Way to speed up append strings?

2004-11-14 Thread Frank Leahy
I have a preferences file that is fairly large (30K+), and it's created on-the-fly using append string functions, e.g. put this data and that data... after thePrefs put some more data... after thePrefs put even more data... after thePrefs This is getting slower than I'd like, and it

Re: Way to speed up append strings?

2004-11-14 Thread Ken Ray
On 11/14/04 9:20 AM, Frank Leahy [EMAIL PROTECTED] wrote: I have a preferences file that is fairly large (30K+), and it's created on-the-fly using append string functions, e.g. put this data and that data... after thePrefs put some more data... after thePrefs put even more

Re: Way to speed up append strings?

2004-11-14 Thread jbv
Frank, My question is this: is there a way to tell RunRev that I want it should start with a big string block (e.g. 64K of memory), when I first create the string? if you know that your string won't grow bigger than 64K (for instance), you can try to create the string that way : put

Re: Windows: Natively playable media

2004-11-14 Thread Jeffrey Reynolds
This is not true for wav files. rev and mc will not play a wav file in a player w/o qt installed. Doc eludes to the possibility this should work, but does not work with a player (will with mci strings, but not a simple player call). I didn't try mp3 files, though, when i was trying to get a

Re: Way to speed up append strings?

2004-11-14 Thread David Kwinter
You could put new data into elements of an array, keep track of the keys using a variable, then combine them into one string at the end, prior to writing to a file. do this once put 0 into i then for each new string add 1 to i put some new data into newPrefData[i] then at the end combine

Re: Way to speed up append strings?

2004-11-14 Thread Geoff Canyon
This code runs in 5 ticks on my computer: on mouseUp put ticks() into t put empty into tTest repeat 64000 put t after tTest end repeat put ticks() - t end mouseUp Since that's appending a single character 64,000 times, I assume it's a worst-case scenario. Can you post the actual

Example stacks found!

2004-11-14 Thread Mark Wieder
All- Took quite a bit of searching through the runrev website, but I finally found where the example stacks got moved to. These seem to be the files that were originally included in the runrev distribution and have now all been lumped together in a single zip file.

Re: Example stacks found!

2004-11-14 Thread Derek Bump
Took quite a bit of searching through the runrev website, but I finally found where the example stacks got moved to. These seem to be the files that were originally included in the runrev distribution and have now all been lumped together in a single zip file. Now if only the Externals

Re: convolve in external sdk

2004-11-14 Thread Hershel Fisch
By the way is it possible to write externals with C++ or pure C only ? Hershel On Friday, November 12, 2004, at 01:14 PM, [EMAIL PROTECTED] wrote: Quite a piece of work too! ;) Yeah it was Scott's initial idea, I implemented it to demonstrate the new array access stuff with binary data. You

Collisions between circles, velocity, mass questions

2004-11-14 Thread David Janik-Jones
I'm looking to finish a small game my son suggested but I'm stumped on code that will produce the effects I need. The two player game basically involves trying to knock the opponents marble out of the (square) playing area. This means I need to script each marble (WASD or arrow keys) to