sez “J. Landman Gay" :
> The original issue that influenced this one was how to provide a larger hit
> zone on an SVG widget. How would this property work for that?
I’m thinking that a single line of code would suffice:
set the clickableRegion of widget “Fred” to ListOfPoints
As i’ve noted previously, the engine *already* handles clickable regions for
*every* control, and my proposal ‘merely’ (he says, optimistically…) opens up
the engine’s mechanisms to the extent of granting developers the opportunity to
override the engine’s default “define the clickable region” behavior. If a dev
is happy with the default clickable regions provided by the engine, that dev
can just ignore the clickableRegion property and everything should work the
same as it always did… but if a dev *isn’t* happy with the default clickable
regions provided by the engine, *then* that dev can mess around with the
clickableRegion property.
"Bewitched" + "Charlie's Angels" - Charlie = "At Arm's Length"
Read the webcomic at [ http://www.atarmslength.net ]!
If you like "At Arm's Length", support it at [
http://www.patreon.com/DarkwingDude ].
___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode