Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'
just to say it seems to have been fixed in livecode 5.5: function revDebuggerValidGlobalNames local tGlobalsRaw put the globals into tGlobalsRaw replace comma with return in tGlobalsRaw # For now we just filter out the Vista 64 bit ones. Really we should remove anything that is not a valid Rev identifier # according to lextable.cpp, but that can easily be added in later as this is the only place in the IDE this is done. filter tGlobalsRaw without *(x86) filter tGlobalsRaw without */* filter tGlobalsRaw without *-* replace return with comma in tGlobalsRaw return tGlobalsRaw end revDebuggerValidGlobalNames in revdebugger.rev in the livecode 5.5 bundle (on my mac) Best François Le 11 févr. 2012 à 23:25, Ken Ray a écrit : If you take advantage of downloading the DAZ3D software for Mac 64-bit computers, you need to be aware of a gotcha: It turns out that after installing the 64-bit versions of DAZ3D on my Mac that LiveCode can't open a script editor window anymore. This turned out to be because it inserted two bad environment variables: ($DAZSTUDIOVERSION_4-64 and $DAZSTUDIO_4-64) which LC would error out on when trying to work with global variables. The - in these globals is what did it… So if you've installed these and find yourself in a situation trying to open a script window and seeing nothing but revNewScriptEditor 1 in the Windows menu, you'll need to either (a) wait until RunRev fixes it, (b) find another copy of LC on another machine or install the MetaCard IDE and then edit the revDebugger.rev file (in Contents/Tools/Toolset), go to the revDebuggerValidGlobalNames function and change it to add: filter tGlobalsRaw without *-* It should look like this: function revDebuggerValidGlobalNames local tGlobalsRaw put the globals into tGlobalsRaw replace comma with return in tGlobalsRaw # For now we just filter out the Vista 64 bit ones. Really we should remove anything that is not a valid Rev identifier # according to lextable.cpp, but that can easily be added in later as this is the only place in the IDE this is done. filter tGlobalsRaw without *(x86) filter tGlobalsRaw without */* filter tGlobalsRaw without *-* replace return with comma in tGlobalsRaw return tGlobalsRaw end revDebuggerValidGlobalNames I'm sure RunRev will add this line in soon, but in the meantime it's a gotcha you should be aware of… Ken Ray Sons of Thunder Software, Inc. Email: k...@sonsothunder.com Web Site: http://www.sonsothunder.com/ ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'
Excellent. Thank you Ken. be well, randy - On Feb 12, 2012, at 1:00 PM, Ken Ray wrote: On Feb 12, 2012, at 10:14 AM, François Chaplais wrote: Ken, thank you very much for your help. I have NOT installed the DAZ3D software yet (I have the old DAZ studio whose environment variables do not include -), so I would like to use your indications *before* installing the DAZ soft. FYI, I have all versions of revstudio then livecode installed on my mac. When I open the revdebugger stack in its on its LC version (or another one), I do not see any script to edit in it. Do I have to enable editing of the IDE (can't remember how...) or do I need to extract the revdebugger from the bundle to put it into an editable place then put it back into the bundle (Livecode is the Applications folder, which is admin, and i general, I avoid working on the admin account)? This may the same thing Randy was posting about (if so, Randy, you can ignore my previous email). If you open the revdebugger.rev stack in the LC IDE, it will open as a blank stack window. You can't get to edit scripts of the window because the Object menu's entry for Stack Script is disabled, so you need to open the message box and type: edit script of stack revDebugger and then execute that and you'll get the script editor open with the relevant script. Ken Ray Sons of Thunder Software, Inc. Email: k...@sonsothunder.com Web Site: http://www.sonsothunder.com/ ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'
A big THANK YOU Ken, I was really struggling with LC, I could open the script editor, but it took two clicks to launch and the breakpoints didn't work, but it was just about useable. Paul On 11 Feb 2012, at 22:25, Ken Ray wrote: If you take advantage of downloading the DAZ3D software for Mac 64-bit computers, you need to be aware of a gotcha: It turns out that after installing the 64-bit versions of DAZ3D on my Mac that LiveCode can't open a script editor window anymore. This turned out to be because it inserted two bad environment variables: ($DAZSTUDIOVERSION_4-64 and $DAZSTUDIO_4-64) which LC would error out on when trying to work with global variables. The - in these globals is what did it… So if you've installed these and find yourself in a situation trying to