Re: acceleratedRendering bugs

2019-03-30 Thread JJS via use-livecode
I just tested a stack on Andorid with lots of input fields where i 
turned the accelerated off everytime.


But this fix now works great. So i can leave it on, Thanks a lot!


Op 27-3-2019 om 01:35 schreef J. Landman Gay via use-livecode:
I'm sending years worth of gratitude and appreciation. You aren't the 
only one who was bothered by this bug.


--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On March 26, 2019 5:11:23 PM Monte Goulding via use-livecode 
 wrote:


Aha! This one has vexed me for a while now. I thought I had it 
previously but the issue turned out to be somewhere completely 
different to where I was looking!


On 27 Mar 2019, at 4:23 am, JJS via use-livecode 
 wrote:


BUG 10881 seems solved now for the accelerated rendering, it solves 
the pushed up screen of a stack after the keyboard popped up


Thanks Monte!

Very Nice!


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Re: acceleratedRendering bugs

2019-03-26 Thread J. Landman Gay via use-livecode
I'm sending years worth of gratitude and appreciation. You aren't the only 
one who was bothered by this bug.


--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On March 26, 2019 5:11:23 PM Monte Goulding via use-livecode 
 wrote:


Aha! This one has vexed me for a while now. I thought I had it previously 
but the issue turned out to be somewhere completely different to where I 
was looking!


On 27 Mar 2019, at 4:23 am, JJS via use-livecode 
 wrote:


BUG 10881 seems solved now for the accelerated rendering, it solves the 
pushed up screen of a stack after the keyboard popped up


Thanks Monte!

Very Nice!


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Re: acceleratedRendering bugs

2019-03-26 Thread Monte Goulding via use-livecode
Aha! This one has vexed me for a while now. I thought I had it previously but 
the issue turned out to be somewhere completely different to where I was 
looking!

> On 27 Mar 2019, at 4:23 am, JJS via use-livecode 
>  wrote:
> 
> BUG 10881 seems solved now for the accelerated rendering, it solves the 
> pushed up screen of a stack after the keyboard popped up
> 
> Thanks Monte!
> 
> Very Nice!

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Re: acceleratedRendering bugs

2019-03-26 Thread JJS via use-livecode
BUG 10881 seems solved now for the accelerated rendering, it solves the 
pushed up screen of a stack after the keyboard popped up


Thanks Monte!

Very Nice!

Op 12-3-2019 om 14:00 schreef Sphere via use-livecode:

Thanks for your reply Randy.
Nice app you made.

I noticed it is sensitve and that the DG2 group with images and text 
got even slower.
So i have to play some more to get it more smoother as it looked more 
cloggy when scrolling.
i can try the max and see if it will have some effect. I also tried it 
on BlueStacks after i saw the hint from Richmond.
That should be very fast, as we have to wait on 9.1 before we can use 
the fast x86 emulator.

But even in BlueStacks the DG is slow and cloggy.

Randy Hengst via use-livecode schreef op 2019-03-12 11:38:

My work is only with  iOS. So, no comments about Android…

But, I found while working a recent iPad app (with many moving
controls) that I needed to adjust the layerMode to dynamic and back to
static after the move.

I also increased the compositorCacheLimit as you noted… only I went up
to 256*1024*1024.
I made this adjustment in the startUp handler.

I even needed to up the compositorCacheLimit while working in the IDE.
I made that adjustment in the message box.

I didn’t make any changes relative to compositorTileSize or 
compositorType.


The app I was developing when I first started making these adjustments
is free (if that will help understand my context) ….
here is the Apple App Preview page:
https://itunes.apple.com/us/app/begotten/id1431461736?mt=8


be well,
randy
www.classroomFocusedSoftware.com


On Mar 11, 2019, at 4:13 PM, JJS via use-livecode 
 wrote:


i was playing a bit with the separate command you can use instead of 
acceleratedrendering (on Android mobile)


compositorTileSize,layerMode,compositorType,compositorCacheLimit

and noticed that setting compositorType to opengl for android causes 
the black out screen


i'm not sure yet about compositorTileSize what it does on speed

the compositorCacheLimit needs to be big like 64*1024*1024 for 64MB 
according calculation in the dictionary, if you set it small it gets 
slow updated


now i'm not sure if i need the separate commands to be set empty in 
the closecard (to prevent upshifting on other cards when using 
keyboard) or that setting the acceleratedrendering to false would be 
enough.


till now i set the accelerated rendering on and off depending if i 
need keyboard on the card



anyone else have experience with these commands?



