Re: LC 9.6.0 RC1 Splash/Launch Images

2020-05-23 Thread Graham Samuel via use-livecode
No I don’t, because you’re not given the opportunity to do so. I also don’t understand the storyboard idea at all - there are or were some very precise guidelines about splash screens in the Apple documentation (App Store Connect Help). There were certain key sizes and the system was willing to

Re: LC 9.6.0 RC1 Splash/Launch Images

2020-05-22 Thread scott--- via use-livecode
Hello Graham, In the Standalone Applications Settings do you have it set to build for iPad as well as iPhone? I’m not at all experienced with the new splash options or how the setting work together… just an idea. -- Scott > On May 22, 2020, at 1:25 PM, Graham Samuel via use-livecode >

Re: LC 9.6.0 RC1 Splash/Launch Images

2020-05-22 Thread Graham Samuel via use-livecode
My x3 splash is already smaller than the largest real requirement for an iPhone, 1242 x 2688. Mine is only 2048 x 2732. So you could argue that my x3 splash should be even larger than I’ve supplied. I don’t see why the system doesn’t pick the smallest size that will fit - so for my iPhone XS

Re: LC 9.6.0 RC1 Splash/Launch Images

2020-05-22 Thread Andrew at MidWest Coast Media via use-livecode
I had the same problem when creating storyboards: the icon was too big. My app was portrait so I could tell the dimensions were backwards, but when using the the recommended sizes the logo ran off the edges. Placing the 1x version in the 2x slot (and the 2x in the 3x slot) seemed to make things

Re: LC 9.6.0 RC1 Splash/Launch Images

2020-05-22 Thread panagiotis merakos via use-livecode
*>LC 9.6.0 rc1 reported that I hadn’t provided a portrait splash screen for iPad* Yes, this is a bug in LC 9.6 RC-1, which is fixed in LC 9.6 RC-2. *>and the Simulator showed the splash screen too large for the screen of the device * Hmm, then I would expect the splash to show too large

Re: LC 9.6.0 RC1 Splash/Launch Images

2020-05-22 Thread Graham Samuel via use-livecode
I did that, so fine, but noticed two issues: when making the standalone LC 9.6.0 rc1 reported that I hadn’t provided a portrait splash screen for iPad, when in fact there is no way of doing so since the storyboard change; and the Simulator showed the splash screen too large for the screen of

Re: LC 9.6.0 RC1 Splash/Launch Images

2020-05-22 Thread panagiotis merakos via use-livecode
Just realised that the image sizes I suggested are for landscape, so if your app uses portrait, just swap the width with the height. On Sun, 17 May 2020 at 21:35, Colin Holgate via use-livecode < use-livecode@lists.runrev.com> wrote: > What I’ve done for a while is to use a flat color that is

Re: LC 9.6.0 RC1 Splash/Launch Images

2020-05-17 Thread Colin Holgate via use-livecode
What I’ve done for a while is to use a flat color that is the average of the colors in the actual title screen. The splash screen is not around for very long, and with there being lots of different sizes required, a detailed splash screen could possibly take up 50 MB of app side, for the sake

Re: LC 9.6.0 RC1 Splash/Launch Images

2020-05-17 Thread panagiotis merakos via use-livecode
Hello Graham, The new storyboard mechanism has some restrictions as it is (we might enhance it in the future) For example it is no longer possible to have an exact (pixel) matching of the splash screen and the first card of the stack as it appears on the device So the best suggestion now is to

Re: LC 9.6.0 RC1 Splash/Launch Images

2020-05-16 Thread Graham Samuel via use-livecode
This is not to answer my own question, but to emphasise the apparent difficulty of getting this aspect of creating an iOS app right just by using just LC and a reasonable graphics editor on a Mac. It means to me that a lot of careful instructions need to be provided by somebody in the LC