Re: AnimationEngine Arcade shooter strategy?

2010-01-16 Thread Shao Sean
I checked the documentation stack before posting the list and after Malte replied and there is no notation of aeStopMove listed in there.. Even using the search field returns two unrelated results.. ___ use-revolution mailing list

Re: Re: AnimationEngine Arcade shooter strategy?

2010-01-16 Thread Malte Pfaff-Brill
ss wrote: there is no notation of aeStopMove listed in there.. You are absolutely correct. Not documenting essential commands is a strategy to generate traffic on the lists. Jokes aside: I´m sorry. That command sliped through in the documentation. addendum: aeStopMoving all Will stop all

Re: AnimationEngine Arcade shooter strategy?

2010-01-15 Thread John Patten
just exit aeMoveDone. That didn't seem to help. Any suggestions? Thanks for your help! Thank you! John Patten --snip Message: 25 Date: Fri, 15 Jan 2010 01:45:43 +0100 From: Malte Pfaff-Brill revolut...@derbrill.de Subject: Re: AnimationEngine Arcade shooter strategy

Re: AnimationEngine Arcade shooter strategy?

2010-01-15 Thread Shao Sean
Why not hide the graphic(s) and when aeMoveDone is completed, delete the graphic(s) then? ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences:

Re: AnimationEngine Arcade shooter strategy?

2010-01-15 Thread Malte Pfaff-Brill
Hi John, I guess this is a scenario I should trap for in AE (writing this on to do just now). As you figured out exactly, it throws an error, because AE tries to move an object, which is no longer existing. What you could do is either what Sean suggests: hide on collision, delete on

AnimationEngine Arcade shooter strategy?

2010-01-14 Thread John Patten
Hi All... Trying to come up with a simple arcade shooter type game. I'm using Animation Engine. I would like to be able to aim a cannon (button that switches icon based on the FindAngle of canon and mouseLoc) at a moving target (img) and then check for collision between projectile and

Re: AnimationEngine Arcade shooter strategy?

2010-01-14 Thread Malte Pfaff-Brill
Hi John, if you use AE 2.9 or higher, aeMoveTo is your friend. aeMoveTo is a one line command that moves your object. it automatically sets up the needed timer to move the object and moves it from its current location to an end point you specify. You can apply an easing effect to the movement,