open a script window and seeing nothing but revNewScriptEditor 1 in the Windows menu, you'll need to either (a) wait until RunRev fixes it, (b) find another copy of LC on another machine or install the MetaCard IDE and then edit the revDebugger.rev file (in Contents/Tools/Toolset), go to the revDebuggerValidGlobalNames function and change it to add: filter tGlobalsRaw without *-* It should look like this: function revDebuggerValidGlobalNames local tGlobalsRaw put the globals into tGlobalsRaw replace comma with return in tGlobalsRaw # For now we just filter out the Vista 64 bit ones. Really we should remove anything that is not a valid Rev identifier # according to lextable.cpp, but that can easily be added in later as this is the only place in the IDE this is done. filter tGlobalsRaw without *(x86) filter tGlobalsRaw without */* filter tGlobalsRaw without *-* replace return with comma in tGlobalsRaw return tGlobalsRaw end revDebuggerValidGlobalNames I'm sure RunRev will add this line in soon, but in the meantime it's a gotcha you should be aware of… Ken Ray Sons of Thunder Software, Inc. Email: k...@sonsothunder.com Web Site: http://www.sonsothunder.com/ ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'
On Feb 12, 2012, at 5:23 AM, Paul Hibbert wrote: A big THANK YOU Ken, I was really struggling with LC, I could open the script editor, but it took two clicks to launch and the breakpoints didn't work, but it was just about useable. There was a similar thing that was happening a little while ago with a Google Chrome interaction (the environment variable had a / in it) when I was in the MetaCard IDE (which I fixed), but that was already taken into account by the LC IDE; and even earlier there was an issue with 64 bit Windows where the variable had a ( in it (as in Program Files (x64)) which was also fixed. It would be really good to know what characters are forbidden for environment variables in LC and just fix it in both IDEs once and for all… Ken Ray Sons of Thunder Software, Inc. Email: k...@sonsothunder.com Web Site: http://www.sonsothunder.com/ ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'
Hi Ken, thanks for the warning. I'm sure RunRev will add this line in soon Especially because the last revUp newsletter #128 was about RPG in LiveCode. And one thing in the article was about rendering images using DAZ Studio. Matthias Ken Ray Sons of Thunder Software, Inc. Email: k...@sonsothunder.com Web Site: http://www.sonsothunder.com/ ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'
Hi Ken, I'm not using the DAZ3D, but thought I'd take a look at your instructions just for the fun of it. But, when I open the debugger rev stack in LC 5.0.2 everything is blank and I don't have access to the scripts. Any thoughts on what I've missed? be well, randy hengst - On Feb 12, 2012, at 7:46 AM, Ken Ray wrote: On Feb 12, 2012, at 5:23 AM, Paul Hibbert wrote: A big THANK YOU Ken, I was really struggling with LC, I could open the script editor, but it took two clicks to launch and the breakpoints didn't work, but it was just about useable. There was a similar thing that was happening a little while ago with a Google Chrome interaction (the environment variable had a / in it) when I was in the MetaCard IDE (which I fixed), but that was already taken into account by the LC IDE; and even earlier there was an issue with 64 bit Windows where the variable had a ( in it (as in Program Files (x64)) which was also fixed. It would be really good to know what characters are forbidden for environment variables in LC and just fix it in both IDEs once and for all… Ken Ray Sons of Thunder Software, Inc. Email: k...@sonsothunder.com Web Site: http://www.sonsothunder.com/ ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'
Ken, thank you very much for your help. I have NOT installed the DAZ3D software yet (I have the old DAZ studio whose environment variables do not include -), so I would like to use your indications *before* installing the DAZ soft. FYI, I have all versions of revstudio then livecode installed on my mac. When I open the revdebugger stack in its on its LC version (or another one), I do not see any script to edit in it. Do I have to enable editing of the IDE (can't remember how...) or do I need to extract the revdebugger from the bundle to put it into an editable place then put it back into the bundle (Livecode is the Applications folder, which is admin, and i general, I avoid working on the admin account)? Very best confused François Le 11 févr. 2012 à 23:25, Ken Ray a écrit : If you take advantage of downloading the DAZ3D software for Mac 64-bit computers, you need to be aware of a gotcha: It turns out that after installing the 64-bit versions of DAZ3D on my Mac that LiveCode can't open a script editor window anymore. This