The fact their API is C++ will make it complicated to wrap with LCB. A quick
google came up with a few C wrappers for steam. If you don’t want to use those
it would be easier to write an external.
> On 16 Nov 2018, at 2:06 pm, Brian Milby via use-livecode
> wrote:
>
> Can you use the web
Can you use the web API? If not, then LCB will need to be used to build the
needed module.
Thanks,
Brian
On Nov 15, 2018, 5:58 PM -0600, Antuan Johnson via use-livecode
, wrote:
> Does anyone have any experience implementing Steam's API with LiveCode?
> I'm working on a game that requires the
Does anyone have any experience implementing Steam's API with LiveCode?
I'm working on a game that requires the API, so any help would be greatly
appreciated.
Steam's API: https://partner.steamgames.com/doc/sdk/api
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