Re: PUT method where is returned data?

2017-02-09 Thread Devin Asay via use-livecode
On Feb 8, 2017, at 2:02 PM, Richard Gaskin via use-livecode > wrote: Mark Hsu wrote: >> On Feb 8, 2017, at 10:05 AM, Bob Hall wrote: >> >> PUT tJsonData into URL tURL >> >> put the result into tResult >> >> put it into

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Monte Goulding via use-livecode
> On 10 Feb 2017, at 12:40 pm, Tom Glod via use-livecode > wrote: > > Does anyone know if there are plans for 64 bit windows and mac builds > anytime soon? I'm bumping up against limits that seems all too ancient > to be deallng with in 2017. > > Just wanna

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Tom Glod via use-livecode
10 K in resolution I'm going to do more tests with the 2 cache settings . compositor cache and image cache. increasing these definately lets me export snapshots of larger groups...but I have not succeeded in going past 10 K I can display up to 32k. but snapshot export just

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Monte Goulding via use-livecode
> On 10 Feb 2017, at 1:04 pm, Tom Glod via use-livecode > wrote: > > thanks monte. thats what i wanted to hearsorry i didn't notice the > osx 64 builds. only ever saw llinux 64.. but i work on > windowsso its music to my ears. what are we

Windows and OSX 64-bit builds?

2017-02-09 Thread Tom Glod via use-livecode
Hi folks, Does anyone know if there are plans for 64 bit windows and mac builds anytime soon? I'm bumping up against limits that seems all too ancient to be deallng with in 2017. Just wanna know if its wishful thinking at this point or if its feasible to wait for 65 bit builds and save

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Tom Glod via use-livecode
thanks monte. thats what i wanted to hearsorry i didn't notice the osx 64 builds. only ever saw llinux 64.. but i work on windowsso its music to my ears. what are we looking at ?...a few months? On Thu, Feb 9, 2017 at 9:03 PM, Tom Glod wrote: > trying

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Tom Glod via use-livecode
I will... if u wanna replicate...put an image on a stack..make it 32k x 32k .and try and do a export snapshot of the image, LC goes POOF... Trevor said tha last version of 8 (8.13) had some memory issues solves, so i will try to test is there too. On Thu, Feb 9, 2017 at 9:35 PM, Monte

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Tom Glod via use-livecode
trying to export snapshots of lage groups with many image controls. can't get past 10k On Thu, Feb 9, 2017 at 8:49 PM, Paul Dupuis via use-livecode < use-livecode@lists.runrev.com> wrote: > On 2/9/2017 8:40 PM, Tom Glod via use-livecode wrote: > > Hi folks, > > > > Does anyone know if there

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Tom Glod via use-livecode
sounds good i'll wait patientlythanks alot for confirming its a WIP. On Thu, Feb 9, 2017 at 9:08 PM, Monte Goulding via use-livecode < use-livecode@lists.runrev.com> wrote: > > > On 10 Feb 2017, at 1:04 pm, Tom Glod via use-livecode < > use-livecode@lists.runrev.com> wrote: > > > >

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Paul Dupuis via use-livecode
On 2/9/2017 8:40 PM, Tom Glod via use-livecode wrote: > Hi folks, > > Does anyone know if there are plans for 64 bit windows and mac builds > anytime soon? I'm bumping up against limits that seems all too ancient > to be deallng with in 2017. > Out of curiosity, what specific LC limits are

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Monte Goulding via use-livecode
> On 10 Feb 2017, at 1:03 pm, Tom Glod via use-livecode > wrote: > > trying to export snapshots of lage groups with many image controls. > can't get past 10k 10k controls or 10k pixels. Control rect origins are 16 bit ints and sizes are 16 bit unsigned

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Monte Goulding via use-livecode
> On 10 Feb 2017, at 1:33 pm, Tom Glod via use-livecode > wrote: > > but snapshot export just hard crashes Livecode as > soon as it is triggered If you have a recipe for a hard crash please post bug report Cheers Monte