I am trying to get my head around what the best practices are in terms
of managing interceptors and interceptor stacks.  One would obviously
like things to be as efficient as possible.  However when it comes to
interceptor stacks, it seems that one also has to balance
maintainability.  There are so many possible permutations possible.
Rather than creating several various stacks representing desired
permutations, I was wondering if it might just be nicer and easier to
maintain if all of the Interceptors supported a bypass parameter that
could then be set as needed from the action or when creating other
stacks.



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