Re: iOS app crashes on launch

2020-01-24 Thread J. Landman Gay via use-livecode

On 1/23/20 8:07 PM, Ralph DiMola via use-livecode wrote:

High Sierra
Xcode 10.1 build tools
LC 9.6.0 dp2

Confirm crash on 9.3.6
Works fine on 12.4.2
  
LC 9.5.1 works OK on 9.3.6


I don't have an iOS 11 device to test but we now know that 9 and 10 CTD.

Dinner is ready could you add this to QCC report?


Mark is on it. I don't have an iOS 11 device either.

--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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Re: iOS app crashes on launch

2020-01-24 Thread J. Landman Gay via use-livecode

Bug report #22548 with log enclosed. The app does use a browser widget.

On 1/24/20 2:27 AM, Mark Waddingham via use-livecode wrote:

On 2020-01-24 02:07, Ralph DiMola via use-livecode wrote:

J,

High Sierra
Xcode 10.1 build tools
LC 9.6.0 dp2

Confirm crash on 9.3.6
Works fine on 12.4.2

LC 9.5.1 works OK on 9.3.6

I don't have an iOS 11 device to test but we now know that 9 and 10 CTD.


Unfortunately both iOS 8 and iOS 9 builds will crash if a browser widget is
included - these very old versions of iOS (whilst they have WKWebView) 
don't
seem to like modern uses of it (they also have problems with the 
replacement

player implementation!).

We kept the min version to allow as low as 8 as apps not using the browser
widget work fine (although I wonder if that actually provides false 
information

in a way so might have been an error - perhaps we should just remove those
options from the S/B).

It could be that iOS 10 is suffering the same problem - @Jacque can you 
attach

any crash logs you can get to a bug report so we can check? (And indeed try
building and running an app which doesn't include the browser widget on the
old device you have access to?).

If it is confirmed that iOS 10 also has a problem with the new browser
implementation on iOS then there isn't really much we can do there.

Its probably worth mentioning that based on looking at few different stats
sites on the matter - devices running iOS 10 and still attempting to run
apps / fetch websites now makes up < 2% of all iOS OS usage and that's
dropping by about 0.3% a month. iOS 9 usage is already < 0.5%, and iOS 8
is almost non-existent.

Warmest Regards,

Mark.




--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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Re: iOS app crashes on launch

2020-01-24 Thread J. Landman Gay via use-livecode

Bug report #22548 with log enclosed. The app does use a browser widget.

On 1/24/20 2:27 AM, Mark Waddingham via use-livecode wrote:

On 2020-01-24 02:07, Ralph DiMola via use-livecode wrote:

J,

High Sierra
Xcode 10.1 build tools
LC 9.6.0 dp2

Confirm crash on 9.3.6
Works fine on 12.4.2

LC 9.5.1 works OK on 9.3.6

I don't have an iOS 11 device to test but we now know that 9 and 10 CTD.


Unfortunately both iOS 8 and iOS 9 builds will crash if a browser widget is
included - these very old versions of iOS (whilst they have WKWebView) 
don't
seem to like modern uses of it (they also have problems with the 
replacement

player implementation!).

We kept the min version to allow as low as 8 as apps not using the browser
widget work fine (although I wonder if that actually provides false 
information

in a way so might have been an error - perhaps we should just remove those
options from the S/B).

It could be that iOS 10 is suffering the same problem - @Jacque can you 
attach

any crash logs you can get to a bug report so we can check? (And indeed try
building and running an app which doesn't include the browser widget on the
old device you have access to?).

If it is confirmed that iOS 10 also has a problem with the new browser
implementation on iOS then there isn't really much we can do there.

Its probably worth mentioning that based on looking at few different stats
sites on the matter - devices running iOS 10 and still attempting to run
apps / fetch websites now makes up < 2% of all iOS OS usage and that's
dropping by about 0.3% a month. iOS 9 usage is already < 0.5%, and iOS 8
is almost non-existent.

Warmest Regards,

Mark.




--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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Re: iOS app crashes on launch

2020-01-24 Thread Mark Waddingham via use-livecode

On 2020-01-24 02:07, Ralph DiMola via use-livecode wrote:

J,

High Sierra
Xcode 10.1 build tools
LC 9.6.0 dp2

Confirm crash on 9.3.6
Works fine on 12.4.2

LC 9.5.1 works OK on 9.3.6

I don't have an iOS 11 device to test but we now know that 9 and 10 
CTD.


Unfortunately both iOS 8 and iOS 9 builds will crash if a browser widget 
is
included - these very old versions of iOS (whilst they have WKWebView) 
don't
seem to like modern uses of it (they also have problems with the 
replacement

player implementation!).

We kept the min version to allow as low as 8 as apps not using the 
browser
widget work fine (although I wonder if that actually provides false 
information
in a way so might have been an error - perhaps we should just remove 
those

options from the S/B).

It could be that iOS 10 is suffering the same problem - @Jacque can you 
attach
any crash logs you can get to a bug report so we can check? (And indeed 
try
building and running an app which doesn't include the browser widget on 
the

old device you have access to?).

If it is confirmed that iOS 10 also has a problem with the new browser
implementation on iOS then there isn't really much we can do there.

Its probably worth mentioning that based on looking at few different 
stats

sites on the matter - devices running iOS 10 and still attempting to run
apps / fetch websites now makes up < 2% of all iOS OS usage and that's
dropping by about 0.3% a month. iOS 9 usage is already < 0.5%, and iOS 8
is almost non-existent.

Warmest Regards,

Mark.

--
Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/
LiveCode: Everyone can create apps

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RE: iOS app crashes on launch

2020-01-23 Thread Ralph DiMola via use-livecode
J,

High Sierra
Xcode 10.1 build tools
LC 9.6.0 dp2

Confirm crash on 9.3.6
Works fine on 12.4.2
 
LC 9.5.1 works OK on 9.3.6

I don't have an iOS 11 device to test but we now know that 9 and 10 CTD.

Dinner is ready could you add this to QCC report?
Thanks!

Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net


-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf
Of J. Landman Gay via use-livecode
Sent: Thursday, January 23, 2020 5:44 PM
To: How to use LiveCode
Cc: J. Landman Gay
Subject: Re: iOS app crashes on launch

So I think I found my problem, I was testing on an ancient iPhone running
iOS 10.x. When I borrow my husband's phone on iOS 13 the app works.

So the new question is: does LC 9.6 have a minimum required iOS version? 
The dropdown goes all the way back to iOS 8 but that doesn't seem to be the
case. Does anyone know?

On 1/23/20 2:47 PM, J. Landman Gay via use-livecode wrote:
> I can build a test app but it crashes on launch.
> 
> I first built with 9.6dp2, it ran fine but there were other bugs. So I 
> built with 9.5.1 and it worked fine too but crashes all over the place.
> 
> Now I want to go back to 9.6dp2. I used Terminal to: sudo xcode-select 
> -s 
> 
> The correct XCode is set in LC prefs and the square is green.
> 
> The correct command line version is selected in XCode->Locations
> 
> The app builds and crashes on launch. This shouldn't be so hard.
> 


-- 
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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Re: iOS app crashes on launch

2020-01-23 Thread J. Landman Gay via use-livecode
So I think I found my problem, I was testing on an ancient iPhone 
running iOS 10.x. When I borrow my husband's phone on iOS 13 the app works.


So the new question is: does LC 9.6 have a minimum required iOS version? 
The dropdown goes all the way back to iOS 8 but that doesn't seem to be 
the case. Does anyone know?


On 1/23/20 2:47 PM, J. Landman Gay via use-livecode wrote:

I can build a test app but it crashes on launch.

I first built with 9.6dp2, it ran fine but there were other bugs. So I 
built with 9.5.1 and it worked fine too but crashes all over the place.


Now I want to go back to 9.6dp2. I used Terminal to: sudo xcode-select 
-s 


The correct XCode is set in LC prefs and the square is green.

The correct command line version is selected in XCode->Locations

The app builds and crashes on launch. This shouldn't be so hard.




--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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iOS app crashes on launch

2020-01-23 Thread J. Landman Gay via use-livecode

I can build a test app but it crashes on launch.

I first built with 9.6dp2, it ran fine but there were other bugs. So I 
built with 9.5.1 and it worked fine too but crashes all over the place.


Now I want to go back to 9.6dp2. I used Terminal to: sudo xcode-select 
-s 


The correct XCode is set in LC prefs and the square is green.

The correct command line version is selected in XCode->Locations

The app builds and crashes on launch. This shouldn't be so hard.

--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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