Hello, Matthias.
Thanks for your reply and attached file.
I cannot reproduce the sample yet.
I put a movie file of my operation on the following links.
Best regards,
K-UDA
http://www2s.biglobe.ne.jp/~k-uda/CONSTRAINT_CENTER_001.htm
or
Thanyou the latest version installed a lot nicer than any of my previous
attempts Getting some bad things happening when I shut down but other
than that everything works well
Thanks
Danni
On Thursday 23 November 2006 18:48, Juha Sunnari wrote:
On 11/23/06, Danni
At 02:57 22-11-2006, you wrote:
As I don't like animal testing, I decided to test my SSS shader on a
plant...ish thing:
http://koti.welho.com/tmikkola/Gallery/grabby2.jpg
GI, SSS, DOF, Soft light, etc. Took forever to render, added noise and
lens distortion in Gimp.
Great work Timo, you
I'm trying to use an animation as a 3d texture, but I can't think of a
way to use map coords' z axis as an input instead of time. I even
tried to choreograph the current frame index with map z as input, but
it didn't work. Any ideas?
Hi Guys,
Been doodling with Timo,s SSSish Shader, great stuff. Here is a render from
my efforts called Candleshack :)
http://www.tidalsound.com/3dstuff/ssstest2.png
Using the same mesh, This is another render BUT with PMG messiahs SSS /
translucency shader: