Re: More Standalone Building Weirdness...

2020-08-14 Thread JeeJeeStudio via use-livecode
What if you unload it. Turn messages off. Load your stack and build it right away. Does that work? Op vr 14 aug. 2020 17:25 schreef Paul Dupuis via use-livecode < use-livecode@lists.runrev.com>: > The stack where building a Windows Standalone just stays on "Attaching > Engine..." forever had no

Re: More Standalone Building Weirdness...

2020-08-14 Thread Paul Dupuis via use-livecode
The stack where building a Windows Standalone just stays on "Attaching Engine..." forever had no 'closeStack' handlers at all. I added the following: on closeStack -build close issue-- if the environment is "development" and \ there is a stack

Re: More Standalone Building Weirdness...

2020-08-13 Thread Richard Gaskin via use-livecode
The Standalone Builder really needs to be a separate process. -- Richard Gaskin Fourth World Systems Software Design and Development for the Desktop, Mobile, and the Web ambassa...@fourthworld.com

Re: More Standalone Building Weirdness...

2020-08-13 Thread JeeJeeStudio via use-livecode
Put this in every stack you build, and i mean the "build close issue" part in the on closeStack Handler It was in one of the release notes. Maybe that is holding your build to complete on shutdownRequest answer question "Are you sure you want to stop?" with "Y" or "N" if it is "Y" then

More Standalone Building Weirdness...

2020-08-12 Thread Paul Dupuis via use-livecode
I have a stack that when I build into a Windows Standalone (only Windows) in LC 9.6.0 under Windows, the dialog that says "Attaching Engine..." never finishes. The Standalone gets built and runs properly, but the "Attaching engine..." dialog in the building process never finishes (waiting

Standalone Building

2018-02-02 Thread Bob Sneidar via use-livecode
Hi all. On the issue of Standalone Building with a call to open stacks modally in a script, I noted that I can suppress messages and then build the standalone without issue. I am wondering if this doesn't cause problems for the standalone builder, why not have the standalone builder save

Re: Standalone Building for multiple platforms

2017-10-25 Thread Mike Kerner via use-livecode
I have a similar issue when I even build for one platform, except with behavior stacks. After the build, all the behaviors unload and the stacksInUse is reset. Every time I build I have to preOpenStack to get the other stacks back in. On Wed, Oct 25, 2017 at 11:34 AM, Bob Sneidar via

Standalone Building for multiple platforms

2017-10-25 Thread Bob Sneidar via use-livecode
Hi all. Not sure if this would qualify for a bug, but I think the issue where building for multiple platforms failing for a variety of reasons can be resolved, if the Standalone Builder simple CLOSED ALL STACKS before building for the next platform. I just build for Windows, and now what

Re: sloooowww standalone building with many included files

2014-05-28 Thread Chris Sheffield
No, this one hasn’t been submitted yet. The app is about 85 MB, maybe around 90 once we’re all done with the audio. Very small audio files. Just a narrator saying a single word in each one. We’ve done this kind of thing before and never had any problems. On May 27, 2014, at 2:49 PM, Bob

Re: sloooowww standalone building with many included files

2014-05-27 Thread Bob Sneidar
Apple let an app through with 8500 audio files attached? How big is the app when compiled? Bob On May 22, 2014, at 11:29 , Chris Sheffield cmsheffi...@icloud.commailto:cmsheffi...@icloud.com wrote: So I have an app. An iOS app. This app includes lots and lots of small audio files (nearly

sloooowww standalone building with many included files

2014-05-22 Thread Chris Sheffield
So I have an app. An iOS app. This app includes lots and lots of small audio files (nearly 8500). All those files are in a folder, which is included in the Copy Files pane of the standalone build settings. Creating the build works just fine, but it takes a very long time. I haven’t kept track

Re: sloooowww standalone building with many included files

2014-05-22 Thread Chris Sheffield
I know. You’d think so. But it’s not the signing of the app that takes a long time. It’s the copying of the files into the app bundle. At least, that’s the step that’s shown in the standalone builder progress dialog. The actual signing is quick. On May 22, 2014, at 1:39 PM, Mike Kerner

RE: sloooowww standalone building with many included files

2014-05-22 Thread Ralph DiMola
-Original Message- From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of Mike Kerner Sent: Thursday, May 22, 2014 3:39 PM To: How to use LiveCode Subject: Re: slwww standalone building with many included files You don't think it would have anything to do

Re: standalone building and externals as inclusions

2012-07-30 Thread Bob Sneidar
I'm going to guess that it puts the external into the same folder as the mainStack. And I do not know what you mean by one object per external or one for all. I imagine each external is it's own file. One way to tell would be to add a couple of externals, compile a standalone, then look to

Re: standalone building and externals as inclusions

2012-07-30 Thread J. Landman Gay
On 7/29/12 1:25 PM, Dar Scott wrote: How does the standalone builder integrate externals into a standalone? It creates a folder named Externals in the same folder as the engine/mainstack. On Mac, that's inside the bundle. On Windows it's next to the standalone. However, there is (was?) a

standalone building and externals as inclusions

2012-07-29 Thread Dar Scott
How does the standalone builder integrate externals into a standalone? In particular, where does it insert them in the path? And does it use one object per external or one for all? ___ use-livecode mailing list use-livecode@lists.runrev.com Please