Hi Richard,
No I don't use player controls.
I will report a bug then.
greetings,
William
2010/6/3 Richard Gaskin
> William de Smet wrote:
>
>> Setting the 'dontuseQT' to true solves my problem on Win7. There is no
>> delay anymore. It workes fine using Win32 aswell.
>>
>
> Does your app use p
William de Smet wrote:
Setting the 'dontuseQT' to true solves my problem on Win7. There is no
delay anymore. It workes fine using Win32 aswell.
Does your app use player controls?
If not then QT should never be loaded, and you have found a bug.
If that's the case, please consider dropping a re
Hi there all,
Setting the 'dontuseQT' to true solves my problem on Win7. There is no
delay anymore. It workes fine using Win32 aswell.
Thanks Richard, Francis and Mark.
Greetings (from a sunny Delft - Netherlands),
William
-
Verstuurd vanaf mijn iPhone!
Op 2 jun 2010 om 21:59 heeft
Francis Nugent wrote:
What if the system is 64bit? Do I replace 32 with 64 in the script?
All Windows systems return "Win32" from the "platform" command,
including Windows 7 !
IIRC "the platform" will always return "Win32" on all Win systems,
because Rev doesn't (yet) offer a 64-bit engine.
Hi from Beautiful Brittany,
William,
What if the system is 64bit? Do I replace 32 with 64 in the script?
All Windows systems return "Win32" from the "platform" command,
including Windows 7 !
-Francis
"Nothing should ever be done for the first time !"
___
Hi Mark,
I just used 'if the platform is "Win32" then set the dontUseQT to true' on
preOpenStack
Tested it on WinXP (Pentium 4 2.8 Ghz with 500 MB RAM) and I noticed a
little difference in speed. Without the script there is a little delay but
not as much as on Windows 7. Will test that as soon a
Hi William,
The wait command in your script just adds another delay, because
RunRev is completely blocked while waiting. If you add "with messages"
to the command, you'll give the engine a chance to do its thing while
your script waits. I don't think this will make much of a difference,
e
Hi there,
I notice quite some delay in opening cards in my new app on Win 7. On OSX
all is fine (I asked before on the list).
I click a button and nothing happens (so it seems). After some time the next
card is shown.
It is just a button with the most simple script: go cd "start_2x2".
In the end