Re: Windows and OSX 64-bit builds?

2017-02-14 Thread Richmond via use-livecode
Most probably :) On 13/02/17 23:37, Stephen Barncard via use-livecode wrote: The blind leading the blind? On Mon, Feb 13, 2017 at 12:17 PM, Richmond Mathewson via use-livecode < use-livecode@lists.runrev.com> wrote: Over here, in Bulgaria, they expect kids to have got to grips with Calculus

Re: Windows and OSX 64-bit builds?

2017-02-13 Thread Stephen Barncard via use-livecode
The blind leading the blind? On Mon, Feb 13, 2017 at 12:17 PM, Richmond Mathewson via use-livecode < use-livecode@lists.runrev.com> wrote: > Over here, in Bulgaria, they expect kids to have got to grips with > Calculus to start studying programming! -- Stephen Barncard - Sebastopol Ca. USA -

Re: Windows and OSX 64-bit builds?

2017-02-13 Thread Richmond Mathewson via use-livecode
Logic, branching, sets = Boolean logic. Over here, in Bulgaria, they expect kids to have got to grips with Calculus to start studying programming! Richmond. On 2/13/17 10:07 pm, Stephen Barncard via use-livecode wrote: Yes! Logic - YES. Concept of Sets - Yes. Higher math... no On

Re: Windows and OSX 64-bit builds?

2017-02-13 Thread Stephen Barncard via use-livecode
Yes! Logic - YES. Concept of Sets - Yes. Higher math... no On Mon, Feb 13, 2017 at 11:48 AM, Richmond Mathewson via use-livecode < use-livecode@lists.runrev.com> wrote: > Something that never stops annoying me is the requirement for students who > want to study programming > to be good at

Re: Windows and OSX 64-bit builds?

2017-02-13 Thread Richmond Mathewson via use-livecode
Something that never stops annoying me is the requirement for students who want to study programming to be good at Mathematics. Richmond. On 2/13/17 9:45 pm, hh via use-livecode wrote: Bob S. wrote: I failed 6th grade math and then went on to ace algebra and geometry. Everyone can thank their

Re: Windows and OSX 64-bit builds?

2017-02-13 Thread hh via use-livecode
> Bob S. wrote: > I failed 6th grade math and then went on to ace algebra and geometry. > Everyone can thank their lucky stars I didn't go in for Rocket Science! Documented in a letter: "... Do not worry about your difficulties in Mathematics. I can assure you mine are still greater. Best

Re: Windows and OSX 64-bit builds?

2017-02-13 Thread Bob Sneidar via use-livecode
I failed 6th grade math and then went on to ace algebra and geometry. Everyone can thank their lucky stars I didn't go in for Rocket Science! Bob S > On Feb 10, 2017, at 19:10 , Phil Davis via use-livecode > wrote: > > Your labels are one order of magnitude

Re: Windows and OSX 64-bit builds?

2017-02-11 Thread hh via use-livecode
This is a well known visual phenomena: When I'm tired I also switch sometimes 'in between reading' the temporarily memorized decimal point from the beginning to the end of a three-digit-block (did it recently in the forum). It mostly works for me (if not 'computing') to force myself to obey the

Re: Windows and OSX 64-bit builds?

2017-02-10 Thread Phil Davis via use-livecode
Your labels are one order of magnitude off the actual values, Bob. Say it with me: 1,024,000,000 BYTES is "one billion bytes" (and change, depending on whose standard you use). Of course one billion bytes is a gigabyte. Same with the labeling of 1,024,000 BYTES = 1000kb = a megabyte, not a

Re: Windows and OSX 64-bit builds?

2017-02-10 Thread Bob Sneidar via use-livecode
Essentially, eat the elephant one byte at a time. (see what I did there??) Bob S > On Feb 10, 2017, at 15:41 , Tom Glod via use-livecode > wrote: > > can't thank you enough for all the extra info markI'm going to read it > over a few times to make sure I

Re: Windows and OSX 64-bit builds?

2017-02-10 Thread Bob Sneidar via use-livecode
isn't it kBytes not bits? So 32,000 * 32000 Bytes (a pixel takes up one Byte in 8 bit color) which comes to 1,024,000,000 BYTES. That's 1.024 terabytes, unless my faculties have wholly abandoned me. Of course, a black and white image is 1,024,000 BYTES, or 1.023 GIGS, but are we talking about

Re: Windows and OSX 64-bit builds?

2017-02-10 Thread Richard Gaskin via use-livecode
I would second that, with an extension: it would be most helpful to have some guidance on memory management overall. Many see the total addressable space afforded by 64-bit systems as "Cool, I can use a 16-terabyte array!" But as we've seen in bits and pieces here and elsewhere, total

Re: Windows and OSX 64-bit builds?

2017-02-10 Thread Tom Glod via use-livecode
can't thank you enough for all the extra info markI'm going to read it over a few times to make sure I got everything I could out of it. will re-engage this idea as I go forward ... I still need to lock down my maximum presets, so I will still have to play with this in a week or so. Thanks

Re: Windows and OSX 64-bit builds?

2017-02-10 Thread hh via use-livecode
Please post this "Split it!"- answer, as it is, in LC's blog. This is good even for real beginners. Large files or large data shouldn't be a reason for _incomplete_ 64Bit implementations that would make once again LC Script slower. > Mark Waddingham wrote: > > > > Tom Glod wrote: > > I will...

