David, maybe I'm missing the point, but why wouldn't you use a more graphics
oriented app to produce the gradient buttons? Photoshop has a very easy way
of doing this (even a built-in action I think), I'm sure other graphics tools
are equally as good. Then again maybe you wished to build the
I've been taking a look at those gently beveled buttons / bars, and I'm
wandering the best way to do this. It seems people often use gradient fill
in images created in another program. My first take on this is that it is
not the optimal way to do things - is it not better to use a small image and
Hi David,
There is a gradient toy on RevOnline, user name Mark. You might want
to look at the scripts to see how I did this.
Best regards,
Mark Schonewille
--
Economy-x-Talk Consulting and Software Engineering
http://economy-x-talk.com
http://www.salery.biz
Quickly extract data from your
Thanks Mark - fun little stack. I'll do a test with background textures -
lets see what happens to the texture if you change the image :)
On 29/08/2007, Mark Schonewille [EMAIL PROTECTED] wrote:
Hi David,
There is a gradient toy on RevOnline, user name Mark. You might want
to look at the
My stack
http://www.sanke.org/Software/ImagedataToolkitPreview3.zip
has a number of gradient tools, both for creating gradients from scratch
and to create gradients or gradient patterns from images.
See the examples in my Imagedata Art Gallery.
The stack at present allows working only for a
David Bovill wrote:
I've been taking a look at those gently beveled buttons / bars, and I'm
wandering the best way to do this. It seems people often use gradient fill
in images created in another program. My first take on this is that it is
not the optimal way to do things - is it not better to
On Aug 29, 2007, at 12:40 PM, Richard Gaskin wrote:
(there are some funky limits to tiled fills on Mac, and different
limits on Windows).
Didn't 2.7 do away with these limits? Or am I mistaken?
--
Trevor DeVore
Blue Mango Learning Systems
www.bluemangolearning.com-
Trevor DeVore wrote:
On Aug 29, 2007, at 12:40 PM, Richard Gaskin wrote:
(there are some funky limits to tiled fills on Mac, and different
limits on Windows).
Didn't 2.7 do away with these limits? Or am I mistaken?
Possibly, I can't say: I needed gradients and not necessarily a
Thanks guys - I'll give it a go. Richard, when you say:
using a stretched image as a backgroundPattern causes the object using it to
render with varied tiling results
Do you mean that if I use backgroundpattern with a button or group then the
text label or other elements that you would expect
Successfully crashing Rev with this :) Just to check - imagedata is
basically one long binary string with each pixel represented by 4 bytes
(that is characters for the rest of us), and no consideration of the width
and height of the image coming into this simple long string. On the other
hand if
David Bovill wrote:
Richard, when you say:
using a stretched image as a backgroundPattern causes the
object using it to render with varied tiling results
Do you mean that if I use backgroundpattern with a button or
group then the text label or other elements that you would
expect to work
Thanks for the explanation Richard - lets see how it goes with 2.8.1 now
that I've figured out what was causing the crash (setting some binary rgb
values to a number 255)...
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David Bovill wrote:
Thanks for the explanation Richard - lets see how it goes with 2.8.1 now
that I've figured out what was causing the crash (setting some binary rgb
values to a number 255)...
Good sleuthing there, David. Thanks for posting the recipe. It's good
to stay up on any crashing
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