Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'

2012-03-28 Thread François Chaplais
just to say it seems to have been fixed in livecode 5.5:

function revDebuggerValidGlobalNames
   local tGlobalsRaw
   put the globals into tGlobalsRaw
   
   replace comma with return in tGlobalsRaw
   
   # For now we just filter out the Vista 64 bit ones. Really we should remove 
anything that is not a valid Rev identifier
   # according to lextable.cpp, but that can easily be added in later as this 
is the only place in the IDE this is done.
   filter tGlobalsRaw without *(x86)
   filter tGlobalsRaw without */*
   filter tGlobalsRaw without *-*
   
   replace return with comma in tGlobalsRaw
   
   return tGlobalsRaw
end revDebuggerValidGlobalNames

in revdebugger.rev in the livecode 5.5 bundle (on my mac)
Best
François

Le 11 févr. 2012 à 23:25, Ken Ray a écrit :

 If you take advantage of downloading the DAZ3D software for Mac 64-bit 
 computers, you need to be aware of a gotcha:
 
 It turns out that after installing the 64-bit versions of DAZ3D on my Mac 
 that LiveCode can't open a script editor window anymore. This turned out to 
 be because it inserted two bad environment variables: 
 ($DAZSTUDIOVERSION_4-64 and $DAZSTUDIO_4-64) which LC would error out on when 
 trying to work with global variables. The - in these globals is what did it…
 
 So if you've installed these and find yourself in a situation trying to open 
 a script window and seeing nothing but revNewScriptEditor 1 in the Windows 
 menu, you'll need to either (a) wait until RunRev fixes it, (b) find another 
 copy of LC on another machine or install the MetaCard IDE and then edit the 
 revDebugger.rev file (in Contents/Tools/Toolset), go to the 
 revDebuggerValidGlobalNames function and change it to add:
 
filter tGlobalsRaw without *-*
 
 It should look like this:
 
 function revDebuggerValidGlobalNames
  local tGlobalsRaw
  put the globals into tGlobalsRaw
 
  replace comma with return in tGlobalsRaw
 
  # For now we just filter out the Vista 64 bit ones. Really we should remove 
 anything that is not a valid Rev identifier
  # according to lextable.cpp, but that can easily be added in later as this 
 is the only place in the IDE this is done.
  filter tGlobalsRaw without *(x86)
  filter tGlobalsRaw without */*
  filter tGlobalsRaw without *-*
 
  replace return with comma in tGlobalsRaw
 
  return tGlobalsRaw
 end revDebuggerValidGlobalNames
 
 I'm sure RunRev will add this line in soon, but in the meantime it's a 
 gotcha you should be aware of…
 
 Ken Ray
 Sons of Thunder Software, Inc.
 Email: k...@sonsothunder.com
 Web Site: http://www.sonsothunder.com/
 


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'

2012-02-13 Thread Randy Hengst
Excellent. Thank you Ken.

be well,
randy
-
On Feb 12, 2012, at 1:00 PM, Ken Ray wrote:

 
 On Feb 12, 2012, at 10:14 AM, François Chaplais wrote:
 
 Ken, thank you very much for your help. I have NOT installed the DAZ3D 
 software yet (I have the old DAZ studio whose environment variables do not 
 include -), so I would like to use your indications *before* installing 
 the DAZ soft. FYI, I have all versions of revstudio then livecode installed 
 on my mac. When I open the revdebugger stack in its on its LC version (or 
 another one), I do not see any script to edit in it. Do I have to enable 
 editing of the IDE (can't remember how...) or do I need to extract the 
 revdebugger from the bundle to put it into an editable place then put it 
 back into the bundle (Livecode is the Applications folder, which is admin, 
 and i general, I avoid working on the admin account)?
 
 This may the same thing Randy was posting about (if so, Randy, you can ignore 
 my previous email).
 
 If you open the revdebugger.rev stack in the LC IDE, it will open as a blank 
 stack window. You can't get to edit scripts of the window because the Object 
 menu's entry for Stack Script is disabled, so you need to open the message 
 box and type:
 
  edit script of stack revDebugger
 
 and then execute that and you'll get the script editor open with the relevant 
 script.
 
