Re: Steamworks API and LiveCode

2018-11-15 Thread Monte Goulding via use-livecode
The fact their API is C++ will make it complicated to wrap with LCB. A quick google came up with a few C wrappers for steam. If you don’t want to use those it would be easier to write an external. > On 16 Nov 2018, at 2:06 pm, Brian Milby via use-livecode > wrote: > > Can you use the web

Re: Steamworks API and LiveCode

2018-11-15 Thread Brian Milby via use-livecode
Can you use the web API?  If not, then LCB will need to be used to build the needed module. Thanks, Brian On Nov 15, 2018, 5:58 PM -0600, Antuan Johnson via use-livecode , wrote: > Does anyone have any experience implementing Steam's API with LiveCode? > I'm working on a game that requires the

Steamworks API and LiveCode

2018-11-15 Thread Antuan Johnson via use-livecode
Does anyone have any experience implementing Steam's API with LiveCode? I'm working on a game that requires the API, so any help would be greatly appreciated. Steam's API: https://partner.steamgames.com/doc/sdk/api ___ use-livecode mailing list