Re: Windows and OSX 64-bit builds?

2017-02-10 Thread Mark Waddingham via use-livecode
On 2017-02-10 03:38, Tom Glod via use-livecode wrote: I will... if u wanna replicate...put an image on a stack..make it 32k x 32k .and try and do a export snapshot of the image, LC goes POOF... Trevor said tha last version of 8 (8.13) had some memory issues solves, so i will try to test

Re: Windows and OSX 64-bit builds?

2017-02-10 Thread Dr. Hawkins via use-livecode
On Fri, Feb 10, 2017 at 8:54 AM, Bob Sneidar via use-livecode < use-livecode@lists.runrev.com> wrote: > Granted LC should never crash, it whould warn the end user that the data > exceeds limits, but if I understand what you are doing, it's unreasonable > to expect any application to do this. > >

Re: Windows and OSX 64-bit builds?

2017-02-10 Thread Bob Sneidar via use-livecode
That is a 28 FOOT image!!! at 8 bits per pixel that's 8.2 terabytes. At 24 bits per pixel it's 24.5 terabytes! Am I missing something?? My math skills may not be the best: 32000*32000*24 Granted LC should never crash, it whould warn the end user that the data exceeds limits, but if I

Re: Windows and OSX 64-bit builds?

2017-02-10 Thread Richard Gaskin via use-livecode
Tom Glod wrote: > 10 K in resolution > > I'm going to do more tests with the 2 cache settings . compositor > cache and image cache. increasing these definately lets me export > snapshots of larger groups...but I have not succeeded in going past > 10 K I can display up to 32k.

Re: Windows and OSX 64-bit builds?

2017-02-10 Thread Paul Dupuis via use-livecode
On 2/9/2017 9:19 PM, Monte Goulding via use-livecode wrote: >> On 10 Feb 2017, at 1:03 pm, Tom Glod via use-livecode >> wrote: >> >> trying to export snapshots of lage groups with many image controls. >> can't get past 10k > 10k controls or 10k pixels. Control

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Tom Glod via use-livecode
I will... if u wanna replicate...put an image on a stack..make it 32k x 32k .and try and do a export snapshot of the image, LC goes POOF... Trevor said tha last version of 8 (8.13) had some memory issues solves, so i will try to test is there too. On Thu, Feb 9, 2017 at 9:35 PM, Monte

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Monte Goulding via use-livecode
> On 10 Feb 2017, at 1:33 pm, Tom Glod via use-livecode > wrote: > > but snapshot export just hard crashes Livecode as > soon as it is triggered If you have a recipe for a hard crash please post bug report Cheers Monte

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Tom Glod via use-livecode
10 K in resolution I'm going to do more tests with the 2 cache settings . compositor cache and image cache. increasing these definately lets me export snapshots of larger groups...but I have not succeeded in going past 10 K I can display up to 32k. but snapshot export just

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Monte Goulding via use-livecode
> On 10 Feb 2017, at 1:03 pm, Tom Glod via use-livecode > wrote: > > trying to export snapshots of lage groups with many image controls. > can't get past 10k 10k controls or 10k pixels. Control rect origins are 16 bit ints and sizes are 16 bit unsigned

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Tom Glod via use-livecode
sounds good i'll wait patientlythanks alot for confirming its a WIP. On Thu, Feb 9, 2017 at 9:08 PM, Monte Goulding via use-livecode < use-livecode@lists.runrev.com> wrote: > > > On 10 Feb 2017, at 1:04 pm, Tom Glod via use-livecode < > use-livecode@lists.runrev.com> wrote: > > > >

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Monte Goulding via use-livecode
> On 10 Feb 2017, at 1:04 pm, Tom Glod via use-livecode > wrote: > > thanks monte. thats what i wanted to hearsorry i didn't notice the > osx 64 builds. only ever saw llinux 64.. but i work on > windowsso its music to my ears. what are we

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Tom Glod via use-livecode
thanks monte. thats what i wanted to hearsorry i didn't notice the osx 64 builds. only ever saw llinux 64.. but i work on windowsso its music to my ears. what are we looking at ?...a few months? On Thu, Feb 9, 2017 at 9:03 PM, Tom Glod wrote: > trying

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Tom Glod via use-livecode
trying to export snapshots of lage groups with many image controls. can't get past 10k On Thu, Feb 9, 2017 at 8:49 PM, Paul Dupuis via use-livecode < use-livecode@lists.runrev.com> wrote: > On 2/9/2017 8:40 PM, Tom Glod via use-livecode wrote: > > Hi folks, > > > > Does anyone know if there

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Monte Goulding via use-livecode
> On 10 Feb 2017, at 12:40 pm, Tom Glod via use-livecode > wrote: > > Does anyone know if there are plans for 64 bit windows and mac builds > anytime soon? I'm bumping up against limits that seems all too ancient > to be deallng with in 2017. > > Just wanna

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Paul Dupuis via use-livecode
On 2/9/2017 8:40 PM, Tom Glod via use-livecode wrote: > Hi folks, > > Does anyone know if there are plans for 64 bit windows and mac builds > anytime soon? I'm bumping up against limits that seems all too ancient > to be deallng with in 2017. > Out of curiosity, what specific LC limits are