Re: iTunes Connect claims iOS app wasn’t built with the iOS 11 SDK!

2018-01-11 Thread panagiotis merakos via use-livecode
BTW I have added a comment describing a workaround. If anyone could confirm that it fixes the problem, it would be great :) Panos -- On Thu, Jan 11, 2018 at 2:50 PM, panagiotis merakos wrote: > Thanks Henry :) > > Best, > Panos > -- > > On Thu, Jan 11, 2018 at 2:46 PM,

Re: iTunes Connect claims iOS app wasn’t built with the iOS 11 SDK!

2018-01-11 Thread panagiotis merakos via use-livecode
Thanks Henry :) Best, Panos -- On Thu, Jan 11, 2018 at 2:46 PM, hlowe via use-livecode < use-livecode@lists.runrev.com> wrote: > Thanks Panos. I have created a bug report: > > http://quality.livecode.com/show_bug.cgi?id=20852 - Livecode not updating > iOS app plist entries to reflect Xcode/sdk

Re: iTunes Connect claims iOS app wasn’t built with the iOS 11 SDK!

2018-01-11 Thread hlowe via use-livecode
Thanks Panos. I have created a bug report: http://quality.livecode.com/show_bug.cgi?id=20852 - Livecode not updating iOS app plist entries to reflect Xcode/sdk version Henry -- Sent from: http://runtime-revolution.278305.n4.nabble.com/Revolution-User-f278306.html

Re: iTunes Connect claims iOS app wasn’t built with the iOS 11 SDK!

2018-01-11 Thread panagiotis merakos via use-livecode
Hi Henry, This looks like a bug in LC. It seems that the plist entries for the Xcode/sdk version are hardcoded in the plist template, rather than being generated dynamically based on the actual version of the Xcode/sdk used to build the standalone. So in this case, the standalone is actually

iTunes Connect claims iOS app wasn’t built with the iOS 11 SDK!

2018-01-10 Thread hlowe via use-livecode
We updated our ICD-10-CM-2018 iOS app to support the iPhone X screen resolution and layout. As we now support the 5.8 Inch iPhone X screen, we added 5.8 inch iPhone screen shots. On submitting the updated app version for review we received the message below from iTunes Connect: "The app previews