Hi Marty,
There are a bunch of other programs that have a lot of the same features as
photoshop.
Graphic Converter 11
GIMP
InkScape
GravitDesigner
Even Apple’s Photos program has come a long way.
Good luck!
Rick
> On Sep 24, 2021, at 6:19 PM, Marty Knapp via use-livecode
> wrote:
>
> But
*"Try Affinity Photo, really good software for only few bucks."*
Yes, a very capable app for about $50 US. Different workflow than PS but
well thought out. Their documentation and learning materials are well
thought out. MAC AND PC, and a beautiful UI.
"--
Stephen Barncard - Sebastopol Ca.
> Le 25 sept. 2021 à 00:19, Marty Knapp via use-livecode
> a écrit :
>
>
> But now I can no longer use Photoshop CS3! It’s probably 10 years old so it
> had a good long run. Now to find a replacement as I don’t want to pay $20 a
> month for that…
>
Hello !
Try Affinity Photo, really
Just a follow up here. I installed Big Sur on a separate volume and then
downloaded the latest version of Xcode - 13.0. That doesn’t work. So I went
into my Apple Developer account to get Xcode 12.5.1 which downloads as a .xip
file - took forever to install from that (just so you know). So
Hello
I noticed that on first opening my apps quit suddenly after the update. But
they should work normally since.
I had compiled them under bigsur
Ludovic
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I'm on Catalina with Xcode 12.4. My mobile device is too old to go to 15. Can
anyone test the Catalina/Xcode 12.4/iOS 15 scenario?
Thanks in advance!
Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net
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use-livecode
What i forgot to mention.
I am on Big Sur with XCode 12.5.
> Am 23.09.2021 um 19:47 schrieb matthias_livecode_150...@m-r-d.de:
>
> i had here a similar problem. My test app created with LC 9.6.4 worked until
> i upgraded to iOS 15.
> Pressing the icon to start it, opened the app and then it
i had here a similar problem. My test app created with LC 9.6.4 worked until i
upgraded to iOS 15.
Pressing the icon to start it, opened the app and then it crashed back to iOS
Home Screen.
Btw. push notifications for that app still worked.
I got it working again by creating the standalone
I’ve just tried with one app, which is quite simple. It’s my customer database
which just pulls in data from a text file.
I exploring this further, it looks like I’ll need the latest version of Xcode
which requires Big Sur. So I’m just installing Big Sur on a partition and will
set things up
Hello Marty,
Does that happen with every app you build, even with the simplest one (e.g.
just a card and a button?
In any case, could you file a bug report and attach your sample stack, so
that we investigate and fix it asap.
Kind regards,
Panos
On Thu, 23 Sep 2021, 20:08 Marty Knapp via
Just local testing. I’m using LC 9.6.3, Mojave and Xcode 11.3.1. Worked fine
for iOS 14.8
Marty
> On Sep 23, 2021, at 10:04 AM, J. Landman Gay via use-livecode
> wrote:
>
> I'm in the same boat. We have an app in the App Store, built with Mojave, do
> we know if that's affected? Or were you
I'm in the same boat. We have an app in the App Store, built with Mojave,
do we know if that's affected? Or were you just doing local testing?
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On September 23, 2021 11:53:32 AM Marty Knapp
I just updated my iPhone to iOS 15 and now my LC built app won’t run (developer
needs to update). Yes I should have checked that out before I updated. My app
was running on the previous iOS fine and is built with the latest version of LC
running on Mojave and Xcode 11.3.1. I can’t seem to find
Thanks Jacque,
well yes i think so. Totall would be under 200$ yearly together with the
Community Plus else you can't put it on the app store.
I also think the nr of iOs users would not match up to the Android users.
Members (around 2100 and decreasing due to natural causes) donate
Thanks for the confirmation Panos.
Terry
Sent from my iPad
> On 11 Dec 2018, at 12:44 am, panagiotis merakos via use-livecode
> wrote:
>
> Hello Terry,
>
> Yes you'll need Xcode 10.0 (NOT Xcode 10.1) with LC 9.0.2 on Mojave.
>
> Kind regards,
> Panos
> --
>
> On Mon, Dec 10, 2018 at 3:17
Thanks Randy - I’ll give that a whirl.
