Re: AW: Best practise approach for artwork for iOS and Android?

2018-06-12 Thread J. Landman Gay via use-livecode
You may be right, I should have said to double the size. The idea is to give LC more pixels to work with when it scales the card content. But LC is pretty good at scaling, so starting with the originals may work fine. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | h

AW: Best practise approach for artwork for iOS and Android?

2018-06-12 Thread Tiemo Hollmann TB via use-livecode
Hi Lagi, faszinating tool! Tiemo -Ursprüngliche Nachricht- Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im Auftrag von Lagi Pittas via use-livecode Gesendet: Dienstag, 12. Juni 2018 11:18 An: How to use LiveCode Cc: Lagi Pittas Betreff: Re: Best practise approach f

AW: Best practise approach for artwork for iOS and Android?

2018-06-12 Thread Tiemo Hollmann TB via use-livecode
Hi Jacque, I thought the dpi only reflects at print, because any screen has it's fixed pixels. I think an image 800x600 with 144 dpi looks identical on any screen, as an image 800x600 with 72 dpi because in both cases 800x600 screen pixels are being used and there is nothing between the pixels. Or

AW: Best practise approach for artwork for iOS and Android?

2018-06-11 Thread Tiemo Hollmann TB via use-livecode
Hi Brahmanathaswami, this is a very clever approach, I would use, if I would make a new design of the images. In my case I can't add "sky" or "bottom-grass". Thanks for the idea Tiemo -Ursprüngliche Nachricht- Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im Auftrag