

I tried this a couple of times and realised that it is definitely a serious bug 
so I decided to report it, hope you don't mind, the number is 
http://quality.runrev.com/show_bug.cgi?id=14437 if you would like to add to it.

Regards

Paul


 On Jan 23, 2015, at 9:09 PM, Paul Hibbert p...@livecode.org wrote:
 
 Just tried this on OS X 10.10.1 (Yosemite) and only managed to get to step 3, 
 then LC crashed!
 
 Have you filed a bug report yet?
 
 If you have I can add to it, if not I'll file one and you can add to it.
 
 Paul
 
 On Jan 23, 2015, at 4:29 PM, Ray r...@linkit.com wrote:
 
 On my Windows 8.1 system I do the following:
 
  1)  create a new main stack
  2)  drag a player object onto it
  3)  remove the default fileName (source)
  4)  save the stack file
 
 At this point I get Livecode has stopped working.  With no other options I 
 close the program and find my entire stack file has been corrupted and will 
 not re-open.
 
 Anybody know anything about this?
 
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Re: 7.0.2 RC1 Crashes and Corrupts Stack Files

2015-01-23 Thread Paul Hibbert
Just tried this on OS X 10.10.1 (Yosemite) and only managed to get to step 3, 
then LC crashed!

Have you filed a bug report yet?

If you have I can add to it, if not I'll file one and you can add to it.

Paul

 On Jan 23, 2015, at 4:29 PM, Ray r...@linkit.com wrote:
 
 On my Windows 8.1 system I do the following:
 
   1)  create a new main stack
   2)  drag a player object onto it
   3)  remove the default fileName (source)
   4)  save the stack file
 
 At this point I get Livecode has stopped working.  With no other options I 
 close the program and find my entire stack file has been corrupted and will 
 not re-open.
 
 Anybody know anything about this?
 
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[OT] Google Drive and Stack Files

2013-06-10 Thread Peter Haworth
Wondering if anyone has used Google drive to store their stack files.

I've had my stack files on Google Drive for quite a while but until the
last few days have always accessed them from the same computer.

Recently, I've been accessing  a stack file from a different computer for ,
with my usual computer powered off.  On the second computer, all looks fine
in my Google Drive folder, but now on my normal computer, I see many
versions of the stack file each with a number in parens after the name, and
the correctly named stack file doesn't have any of the changes I've made in
the last few days.

I'm pretty sure the highest numbered of these files has all the changes
I've made in it so I can recover from this but wondering if anyone can shed
any light on why this might have happened.

Pete
lcSQL Software http://www.lcsql.com
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