turned out to be because it inserted two bad environment variables: ($DAZSTUDIOVERSION_4-64 and $DAZSTUDIO_4-64) which LC would error out on when trying to work with global variables. The - in these globals is what did it… So if you've installed these and find yourself in a situation trying to open a script window and seeing nothing but revNewScriptEditor 1 in the Windows menu, you'll need to either (a) wait until RunRev fixes it, (b) find another copy of LC on another machine or install the MetaCard IDE and then edit the revDebugger.rev file (in Contents/Tools/Toolset), go to the revDebuggerValidGlobalNames function and change it to add: filter tGlobalsRaw without *-* It should look like this: function revDebuggerValidGlobalNames local tGlobalsRaw put the globals into tGlobalsRaw replace comma with return in tGlobalsRaw # For now we just filter out the Vista 64 bit ones. Really we should remove anything that is not a valid Rev identifier # according to lextable.cpp, but that can easily be added in later as this is the only place in the IDE this is done. filter tGlobalsRaw without *(x86) filter tGlobalsRaw without */* filter tGlobalsRaw without *-* replace return with comma in tGlobalsRaw return tGlobalsRaw end revDebuggerValidGlobalNames I'm sure RunRev will add this line in soon, but in the meantime it's a gotcha you should be aware of… Ken Ray Sons of Thunder Software, Inc. Email: k...@sonsothunder.com Web Site: http://www.sonsothunder.com/ ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'
On Feb 12, 2012, at 8:34 AM, Randy Hengst wrote: Hi Ken, I'm not using the DAZ3D, but thought I'd take a look at your instructions just for the fun of it. But, when I open the debugger rev stack in LC 5.0.2 everything is blank and I don't have access to the scripts. Any thoughts on what I've missed? I think you missed the fact that you need to open the stack on a Mac that has NOT been affected by installing DAZ3D, or open it in the MetaCard IDE. If you try to open it in the LC IDE on the Mac that is affected, you won't be able to open any script windows. Ken Ray Sons of Thunder Software, Inc. Email: k...@sonsothunder.com Web Site: http://www.sonsothunder.com/ ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'
On Feb 12, 2012, at 10:14 AM, François Chaplais wrote: Ken, thank you very much for your help. I have NOT installed the DAZ3D software yet (I have the old DAZ studio whose environment variables do not include -), so I would like to use your indications *before* installing the DAZ soft. FYI, I have all versions of revstudio then livecode installed on my mac. When I open the revdebugger stack in its on its LC version (or another one), I do not see any script to edit in it. Do I have to enable editing of the IDE (can't remember how...) or do I need to extract the revdebugger from the bundle to put it into an editable place then put it back into the bundle (Livecode is the Applications folder, which is admin, and i general, I avoid working on the admin account)? This may the same thing Randy was posting about (if so, Randy, you can ignore my previous email). If you open the revdebugger.rev stack in the LC IDE, it will open as a blank stack window. You can't get to edit scripts of the window because the Object menu's entry for Stack Script is disabled, so you need to open the message box and type: edit script of stack revDebugger and then execute that and you'll get the script editor open with the relevant script. Ken Ray Sons of Thunder Software, Inc. Email: k...@sonsothunder.com Web Site: http://www.sonsothunder.com/ ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'
Something similar may be happening to me using GLX2, only I did not DL any of these apps! My old GLX2 works fine but the new GLX2 is hosed. It may be unrelated, but I thought I would throw that out there just in case. Bob On Feb 11, 2012, at 2:25 PM, Ken Ray wrote: If you take advantage of downloading the DAZ3D software for Mac 64-bit computers, you need to be aware of a gotcha: It turns out that after installing the 64-bit versions of DAZ3D on my Mac that LiveCode can't open a script editor window anymore. This turned out to be because it inserted two bad environment variables: ($DAZSTUDIOVERSION_4-64 and $DAZSTUDIO_4-64) which LC would error out on when trying to work with global variables. The - in these globals is what did it… So if you've installed these and find yourself in a situation trying to open a script window and seeing nothing but revNewScriptEditor 1 in the Windows menu, you'll need to either (a) wait until RunRev fixes it, (b) find another copy of LC on another machine or install the MetaCard IDE and then edit the revDebugger.rev file (in Contents/Tools/Toolset), go to the revDebuggerValidGlobalNames function and change it to add: filter