 Ken Ray
 Sons of Thunder Software, Inc.
 Email: k...@sonsothunder.com
 Web Site: http://www.sonsothunder.com/
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'

2012-02-12 Thread Paul Hibbert
A big THANK YOU Ken,

I was really struggling with LC, I could open the script editor, but it took 
two clicks to launch and the breakpoints didn't work, but it was just about 
useable.

Paul

On 11 Feb 2012, at 22:25, Ken Ray wrote:

 If you take advantage of downloading the DAZ3D software for Mac 64-bit 
 computers, you need to be aware of a gotcha:
 
 It turns out that after installing the 64-bit versions of DAZ3D on my Mac 
 that LiveCode can't open a script editor window anymore. This turned out to 
 be because it inserted two bad environment variables: 
 ($DAZSTUDIOVERSION_4-64 and $DAZSTUDIO_4-64) which LC would error out on when 
 trying to work with global variables. The - in these globals is what did it…
 
 So if you've installed these and find yourself in a situation trying to open 
 a script window and seeing nothing but revNewScriptEditor 1 in the Windows 
 menu, you'll need to either (a) wait until RunRev fixes it, (b) find another 
 copy of LC on another machine or install the MetaCard IDE and then edit the 
 revDebugger.rev file (in Contents/Tools/Toolset), go to the 
 revDebuggerValidGlobalNames function and change it to add:
 
filter tGlobalsRaw without *-*
 
 It should look like this:
 
 function revDebuggerValidGlobalNames
  local tGlobalsRaw
  put the globals into tGlobalsRaw
 
  replace comma with return in tGlobalsRaw
 
  # For now we just filter out the Vista 64 bit ones. Really we should remove 
 anything that is not a valid Rev identifier
  # according to lextable.cpp, but that can easily be added in later as this 
 is the only place in the IDE this is done.
  filter tGlobalsRaw without *(x86)
  filter tGlobalsRaw without */*
  filter tGlobalsRaw without *-*
 
  replace return with comma in tGlobalsRaw
 
  return tGlobalsRaw
 end revDebuggerValidGlobalNames
 
 I'm sure RunRev will add this line in soon, but in the meantime it's a 
 gotcha you should be aware of…
 
 Ken Ray
 Sons of Thunder Software, Inc.
 Email: k...@sonsothunder.com
 Web Site: http://www.sonsothunder.com/
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'

2012-02-12 Thread Ken Ray

On Feb 12, 2012, at 5:23 AM, Paul Hibbert wrote:

 A big THANK YOU Ken,
 
 I was really struggling with LC, I could open the script editor, but it took 
 two clicks to launch and the breakpoints didn't work, but it was just about 
 useable.

There was a similar thing that was happening a little while ago with a Google 
Chrome interaction (the environment variable had a / in it) when I was in the 
MetaCard IDE (which I fixed), but that was already taken into account by the LC 
IDE; and even earlier there was an issue with 64 bit Windows where the variable 
had a ( in it (as in Program Files (x64)) which was also fixed.

It would be really good to know what characters are forbidden for environment 
variables in LC and just fix it in both IDEs once and for all…


Ken Ray
Sons of Thunder Software, Inc.
Email: k...@sonsothunder.com
Web Site: http://www.sonsothunder.com/  

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'

2012-02-12 Thread Matthias Rebbe
Hi Ken,

thanks for the warning.
 
 I'm sure RunRev will add this line in soon

Especially because the last revUp newsletter #128 was about RPG in LiveCode.
And one thing in the article was about rendering images using DAZ Studio.

Matthias








 Ken Ray
 Sons of Thunder Software, Inc.
 Email: k...@sonsothunder.com
 Web Site: http://www.sonsothunder.com/
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'

2012-02-12 Thread Randy Hengst
Hi Ken,

I'm not using the DAZ3D, but thought I'd take a look at your instructions just 
for the fun of it.

But, when I open the debugger rev stack in LC 5.0.2 everything is blank and I 
don't have access to the scripts.

Any thoughts on what I've missed?

be well,
randy hengst
-
On Feb 12, 2012, at 7:46 AM, Ken Ray wrote:

 
 On Feb 12, 2012, at 5:23 AM, Paul Hibbert wrote:
 
 A big THANK YOU Ken,
 
 I was really struggling with LC, I could open the script editor, but it took 
 two clicks to launch and the breakpoints didn't work, but it was just about 
 useable.
 
