Rounding to the nearest whole number could explain the direction bias.
Sent from my iPhone
> On Jun 28, 2017, at 4:31 PM, jonathandly...@gmail.com wrote:
>
> Are you saying the down scroll has less momentum?
>
> I have no idea why it would do that, but you can increase the momentum
> overall
I made this change in the script and now
it reversed the behavior.
Probably everyone interested could test
this script on different mobile devices and
computers to confirm this behavior.
Al
On Wed, Jun 28, 2017 at 4:31 PM, wrote:
> Are you saying the down scroll has
Are you saying the down scroll has less momentum?
I have no idea why it would do that, but you can increase the momentum overall
by changing tRemainingDistance/15 to a lower divisor, like
tRemainingDistance/10.
Sent from my iPhone
> On Jun 28, 2017, at 4:23 PM, Alejandro Tejada via
ings, but might add a tiny bit more efficiency to the script.
>>
>> on mouseMove X,Y
>> if allowDrag <> empty then
>>set the vScroll of me to (allowDrag-Y)
>> end if
>> end mouseMove
>>
>> Regards,
>>
>> Scott Rossi
>&
Really nice script, Jonathan!
Thanks a lot for sharing.
Previously Bernd and many LC Developers
have published similar scripts.
By the way, this script seems to works faster
when users drags upward from Line 20 to Line 1
than dragging downwards from Line 1 to 20
Dragging upwards from Line 20
ctile Media, UX/UI Design
>
>
>
>> On Jun 28, 2017, at 9:05 AM, Jonathan Lynch via use-livecode
>> <use-livecode@lists.runrev.com> wrote:
>>
>> I just created and tested a momentum scrolling script on my iPhone, and it
>> appears to work quite well
ed and tested a momentum scrolling script on my iPhone, and it
> appears to work quite well, so I thought I would share it here.
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nice going to try this out...I had a good scrolling script, but
definitely not momentum based... will give it a shot...thanks.
On Wed, Jun 28, 2017 at 1:04 PM, Jonathan Lynch via use-livecode <
use-livecode@lists.runrev.com> wrote:
> I just realized I had the wrong way of checking to see if
I just realized I had the wrong way of checking to see if scrolling should
stop. Somehow it still worked, which is kinda weird. Here is the revised
script, with checking for tCount < 1 rather than tCount > 50
-
Momentum Scrolling Code
Local StartDrag
Local AllowDrag
Local
Jonathan,
I would also recommend using the var name prefixes as recommended by LC in
thier Tips for Writing Good Code when sharing publicly. Like this I mean:
Local sStartDrag
Local sAllowDrag
Local sStartDragMil
Local sCumulativeMomentum
on mousedown
focus on nothing
if word 1 of the name
That's a good tip - it actually will affect one of my groups quite a bit - drat.
Thanks Sean
Sent from my iPhone
> On Jun 28, 2017, at 12:29 PM, Sean Cole (Pi) via use-livecode
> wrote:
>
> This is excellent Jonathan, Thanks.
>
> Another tip is to make sure
This is excellent Jonathan, Thanks.
Another tip is to make sure that the Group object you wish to scroll the
contents of is not nested in any other groups as the will negate the
AcceleratedRendering. This is not documented in the API dictionary but is a
known functionality. The documentation will
Hi everyone,
I just created and tested a momentum scrolling script on my iPhone, and it
appears to work quite well, so I thought I would share it here. It also
works on desktop with mouse dragging. If you see improvements, please share
them.
1. Make sure to have accelerated rendering
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