tGlobalsRaw without *-* It should look like this: function revDebuggerValidGlobalNames local tGlobalsRaw put the globals into tGlobalsRaw replace comma with return in tGlobalsRaw # For now we just filter out the Vista 64 bit ones. Really we should remove anything that is not a valid Rev identifier # according to lextable.cpp, but that can easily be added in later as this is the only place in the IDE this is done. filter tGlobalsRaw without *(x86) filter tGlobalsRaw without */* filter tGlobalsRaw without *-* replace return with comma in tGlobalsRaw return tGlobalsRaw end revDebuggerValidGlobalNames I'm sure RunRev will add this line in soon, but in the meantime it's a gotcha you should be aware of… Ken Ray Sons of Thunder Software, Inc. Email: k...@sonsothunder.com Web Site: http://www.sonsothunder.com/ ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'
Bob- Sunday, February 12, 2012, 12:16:27 PM, you wrote: Something similar may be happening to me using GLX2, only I did not DL any of these apps! My old GLX2 works fine but the new GLX2 is hosed. It may be unrelated, but I thought I would throw that out there just in case. No, that was me. I fixed it until it broke. I'll update it shortly. -- -Mark Wieder mwie...@ahsoftware.net ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'
Ken, thanks for your kind response. This did work after I moved the app to a user directory (for permissions). As for using the msg box to edit the script, that's what my Hypercard lizard brain told me, but I was to scared to to do this on LiveCode (especially within the app!). As always, this list proves to be invaluable. Very best François Le 12 févr. 2012 à 20:00, Ken Ray a écrit : On Feb 12, 2012, at 10:14 AM, François Chaplais wrote: Ken, thank you very much for your help. I have NOT installed the DAZ3D software yet (I have the old DAZ studio whose environment variables do not include -), so I would like to use your indications *before* installing the DAZ soft. FYI, I have all versions of revstudio then livecode installed on my mac. When I open the revdebugger stack in its on its LC version (or another one), I do not see any script to edit in it. Do I have to enable editing of the IDE (can't remember how...) or do I need to extract the revdebugger from the bundle to put it into an editable place then put it back into the bundle (Livecode is the Applications folder, which is admin, and i general, I avoid working on the admin account)? This may the same thing Randy was posting about (if so, Randy, you can ignore my previous email). If you open the revdebugger.rev stack in the LC IDE, it will open as a blank stack window. You can't get to edit scripts of the window because the Object menu's entry for Stack Script is disabled, so you need to open the message box and type: edit script of stack revDebugger and then execute that and you'll get the script editor open with the relevant script. Ken Ray Sons of Thunder Software, Inc. Email: k...@sonsothunder.com Web Site: http://www.sonsothunder.com/ ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'
Ken, THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU (no dashes) for bringing this up before it bit me. It would have taken me FOREVER to find the problem! Your fix worked perfectly. Add one notch for keeping a recent clone backup around in addition to Time Machine. Jerry Jensen On Feb 11, 2012, at 2:25 PM, Ken Ray wrote: If you take advantage of downloading the DAZ3D software for Mac 64-bit computers, you need to be aware of a gotcha: It turns out that after installing the 64-bit versions of DAZ3D on my Mac that LiveCode can't open a script editor window anymore. This turned out to be because it inserted two bad environment variables: ($DAZSTUDIOVERSION_4-64 and $DAZSTUDIO_4-64) which LC would error out on when trying to work with global variables. The - in these globals is what did it… So if you've installed these and find yourself in a situation trying to open a script window and seeing nothing but revNewScriptEditor 1 in the Windows menu, you'll need to either (a) wait until RunRev fixes it, (b) find another copy of LC on another machine or install the MetaCard IDE and then edit the revDebugger.rev file (in Contents/Tools/Toolset), go to the revDebuggerValidGlobalNames function and change it to add: filter tGlobalsRaw without *-* It should look like this: function revDebuggerValidGlobalNames local tGlobalsRaw put the globals into tGlobalsRaw replace comma with return in tGlobalsRaw # For now we just filter out the Vista 64 bit ones. Really we should remove anything that is not a valid Rev identifier # according to lextable.cpp, but that can easily be added in later as this is the only place in the IDE this is done. filter tGlobalsRaw without *(x86) filter tGlobalsRaw without */* filter tGlobalsRaw without *-* replace return with comma in tGlobalsRaw return tGlobalsRaw end revDebuggerValidGlobalNames I'm sure RunRev will add this line in soon, but in the meantime it's a gotcha you should be aware of… Ken Ray Sons of Thunder Software, Inc. Email: k...@sonsothunder.com Web Site: http://www.sonsothunder.com/ ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'
