Re: JPNG

2017-08-11 Thread hh via use-livecode
@Mark

*** Thanks for your expertise. I couldn't do that this perfectly. ***

One of the reasons for posting this JPNG stack is to show the power of LC:
The essential code of compressing PNG -> JPNG and decompresing PNG -> JPNG
is both less than 10 *essential* lines of code, using comfortable LC tools.

It is currently "en vogue" to try using JPEG compression together with
transparency. The js- and/or objC-people have to do _a lot more_ for that.

So take my demo stack as 'suggestion for the engine', to add a JPNG format
to LiveCode with a compression parameter and an useAlphaDataOrMaskData switch.
[ Possibly also with adding JPEG 2000 (.jp2)? ]
The work is nearly done as it is already available in the engine to a big part.
And for the dictionary entry use your post ;-)

This all could contribute to make the size of standalones that contain a lot
of PNG-compressed images significantly smaller. An may also be of advantage
for a usage together with the browser widget.
Once again, with a JPEGquality of 80 I have here in average JPNG-compressed
sizes of 30% compared to the original PNG-compressed sizes.

[I'll update the JPNG stack today for use on RaspberryPi 2/3 (and in LC 6/7).]


Mark wrote:
> On 2017-08-11 09:29, Richmond Mathewson via use-livecode wrote:
> > In theory that sounds both impressive and useful . . .
> > 
> > But, what, apart from your stack can read the format/compression
> > method properly.
> 
> I think Hermann's suggestion is a bespoke way of reducing resource size 
> for built apps and their content - as there isn't a 'standard' for JPNG 
> (yet) it isn't really useful for interchange between apps, but it might 
> be that a standard does appear at some point.
> 
> > Can your stack export a JPNG image?
> 
> It doesn't need to in order to be useful. This is something which could 
> be used at the point of building a standalone (in a standaloneSaving 
> handler, for example) to convert PNG images into a smaller form for use 
> by the app at runtime.
> 
> > "This may even result in a larger data size than the original when
> > decompressing."
> 
> I'm not sure I quite understand that comment...
> 
> Any (loss-less) compression algorithm will produce output which is 
> larger than the input for some inputs 
> (https://en.wikipedia.org/wiki/Lossless_compression#Limitations). So all 
> (such) compression algorithms tend to have a flag in their encoded 
> output which says 'this is not compressed'. When the compressor runs, if 
> the output is greater in size than the original input it just emits the 
> output with that flag and the original data. (In this case, if the JPNG 
> process produces a data size larger than the original PNG, just use the 
> original PNG!).
> 
> In this case the JPNG idea exploits the fact that color images tend to 
> withstand data-loss, but alpha data (masks) do not - JPEG is lossy, it 
> removes information which our eyes cannot see. PNG compression (a 
> variant of gzip IIRC) is loss-less, it preserves the exact values of the 
> inputs. So you use the lossy method (JPEG) on the part of the image 
> which makes no difference to our eyes, and the loss-less method (PNG) on 
> the part of the image which our eyes would notice a difference in.
> 
> Warmest Regards,
> 
> Mark.


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Re: JPNG

2017-08-11 Thread Mark Waddingham via use-livecode

On 2017-08-11 10:41, Richmond Mathewson via use-livecode wrote:

It may not, but the stack does export images with a .lcjpng suffix . .
. and the question is what for?


Perhaps so it can be loaded again by code which knows how to decompress 
them as images in LiveCode? After all you have to *store* resources 
somewhere, disk tends to be quite a good place ;)


Warmest Regards,

Mark.

--
Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/
LiveCode: Everyone can create apps

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Re: JPNG

2017-08-11 Thread Richmond Mathewson via use-livecode



On 8/11/17 11:13 am, Mark Waddingham via use-livecode wrote:

On 2017-08-11 09:29, Richmond Mathewson via use-livecode wrote:

In theory that sounds both impressive and useful . . .

But, what, apart from your stack can read the format/compression
method properly.


I think Hermann's suggestion is a bespoke way of reducing resource 
size for built apps and their content - as there isn't a 'standard' 
for JPNG (yet) it isn't really useful for interchange between apps, 
but it might be that a standard does appear at some point.



Can your stack export a JPNG image?


It doesn't need to in order to be useful. This is something which 
could be used at the point of building a standalone (in a 
standaloneSaving handler, for example) to convert PNG images into a 
smaller form for use by the app at runtime.


It may not, but the stack does export images with a .lcjpng suffix . . . 
and the question is what for?


Richmond.


"This may even result in a larger data size than the original when
decompressing."


I'm not sure I quite understand that comment...

Any (loss-less) compression algorithm will produce output which is 
larger than the input for some inputs 
(https://en.wikipedia.org/wiki/Lossless_compression#Limitations). So 
all (such) compression algorithms tend to have a flag in their encoded 
output which says 'this is not compressed'. When the compressor runs, 
if the output is greater in size than the original input it just emits 
the output with that flag and the original data. (In this case, if the 
JPNG process produces a data size larger than the original PNG, just 
use the original PNG!).


