the icon editor you use. Virtually any newer
Windows icon editor will work. To date, almost no Mac one will.
What were you using before?
--
Jacqueline Landman Gay |
HyperActive Software | http://www.hyperactivesw.com
Jacque,
I used the now unsupported Iconographer.
BTW
security measures and
your app is more likely to fail if it doesn't comply. That change
doesn't mean that Rev is deficient -- in fact, it indicates that Rev is
keeping up with the OS -- but it does mean you need to change the icon
editor you use. Virtually any newer Windows icon editor will work
On Feb 3, 2010, at 1:25 PM, J. Landman Gay wrote:
David Glasgow wrote:
So I
imported it into Iconographer, and chose 'complete icon' from the
icon menu, and it did some stuff. The resulting icon is now
acceptable to Rev at build time, but doesn't look good on Vista, and
behaves as if some
are
missing (they're not, as far as I can tell).
Why are icons so blimmin' tricky?
David Glasgow
On 3 Feb 2010, at 10:54 am, Bill Vlahos wrote:
Subject: Re: Noise in Windows icon when standalone compiled on Mac
Reply-To: How to use Revolution use-revolution@lists.runrev.com
This web site (http
David Glasgow wrote:
So I
imported it into Iconographer, and chose 'complete icon' from the
icon menu, and it did some stuff. The resulting icon is now
acceptable to Rev at build time, but doesn't look good on Vista, and
behaves as if some sizes are missing (they're not, as far as I can
tell).
This web site (http://www.iconverticons.com/) will convert between the formats
for free.
They talk about building the Linux icon but Rev doesn't seem to have a way to
incorporate an icon for Linux. How would I add the Linux icon to the Linux
build?
Bill Vlahos
On Jan 31, 2010, at 8:47 PM,
You are the first to say that you are also experiencing the problem.
So I am not alone!
On Jan 30, 2010, at 11:04 PM, Bill Vlahos wrote:
Was there a response to this? I'm seeing the same thing.
Bill Vlahos
_
InfoWallet (http://www.infowallet.com) is about keeping your
.)
***
If you're having a problem, you should probably submit a bug report.
Although, if you didn't use a Windows icon editor to create your Windows
app icons, I'd try that first.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http
I have noticed this in my Windows apps for ever, but are you saying
that if I build the apps under Windows, this problem will disappear?
I don't know why it happens, but if this is a valid work-around, then I'm happy.
Cheers,
Sarah
On Sun, Jan 31, 2010 at 2:04 PM, Bill Vlahos bvla...@mac.com
This isn't a very satisfying answer. It should either work right like is looks
like it is supposed to or Rev should just not allow it.
Bill Vlahos
On Jan 31, 2010, at 3:10 PM, Sarah Reichelt wrote:
I have noticed this in my Windows apps for ever, but are you saying
that if I build the apps
Sarah Reichelt wrote:
I have noticed this in my Windows apps for ever, but are you saying
that if I build the apps under Windows, this problem will disappear?
I don't know why it happens, but if this is a valid work-around, then I'm happy.
I can't say for sure, I've never used the default Rev
Good news.
I converted the Mac .icns file to Windows .ico format using IcoFX on Windows.
Now a Windows build icon looks good even though it was built on the Mac.
I guess Rev 3.5 was able to make a better build image from the flawed original
.ico file than Rev 4.
Thanks for the suggestions
Was there a response to this? I'm seeing the same thing.
Bill Vlahos
_
InfoWallet (http://www.infowallet.com) is about keeping your important life
information with you, accessible, and secure.
On Dec 6, 2009, at 5:16 PM, Bruce Pokras wrote:
Something changed in Rev Enterprise
Something changed in Rev Enterprise 4.0 from 3.5. When I compile
standalones, the Mac standalone's icon is fine, but the Windows
standalone's icon is noisy. When I compile the same stack under Rev
3.5, the Windows standalone's icon is fine. Anyone else see this? I
have an Intel iMac
I'm using Revolution 2.2 on Windows XP. When I try to create my
standalone app, I get an error message . . .
Can't open Windows icon file: /Applications/Revolution2.2/Sample
Icons/genericapp.ico
The same app compiles without problem on my Mac using OS X.
I tried reinstalling the program
try to create my
standalone app, I get an error message . . .
Can't open Windows icon file: /Applications/Revolution2.2/Sample
Icons/genericapp.ico
The same app compiles without problem on my Mac using OS X.
I tried reinstalling the program - no luck!
I also installed Revolution 5.5 and copied
Thank you all and especially Chipp for the great tutorial. :-)
Even though I couldn´t find the action convert 128 to others I hope I have
an icon now made with Icon Builder Pro. And yes: It works with Photoshop
Elements 2.x
Thanks again,
Malte
___
Hi list,
as I´m getting closer to building the standalone versions of my game I would
love to have an icon for the win version. Can we have 256 colors icons and
how would I prepare them on a Mac? Thanks a lot,
Malte
___
use-revolution mailing list
http://www.mscape.com/products/iconographer.html
And a note to the person setting up the FAQ/Wiki thing: this would be a
good topic to include, I have seen it come up a few times already...
On Oct 28, 2004, at 6:40 AM, Malte Brill wrote:
Hi list,
as I´m getting closer to building the standalone
Hi Malte,
I use IconBuilder for Windows - see
http://www.iconfactory.com/ibxp_home.asp. You need Photoshop 7.x or
later though. You can get a version for Mac OS X as well. I think you
can use ResEdit for the Mac as well (it's free) - though I think it runs
under the Classic system.
Paul
Hi Malte,
I use IconBuilder for Windows - see
http://www.iconfactory.com/ibxp_home.asp. You need Photoshop 7.x or
later though. You can get a version for Mac OS X as well. I think you
can use ResEdit for the Mac as well (it's free) - though I think it runs
under the Classic system.
Paul
Thanks a lot I will look a both. :-)
Paul wrote:
I use IconBuilder for Windows - see http://www.iconfactory.com/ibxp_home.asp
Do you happen to know if it works with Photoshop Elements?
Frank D. Engel, Jr. wrote:
http://www.mscape.com/products/iconographer.html
And a note to the person
On Oct 28, 2004, at 3:40 AM, Malte Brill wrote:
Hi list,
as I´m getting closer to building the standalone versions of my game I
would
love to have an icon for the win version. Can we have 256 colors icons
and
how would I prepare them on a Mac? Thanks a lot,
Malte
I really like Iconworkshop from
You also might want to check out my icon building tutorial at:
http://www.altuit.com/webs/altuit2/StandaloneBuilderTutorial/BuildingIconsforMacOSXandWindowsXP.htm
I don't think the iconFactory plugin works with PhotoElements.
___
use-revolution mailing
Hi Malte:
Sorry, I don't know if IconBuilder works with Photoshop Elements. It
might say on their website.
Paul
[EMAIL PROTECTED] wrote:
Thanks a lot I will look a both. :-)
Paul wrote:
I use IconBuilder for Windows - see http://www.iconfactory.com/ibxp_home.asp
Do you happen to know if
Hi Mallte:
I do not know if IconBuilder works with Photoelements. It might say on
the IconFactory website.
Cheers,
Paul
[EMAIL PROTECTED] wrote:
Thanks a lot I will look a both. :-)
Paul wrote:
I use IconBuilder for Windows - see http://www.iconfactory.com/ibxp_home.asp
Do you happen to
At 18:06 07/09/2004 +0930, you wrote:
Hi All
I just downloaded the new 2.5 release and licensed my studio version.
I could not build a standalone (only used express previously, not studio)
The error is cannot build windows icon.
Cannot find??? It will never say cannot build windows icon. Go
Hi All
I just downloaded the new 2.5 release and licensed my studio version.
I could not build a standalone (only used express previously, not studio)
The error is cannot build windows icon.
Any ideas (PS it also had to download the macos engine as well?)?
Cheers
Bob; Sunny Scotland
Hi All
I just downloaded the new 2.5 release and licensed my studio version.
I could not build a standalone (only used express previously, not studio)
The error is cannot build windows icon.
Cannot find??? It will never say cannot build windows icon. Go to the
Windows screen of the standalone
What's the best solution for building a Windows icon on MacOs or OSX
that will be compatible with the standalone maker v 2.1? (16 bit 744
size)
TIA
Mark
___
use-revolution mailing list
[EMAIL PROTECTED]
http://lists.runrev.com/mailman/listinfo/use
Hi Mark,
What's the best solution for building a Windows icon on MacOs or OSX
that
will be compatible with the standalone maker v 2.1?
I'd recommend the Photoshop plugin IconBuilder Pro, had no probs
creating ugly
icons in the correct filesize :-D
Get it here:
http://www.iconfactory.com/
(16
a Windows icon on MacOs or OSX
that will be compatible with the standalone maker v 2.1? (16 bit 744
size)
TIA
Mark
___
use-revolution mailing list
[EMAIL PROTECTED]
http://lists.runrev.com/mailman/listinfo/use-revolution
.
This shareware only costs 15$
http://www.mscape.com/products/iconographer.html
Thierry.
On Friday, Aug 13, 2004, at 18:50 Europe/Paris, Mark Swindell wrote:
What's the best solution for building a Windows icon on MacOs or OSX
that will be compatible with the standalone maker v 2.1? (16 bit 744
Hi Mark,
I have a tutorial called Standalone Builder Tutorial at
http://www.altuit.com/webs/altuit2/runrev/Tutorials.htm which you may
find useful...
-Chipp
Mark Swindell wrote:
What's the best solution for building a Windows icon on MacOs or OSX
that will be compatible with the standalone
what about building mac icons on windows? ;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Chipp
Walters
Sent: Saturday, August 14, 2004 03:18
To: How to use Revolution
Subject: Re: Best solution for building windows icon on mac?
Hi Mark,
I
I guess this question goes out to Monte. Will the next version of the
Distribution Builder (that I am eagerly anticipating) support Windows
icons 16 colors?
--
Trevor DeVore
Blue Mango Multimedia
[EMAIL PROTECTED]
___
use-revolution mailing list
I guess this question goes out to Monte. Will the next version of the
Distribution Builder (that I am eagerly anticipating) support Windows
icons 16 colors?
I've let a few things out but only when I needed to to get feedback and with
permission. I'm bound by an NDA so you'll need to wait
On Feb 15, 2004, at 11:28 PM, Monte Goulding wrote:
I guess this question goes out to Monte. Will the next version of the
Distribution Builder (that I am eagerly anticipating) support Windows
icons 16 colors?
I've let a few things out but only when I needed to to get feedback
and with
Hi,
Thanks to Alex and Ken for your input. I don't know what I was doing
wrong but I took a break and restarted the process again. I again used
the PC and QTam and used Rev v 2.0.3 and 2.1RC1.
and now all is OK. I tried to repeat what I thought I did before my
break but couldn't repeat the
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