Re: iOS app crashes on launch
On 1/23/20 8:07 PM, Ralph DiMola via use-livecode wrote: High Sierra Xcode 10.1 build tools LC 9.6.0 dp2 Confirm crash on 9.3.6 Works fine on 12.4.2 LC 9.5.1 works OK on 9.3.6 I don't have an iOS 11 device to test but we now know that 9 and 10 CTD. Dinner is ready could you add this to QCC report? Mark is on it. I don't have an iOS 11 device either. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: iOS app crashes on launch
Bug report #22548 with log enclosed. The app does use a browser widget. On 1/24/20 2:27 AM, Mark Waddingham via use-livecode wrote: On 2020-01-24 02:07, Ralph DiMola via use-livecode wrote: J, High Sierra Xcode 10.1 build tools LC 9.6.0 dp2 Confirm crash on 9.3.6 Works fine on 12.4.2 LC 9.5.1 works OK on 9.3.6 I don't have an iOS 11 device to test but we now know that 9 and 10 CTD. Unfortunately both iOS 8 and iOS 9 builds will crash if a browser widget is included - these very old versions of iOS (whilst they have WKWebView) don't seem to like modern uses of it (they also have problems with the replacement player implementation!). We kept the min version to allow as low as 8 as apps not using the browser widget work fine (although I wonder if that actually provides false information in a way so might have been an error - perhaps we should just remove those options from the S/B). It could be that iOS 10 is suffering the same problem - @Jacque can you attach any crash logs you can get to a bug report so we can check? (And indeed try building and running an app which doesn't include the browser widget on the old device you have access to?). If it is confirmed that iOS 10 also has a problem with the new browser implementation on iOS then there isn't really much we can do there. Its probably worth mentioning that based on looking at few different stats sites on the matter - devices running iOS 10 and still attempting to run apps / fetch websites now makes up < 2% of all iOS OS usage and that's dropping by about 0.3% a month. iOS 9 usage is already < 0.5%, and iOS 8 is almost non-existent. Warmest Regards, Mark. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: iOS app crashes on launch
Bug report #22548 with log enclosed. The app does use a browser widget. On 1/24/20 2:27 AM, Mark Waddingham via use-livecode wrote: On 2020-01-24 02:07, Ralph DiMola via use-livecode wrote: J, High Sierra Xcode 10.1 build tools LC 9.6.0 dp2 Confirm crash on 9.3.6 Works fine on 12.4.2 LC 9.5.1 works OK on 9.3.6 I don't have an iOS 11 device to test but we now know that 9 and 10 CTD. Unfortunately both iOS 8 and iOS 9 builds will crash if a browser widget is included - these very old versions of iOS (whilst they have WKWebView) don't seem to like modern uses of it (they also have problems with the replacement player implementation!). We kept the min version to allow as low as 8 as apps not using the browser widget work fine (although I wonder if that actually provides false information in a way so might have been an error - perhaps we should just remove those options from the S/B). It could be that iOS 10 is suffering the same problem - @Jacque can you attach any crash logs you can get to a bug report so we can check? (And indeed try building and running an app which doesn't include the browser widget on the old device you have access to?). If it is confirmed that iOS 10 also has a problem with the new browser implementation on iOS then there isn't really much we can do there. Its probably worth mentioning that based on looking at few different stats sites on the matter - devices running iOS 10 and still attempting to run apps / fetch websites now makes up < 2% of all iOS OS usage and that's dropping by about 0.3% a month. iOS 9 usage is already < 0.5%, and iOS 8 is almost non-existent. Warmest Regards, Mark. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: iOS app crashes on launch