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Re: acceleratedRendering bugs

2019-03-12 Thread Sphere via use-livecode

Thanks for your reply Randy.
Nice app you made.

I noticed it is sensitve and that the DG2 group with images and text got 
even slower.
So i have to play some more to get it more smoother as it looked more 
cloggy when scrolling.
i can try the max and see if it will have some effect. I also tried it 
on BlueStacks after i saw the hint from Richmond.
That should be very fast, as we have to wait on 9.1 before we can use 
the fast x86 emulator.

But even in BlueStacks the DG is slow and cloggy.

Randy Hengst via use-livecode schreef op 2019-03-12 11:38:

My work is only with  iOS. So, no comments about Android…

But, I found while working a recent iPad app (with many moving
controls) that I needed to adjust the layerMode to dynamic and back to
static after the move.

I also increased the compositorCacheLimit as you noted… only I went up
to 256*1024*1024.
I made this adjustment in the startUp handler.

I even needed to up the compositorCacheLimit while working in the IDE.
I made that adjustment in the message box.

I didn’t make any changes relative to compositorTileSize or 
compositorType.


The app I was developing when I first started making these adjustments
is free (if that will help understand my context) ….
here is the Apple App Preview page:
https://itunes.apple.com/us/app/begotten/id1431461736?mt=8


be well,
randy
www.classroomFocusedSoftware.com


On Mar 11, 2019, at 4:13 PM, JJS via use-livecode 
 wrote:


i was playing a bit with the separate command you can use instead of 
acceleratedrendering (on Android mobile)


compositorTileSize,layerMode,compositorType,compositorCacheLimit

and noticed that setting compositorType to opengl for android causes 
the black out screen


i'm not sure yet about compositorTileSize what it does on speed

the compositorCacheLimit needs to be big like 64*1024*1024 for 64MB 
according calculation in the dictionary, if you set it small it gets 
slow updated


now i'm not sure if i need the separate commands to be set empty in 
the closecard (to prevent upshifting on other cards when using 
keyboard) or that setting the acceleratedrendering to false would be 
enough.


till now i set the accelerated rendering on and off depending if i 
need keyboard on the card



anyone else have experience with these commands?



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Re: acceleratedRendering bugs

2019-03-12 Thread Randy Hengst via use-livecode
My work is only with  iOS. So, no comments about Android…

But, I found while working a recent iPad app (with many moving controls) that I 
needed to adjust the layerMode to dynamic and back to static after the move.

I also increased the compositorCacheLimit as you noted… only I went up to 
256*1024*1024.
I made this adjustment in the startUp handler.

I even needed to up the compositorCacheLimit while working in the IDE.
I made that adjustment in the message box.

I didn’t make any changes relative to compositorTileSize or compositorType.

The app I was developing when I first started making these adjustments is free 
(if that will help understand my context) …. 
here is the Apple App Preview page:  
https://itunes.apple.com/us/app/begotten/id1431461736?mt=8
   

be well,
randy
www.classroomFocusedSoftware.com


> On Mar 11, 2019, at 4:13 PM, JJS via use-livecode 
>  wrote:
> 
> i was playing a bit with the separate command you can use instead of 
> acceleratedrendering (on Android mobile)
> 
> compositorTileSize,layerMode,compositorType,compositorCacheLimit
> 
> and noticed that setting compositorType to opengl for android causes the 
> black out screen
> 
> i'm not sure yet about compositorTileSize what it does on speed
> 
> the compositorCacheLimit needs to be big like 64*1024*1024 for 64MB according 
> calculation in the dictionary, if you set it small it gets slow updated
> 
> now i'm not sure if i need the separate commands to be set empty in the 
> closecard (to prevent upshifting on other cards when using keyboard) or that 
> setting the acceleratedrendering to false would be enough.
> 
> till now i set the accelerated rendering on and off depending if i need 
> keyboard on the card
> 
> 
> anyone else have experience with these commands?
> 
> 
> 
> ___
> use-livecode mailing list
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> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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Re: acceleratedRendering bugs