 There was a similar thing that was happening a little while ago with a Google 
 Chrome interaction (the environment variable had a / in it) when I was in 
 the MetaCard IDE (which I fixed), but that was already taken into account by 
 the LC IDE; and even earlier there was an issue with 64 bit Windows where the 
 variable had a ( in it (as in Program Files (x64)) which was also fixed.
 
 It would be really good to know what characters are forbidden for environment 
 variables in LC and just fix it in both IDEs once and for all…
 
 
 Ken Ray
 Sons of Thunder Software, Inc.
 Email: k...@sonsothunder.com
 Web Site: http://www.sonsothunder.com/
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'

2012-02-12 Thread François Chaplais
Ken, thank you very much for your help. I have NOT installed the DAZ3D software 
yet (I have the old DAZ studio whose environment variables do not include -), 
so I would like to use your indications *before* installing the DAZ soft. FYI, 
I have all versions of revstudio then livecode installed on my mac. When I open 
the revdebugger stack in its on its LC version (or another one), I do not see 
any script to edit in it. Do I have to enable editing of the IDE (can't 
remember how...) or do I need to extract the revdebugger from the bundle to put 
it into an editable place then put it back into the bundle (Livecode is the 
Applications folder, which is admin, and i general, I avoid working on the 
admin account)?
Very best
confused François
Le 11 févr. 2012 à 23:25, Ken Ray a écrit :

 If you take advantage of downloading the DAZ3D software for Mac 64-bit 
 computers, you need to be aware of a gotcha:
 
 It turns out that after installing the 64-bit versions of DAZ3D on my Mac 
 that LiveCode can't open a script editor window anymore. This turned out to 
 be because it inserted two bad environment variables: 
 ($DAZSTUDIOVERSION_4-64 and $DAZSTUDIO_4-64) which LC would error out on when 
 trying to work with global variables. The - in these globals is what did it…
 
 So if you've installed these and find yourself in a situation trying to open 
 a script window and seeing nothing but revNewScriptEditor 1 in the Windows 
 menu, you'll need to either (a) wait until RunRev fixes it, (b) find another 
 copy of LC on another machine or install the MetaCard IDE and then edit the 
 revDebugger.rev file (in Contents/Tools/Toolset), go to the 
 revDebuggerValidGlobalNames function and change it to add:
 
filter tGlobalsRaw without *-*
 
 It should look like this:
 
 function revDebuggerValidGlobalNames
  local tGlobalsRaw
  put the globals into tGlobalsRaw
 
  replace comma with return in tGlobalsRaw
 
  # For now we just filter out the Vista 64 bit ones. Really we should remove 
 anything that is not a valid Rev identifier
  # according to lextable.cpp, but that can easily be added in later as this 
 is the only place in the IDE this is done.
  filter tGlobalsRaw without *(x86)
  filter tGlobalsRaw without */*
  filter tGlobalsRaw without *-*
 
  replace return with comma in tGlobalsRaw
 
  return tGlobalsRaw
 end revDebuggerValidGlobalNames
 
 I'm sure RunRev will add this line in soon, but in the meantime it's a 
 gotcha you should be aware of…
 
 Ken Ray
 Sons of Thunder Software, Inc.
 Email: k...@sonsothunder.com
 Web Site: http://www.sonsothunder.com/
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'

2012-02-12 Thread Ken Ray

On Feb 12, 2012, at 8:34 AM, Randy Hengst wrote:

 Hi Ken,
 
 I'm not using the DAZ3D, but thought I'd take a look at your instructions 
 just for the fun of it.
 
 But, when I open the debugger rev stack in LC 5.0.2 everything is blank and I 
 don't have access to the scripts.
 
 Any thoughts on what I've missed?

I think you missed the fact that you need to open the stack on a Mac that has 
NOT been affected by installing DAZ3D, or open it in the MetaCard IDE. If you 
try to open it in the LC IDE on the Mac that is affected, you won't be able to 
open any script windows.