Fortunately (for me) apparantly Remo seems unaffected. Livecode does stall and I have to force-quit. On 11 February 2012 14:25, Ken Ray k...@sonsothunder.com wrote: If you take advantage of downloading the DAZ3D software for Mac 64-bit computers, you need to be aware of a gotcha: It turns out that after installing the 64-bit versions of DAZ3D on my Mac that LiveCode can't open a script editor window anymore. This turned out to be because it inserted two bad environment variables: ($DAZSTUDIOVERSION_4-64 and $DAZSTUDIO_4-64) which LC would error out on when trying to work with global variables. The - in these globals is what did it… So if you've installed these and find yourself in a situation trying to open a script window and seeing nothing but revNewScriptEditor 1 in the Windows menu, you'll need to either (a) wait until RunRev fixes it, (b) find another copy of LC on another machine or install the MetaCard IDE and then edit the revDebugger.rev file (in Contents/Tools/Toolset), go to the revDebuggerValidGlobalNames function and change it to add: Stephen Barncard San Francisco Ca. USA more about sqb ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'
yes, Ken I made the mod too. Thanks for your observation and fix. sqb On 11 February 2012 14:56, Jerry Jensen j...@jhj.com wrote: Ken, THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU (no dashes) for bringing this up before it bit me. It would have taken me FOREVER to find the problem! Your fix worked perfectly. Add one notch for keeping a recent clone backup around in addition to Time Machine. Jerry Jensen On Feb 11, 2012, at 2:25 PM, Ken Ray wrote: If you take advantage of downloading the DAZ3D software for Mac 64-bit computers, you need to be aware of a gotcha: It turns out that after installing the 64-bit versions of DAZ3D on my Mac that LiveCode can't open a script editor window anymore. This turned out to be because it inserted two bad environment variables: ($DAZSTUDIOVERSION_4-64 and $DAZSTUDIO_4-64) which LC would error out on when trying to work with global variables. The - in these globals is what did it… So if you've installed these and find yourself in a situation trying to open a script window and seeing nothing but revNewScriptEditor 1 in the Windows menu, you'll need to either (a) wait until RunRev fixes it, (b) find another copy of LC on another machine or install the MetaCard IDE and then edit the revDebugger.rev file (in Contents/Tools/Toolset), go to the revDebuggerValidGlobalNames function and change it to add: filter tGlobalsRaw without *-* Stephen Barncard San Francisco Ca. USA more about sqb ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Warning Re: 'DAZ3D is giving away three 3D-Apps for free'
And it occurs to me that likely the next time I would be opening the editor would be at a remote client's location, on the clock, under pressure. Whew! On Feb 11, 2012, at 3:09 PM, stephen barncard wrote: yes, Ken I made the mod too. Thanks for your observation and fix. sqb On 11 February 2012 14:56, Jerry Jensen j...@jhj.com wrote: Ken, THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU (no dashes) for bringing this up before it bit me. It would have taken me FOREVER to find the problem! Your fix worked perfectly. Add one notch for keeping a recent clone backup around in addition to Time Machine. Jerry Jensen On Feb 11, 2012, at 2:25 PM, Ken Ray wrote: If you take advantage of downloading the DAZ3D software for Mac 64-bit computers, you need to be aware of a gotcha: It turns out that after installing the 64-bit versions of DAZ3D on my Mac that LiveCode can't open a script editor window anymore. This turned out to be because it inserted two bad environment variables: ($DAZSTUDIOVERSION_4-64 and $DAZSTUDIO_4-64) which LC would error out on when trying to work with global variables. The - in these globals is what did it… So if you've installed these and find yourself in a situation trying to open a script window and seeing nothing but revNewScriptEditor 1 in the Windows menu, you'll need to either (a) wait until RunRev fixes it, (b) find another copy of LC on another machine or install the MetaCard IDE and then edit the revDebugger.rev file (in Contents/Tools/Toolset), go to the revDebuggerValidGlobalNames function and change it to add: filter tGlobalsRaw without *-* Stephen Barncard San Francisco Ca. USA more about sqb ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode