Re: AW: Distant lights and environments

2006-06-01 Thread George Jenner
On Wed, 31 May 2006 16:30:15 +0200, BT-3D [EMAIL PROTECTED] wrote: This is the normal behaviour of distant lights because they have no orgin and so what you can move them where ever you want. The only thing that counts is the rotation (the direction) of the light not it's position. Thanks for

Re: AW: Distant lights and environments

2006-06-01 Thread Timo Mikkolainen
Think of it like this: to see if the light is 'shadowed' or not, a ray is shot away from the surface (in the opposite direction of the light); if it hits something, the light is shadowed. On 01/06/06, George Jenner [EMAIL PROTECTED] wrote: On Wed, 31 May 2006 16:30:15 +0200, BT-3D [EMAIL

Re: AW: Distant lights and environments

2006-06-01 Thread George Jenner
On Thu, 01 Jun 2006 12:55:45 +0200, Timo Mikkolainen [EMAIL PROTECTED] wrote: Think of it like this: to see if the light is 'shadowed' or not, a ray is shot away from the surface (in the opposite direction of the light); if it hits something, the light is shadowed. ...and being a sphere it

Re: AW: Distant lights and environments

2006-06-01 Thread Vesa Meskanen
Hi, Thanks for the reply Tim. But I thought if they have no origin, then everywhere is an origin - as if all points in space were spontaneously generating photons all the time and shooting them in the same direction. So I don't immediately understand why a celestial sphere that accepts

AW: Distant lights and environments

2006-05-31 Thread BT-3D
This is the normal behaviour of distant lights because they have no orgin and so what you can move them where ever you want. The only thing that counts is the rotation (the direction) of the light not it's position. They also can't have a fall off. Tim -Ursprüngliche Nachricht- Von: