Re: how to properly use the fullscreenmode and screen scaling

2018-10-29 Thread Colin Holgate via use-livecode
That’s fair enough. Rotating a phone so the bottom of the portrait phone is now to the right, is a right-handed way of thinking I guess! So yes, avoid the right middle too, for the benefit of left-handed people. > On Oct 29, 2018, at 10:31 AM, Alex Tweedly via use-livecode > wrote: > > On

Re: how to properly use the fullscreenmode and screen scaling

2018-10-29 Thread Alex Tweedly via use-livecode
On 29/10/2018 14:18, Colin Holgate via use-livecode wrote: On top of all that you may well want to place some things using code, but remember that the later Android phones, and the iPhone X, have a notch, so don’t place things at the far left center of a landscape app. Should that be "far

Re: how to properly use the fullscreenmode and screen scaling

2018-10-29 Thread Colin Holgate via use-livecode
No comment about the main code you showed, but what you said about showAll isn’t quite right. All of the card will always be visible. On devices wider than the horizontal ratio of the card, extra content will be revealed from off of the left and right of the card, the height of the card will

Re: how to properly use the fullscreenmode and screen scaling

2018-10-28 Thread Sannyasin Brahmanathaswami via use-livecode
On 10/27/18 11:40 AM, Mike for GDC via use-livecode wrote: > I am new to LC and have learned much so far but I am having an issue with > the proper scaling of my app on different size screens. I have created the > app with the dimensions of 913 w X 636 h. All looks great on the desktop. I've

Re: how to properly use the fullscreenmode and screen scaling

2018-10-28 Thread J. Landman Gay via use-livecode
Typically you need to handle field placement yourself in script, moving the controls up on keyboardActivated and back down on keyboardDeactivated. However, there's an unintentional side-effect when setting acceleratedRendering to true in a stack; when the keyboard shows up, the whole card