In this case the JPNG idea exploits the fact that color images tend to 
withstand data-loss, but alpha data (masks) do not - JPEG is lossy, it 
removes information which our eyes cannot see. PNG compression (a 
variant of gzip IIRC) is loss-less, it preserves the exact values of 
the inputs. So you use the lossy method (JPEG) on the part of the 
image which makes no difference to our eyes, and the loss-less method 
(PNG) on the part of the image which our eyes would notice a 
difference in.


Warmest Regards,

Mark.




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Re: JPNG

2017-08-11 Thread Mark Waddingham via use-livecode

On 2017-08-11 09:29, Richmond Mathewson via use-livecode wrote:

In theory that sounds both impressive and useful . . .

But, what, apart from your stack can read the format/compression
method properly.


I think Hermann's suggestion is a bespoke way of reducing resource size 
for built apps and their content - as there isn't a 'standard' for JPNG 
(yet) it isn't really useful for interchange between apps, but it might 
be that a standard does appear at some point.



Can your stack export a JPNG image?


It doesn't need to in order to be useful. This is something which could 
be used at the point of building a standalone (in a standaloneSaving 
handler, for example) to convert PNG images into a smaller form for use 
by the app at runtime.



"This may even result in a larger data size than the original when
decompressing."


I'm not sure I quite understand that comment...

Any (loss-less) compression algorithm will produce output which is 
larger than the input for some inputs 
(https://en.wikipedia.org/wiki/Lossless_compression#Limitations). So all 
(such) compression algorithms tend to have a flag in their encoded 
output which says 'this is not compressed'. When the compressor runs, if 
the output is greater in size than the original input it just emits the 
output with that flag and the original data. (In this case, if the JPNG 
process produces a data size larger than the original PNG, just use the 
original PNG!).


In this case the JPNG idea exploits the fact that color images tend to 
withstand data-loss, but alpha data (masks) do not - JPEG is lossy, it 
removes information which our eyes cannot see. PNG compression (a 
variant of gzip IIRC) is loss-less, it preserves the exact values of the 
inputs. So you use the lossy method (JPEG) on the part of the image 
which makes no difference to our eyes, and the loss-less method (PNG) on 
the part of the image which our eyes would notice a difference in.


Warmest Regards,

Mark.

--
Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/
LiveCode: Everyone can create apps

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Re: JPNG

2017-08-11 Thread Richmond Mathewson via use-livecode

In theory that sounds both impressive and useful . . .

But, what, apart from your stack can read the format/compression method 
properly.


Also, for the sake of argument: LiveCode can export images in the .PNG, 
.JPG, .GIF and the (horribly obscure ?) .PBM formats.


Can your stack export a JPNG image?

And, if, so; what will read it?

AND this:

"This may even result in a larger data size than the original when 
decompressing."


doesn't bode well.

Richmond.

On 8/11/17 2:56 am, hh via use-livecode wrote:

JPNG (named using JPEG and PNG) is not an image format but a compression method.
We use the file ending ".lcjpng" for that.

It takes features from both JPEG (setting JPEGquality to compress the imageData
and from the PNG compression the alphaData/transparency). It saves the 
alphaData,
optionally the maskData, and the JPEG-compressed imageData in one file. The
JPNG-compressed image has here, using a JPEGquality of 80, around 25% of the
PNG-compressed size.

So this may be interesting for people who wish to compress (significantly in
size) the PNG-images containing transparency in their stack/standalone and
decompress only some images for "current" use.

Compression/Decompression is very fast.

See stack "JPNG" via the "Sample stacks" of the LC toolbar or (slower) here:
http://livecodeshare.runrev.com/stack/841/JPNG
This sample stack compresses to files or to (numbered) custom properties.

Note: I don't use the JPNG data structure of js or objC, but you can easily
convert it to that.


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JPNG

2017-08-10 Thread hh via use-livecode
JPNG (named using JPEG and PNG) is not an image format but a compression method.
We use the file ending ".lcjpng" for that.

It takes features from both JPEG (setting JPEGquality to compress the imageData
and from the PNG compression the alphaData/transparency). It saves the 
alphaData,
optionally the maskData, and the JPEG-compressed imageData in one file. The
JPNG-compressed image has here, using a JPEGquality of 80, around 25% of the
PNG-compressed size.

So this may be interesting for people who wish to compress (significantly in
size) the PNG-images containing transparency in their stack/standalone and
decompress only some images for "current" use.

Compression/Decompression is very fast. 

See stack "JPNG" via the "Sample stacks" of the LC toolbar or (slower) here:
http://livecodeshare.runrev.com/stack/841/JPNG
This sample stack compresses to files or to (numbered) custom properties.

Note: I don't use the JPNG data structure of js or objC, but you can easily
convert it to that.


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