Ken Ray
Sons of Thunder Software, Inc.
Email: k...@sonsothunder.com
Web Site: http://www.sonsothunder.com/  

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'

2012-02-12 Thread Ken Ray

On Feb 12, 2012, at 10:14 AM, François Chaplais wrote:

 Ken, thank you very much for your help. I have NOT installed the DAZ3D 
 software yet (I have the old DAZ studio whose environment variables do not 
 include -), so I would like to use your indications *before* installing the 
 DAZ soft. FYI, I have all versions of revstudio then livecode installed on my 
 mac. When I open the revdebugger stack in its on its LC version (or another 
 one), I do not see any script to edit in it. Do I have to enable editing of 
 the IDE (can't remember how...) or do I need to extract the revdebugger from 
 the bundle to put it into an editable place then put it back into the bundle 
 (Livecode is the Applications folder, which is admin, and i general, I avoid 
 working on the admin account)?

This may the same thing Randy was posting about (if so, Randy, you can ignore 
my previous email).

If you open the revdebugger.rev stack in the LC IDE, it will open as a blank 
stack window. You can't get to edit scripts of the window because the Object 
menu's entry for Stack Script is disabled, so you need to open the message 
box and type:

  edit script of stack revDebugger

and then execute that and you'll get the script editor open with the relevant 
script.

Ken Ray
Sons of Thunder Software, Inc.
Email: k...@sonsothunder.com
Web Site: http://www.sonsothunder.com/  

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'

2012-02-12 Thread Bob Sneidar
Something similar may be happening to me using GLX2, only I did not DL any of 
these apps! My old GLX2 works fine but the new GLX2 is hosed. It may be 
unrelated, but I thought I would throw that out there just in case. 

Bob


On Feb 11, 2012, at 2:25 PM, Ken Ray wrote:

 If you take advantage of downloading the DAZ3D software for Mac 64-bit 
 computers, you need to be aware of a gotcha:
 
 It turns out that after installing the 64-bit versions of DAZ3D on my Mac 
 that LiveCode can't open a script editor window anymore. This turned out to 
 be because it inserted two bad environment variables: 
 ($DAZSTUDIOVERSION_4-64 and $DAZSTUDIO_4-64) which LC would error out on when 
 trying to work with global variables. The - in these globals is what did it…
 
 So if you've installed these and find yourself in a situation trying to open 
 a script window and seeing nothing but revNewScriptEditor 1 in the Windows 
 menu, you'll need to either (a) wait until RunRev fixes it, (b) find another 
 copy of LC on another machine or install the MetaCard IDE and then edit the 
 revDebugger.rev file (in Contents/Tools/Toolset), go to the 
 revDebuggerValidGlobalNames function and change it to add:
 
filter tGlobalsRaw without *-*
 
 It should look like this:
 
 function revDebuggerValidGlobalNames
  local tGlobalsRaw
  put the globals into tGlobalsRaw
 
  replace comma with return in tGlobalsRaw
 
  # For now we just filter out the Vista 64 bit ones. Really we should remove 
 anything that is not a valid Rev identifier
  # according to lextable.cpp, but that can easily be added in later as this 
 is the only place in the IDE this is done.
  filter tGlobalsRaw without *(x86)
  filter tGlobalsRaw without */*
  filter tGlobalsRaw without *-*
 
  replace return with comma in tGlobalsRaw
 
  return tGlobalsRaw
 end revDebuggerValidGlobalNames
 
 I'm sure RunRev will add this line in soon, but in the meantime it's a 
 gotcha you should be aware of…
 
 Ken Ray
 Sons of Thunder Software, Inc.
 Email: k...@sonsothunder.com
 Web Site: http://www.sonsothunder.com/
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'

2012-02-12 Thread Mark Wieder
Bob-

Sunday, February 12, 2012, 12:16:27 PM, you wrote:

 Something similar may be happening to me using GLX2, only I did
 not DL any of these apps! My old GLX2 works fine but the new GLX2 is
 hosed. It may be unrelated, but I thought I would throw that out
 there just in case. 

No, that was me. I fixed it until it broke. I'll update it shortly.

