Hello,
I test the ios part of runrev, maybe for a futur app.
What is the best way to store a large number of images in a iapp?
Image Library, custom property,… ?
I have to show them on demand
Thanks !
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I think it would depend on what you consider to be large. Also keep in
mind that the number of images (and the size of your stack) will directly
impact any potential sales since ATT limits 3G app downloads to 20 MB.
If you are talking about an insane number of images (think something like a
Jeff Massung wrote:
I think it would depend on what you consider to be large. Also keep in
mind that the number of images (and the size of your stack) will directly
impact any potential sales since ATT limits 3G app downloads to 20 MB.
Is that in the fine print of the dev agreement?
Where can
the on-device shop limits the size of apps available trough it. the itunes shop
does not.
On 19 Jan 2011, at 19:18, Richard Gaskin wrote:
Jeff Massung wrote:
I think it would depend on what you consider to be large. Also keep in
mind that the number of images (and the size of your stack)
Björnke von Gierke wrote:
the on-device shop limits the size of apps available trough it. the itunes shop
does not.
Is this noted on the ATT site?
I need a URL to an authoritative source so I can discuss the
implications with my client.
TIA -
On 19 Jan 2011, at 19:18, Richard Gaskin
Recently, Richard Gaskin wrote:
the on-device shop limits the size of apps available trough it. the itunes
shop does not.
Is this noted on the ATT site?
I need a URL to an authoritative source so I can discuss the
implications with my client.
I've come across this in the games arena as
Scott Rossi wrote:
Recently, Richard Gaskin wrote:
the on-device shop limits the size of apps available trough it. the itunes
shop does not.
Is this noted on the ATT site?
I need a URL to an authoritative source so I can discuss the
implications with my client.
I've come across this in