Terry
Sent from my iPad
> On 10 Dec 2018, at 11:06 pm, Randy Hengst via use-livecode
> wrote:
>
> Hi Terry,
>
> I’ve been using Sean Cole’s wonderful plugin: IPA_Builder… he announced it in
> an email September 27… I’ve pasted it below in case you
On 12/10/18 1:05 PM, JJS via use-livecode wrote:
I hoped the ipa builder would provide something to get it on their
devices without the iOs store.
Nothing can bypass the App Store. IOS devices will only install apps
deleviered from the store, with the single exception being developer
Hi Sannyasin,
thanks for your well put explanation.
I thought that it would be like this.
We'll stick at Android for the Assocation then, a one time fee of 25$ is
perfect for a free app.
So to pay 100$ each year for a free app and also for the LC Community
Plus edition is too much for the
Aloha Jerry,
http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer
unfortunately its too lean
Get ready for the nightmare to come.
You will need:
1) We assume that you have a developer license. $103.95 cents year.
https://developer.apple.com/
# get an account
Hi,
can i put this ipa on any iOs mobile corresponding to the set iOs version?
Or do i need to have some code from the phone and register it somewhere
at apple?
I know that via apple you can distribute up to 100 phones or something.
But for an non-profit veterans association this is not
Hello Terry,
Yes you'll need Xcode 10.0 (NOT Xcode 10.1) with LC 9.0.2 on Mojave.
Kind regards,
Panos
--
On Mon, Dec 10, 2018 at 3:17 PM Sannyasin Brahmanathaswami via use-livecode
wrote:
> I use Jacque's "AirLaunch"
>
> So simple... create the HTML files necessary for others to download.
>
>
I use Jacque's "AirLaunch"
So simple... create the HTML files necessary for others to download.
Works fine under Mojave.
BR
On 12/10/18, 12:19 AM, "use-livecode on behalf of Terry Judd via use-livecode"
wrote:
. I have other ways of installing apps onto devices and extracting files
Hi Terry,
I’ve been using Sean Cole’s wonderful plugin: IPA_Builder… he announced it in
an email September 27… I’ve pasted it below in case you don’t have access to
emails from then…
Hi LC Community,
I needed to
I’ve just (perhaps prematurely) upgraded a fairly new Macbook Pro to OS X
Mojave and it seems that iTunes 12.6.3 (the last version that let you manage
apps) is no longer supported. I have other ways of installing apps onto devices
and extracting files from apps on devices but I still need a
Ralph DiMola
> IT Director
> Evergreen Information Services
> rdim...@evergreeninfo.net
>
>
>
> -Original Message-
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf
> Of Paul Hibbert via use-livecode
> Sent: Wednesday, May 03, 2017
Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net
-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of
Paul Hibbert via use-livecode
Sent: Wednesday, May 03, 2017 2:32 PM
To: How to use LiveCode
Cc: Paul H
Panos:
Thanks for the response.
Just checked. It did not install. There is a version that I made with before my
upgrade to iOS 10.3.1 and it still works. But, the new version didn’t install
over it.
Bill
> On May 3, 2017, at 11:26 AM, panagiotis merakos via use-livecode
>
I’ve seen this warning in Xcode when connecting my iPhone 5s after updating it,
but copying my LC app on to the phone still works and the app runs OK, just
can’t use the simulator.
Anyway, just try it, preferably without overwriting any currently working app,
and it should be fine.
Paul
Hi Bill,
Several issues mentioned here:
>I see, from the release notes that the highest iOS version supported
is 10.2.
1) This may not be very clear, but what this means is that the highest
version of *iOS SDK* which you can use **to build** the iOS standalone is
10.2. This is different
Note: I see, from the release notes that the highest iOS version supported is
10.2.
Hopefully this will change. Next update? I use my app and depend on it, so i’m
keenly interested in having it on my iPhone, I probably should have waited to
update the iOS system, but…… silly me.
Best,
Bill P
>
When I load the app into the Simulator, with xCode 8.2.1, then go to the menu
“Hardware/Manage Devices” menu, I get the message that says:
“Could not locate device support files. The iPhone 6 is running iOS 10.3.1,
which may not be supported by this version of Xcode.”
