RE: Quad Core

2006-11-16 Thread Arjo Rozendaal
I'm using a dual opteron dual core system without problems. So 4 threads running in RS. ahh.. sweet ! So does XP show you 4 cpus in task manager then ? Yep. And all running at 100% ;) I'm only waiting for Vista and RS to support 64bit. aha.. I've not read anything about vista as it

RE: New Thoughts was Ambient occlusion updated.

2006-11-16 Thread Arjo Rozendaal
Hi Garry, Maybe you missed my reply on this one. The AO_effects have no influence on my version. But I left all the parts, Timo made, inside the file. When you want to use the Classic AO and others you'll need this post effect. Arjo. Hi Arjo : Yes , I saw your reply , but I

RE: Quad Core

2006-11-16 Thread Karl.Ruben.Pettersen
I decided to wait for Vista, as at this moment RS is still 32bit. We'll have to wait for V6 for 64bit support I guess. The only app that I own that would benefit from 64bit is Cinema 4D. Only one app isn't worth all the trouble IMO. As far as I have seen from Vista, I will wait as long

Re: New Thoughts was Ambient occlusion updated.

2006-11-16 Thread Matthias Kappenberg
Yep, that's right, my idea was for the classic AO instead of Arjos version. This should work with Arjos shader, too. Matthias - Original Message - From: Arjo Rozendaal [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Thursday, November 16, 2006 9:15 AM Subject: RE: New

Re: Quad Core

2006-11-16 Thread Vesa Meskanen
Hello, From a RS perspective - whats the most optimal quad / platform choice ? (ie is 64 bit windows worth considering ?) It seems to me that 64 bit windows will be quite a good choice, considering the increased memory usage because of 4 cores. 32 bit windows would set a modest limit of 1

Re: Quad Core

2006-11-16 Thread studio
http://www.3dfluff.com/mash/cinebench/top.php Funny to see that Apple seems to have made the right decision to switch to Intel. Right on top of the benchmark And with the upcoming Mac version of Realsoft Arjo. Yes , if that's not enough to make you drool ( 4 quad core CPU's ) then