Re: Steamworks API and LiveCode

2018-11-15 Thread Monte Goulding via use-livecode
The fact their API is C++ will make it complicated to wrap with LCB. A quick 
google came up with a few C wrappers for steam. If you don’t want to use those 
it would be easier to write an external.

> On 16 Nov 2018, at 2:06 pm, Brian Milby via use-livecode 
>  wrote:
> 
> Can you use the web API?  If not, then LCB will need to be used to build the 
> needed module.
> 
> Thanks,
> Brian
> On Nov 15, 2018, 5:58 PM -0600, Antuan Johnson via use-livecode 
> , wrote:
>> Does anyone have any experience implementing Steam's API with LiveCode?
>> I'm working on a game that requires the API, so any help would be greatly
>> appreciated.
>> 
>> Steam's API: https://partner.steamgames.com/doc/sdk/api
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Re: Steamworks API and LiveCode

2018-11-15 Thread Brian Milby via use-livecode
Can you use the web API?  If not, then LCB will need to be used to build the 
needed module.

Thanks,
Brian
On Nov 15, 2018, 5:58 PM -0600, Antuan Johnson via use-livecode 
, wrote:
> Does anyone have any experience implementing Steam's API with LiveCode?
> I'm working on a game that requires the API, so any help would be greatly
> appreciated.
>
> Steam's API: https://partner.steamgames.com/doc/sdk/api
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> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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Steamworks API and LiveCode

2018-11-15 Thread Antuan Johnson via use-livecode
 Does anyone have any experience implementing Steam's API with LiveCode?
I'm working on a game that requires the API, so any help would be greatly
appreciated.

Steam's API: https://partner.steamgames.com/doc/sdk/api
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