So, it looks to me like
tldr - don’t use Xcode 8.3 yet, you can still build for iOS 10.3
Bill the Release Notes are a good place to check such issues. The following is
an extract for release notes for LiveCode 8.1.4(rc1)
iOS
iOS deployment is possible when running LiveCode IDE on a Mac, and provided
Xcode is
I have iOS 10.3.1, and OSX 10.12.4
LC 9.0.0 (dp6) and LC 8.1.4 (RC1).
These two latest versions of LiveCode don’t seem to support XCode 8.3 which is
required for iOS 10.3.1, I can’t get my app onto my iPhone now.
Hopefully a new version that will support the latest iOS will come soon.
Or, am
Thanks, Dave.
Bill
> On Mar 28, 2017, at 3:35 PM, Dave Kilroy via use-livecode
> wrote:
>
> Bill the following is from the Release Notes for LiveCode 8.1.3 (located
> inside the ‘Guide’ bit of the new dictionary)
>
> Dave
>
>
> iOS
> iOS deployment is
Bill the following is from the Release Notes for LiveCode 8.1.3 (located inside
the ‘Guide’ bit of the new dictionary)
Dave
iOS
iOS deployment is possible when running LiveCode IDE on a Mac, and provided
Xcode is installed and has been set in LiveCode Preferences (in the Mobile
Support
The list doesn’t specify which XCode version is required for this
configuration. I’m on Mac OS 10.11.6
Help?
Bill
William A. Prothero
http://earthlearningsolution.org/
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Thanks
I tried to kick myself, but knees are a little stiff: (smile)
Repeat after me 20 times:
“read the release notes, read the release notes, read the release notes….”
OK I got it now
Xcode 7.3 it is.
BR
On 4/13/16, 10:41 AM, "use-livecode on behalf of panagiotis merakos"
Currently the supported versions of Xcode are:
Xcode 4.6 on OSX 10.7
Xcode 5.1 on OSX 10.8
Xcode 6.2 on OSX 10.9
Xcode 6.2 and 7.2 on OSX 10.10
Xcode 7.3 on OSX 10.11
Taken from the Release Notes, page 6:
http://downloads.livecode.com/livecode/8_0_0/LiveCodeNotes-8_0_0_rc_1.pdf
Best,
Panos
--
> On Apr 13, 2016, at 10:08 AM, Sannyasin Brahmanathaswami
> wrote:
>
> In dp 16… I had to turn off the auto updates in the App store, deleted the
> latest version of Xcode, and installed Xcode 7.2.1 after that the mobile
> provisioning in dp16 prefs was “green for go”
In dp 16… I had to turn off the auto updates in the App store, deleted the
latest version of Xcode, and installed Xcode 7.2.1 after that the mobile
provisioning in dp16 prefs was “green for go” with the SDK 9.2
After loading RC1…it is “red for no go” What version should we download now?
@ Panos OK, downloading 7.2.1 now... I should pay more attention to the
release notes, as they clearly state the xCode version that is supported.
@ Henry... Yep... I have Time machine back ups... more a problem of HD space...
rather not keep multiple versions of xCode. App Store Prefs
ent automatic updates in the future open System Preferences on your
> Mac and go to the "App Store" panel. Turn off "Install app updates"
>
> Henry
>
>
>
> --
> View this message in context:
> http://runtime-revolution.278305.n4.nabble.com/LC-8-dp-16-do
ew this message in context:
http://runtime-revolution.278305.n4.nabble.com/LC-8-dp-16-does-recognize-Xcode-Version-7-3-7D175-tp4702622p4702625.html
Sent from the Revolution - User mailing list archive at Nabble.com.
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On 26/03/2016 01:27, Sannyasin Brahmanathaswami wrote:
big storm here last night, despite all kinds of surge protection seem the
lightening force fields fried some routers and fiber...one thunder clap at
around 11 PM shook my whole hut! (10 X 10 concrete box out in the jungle) I'm
on a
As we know Apple loves to update XCode automatically. I don't see an option to
turn this off in xCode prefs on my mac.
So... woke up today with xCode modification date yesterday and now LC 8 dp 16
Mobile prefs won't accept it. Red square asking for valid SDK from 6.1 up to
9.2.
There is the
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