/show_bug.cgi?id=14252
Thanks again Timothy for bringing the issue to light. And thanks Jacque for
pointing out how it is supposed to work.
Martin
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On 12/14/2014, 10:24 PM, Timothy Miller wrote:
If you use a script to “start” the player, with an incorrect filename
in the “source” field, entered manually or by script, the player will
play some other correct filename, and the result of the “start”
command will be empty. In a more perfect
On 12/13/2014, 8:37 PM, Timothy Miller wrote:
I’m in version 6.7.0 on Macintosh. I’m not very good at searching for
bugs, so it’s possible it’s a fixed bug.
If you set a player filename to an invalid filename, by hand or by
script, the player seems to play the last valid filename entered,
even
Thanks Jacque,
On Dec 14, 2014, at 12:47 PM, J. Landman Gay jac...@hyperactivesw.com wrote:
It seems like expected behavior. If the file path is wrong, nothing happens
and the player retains whatever it was previously set to. If there was a
filename set then it stays there. The engine
I’m in version 6.7.0 on Macintosh. I’m not very good at searching for bugs, so
it’s possible it’s a fixed bug.
If you set a player filename to an invalid filename, by hand or by script, the
player seems to play the last valid filename entered, even though the invalid
filename continues to