-- 
-Mark Wieder
 mwie...@ahsoftware.net


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'

2012-02-12 Thread François Chaplais
Ken, thanks for your kind response. This did work after I moved the app to a 
user directory (for permissions). As for using the msg box to edit the script, 
that's what my Hypercard lizard brain told me, but I was to scared to to do 
this on LiveCode (especially within the app!). 
As always, this list proves to be invaluable.
Very best
François
Le 12 févr. 2012 à 20:00, Ken Ray a écrit :

 
 On Feb 12, 2012, at 10:14 AM, François Chaplais wrote:
 
 Ken, thank you very much for your help. I have NOT installed the DAZ3D 
 software yet (I have the old DAZ studio whose environment variables do not 
 include -), so I would like to use your indications *before* installing 
 the DAZ soft. FYI, I have all versions of revstudio then livecode installed 
 on my mac. When I open the revdebugger stack in its on its LC version (or 
 another one), I do not see any script to edit in it. Do I have to enable 
 editing of the IDE (can't remember how...) or do I need to extract the 
 revdebugger from the bundle to put it into an editable place then put it 
 back into the bundle (Livecode is the Applications folder, which is admin, 
 and i general, I avoid working on the admin account)?
 
 This may the same thing Randy was posting about (if so, Randy, you can ignore 
 my previous email).
 
 If you open the revdebugger.rev stack in the LC IDE, it will open as a blank 
 stack window. You can't get to edit scripts of the window because the Object 
 menu's entry for Stack Script is disabled, so you need to open the message 
 box and type:
 
  edit script of stack revDebugger
 
 and then execute that and you'll get the script editor open with the relevant 
 script.
 
 Ken Ray
 Sons of Thunder Software, Inc.
 Email: k...@sonsothunder.com
 Web Site: http://www.sonsothunder.com/


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'

2012-02-11 Thread Jerry Jensen
Ken,

THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU (no dashes)
for bringing this up before it bit me. It would have taken me FOREVER to find 
the problem! Your fix worked perfectly.

Add one notch for keeping a recent clone backup around in addition to Time 
Machine.

Jerry Jensen

On Feb 11, 2012, at 2:25 PM, Ken Ray wrote:

 If you take advantage of downloading the DAZ3D software for Mac 64-bit 
 computers, you need to be aware of a gotcha:
 
 It turns out that after installing the 64-bit versions of DAZ3D on my Mac 
 that LiveCode can't open a script editor window anymore. This turned out to 
 be because it inserted two bad environment variables: 
 ($DAZSTUDIOVERSION_4-64 and $DAZSTUDIO_4-64) which LC would error out on when 
 trying to work with global variables. The - in these globals is what did it…
 
 So if you've installed these and find yourself in a situation trying to open 
 a script window and seeing nothing but revNewScriptEditor 1 in the Windows 
 menu, you'll need to either (a) wait until RunRev fixes it, (b) find another 
 copy of LC on another machine or install the MetaCard IDE and then edit the 
 revDebugger.rev file (in Contents/Tools/Toolset), go to the 
 revDebuggerValidGlobalNames function and change it to add:
 
filter tGlobalsRaw without *-*
 
 It should look like this:
 
 function revDebuggerValidGlobalNames
  local tGlobalsRaw
  put the globals into tGlobalsRaw
 
  replace comma with return in tGlobalsRaw
 
  # For now we just filter out the Vista 64 bit ones. Really we should remove 
 anything that is not a valid Rev identifier
  # according to lextable.cpp, but that can easily be added in later as this 
 is the only place in the IDE this is done.
  filter tGlobalsRaw without *(x86)
  filter tGlobalsRaw without */*
  filter tGlobalsRaw without *-*
 
  replace return with comma in tGlobalsRaw
 
  return tGlobalsRaw
 end revDebuggerValidGlobalNames
 
 I'm sure RunRev will add this line in soon, but in the meantime it's a 
 gotcha you should be aware of…
 
 Ken Ray
 Sons of Thunder Software, Inc.
 Email: k...@sonsothunder.com
 Web Site: http://www.sonsothunder.com/
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'

2012-02-11 Thread stephen barncard
Fortunately (for me) apparantly Remo seems unaffected.

Livecode does stall and I have to force-quit.

