Re: Gradient Textures

2007-08-30 Thread Bob Earp
David, maybe I'm missing the point, but why wouldn't you use a more graphics oriented app to produce the gradient buttons? Photoshop has a very easy way of doing this (even a built-in action I think), I'm sure other graphics tools are equally as good. Then again maybe you wished to build the

Gradient Textures

2007-08-29 Thread David Bovill
I've been taking a look at those gently beveled buttons / bars, and I'm wandering the best way to do this. It seems people often use gradient fill in images created in another program. My first take on this is that it is not the optimal way to do things - is it not better to use a small image and

Re: Gradient Textures

2007-08-29 Thread Mark Schonewille
Hi David, There is a gradient toy on RevOnline, user name Mark. You might want to look at the scripts to see how I did this. Best regards, Mark Schonewille -- Economy-x-Talk Consulting and Software Engineering http://economy-x-talk.com http://www.salery.biz Quickly extract data from your

Re: Gradient Textures

2007-08-29 Thread David Bovill
Thanks Mark - fun little stack. I'll do a test with background textures - lets see what happens to the texture if you change the image :) On 29/08/2007, Mark Schonewille [EMAIL PROTECTED] wrote: Hi David, There is a gradient toy on RevOnline, user name Mark. You might want to look at the

Re: Gradient textures

2007-08-29 Thread Wilhelm Sanke
My stack http://www.sanke.org/Software/ImagedataToolkitPreview3.zip has a number of gradient tools, both for creating gradients from scratch and to create gradients or gradient patterns from images. See the examples in my Imagedata Art Gallery. The stack at present allows working only for a

Re: Gradient Textures

2007-08-29 Thread Richard Gaskin
David Bovill wrote: I've been taking a look at those gently beveled buttons / bars, and I'm wandering the best way to do this. It seems people often use gradient fill in images created in another program. My first take on this is that it is not the optimal way to do things - is it not better to

Re: Gradient Textures

2007-08-29 Thread Trevor DeVore
On Aug 29, 2007, at 12:40 PM, Richard Gaskin wrote: (there are some funky limits to tiled fills on Mac, and different limits on Windows). Didn't 2.7 do away with these limits? Or am I mistaken? -- Trevor DeVore Blue Mango Learning Systems www.bluemangolearning.com-

Re: Gradient Textures

2007-08-29 Thread Richard Gaskin
Trevor DeVore wrote: On Aug 29, 2007, at 12:40 PM, Richard Gaskin wrote: (there are some funky limits to tiled fills on Mac, and different limits on Windows). Didn't 2.7 do away with these limits? Or am I mistaken? Possibly, I can't say: I needed gradients and not necessarily a

Re: Gradient Textures

2007-08-29 Thread David Bovill
Thanks guys - I'll give it a go. Richard, when you say: using a stretched image as a backgroundPattern causes the object using it to render with varied tiling results Do you mean that if I use backgroundpattern with a button or group then the text label or other elements that you would expect

Re: Gradient Textures

2007-08-29 Thread David Bovill
Successfully crashing Rev with this :) Just to check - imagedata is basically one long binary string with each pixel represented by 4 bytes (that is characters for the rest of us), and no consideration of the width and height of the image coming into this simple long string. On the other hand if

Re: Gradient Textures

2007-08-29 Thread Richard Gaskin
David Bovill wrote: Richard, when you say: using a stretched image as a backgroundPattern causes the object using it to render with varied tiling results Do you mean that if I use backgroundpattern with a button or group then the text label or other elements that you would expect to work

Re: Gradient Textures

2007-08-29 Thread David Bovill
Thanks for the explanation Richard - lets see how it goes with 2.8.1 now that I've figured out what was causing the crash (setting some binary rgb values to a number 255)... ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit

Re: Gradient Textures

2007-08-29 Thread Richard Gaskin
David Bovill wrote: Thanks for the explanation Richard - lets see how it goes with 2.8.1 now that I've figured out what was causing the crash (setting some binary rgb values to a number 255)... Good sleuthing there, David. Thanks for posting the recipe. It's good to stay up on any crashing