Re: How to make my quad view AMERICAN? Is there a bug?

2010-01-17 Thread Vesa Meskanen
Hi, Also the quad view mode is European, which is really wrong. You are placing the views in the wrong place Europe. I want to make it : Top|Perspective Front|Right Maybe there is a bug in RS7 Linux, because it's partially working. Drag and drop views from the list does not always work

Re: How to make my quad view AMERICAN? Is there a bug?

2010-01-17 Thread leee
On Sunday 17 Jan 2010, Jean-Sebastien Perron wrote: I am now fully working on RS7 Linux, the full version. I will do a tutorial on using RS on Linux Ubuntu, because there are a couple of settings that needs to be changed to make it work better. - Also the quad view

Re: How to make my quad view AMERICAN? Is there a bug?

2010-01-17 Thread NIK
huh? how do you make an American Quad View? sorry guys you lost me on that one a quad view is a quad view. no? what's the big deal to make it American? I don't get it From: leee Sent: Sunday, January 17, 2010 3:23 AM To: user-list@light.realsoft3d.com Subject: Re: How to make my

Re: How to make my quad view AMERICAN? Is there a bug?

2010-01-17 Thread Jean-Sebastien Perron
Actually in America, we draw our plans like that Top|Isometric Front|Right The rest of the world ISO Right|Front ISO|Top Most flags are Quad views interesting. Thankyou Vesa for the solution. As for making Z up, I think it is a sin in computer world since both OGL and DirectX use Z for depth

Re: How to make my quad view AMERICAN? Is there a bug?

2010-01-17 Thread Neil Cooke
it has to have a stars backdrop in the perspective view (left top) andstriped backdrop in all ortho views :D Lol Gunnar!!! Never ever use quad view myself. Have to wonder what an Aotearoa Quad view might look like spirals maybe. N.

How to make my quad view AMERICAN? Is there a bug?

2010-01-16 Thread Jean-Sebastien Perron
I am now fully working on RS7 Linux, the full version. I will do a tutorial on using RS on Linux Ubuntu, because there are a couple of settings that needs to be changed to make it work better. - Also the quad view mode is European, which is really wrong. You

Re: Quad-View -- solved

2007-01-10 Thread studio
This : My point was that when a user (me) switches to the Quad- view environment the input plane is _NOT_ locked to the camera the way the default environment is and will cause the kind of headache that I just went through . Then this : If you are in any one of the 4 views

Re: Quad-View -- solved

2007-01-01 Thread Matthias Kappenberg
: Quad-View -- solved Turns out we need to right click in that view window and select from the pulldown menu 'Input Plane/lock to camera'. I think this could probably be fixed so that the default quad-view has this set already , just as the default single view is set . studio

Quad-View

2006-12-31 Thread studio
I changed back to the Quad-View since it is so nice to be able to double click and have the view window expand and contract back to 4 separate when it's required . However , it seems that when I try to build something in that quad view setup , the objects are oriented to some odd input plane

Re: Quad-View -- solved

2006-12-31 Thread studio
Turns out we need to right click in that view window and select from the pulldown menu 'Input Plane/lock to camera'. I think this could probably be fixed so that the default quad-view has this set already , just as the default single view is set . studio I changed back to the Quad