Re: Pixelscale on Windows = disaster = what can we do?

2017-04-16 Thread Jonathan Lynch via use-livecode
Setting the scale factor to 80% (for 1.25% screenpixelsvale) doesn't work? I have done that in the past and it worked fine - just always using the reciprocal of the screen pixel scale. Sent from my iPhone > On Apr 16, 2017, at 1:49 PM, Tom Glod via use-livecode >

Pixelscale on Windows = disaster = what can we do?

2017-04-16 Thread Tom Glod via use-livecode
Hi Folks... Is there anything that can be done to prevent windows from scaling my stack when the system is set top use 125% or 150% "scaling" options? In livecode ... that is reflected in the systempixelscale and screenpixelscale properties. My stack and the images and controls on it looks

pixelScale support on desktop?

2014-09-06 Thread David Beck
Hello, Great to see all of you in San Diego! Hope you are all enjoying a warm night or safely returning home. Question for the list: In 6.5.2 it was possible to set the pixelScale property on MacOS, but it looks like that is not possible in 6.7. I am getting a Can't set this property

Re: pixelScale support on desktop?

2014-09-06 Thread Dave Kilroy
Hi David, check out 'scaleFactor' in the dictionary - Some are born coders, some achieve coding, and some have coding thrust upon them. - William Shakespeare Hugh Senior -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/pixelScale-support-on-desktop

Re: pixelScale?

2012-09-30 Thread Richard Gaskin
Monte Goulding wrote: I think in this case where it's easy to show that its virtually impossible to design a satisfactory UI for both devices then it would be beneficial to have at least some screenshots. Just two screenshots of the same stack in different density screens of similar size

Re: pixelScale?

2012-09-29 Thread Richard Gaskin
Monte Goulding wrote: Google assumes we are all working in java where the density is abstracted into 4 common plus a couple of less common density groups. LiveCode doesn't do that abstraction for us so we get the actual pixels on screen. The DisplayMetrics class has a density property

Re: pixelScale?

2012-09-29 Thread Monte Goulding
What I mean is to a java dev the screen is in an abstracted width, height and density. We need to work in the actual width, height and density. Regarding the bug report it might be good I we could add a recipe. Perhaps a recipe for creating a ldpi and xhdpi emulator at the same screen size then

Re: pixelScale?

2012-09-29 Thread Richard Gaskin
Monte Goulding wrote: Regarding the bug report it might be good I we could add a recipe. Perhaps a recipe for creating a ldpi and xhdpi emulator at the same screen size then a stack to run on them. Then a couple of screenshots to save them the time of actually doing it... Are they now

Re: pixelScale?

2012-09-29 Thread Andre Garzia
On Sat, Sep 29, 2012 at 7:46 PM, Richard Gaskin ambassa...@fourthworld.comwrote: Monte Goulding wrote: Regarding the bug report it might be good I we could add a recipe. Perhaps a recipe for creating a ldpi and xhdpi emulator at the same screen size then a stack to run on them. Then a

Re: pixelScale?

2012-09-29 Thread Monte Goulding
I think in this case where it's easy to show that its virtually impossible to design a satisfactory UI for both devices then it would be beneficial to have at least some screenshots. Just two screenshots of the same stack in different density screens of similar size should do the job. If I get

Re: pixelScale?

2012-09-29 Thread Peter Haworth
I've long thought that this is a design flaw in the QCC. There should be two fields, one to specify whether the entry is a bug or an enhancement request and a separate one to define the severity. That way, a request such as this could go in as a critical enhancement whereas now there is no way

pixelScale?

2012-09-28 Thread Richard Gaskin
I finally got a chance to review the v5.5.2 notes for Android, and it seems there's still no pixelScale or pixelDensity function - is that correct? Given that it's a one-liner in the Android API and how essential it is in developing for that platform, I'm hoping I've just missed something

Re: pixelScale?

2012-09-28 Thread Richard Gaskin
Follow-up on a possible workaround just in case we still don't have a pixelScale function: The docs note that we can get the screeRect and workingScreenRect functions, which will tell us the difference between the two which is the height of the Status bar... So given that the Status bar

Re: pixelScale?

2012-09-28 Thread Monte Goulding
development services mergExt - There's an external for that! On 29/09/2012, at 10:16 AM, Richard Gaskin ambassa...@fourthworld.com wrote: I finally got a chance to review the v5.5.2 notes for Android, and it seems there's still no pixelScale or pixelDensity function - is that correct? Given that it's

Re: pixelScale?

2012-09-28 Thread Monte Goulding
in case we still don't have a pixelScale function: The docs note that we can get the screeRect and workingScreenRect functions, which will tell us the difference between the two which is the height of the Status bar... So given that the Status bar is normally of a given size, anyone here

Re: pixelScale?

2012-09-28 Thread Scott Rossi
a pixelScale function: The docs note that we can get the screeRect and workingScreenRect functions, which will tell us the difference between the two which is the height of the Status bar... So given that the Status bar is normally of a given size, anyone here found a reason why using

Re: pixelScale?

2012-09-28 Thread Monte Goulding
It's slightly more complicated because for some reason android devices might have a different dpi in width and height. So we need xdpi and ydpi. Or maybe given its unlikely to be all that critical the. Maybe an average of the two. Cheers -- M E R Goulding Software development services mergExt

Re: pixelScale?

2012-09-28 Thread Scott Rossi
Wow, Monte, I haven't heard of this before, and I don't believe Google makes any mention of this in their resolution development notes. Do you have any links/pointers to devices that have this kind of display? Thanks Regards, Scott Rossi Creative Director Tactile Media, UX Design On

Re: pixelScale?

2012-09-28 Thread Monte Goulding
Google assumes we are all working in java where the density is abstracted into 4 common plus a couple of less common density groups. LiveCode doesn't do that abstraction for us so we get the actual pixels on screen. The DisplayMetrics class has a density property which gives you the abstracted