On 2020-01-24 02:07, Ralph DiMola via use-livecode wrote: J, High Sierra Xcode 10.1 build tools LC 9.6.0 dp2 Confirm crash on 9.3.6 Works fine on 12.4.2 LC 9.5.1 works OK on 9.3.6 I don't have an iOS 11 device to test but we now know that 9 and 10 CTD. Unfortunately both iOS 8 and iOS 9 builds will crash if a browser widget is included - these very old versions of iOS (whilst they have WKWebView) don't seem to like modern uses of it (they also have problems with the replacement player implementation!). We kept the min version to allow as low as 8 as apps not using the browser widget work fine (although I wonder if that actually provides false information in a way so might have been an error - perhaps we should just remove those options from the S/B). It could be that iOS 10 is suffering the same problem - @Jacque can you attach any crash logs you can get to a bug report so we can check? (And indeed try building and running an app which doesn't include the browser widget on the old device you have access to?). If it is confirmed that iOS 10 also has a problem with the new browser implementation on iOS then there isn't really much we can do there. Its probably worth mentioning that based on looking at few different stats sites on the matter - devices running iOS 10 and still attempting to run apps / fetch websites now makes up < 2% of all iOS OS usage and that's dropping by about 0.3% a month. iOS 9 usage is already < 0.5%, and iOS 8 is almost non-existent. Warmest Regards, Mark. -- Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/ LiveCode: Everyone can create apps ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
RE: iOS app crashes on launch
J, High Sierra Xcode 10.1 build tools LC 9.6.0 dp2 Confirm crash on 9.3.6 Works fine on 12.4.2 LC 9.5.1 works OK on 9.3.6 I don't have an iOS 11 device to test but we now know that 9 and 10 CTD. Dinner is ready could you add this to QCC report? Thanks! Ralph DiMola IT Director Evergreen Information Services rdim...@evergreeninfo.net -Original Message- From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of J. Landman Gay via use-livecode Sent: Thursday, January 23, 2020 5:44 PM To: How to use LiveCode Cc: J. Landman Gay Subject: Re: iOS app crashes on launch So I think I found my problem, I was testing on an ancient iPhone running iOS 10.x. When I borrow my husband's phone on iOS 13 the app works. So the new question is: does LC 9.6 have a minimum required iOS version? The dropdown goes all the way back to iOS 8 but that doesn't seem to be the case. Does anyone know? On 1/23/20 2:47 PM, J. Landman Gay via use-livecode wrote: > I can build a test app but it crashes on launch. > > I first built with 9.6dp2, it ran fine but there were other bugs. So I > built with 9.5.1 and it worked fine too but crashes all over the place. > > Now I want to go back to 9.6dp2. I used Terminal to: sudo xcode-select > -s > > The correct XCode is set in LC prefs and the square is green. > > The correct command line version is selected in XCode->Locations > > The app builds and crashes on launch. This shouldn't be so hard. > -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: iOS app crashes on launch
So I think I found my problem, I was testing on an ancient iPhone running iOS 10.x. When I borrow my husband's phone on iOS 13 the app works. So the new question is: does LC 9.6 have a minimum required iOS version? The dropdown goes all the way back to iOS 8 but that doesn't seem to be the case. Does anyone know? On 1/23/20 2:47 PM, J. Landman Gay via use-livecode wrote: I can build a test app but it crashes on launch. I first built with 9.6dp2, it ran fine but there were other bugs. So I built with 9.5.1 and it worked fine too but crashes all over the place. Now I want to go back to 9.6dp2. I used Terminal to: sudo xcode-select -s The correct XCode is set in LC prefs and the square is green. The correct command line version is selected in XCode->Locations The app builds and crashes on launch. This shouldn't be so hard. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
iOS app crashes on launch
I can build a test app but it crashes on launch. I first built with 9.6dp2, it ran fine but there were other bugs. So I built with 9.5.1 and it worked fine too but crashes all over the place. Now I want to go back to 9.6dp2. I used Terminal to: sudo xcode-select -s The correct XCode is set in LC prefs and the square is green. The correct command line version is selected in XCode->Locations The app builds and crashes on launch. This shouldn't be so hard. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode