On Mon, Aug 1, 2011 at 9:38 AM, John cyuczieekc cyuczie...@gmail.comwrote:
Another downside to being completely generic is that it doesn't provide
people with clues what it can do. This is most noticeable in the
programming
I like generic, but indeed it must be complemented by the
Hey guys,
I've been thinking that I would like to have a topic (like this current one)
where I would be allowed to post anything related to brainstorming on my
project which is currently a mix of neo4j and berkeleydb java edition. That
is, I would like to start from scratch and explain and
to it. Focusing on the application level is good
practice, because only there do you actually provide solutions.
Niels
Date: Sun, 31 Jul 2011 15:09:20 +0200
From: cyuczie...@gmail.com
To: user@lists.neo4j.org
Subject: [Neo4j] Brainstorming on my project: neo4john
Hey guys,
I've been
Hi John, Niels,
I think of indexes in Neo4j as long-lived names. Not quite the keep it local
that Niels mentioned, but not entirely dissimilar either.
Those long lived-names tend to give you starting points in the graph from where
you perform graph operations. Indexing therefore constitutes
Marko had a good line about this: graphs are adjacency free indexes (or words
to that affect).
:) -- Index-free Adjacency
Marko.
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Niels
From: j...@neotechnology.com
Date: Sun, 31 Jul 2011 17:27:33 +0100
To: user@lists.neo4j.org
Subject: Re: [Neo4j] Brainstorming on my project: neo4john
Hi John, Niels,
I think of indexes in Neo4j as long-lived names. Not quite the keep it
local that Niels mentioned
is the framework which allows it to add this and that buttons...
i lost it :)
Niels
Date: Sun, 31 Jul 2011 15:09:20 +0200
From: cyuczie...@gmail.com
To: user@lists.neo4j.org
Subject: [Neo4j] Brainstorming on my project: neo4john
Hey guys,
I've been thinking that I would like to have
: [Neo4j] Brainstorming on my project: neo4john
Hey Niels, thanks for the concise reply.
On Sun, Jul 31, 2011 at 5:10 PM, Niels Hoogeveen
pd_aficion...@hotmail.comwrote:
Hi John,
I think when approaching a project there are two distinct issues at play,
one is the tooling level
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