Hi Neil, JSP and all..

I was apparently abit to hasty in this.. playing VSL guru.. which I am not..=)..

I noticed that my way for the gold material, is not completely working =)
It wont show for example wooden pattern in the reflection of a wooden sphere...

Though a change in the Secondary ray Shader, fixes this....(I think...)
Instead of using a VSL Copy.. use a VSL Operation Object.. like this

Illumination*=(x,y,z)->xyz(GoldSens)

Too me this seems to fix it.. but I am just a hobby VSL fiddler.. =)
Any VSL GURU please correct me.. !, or maybe show alternative or more correct 
ways of doing this..

I hope I am not confusing more than I try to help..!

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..

  Massive. Thanks Stefan.


  Also I recall that Andy did a reflection control Tut in a 3DWorld mag at one 
stage.


  Neil Cooke



------------------------------------------------------------------------------
  From: Beg-inner <begg...@telia.com>
  To: user-list@light.realsoft3d.com
  Sent: Fri, 11 June, 2010 4:37:56 PM
  Subject: Re: Website update

  Hi Jean-Sebastien..

  Here is a simple prj..
  Two lightsource, each with its own material using each an own channel to 
  control which object and how much they are affected by them..
  Also a ground using the original 'Gold' material (in which I just added a 
  'Secondary ray' Shader) that uses an own user channel 'Gold Sens', to 
  control which objects and how much they are reflected in the ground.

  The values for each UserCustomChannels.. ('Gold Sens', etc) is set in the 
  'Properties' Win, 'Col' Tab
  Just select wanted object, then in 'Attributes' DropDown menu, select needed 
  Channel, for ex. 'Gold Sens'.....

  Some simple info in the prj.. (some comments also in the 'Gold' material, in 
  the 'Advanced' Mode

  If something is unclear, just ask..

  Take Care
  Best Regards
  Stefan Gustafsson ( Beg-inner )
  A Proud Owner and User of Real3D and Realsoft3D..


  >I know there is a way via the VSL somewhere in the manual.
  > The point is to do it for speed. Is it possible (like in renderman)?
  >
  > And what about reflection?
  >
  >>>I can set up an example scene, if you like :_?
  > Only if it takes you less than 5 minutes. Thanks
  >
  >
  > Jean-Sebastien Perron
  > www.NeuroWorld.ws
  >
  > On 10-06-10 03:23 AM, Matthias Kappenberg wrote:
  >> I can set up an example scene, if you like :_?
  >>
  >> Matthias
  >>
  >> ----- Original Message -----
  >> From: "Jean-Sebastien Perron"<j...@neuroworld.ws>
  >> To:<user-list@light.realsoft3d.com>
  >> Sent: Thursday, June 10, 2010 3:59 AM
  >> Subject: Re: Website update
  >>
  >>
  >>
  >>> What I really need is an easy way to make some lights affect some
  >>> objects and no others.
  >>> The same with reflection and refraction to speed up the rendering and
  >>> also to get more control.
  >>>
  >>> Each object or material could have it's list of light that affect it.
  >>> Example put a folder with a character and a light source so that only
  >>> that light affect that character.
  >>> The light would not affect the scene.
  >>>
  >>> In one of my project I want the lake to reflect the mountains (lowrez
  >>> version), but not the threes.
  >>> And also at the same time the windows of the cabin must reflect the 
  >>> trees.
  >>> All of this is for speed.
  >>>
  >>> Is there something in RS7 regarding these matters.
  >>>
  >>> Maybe I am thinking more like renderman.
  >>>
  >>> Jean-Sebastien Perron
  >>> www.NeuroWorld.w
  >>>
  >>> On 10-06-09 09:06 PM, Matthias Kappenberg wrote:
  >>>
  >>>> Hi Jean-Sebastien Perron,
  >>>>
  >>>> channel rendering is in RS since v4 if I'm right ;-)
  >>>> But they are to much in the deep dark areas of RS like tags etc.....
  >>>> Really big features....
  >>>> Never used and propagated enough in my opinion.
  >>>> (VSL is another feature like the above, I've missed something like VSL
  >>>> long time in other apps like Lightwave and Cinema4d...)
  >>>> Hmmm, back to Houdini and RS :-)
  >>>>
  >>>> Matthias
  >>>>
  >>>> ----- Original Message -----
  >>>> From: "Jean-Sebastien Perron"<j...@neuroworld.ws>
  >>>> To:<user-list@light.realsoft3d.com>
  >>>> Sent: Thursday, June 10, 2010 1:04 AM
  >>>> Subject: Website update
  >>>>
  >>>>
  >>>>
  >>>>
  >>>>> www.jcpexport.ca
  >>>>>
  >>>>> Now the buttons, tomorrow I will do a darker version of them when they
  >>>>> are inactive.
  >>>>> My RS skills are a little rusty. And I realize there is so much
  >>>>> improvement everywhere in RS.
  >>>>> For example the option to render the channels.
  >>>>>
  >>>>> I am now re-reading after 5 or 6 years all the 3 RS manuals.
  >>>>> By reading everything I make sure nothing is left undiscovered.
  >>>>>
  >>>>> Jean-Sebastien Perron
  >>>>> www.NeuroWorld.ws
  >>>>> 

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