Re: Best practise approach for artwork for iOS and Android?

2018-06-12 Thread Sannyasin Brahmanathaswami via use-livecode
This work for a few images, but let's say that your app has 100's images. Your package / SA has limits. I found it easy to settle on a routine. Images 400 X 400 or less I produce at 800 X 800 and run them the TinyJPG and get optimized. So the 2X size work well, in fact in "mandatory" on small

Re: Best practise approach for artwork for iOS and Android?

2018-06-12 Thread Mark Waddingham via use-livecode
Just one thing to add here based on what Trevor mentioned - these are images which you have complete control over so... If you can upscale them (perhaps using the tool Lagi suggests) with a good degree of visual improvement then you can use the multi-resolution aware feature of referenced

Re: Best practise approach for artwork for iOS and Android?

2018-06-12 Thread Alejandro Tejada via use-livecode
on Tue, 12 Jun 2018, Lagi Pittas wrote: > I don't know what sort of images you have but > take a look at xara (xara.com/designer-pro/features) I use Xara Photo Graphic Designer and agree with Lagi's recommendation. Check these videos about intelligent scaling:

Re: Best practise approach for artwork for iOS and Android?

2018-06-12 Thread Trevor DeVore via use-livecode
On Tue, Jun 12, 2018 at 2:01 AM, Tiemo Hollmann TB via use-livecode < use-livecode@lists.runrev.com> wrote: > > I thought the dpi only reflects at print, because any screen has it's fixed > pixels. I think an image 800x600 with 144 dpi looks identical on any > screen, > as an image 800x600 with

Re: Best practise approach for artwork for iOS and Android?

2018-06-12 Thread Lagi Pittas via use-livecode
Hi, I don't know what sort of images you have but take a look at xara ( xara.com/designer-pro/features) Scroll down to the intelligent scaling video - better yet they have a trial. I think the intelligent scaling might even give you the "safe Zone" that SB mentioned Regards Lagi Lagi On Mon,

Re: Best practise approach for artwork for iOS and Android?

2018-06-11 Thread Sannyasin Brahmanathaswami via use-livecode
Other replied on resolution. I'll reply as to content. You may not have the option, but there is a "safe zone" for landscape and portrait. We recently hire an artist to do a kid's story. She was asked to put "sky" the top and "grass" and the bottom and significant elements in "safe zone"

Re: Best practise approach for artwork for iOS and Android?

2018-06-11 Thread J. Landman Gay via use-livecode
I would bulk-convert all the images to a higher resolution, perhaps 144dpi. On Mac, Graphic Converter can batch process these in seconds, and I am sure there are other programs that do the same on both Mac and Windows. Use these higher-resolution images in your project. On mobile, use

Re: Best practise approach for artwork for iOS and Android?

2018-06-11 Thread Kee Nethery via use-livecode
If you use the imagery you have, don’t distort it to fill the screen. That always looks bad. Add white space and/or crop but keep the proportions correct. If you run them through a smoothing filter to up the dpi, you will want to bit poke each image to restore sharp corners that should not have