On 11 February 2012 14:25, Ken Ray k...@sonsothunder.com wrote:
 If you take advantage of downloading the DAZ3D software for Mac 64-bit 
 computers, you need to be aware of a gotcha:

 It turns out that after installing the 64-bit versions of DAZ3D on my Mac 
 that LiveCode can't open a script editor window anymore. This turned out to 
 be because it inserted two bad environment variables: 
 ($DAZSTUDIOVERSION_4-64 and $DAZSTUDIO_4-64) which LC would error out on when 
 trying to work with global variables. The - in these globals is what did it…

 So if you've installed these and find yourself in a situation trying to open 
 a script window and seeing nothing but revNewScriptEditor 1 in the Windows 
 menu, you'll need to either (a) wait until RunRev fixes it, (b) find another 
 copy of LC on another machine or install the MetaCard IDE and then edit the 
 revDebugger.rev file (in Contents/Tools/Toolset), go to the 
 revDebuggerValidGlobalNames function and change it to add:



Stephen Barncard
San Francisco Ca. USA

more about sqb

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'

2012-02-11 Thread stephen barncard
yes, Ken I made the mod too. Thanks for your observation and fix.

sqb

On 11 February 2012 14:56, Jerry Jensen j...@jhj.com wrote:
 Ken,

 THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU (no dashes)
 for bringing this up before it bit me. It would have taken me FOREVER to find 
 the problem! Your fix worked perfectly.

 Add one notch for keeping a recent clone backup around in addition to Time 
 Machine.

 Jerry Jensen

 On Feb 11, 2012, at 2:25 PM, Ken Ray wrote:

 If you take advantage of downloading the DAZ3D software for Mac 64-bit 
 computers, you need to be aware of a gotcha:

 It turns out that after installing the 64-bit versions of DAZ3D on my Mac 
 that LiveCode can't open a script editor window anymore. This turned out to 
 be because it inserted two bad environment variables: 
 ($DAZSTUDIOVERSION_4-64 and $DAZSTUDIO_4-64) which LC would error out on 
 when trying to work with global variables. The - in these globals is what 
 did it…

 So if you've installed these and find yourself in a situation trying to open 
 a script window and seeing nothing but revNewScriptEditor 1 in the Windows 
 menu, you'll need to either (a) wait until RunRev fixes it, (b) find another 
 copy of LC on another machine or install the MetaCard IDE and then edit the 
 revDebugger.rev file (in Contents/Tools/Toolset), go to the 
 revDebuggerValidGlobalNames function and change it to add:

    filter tGlobalsRaw without *-*


Stephen Barncard
San Francisco Ca. USA

more about sqb

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'

2012-02-11 Thread Jerry Jensen
And it occurs to me that likely the next time I would be opening the editor 
would be at a remote client's location, on the clock, under pressure. Whew!

On Feb 11, 2012, at 3:09 PM, stephen barncard wrote:

 yes, Ken I made the mod too. Thanks for your observation and fix.
 
 sqb
 
 On 11 February 2012 14:56, Jerry Jensen j...@jhj.com wrote:
 Ken,
 
 THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU (no dashes)
 for bringing this up before it bit me. It would have taken me FOREVER to 
 find the problem! Your fix worked perfectly.
 
 Add one notch for keeping a recent clone backup around in addition to Time 
 Machine.
 
 Jerry Jensen
 
 On Feb 11, 2012, at 2:25 PM, Ken Ray wrote:
 
 If you take advantage of downloading the DAZ3D software for Mac 64-bit 
 computers, you need to be aware of a gotcha:
 
 It turns out that after installing the 64-bit versions of DAZ3D on my Mac 
 that LiveCode can't open a script editor window anymore. This turned out to 
 be because it inserted two bad environment variables: 
 ($DAZSTUDIOVERSION_4-64 and $DAZSTUDIO_4-64) which LC would error out on 
 when trying to work with global variables. The - in these globals is what 
 did it…
 
 So if you've installed these and find yourself in a situation trying to 
 open a script window and seeing nothing but revNewScriptEditor 1 in the 
 Windows menu, you'll need to either (a) wait until RunRev fixes it, (b) 
 find another copy of LC on another machine or install the MetaCard IDE and 
 then edit the revDebugger.rev file (in Contents/Tools/Toolset), go to the 
 revDebuggerValidGlobalNames function and change it to add:
 
filter tGlobalsRaw without *-*
 
 
 Stephen Barncard
 San Francisco Ca. USA
 
 more about sqb
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode