Thanks for the detailed reply and examples.
I¹ve got some tangentially related questions about types in UIMA C++,
which I hope that either you or someone else can answer:
If you need to use a custom Type in an annotator written with the UIMA C++
SDK,
1) do you need to define a corresponding cus
Here's how I think about UIMA types, versus rich data structures available in
modern programming languages.
UIMA was designed to facilitate combining more-or-less independently developed
components (Annotators).
How each primitive annotator is programmed, internally, is invisible to UIMA -
the a