2019-03-11 Thread JJS via use-livecode
i was playing a bit with the separate command you can use instead of 
acceleratedrendering (on Android mobile)


compositorTileSize,layerMode,compositorType,compositorCacheLimit

and noticed that setting compositorType to opengl for android causes the 
black out screen


i'm not sure yet about compositorTileSize what it does on speed

the compositorCacheLimit needs to be big like 64*1024*1024 for 64MB 
according calculation in the dictionary, if you set it small it gets 
slow updated


now i'm not sure if i need the separate commands to be set empty in the 
closecard (to prevent upshifting on other cards when using keyboard) or 
that setting the acceleratedrendering to false would be enough.


till now i set the accelerated rendering on and off depending if i need 
keyboard on the card



anyone else have experience with these commands?



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Re: acceleratedRendering bugs

2019-03-08 Thread JJS via use-livecode
I checked github, nothing there yet, but... it's a DP1, so hoepfully ti 
will be adressed. Maybe it's not an easy one


Op 8-3-2019 om 17:46 schreef Tom Glod via use-livecode:

Yeah.. accelerated rendering for dg2 and subgroups was moved to release
9.1 a while back.

I'm looking forward to it as well.

several things that can work in the mean time is

* using lower resolution with scaling quality set to normal
* updating images after the grid rows have updated. (this enables scrolling
to be faster)
* large text fields are slow too. so putting in only enough text to
render speeds it up alot

I am very curious about the speed increase of the grid after these AR
changes have been implemented.




On Thu, Mar 7, 2019 at 4:18 PM JJS via use-livecode <
use-livecode@lists.runrev.com> wrote:


Hi,


i saw there are stil 17 bugs open on acceleratedRendering.

Is there any sight on when they will be solved? (or at least the most
bugging ones)

Especially the up shifted screen with the keyboards and the black
screens (even short when switching cards) on mobile.

And could it be cause for slow scrolling of DG's  (with images)?

I know there are some tricks, but in most cases i turn it off and on
again depending what's on the card and if a keyboard has to be used.


Thanks,

Jerry



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Re: acceleratedRendering bugs

2019-03-08 Thread Tom Glod via use-livecode
Yeah.. accelerated rendering for dg2 and subgroups was moved to release
9.1 a while back.

I'm looking forward to it as well.

several things that can work in the mean time is

* using lower resolution with scaling quality set to normal
* updating images after the grid rows have updated. (this enables scrolling
to be faster)
* large text fields are slow too. so putting in only enough text to
render speeds it up alot

I am very curious about the speed increase of the grid after these AR
changes have been implemented.




On Thu, Mar 7, 2019 at 4:18 PM JJS via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi,
>
>
> i saw there are stil 17 bugs open on acceleratedRendering.
>
> Is there any sight on when they will be solved? (or at least the most
> bugging ones)
>
> Especially the up shifted screen with the keyboards and the black
> screens (even short when switching cards) on mobile.
>
> And could it be cause for slow scrolling of DG's  (with images)?
>
> I know there are some tricks, but in most cases i turn it off and on
> again depending what's on the card and if a keyboard has to be used.
>
>
> Thanks,
>
> Jerry
>
>
>
> ___
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acceleratedRendering bugs

2019-03-07 Thread JJS via use-livecode

Hi,


i saw there are stil 17 bugs open on acceleratedRendering.

Is there any sight on when they will be solved? (or at least the most 
bugging ones)


Especially the up shifted screen with the keyboards and the black 
screens (even short when switching cards) on mobile.


And could it be cause for slow scrolling of DG's  (with images)?

I know there are some tricks, but in most cases i turn it off and on 
again depending what's on the card and if a keyboard has to be used.



Thanks,

Jerry



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