+0100
From: Ren? Micout rene.mic...@numericable.com
Subject: Re: Audio Triggering + Mouse Event latency
To: How to use Revolution use-revolution@lists.runrev.com
Message-ID: 2769f86d-1364-4199-8005-d5376bffb...@numericable.com
Content-Type: text/plain; charset=iso-8859-1
Hello Anthony,
I
Hello Anthony,
I just returned from a trip and I discovered the discussion. For months
(years...) I work on this problem and the best solution I've found in terms of
responsiveness is to use PlayCommand Agent X (see Jacqueline web site for that)
which controls the QuickTime synthesizer via
-revolution-requ...@lists.runrev.com wrote:
Message: 26
Date: Tue, 16 Nov 2010 10:26:25 +0100
From: Ren? Micout rene.mic...@numericable.com
Subject: Re: Audio Triggering + Mouse Event latency
To: How to use Revolution use-revolution@lists.runrev.com
Message-ID: 2769f86d-1364-4199-8005-d5376bffb
? Or Quicktime X?
Thanks for any suggestions.
Fred Moyer
On Nov 16, 2010, at 4:33 AM, use-revolution-requ...@lists.runrev.com wrote:
Message: 26
Date: Tue, 16 Nov 2010 10:26:25 +0100
From: Ren? Micout rene.mic...@numericable.com
Subject: Re: Audio Triggering + Mouse Event latency
To: How
On Nov 16, 2010, at 2:30 PM, Fred Moyer wrote:
I gather it would be quicker if I could get the foot pedal to generate a
keydown? Any ideas how to do this? How do you make an external mouse generate
a keydown instead of a mousedown?
Will a game controller help you?
Can a spacebar tap help
On 11/16/2010 05:12 PM, Jim Sims wrote:
On Nov 16, 2010, at 2:30 PM, Fred Moyer wrote:
I gather it would be quicker if I could get the foot pedal to generate a
keydown? Any ideas how to do this? How do you make an external mouse generate a
keydown instead of a mousedown?
Will a game
On Nov 16, 2010, at 4:36 PM, Richmond wrote:
Nostromo gamepad he cackled manically for the 45th time . . .
Could you explain what you mean? I have no idea what you are talking about.
sims
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use-revolution mailing list
On 11/16/2010 05:41 PM, Jim Sims wrote:
On Nov 16, 2010, at 4:36 PM, Richmond wrote:
Nostromo gamepad he cackled manically for the 45th time . . .
Could you explain what you mean? I have no idea what you are talking about.
sims
Nor have I half the time . . . :)
The Belkin Nostromo
On that note, I remember reporting that in certain situations a fast mouse
click was not seen by (then) RunRev. They are probably related. BTW, do you
have any kind of virtual machine software running? It occurs to me that if
something like Parallels is running, they install special drivers in
The Nostromo (and pretty much every other input device) is now seriously
outdated.
http://www.plxwave.com/
Scott Rossi
Creative Director
Tactile Media, UX Design
On Nov 16, 2010, at 8:01 AM, Richmond richmondmathew...@gmail.com wrote:
The Belkin Nostromo Gamepad is a USB gamepad that I use
On 11/16/2010 07:23 PM, Scott Rossi wrote:
The Nostromo (and pretty much every other input device) is now seriously
outdated.
At 48 the same might be said about myself . . . :)
Somebody missing the point, again: what I meant was that there is a whole
plethora of USB devices on the market
On 11/16/2010 07:23 PM, Scott Rossi wrote:
The Nostromo (and pretty much every other input device) is now seriously
outdated.
http://www.plxwave.com/
How come this is NOT all over the new channels? If this really
works it makes all those USB devices look fairly pointless; so how
come the
Recently, Richmond wrote:
Somebody missing the point, again: what I meant was that there is a whole
plethora of USB devices on the market which can deliver a keyDown signal to
a RR/LC stack.
And yet somebody else missing the greater point: humor.
Regards,
Scott Rossi
Creative Director
It cannot actually control anything... yet. It just monitors your brainwaves
and gives you a graphical feedback. For those who actually watched the video, I
tried to focus on the device but found myself staring at the beautiful blonde.
At that point I realized all I was hearing was blah blah
On 11/16/2010 07:43 PM, Scott Rossi wrote:
Recently, Richmond wrote:
Somebody missing the point, again: what I meant was that there is a whole
plethora of USB devices on the market which can deliver a keyDown signal to
a RR/LC stack.
And yet somebody else missing the greater point: humor.
On 11/16/2010 08:46 PM, Bob Sneidar wrote:
It cannot actually control anything... yet. It just monitors your brainwaves and gives
you a graphical feedback. For those who actually watched the video, I tried to focus on
the device but found myself staring at the beautiful blonde. At that point I
And hummus over here is called Dip.
Bob
On Nov 16, 2010, at 11:01 AM, Richmond wrote:
I thought that the brain thingy was deadly serious; anyway, over the side
of the pond
we don't know what 'humor' is; only 'humour' . . . :)
___
On 16 Nov 2010, at 6:00 pm, Richmond wrote:
Why does it remind me of voice recognition software? . . . and that has, to a
large
extent, died a death.
Nah. Must be your accent ;-)
I use Dictate for all my reports. Much faster and more accurate than my
typing, and no more aches and
On 11/16/2010 09:31 PM, David Glasgow wrote:
On 16 Nov 2010, at 6:00 pm, Richmond wrote:
Why does it remind me of voice recognition software? . . . and that has, to a
large
extent, died a death.
Nah. Must be your accent ;-)
Ah dinnae jalouse qhuats thon ettlin eftir impunging my accent:
Hiya Folks,
Further to our recent emails on this...
I've now just implemented the same functionality using keyboard on keyDown
events for each sound instead of the mouseDown event with startling (positive)
results. (thanks Jacqueline for suggestion!)
It seems that the keyDown event arrives
One thought:
I imagine that a virtual instrument is significantly more effective when
relying on the keyboard (multiple sound triggers possible) compared to the
mouse (one click at a time), so unless your project has some other
requirements that were not shared, it seems that relying on the
Hiya Scott,
Yea.. the mouseDown on a virtual instrument for a user is difficult in a
desktop computing scenario for sure.
We're different here though...I can't remember if I already specified this, but
the target user scenario is aimed at students 'tapping' on an interactive
whiteboard with
Ah, OK, that's definitely a different implementation than a keyboard.
Only a few other options I can think of for the mouseDown message:
1) Trapping mouseDown in a frontScript, which gets executed before any
mouseDown events in a button/card/stack. Have you already tried this?
2) Not ideal
If anyone has any suggestions for Anthony, I'd be eager to to hear them as
well. I mentioned to him that in my experience, playing sounds imported as
audioclips provided the fastest playback response, with the limitation being
no multichannel support (one sound at a time with no layering of that
I thought FranklinAudio could be a solution, but apparently
Anthony is still getting some latency issues. It would be
great to see Anthony's project done in LiveCode.
Anthony, the only other item I can think of is, by any chance
are you running any other scripts while tapping buttons?
Anthony-
First of all, welcome to the list community. You've gone farther down
this road than I have, so I don't think I'll have any useful comments
on latency for you...
Thursday, November 11, 2010, 8:11:18 PM, you wrote:
So, I'm wondering if an area that is harder for me to test is
perhaps
What hardware are you running this on? Are you using
QuickTime? Have you tried fiddling with the QuickTime
properties (the qtIdleRate, the dontUseQT)?
Franklin Audio has no dependency on Quicktime.
Anthony, you might want to submit a ticket to support to see if there's
something wrong
On 11/11/10 10:11 PM, Anthony Howe wrote:
Key problem? All of these implementations deliver repeatable, less
than desirable responsiveness from the button that is being clicked
by the user to trigger the audio. It's just initiating playback too
slowly to cut it as a playable 'instrument'.
Thanks for your replies everyone.
Just to confirm, the app in it's current state contains ONLY the code to
trigger the sounds from the buttons. The only other overhead would be about
200k worth of PNG files as graphics and a buffered qt movie of 100k. Minimal. I
started with this function as I
Hiya Folks,
LiveCode firsttimer here, but have been following this great tool for a year or
so - just got started a month or so ago.
I'm hoping that there's some experience that can help me on this critical
feature that I need to sort to move ahead a bit faster than what the last
couple of
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